• Post your idea for what should be in HL3 / HL2E3
    15 replies, posted
The cool part of the Half Life series has always been the aliens. All the algorithms exist to evolve thousands of alien worlds on a bunch of powerful computers, then compress their data to virtually nothing (for example, storing textures as code like .kkrieger, or models as skeletons like Spore). VALVe would just need to hire the right people to be able to make a game where you can freely explore a rather large multiverse.
[QUOTE=XazoTak;52714437]The cool part of the Half Life series has always been the aliens. All the algorithms exist to evolve thousands of alien worlds on a bunch of powerful computers, then compress their data to virtually nothing (for example, storing textures as code like .kkrieger, or models as skeletons like Spore). VALVe would just need to hire the right people to be able to make a game where you can freely explore a rather large multiverse.[/QUOTE] But Half-Life was never about that. Half-Life is a very methodically thought out experience in which every little detail is accounted for and has a purpose. Its completely scripted in a screenplay sense of the word.
What exactly does procedurally generated open alien worlds have to do with Half-Life? I'm not trying to be an ass, I'm genuinely curious as to what your thought process is.
[QUOTE=AaronM202;52714523]But Half-Life was never about that. Half-Life is a very methodically thought out experience in which every little detail is accounted for and has a purpose. Its completely scripted in a screenplay sense of the word.[/QUOTE] [QUOTE=Killjoy;52714601]What exactly does procedurally generated open alien worlds have to do with Half-Life? I'm not trying to be an ass, I'm genuinely curious as to what your thought process is.[/QUOTE] VALVe has always been an innovator. You can't expect them to revive a game series over a decade later using the exact same formula. So why not do what no one else has done before? You can, with the right plot, have a linear storyline that takes place in an open world. For example: >Combine are searching for Borealis >Wait for them to find it >Hitch a ride with their extraction equipment as they take it to the Arctic >Attempt to destroy Borealis >Bomb machine [B]roke >Shit there's Combine everywhere >Teleport Borealis to a planet of a planet in the same place as Earth, but in a different universe, and it's smaller with a denser atmosphere >End up many kilometres in the air >Kill all the Combine still on your ship in a fight that starts out 0 >Crash is non-lethal due to the lower terminal velocity >Combine can teleport across universes so they're still a problem >Extraction equipment involved robot legs for the ship so it could climb out the ice crevice, Dog helps you install the few of them that stayed onboard the ship >Ship is now an adeqyate land crawler, still not safe for water though ironically >Can't teleport back to Earth due to your position in space being equivalent to underground in Earth's universe >Have to explore multiverse to get back to Earth, can only safely teleport to a planet if your position in 3D space is just above the surface of both planets at the same time >Combine searching the multiverse for you all the while >Collect a crew from Earth, who help you repair the ship and outfit it with weapons >While visiting various planets, abduct local fauna and flora that proves to be especially useful or dangerous >Borealis technology is adapted so that you don't wander blindly, and can fuck with space on a large scale to cause carnage (Resonance cascades, a portal to outer space, a portal to a planet with really dangerous creatures, a portal to the sun, fun fun fun!) >The Borealis gradually becomes a huge biological and technological weapon, which can't simply be nuked by the Combine because they want to loot it >Climax of game is going on a rampage on the Combine homeworld with your eldritch horror of a boat
Half-Life 3 should be similar to past entries in the franchise. A mostly linear, semi-scripted shooter that takes you on one hell of an atmospheric, action packed adventure from start to finish.
I wish valve would read this thread so they can make the game!!
They should have a level where Gordon goes to the store to buy milk and then goes home to take a nap. Immersion to the nth degree.
[QUOTE=gnampf;52723994]They should have a level where Gordon goes to the store to buy milk and then goes home to take a nap. Immersion to the nth degree.[/QUOTE] Someone should add that into one of those messed up meme mods
Co-op mode where one player is Freeman and other is Shepherd.
A minigame where Gordon pilots the Borealis, trying to outrun combine synth ships along a narrow twisting path while launching explosives and hyper-dimensional banana peels at his opponents
Combine advisor as one of bossfight. But,its highly likely that advisor are going to be unkillable enemy that need to be avoided
[QUOTE=Zufeng;52734253]Combine advisor as one of bossfight. But,its highly likely that advisor are going to be unkillable enemy that need to be avoided[/QUOTE] I would not think an Advisor is unkillable. D0G practically shredded the one that killed Eli. But that is probably just robot strength.
[QUOTE=HoledWeeb;52734268]I would not think an Advisor is unkillable. D0G practically shredded the one that killed Eli. But that is probably just robot strength.[/QUOTE] Well,if D0G is not with you,then they are unkillable since their telekinesis render your attack useless.
I'd totally dig weapon upgrades like in Wolf TNO. Like, getting a new type of pulse ammunition for your AR2/whatever else would be used in the new HL would be p sweet imo. Or AI that [I]actually[/I] gets harder depending on your difficulty.
Now this is just because I'm fascinated by train levels, but a train chapter. Part of the journey involves being dropped onto a wasteland train, behemoth vehicles 3x the width of a Razor Train and about as high, and taking it over. First you drop near the rear and storm the rear engine, killing the transit guards (combine soldiers) and stalkers inside. To assist you, you unlock weapon lockers and prisoner pods to gain allies, while the Combine unlock soldier pods and headcrab cages to hinder you. Enemies include transit guards, combine soldiers (hastily activated to defend the train), sentry guns, static defenses, zombies, APC's parked on the train that have been commandeered by soldiers, APC's that race up the road beside the train to shoot you, and at least one helicopter boss that chases the train until shot down with a heavy mounted pulse cannon.
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