• Has anyone experienced this glitch?
    18 replies, posted
Just wondering if you have had the same glitch as I have. I call it the always exploding barrel Heres how to get the glitch -Spawn any explosive item- -Throw it up with gravity gun- -Catch it- Now, despite anything you do, it will always explode. It will explode on contact with anything it touches. Put it down softly? It still explodes. Put it on other barrels, it explodes. I think this may be an error in the coding. You see, once an explosive is launched by the player, the explosive isn't programed to be re-caught. Since most of the time you won't play catch with explosives, its not encountered alot. Just wanted to point this out.
Ironically, I saw a Gmod video for this trick - toss explosive barrels with the gravity gun, then stop it with the physgun and bang; a floating trap of death that kills players on contact. Using nocollide and such can turn them into mines. So it's not a glitch, and your hunch is right - it's a matter of the Source code. Dunno how many other games beyond Half-Life 2 and its episodes have this odd thing, though.
[QUOTE=minilandstan;20867399]I think this may be an error in the coding. You see, once an explosive is launched by the player, the explosive isn't programed to be re-caught. Since most of the time you won't play catch with explosives, its not encountered alot. [/QUOTE] Hold it up in the air above you, then switch to the gravgun again and catch it. If you rightclick after to let go it won't explode, because the gravgun is scripted to prevent this. You can actually drop an explosive barrel down 50 stories and watch it survive with that trick, but it usually bounces and explodes anyway, even a tiny bit.
Does this work with breakable items too?
[QUOTE=UnknownDude;20873933]Does this work with breakable items too?[/QUOTE] Dont think so, cause most breakables are designed to only break if launched at high enough velocities, not just at any velocity. You could be right though. I will test this.
It's the way the Physgun works. Unlike the Gravity gun it keeps all the current physical properties of an item. So a barrel with momentum according to VPhysics is designated to explode on contact with a surface. Catching it with the physgun confuses VPhysics and it still thinks the barrel has momentum. So it keeps the explode on contact attribute. You should never see this effect with the grav gun being used to catch the barrel, that removes all attributes.
I will now use this to my advantage.
You can actually do this to create booby-traps. Pull out the Phys gun, then the Grav gun, throw the barrel up in the air, and switch weapons to the Phys gun and catch it. Now don't touch it. Freeze it mid-air and Easy Weld it right in the middle of a doorway. It will [I]not[/I] explode if you Easy Weld it. Now here's the ingenious part... Switch to the Colour tool, set the Alpha (the fourth little slider thingy next to the color palette) to 0 and zap the barrel with it. It is now invisible. Meaning that, when a player walks through that doorway, without warning, POW! They get blown to smithereens. Now go make some people rage.
[QUOTE=minilandstan;20867399]Just wondering if you have had the same glitch as I have. I call it the always exploding barrel Heres how to get the glitch -Spawn any explosive item- -Throw it up with gravity gun- -Catch it- Now, despite anything you do, it will always explode. It will explode on contact with anything it touches. Put it down softly? It still explodes. Put it on other barrels, it explodes. I think this may be an error in the coding. You see, once an explosive is launched by the player, the explosive isn't programed to be re-caught. Since most of the time you won't play catch with explosives, its not encountered alot. Just wanted to point this out.[/QUOTE] It's a bug resulting from the introduction of the magnusson code in episode 2.
This is because the explosive barrel has a break on first touch keyvalue in gravgun interactions. Grabbing the barrel again resets it. [editline]01:21PM[/editline] Since the physgun doesn't reset it, the break on first touch keyvalue stays enabled.
Actually. If i throw an explosive barrel with the gravitygun and catch it again with the gravitygun it will explode if it touches the ground after i drop it or even gently put it on the ground.
[QUOTE=Jettan;20913554]Actually. If i throw an explosive barrel with the gravitygun and catch it again with the gravitygun it will explode if it touches the ground after i drop it or even gently put it on the ground.[/QUOTE] [img_thumb]http://www.facepunch.com/fp/emoot/downs.gif[/img_thumb]
Yeah, the gravity gun DOESN'T reset it. I use this all the time as a suicide bomber. :v:
Is that in HL2? Because one time i did this in Garry's Mod and this glitch doesn't happen.
[QUOTE=The Pink Scotti;20933150]Is that in HL2? Because one time i did this in Garry's Mod and this glitch doesn't happen.[/QUOTE] yes it does.
[QUOTE=The Pink Scotti;20933150]Is that in HL2? Because one time i did this in Garry's Mod and this glitch doesn't happen.[/QUOTE] So you... [LIST=1] [*]Picked up an explosive object, such as a barrel, [*]Threw it up in the air with the Gravity Gun, and [*]Caught it, mid-air, [U]with the Physgun[/U]? [/LIST]Because, from what I've heard, catching it again with the Grav gun resets it.
You can do more awesome things with it, you throw it in the air, freeze it and easy weld it to the ground (on garrysmod only ofcourse). It won't explode until someone or something touches it. For even more fun, you do this on online servers and you make the barrels invisible after you weld it to the ground.
[QUOTE=BrQ;20937502]You can do more awesome things with it, you throw it in the air, freeze it and easy weld it to the ground (on garrysmod only ofcourse). It won't explode until someone or something touches it. For even more fun, you do this on online servers and you make the barrels invisible after you weld it to the ground.[/QUOTE] Isn't that [I]exactly[/I] what [I]I[/I] said?
[QUOTE=E-102 Gamma;20948183]Isn't that [I]exactly[/I] what [I]I[/I] said?[/QUOTE] Oh yeah well, guess I didn't see that
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