• [VS Saxton Hale Map Release] vsh_Hakurei_Shrine_v3
    53 replies, posted
vsh_Hakurei_Shrine_v3 [img]http://nsa20.casimages.com/img/2011/05/28/110528104101843156.png[/img] This map was designed for the Versus Saxton Hale mod. Pine trees, small hills, tall grass, zen chimes, and a few more easter eggs make this map one of the most enjoyable I ever made. Those who played on it loved it. A secret music can be played in the map. Will you find the trigger? (tip: look up in the sky) I really spent a long time working on the balance between the mercenaries and Saxton Hale, you can watch me playing as Hale in this video: [url=http://www.youtube.com/watch?v=eMwRtnB0YG4]Youtube Link[/url] (version v2a) This map's predecessor became popular on most Versus Saxton Hale servers, and this one is on the right way too. [url=http://tf2stats.net/map/vsh_Hakurei_Shrine_v3]You can check the server list on TF2stats.net.[/url] also, note that this map supports Arena mode. [url]http://archer.gamebanana.com/img/ss/maps/_19925-.jpg[/url] [url]http://archer.gamebanana.com/img/ss/maps/_19928-.jpg[/url] [url=http://forums.tf2maps.net/showthread.php?t=16767]map link on TF2maps.net[/url] [url=http://www.gamebanana.com/maps/156613]map link on GameBanana[/url]
Neat!
Very big and very empty. looks cool though.
This should have been included in the shogun update
Why not just call it "vsh_shrine"? Simpler is better, yo.
[QUOTE=KwiggALT;30105600]This should have been included in the shogun update[/QUOTE] FUCKING THIS. I WOULD LOVE THAT THE SHIRNE WAS ADDED INTO TF AS ARENA MODE OR KOTH
[QUOTE=CharlesMan;30105676]Why not just call it "vsh_shrine"? Simpler is better, yo.[/QUOTE] Simply because it IS the Hakurei Shrine...have you ever heard of Touhou Project? If not, just google "hakurei shrine". [QUOTE=Bryceanater;30105799]FUCKING THIS. I WOULD LOVE THAT THE SHIRNE WAS ADDED INTO TF AS ARENA MODE OR KOTH[/QUOTE] This map supports Arena too, like most vsh maps.
I hope my local Saxton Hale server will play this, it looks so pretty.
Simple and to the point. I like it. [editline]29th May 2011[/editline] Any chance we can get a Koth version?
I remember putting the arena verison of this on the TBNGC Saxton Hale server. Ah good times. I'll pop this onto my new server and try this out. Thanks for taking the time converting this. [url="steam://connect/188.165.247.153:27019/"]188.165.247.153:27019[/url]
[QUOTE=HyperTails;30116217]Any chance we can get a Koth version?[/QUOTE] Sadly, it is quite unlikely. I thought about it but it wouldn't look good. But don't worry, [url=http://www.gamebanana.com/wips/screens/36717]this is not my only japan-styled touhou-themed map[/url]. That one is a work in progress. And it shall be a koth. Expect it during the summer.
Ok that hill is extremely OP and is to close to RED's spawn. Each round is going with the hole team camping on it along with 3 engineers. I also found unclipped tree's that I could hide in. Also people are complaining of lag when they look at the smoke.
Will test it on the main sever, thx.
I remember playing V2, although everyone camped on the hills with a couple of heavy's and sentries.
If only Saxton Hale wasn't so boring after 3 rounds.
[QUOTE=MrParalegal;30117267]If only Saxton Hale wasn't so boring after 3 rounds.[/QUOTE] You've never played Ozfurocity Hale servers then. They have about 4 different bosses, each with different abilities. [url=http://www.youtube.com/watch?v=P8S8IXGxoNI]Even the announcer is a playable boss.[/url] (She has the ability to turn someone on the other team into a saboteur.) Not to mention a crapload of modified weapon elements.
And because of its popularity, you barely even get pornographic sprays.
[QUOTE=lionheart1066;30117132]Ok that hill is extremely OP and is to close to RED's spawn. Each round is going with the hole team camping on it along with 3 engineers. I also found unclipped tree's that I could hide in. Also people are complaining of lag when they look at the smoke.[/QUOTE] Weren't we on the same server just a minute before? When I told people how to trigger the music? Well anyway, the lag due to smoke is very improbable. Even on my shitty laptop it produces no lag. It may be when they look "in the direction" of the smoke and they lag because of what is rendered behind it. But that is still improbable. If by unclipped tree you mean the one along path going to the roof of the shed, I discovered it too, that's on the changelog for v4. I'm still suspicious about that hill. Sometimes Saxton just fails and cannot even get near, and sometimes he manages to stay behind the trees long enough to get close and rage-taunting. Well, the map is still young so I'll wait a few weeks and check how it's going on. Also, a guy suggested that Saxton could spawn inside the shrine and that the other players should get divided into two groups at each opposite of the map. What do you think of it?
I was the one who mentioned Saxton spawning inside the shrine. I was Glubbable on that server you were in. And I am positive its the smoke because even sometimes when I look towards it I get a frame rate drop. Also theres a tree at the bottom of the map that I can hide in.
Well, I'll ask as many people as I can about the smoke to get a general idea. If it really is a problem it can easily be fixed anyway. I checked the map for non-solid props in which you can hide, I found 5-6. I'll put some clips there in v4, though it's useless imo in the sense that players are not supposed to hide in VSH.
Hakugyokurou next?
[QUOTE=TehBlueOne;30119719]Hakugyokurou next?[/QUOTE] I started a plr_netherland, but the map is still in a very early stage, and on hold since many months. I may finish it durig the holidays. But Right now, I'm working on a much bigger project. More info on that later this week. I'll make another thread about it.
[QUOTE=Deity Link;30120213]I started a plr_netherland, but the map is still in a very early stage, and on hold since many months. I may finish it durig the holidays. But Right now, I'm working on a much bigger project. More info on that later this week. I'll make another thread about it.[/QUOTE] Nice work on a japanese stylled map mah lad! Also by plr_netherland do you mean like Minecraft textured Netherworld?
New map: I dont use them. VS Saxton Hale mod: never played it. Japanese themed: download,download now!
[img]http://img845.imageshack.us/img845/6962/1277061756544.png[/img] Appropriate
[QUOTE=Z4b3r]funny image[/QUOTE] I loled [QUOTE=Ellis :P]Also by plr_netherland do you mean like Minecraft textured Netherworld?[/QUOTE] Minecraft? I don't get it, no something more like this: [url=http://nsa19.casimages.com/img/2011/05/29/110529114013792536.jpg]pic 1[/url], [url=http://nsa19.casimages.com/img/2011/05/29/11052911402879612.jpg]pic 2[/url] I even did more than what you can see on these pics. But for now, consider plr_netherworld as indefinitely on hold. (and why did I said netherland?)
[QUOTE=HyperTails;30117288]You've never played Ozfurocity Hale servers then. They have about 4 different bosses, each with different abilities. [url=http://www.youtube.com/watch?v=P8S8IXGxoNI]Even the announcer is a playable boss.[/url] (She has the ability to turn someone on the other team into a saboteur.) Not to mention a crapload of modified weapon elements.[/QUOTE] Could you PM me the server address? Sounds very interesting.
Can I throw stuff in the donation box?
Well, someone once said that the donation box may end up full of giblets anyway. Though I think that Orin is gonna steal them.
Actually I'd like to see the earth palace as a playable map, but getting references for it would be impossible. Also, pooshlmer is dead.
Sorry, you need to Log In to post a reply to this thread.