The walking animation in this video should be a replacement animation for the pyro's shame animation. (After you lose a match)
Something about the animation... just seems off.
[QUOTE=Errorproxy;23818339]Would be sexier with Alyx or Zoey.
How do you make them move like this? Instead of just dragging the models around? Pardon me, I don't have Gmod.[/QUOTE]
its not gmod
:wtc:
its alot better than those shitty gmod "lol so randum" garbage
you did a good job, and I would kill for this to be a taunt
for our flame retardant friend.
School supplies? Goddamn don't remind me.
I love you.
[QUOTE=dvondrake;23818599]Pretty good, but needs some work. A lot of the movements just seem unnatural. A word of advice when animating: try and record yourself on camera doing whatever action it is your character will be doing, then use that as a frame-by-frame reference. (And of course tweak everything as needed, don't literally just copy it.) Although you'd probably have to shut the blinds and lock the door if you're reenacting the dance in the OP video.[/QUOTE]
appreciate the advice :D
yeah i should have fixed it up a bit more :/
Oh my, well that gives me another reason to hate that song.
Where have I heard that song before? :confused:
[editline]02:11AM[/editline]
Oh wait now I remember. :gonk:
How do you make animations?
I can never play Pyro again.
[editline]06:16AM[/editline]
I was literally pulling my hair the entire video.
[QUOTE=HyperTails;23818836]I can never play Pyro again.
[editline]06:16AM[/editline]
I was literally pulling my hair the entire video.[/QUOTE]
This isn't normal.
[QUOTE=Javyer;23818785]How do you make animations?[/QUOTE]I'd say he got them from an online mocap library. Getting them to SFM is hard work, though.
That video was awesome. The only problem that i noticed is that the pyro was moving a bit slowly.
[QUOTE=Reemix;23818426]its not gmod[/QUOTE]
So you HAVE to use .. uh what's that program, starts with an M.
motionbuilder
[QUOTE=Errorproxy;23818977]So you HAVE to use .. uh what's that program, starts with an M.[/QUOTE]
Nope.
[QUOTE=HyperTails;23819031]Nope.[/QUOTE]
Then how do you animate?
[QUOTE=Errorproxy;23819146]Then how do you animate?[/QUOTE]
3ds max, maya...
holy god that pyro is hot
[editline]3:16[/editline]
Facepunch went down for a minute what
Lovely
:wtc:
How exotic!
Hot.
You should have edited the 3ds max biped to fit the pyro's rig topology before linking the rig to the biped. That way you probably wouldnt got those weird arm motion issues. Did you used a bip file from somewhere on the net or did you made it yourself?
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