• Super Smash Bros. series Thread
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Super Smash Bros., known in Japan as Nintendo All-Star! Great Fray Smash Brothers (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ, Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu), and often shortened to "SSB" or "SSB64", is the game that started the Super Smash Bros. game series. It is the predecessor of Super Smash Bros. Melee, and the pre-predecessor to Super Smash Bros. Brawl. It was released in Japan on January 21, 1999, in North America on April 26, 1999, and in Europe on November 19, 1999. It's playable on Nintendo 64 and the iQue Player and is available on the Wii's Virtual Console. The PAL Virtual Console version was released on June 12th 2009, and the American Virtual Console version was released on December 21, 2009. Cast There are twelve characters in Super Smash Bros., eight of which are available from the start, and four of which are unlockable. Starter Characters * Mario * Donkey Kong * Link * Samus Aran * Yoshi * Kirby * Fox McCloud * Pikachu Secret characters * Luigi * Captain Falcon * Ness * Jigglypuff Non-Playable Characters * Giant DK * Metal Mario * Fighting Polygon Team * Master Hand Stages * Peach's Castle * Congo Jungle * Hyrule Castle * Planet Zebes * Yoshi's Island * Dream Land * Sector Z * Saffron City Unlockable Stage Mushroom Kingdom Intro:[media]http://www.youtube.com/watch?v=CMlwNVqdhNc&feature=player_embedded[/media] Super Smash Bros. Melee, known in Japan as Dairantou* Smash Brothers DX** (大乱闘 スマッシュ ブラザーズDX, Dairantō Sumasshu Burazāzu Dī Ekkusu), and often shortened to "SSBM" or "Melee", is a 3-D on a 2-D plane fighting game for the Nintendo GameCube. It was released in late 2001 in America and Japan, shortly after GameCube's launch, and early 2002 in Europe. It is the second game in the series, following Super Smash Bros. Like Super Smash Bros., its predecessor, Melee features gameplay unique from that of other fighting games. Compared to characters in other fighting games, Melee characters have simple movesets and lack complicated button inputs and lengthy natural combos. Instead, Melee emphasizes movement and ringouts. Indeed, edge-guarding in Melee takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered. * Dairantou = Great Fray **DX = Deluxe There are 26 characters in the entire game, the 12 veterans and 14 newcomers. There are 15 starter characters and eleven more which can be unlocked. All twelve characters have returned from Super Smash Bros., however ten characters from the previous game are available from the start and the other two are the same as the previous game. Default characters 1. Bowser 2. Captain Falcon 3. Donkey Kong 4. Fox 5. Ice Climbers 6. Kirby 7. Link 8. Mario 9. Ness 10. Pikachu 11. Peach 12. Samus 13. Yoshi 14. Zelda/Sheik Secret characters The entire cast of SSBM, excluding Sheik, Zelda's alter ego. 1. Dr. Mario 2. Falco 3. Ganondorf 4. Jigglypuff 5. Luigi 6. Marth 7. Mewtwo 8. Mr. Game & Watch 9. Pichu 10. Roy 11. Young Link There are eighteen starter stages and eleven more which can be unlocked. Default stages * Brinstar * Corneria * Fountain of Dreams * Great Bay * Green Greens * Icicle Mountain * Jungle Japes * Kingdom * Kongo Jungle * Mute City * Onett * Pokémon Stadium * Princess Peach's Castle * Rainbow Cruise * Temple * Venom * Yoshi's Island * Yoshi's Story Unlockable stages * Battlefield * Big Blue * Brinstar Depths * Dream Land * Final Destination * Flat Zone * Fourside * Kingdom II * Kongo Jungle * Poké Floats * Yoshi's Island Intro:[media]http://www.youtube.com/watch?v=56P3-TwuRBo&feature=player_embedded[/media] And last, but Most definitely not least, Super Smash Bros. Brawl, known in Japan as Dairantou* Smash Brothers X (大乱闘スマッシュブラザーズX, Dairantō Sumasshu Burazāzu Ekkusu), and often shortened to "SSBB" or "Brawl", is the third installment in the Super Smash Bros. series published by Nintendo. Brawl, as with the other games in the series, features a diverse roster of characters from Nintendo and its second parties to fight in various kinds of matches. However, Brawl is the first Super Smash Bros. game to feature third-party characters. Most of the game's music is made up of arranged versions of pieces that originated in previously released Nintendo video games; though some play exactly as they did in their original games, others are arranged by one of 36 renowned video game composers. As with its predecessors, Super Smash Bros. Brawl is a departure from traditional fighting games, notably in its simplified move commands and its emphasis on ring outs over knockouts. Brawl includes a deeper single player mode than its predecessors; known as The Subspace Emissary, this mode is a side-scroller featuring Brawl's playable characters. The storyline of this mode involves characters persevering under the weight of their own personal histories. Brawl supports multiplayer battles with up to four combatants and is the first game in its franchise to support online battles through Nintendo Wi-Fi Connection. * Dairantou = "Great Fray" The cast of characters includes various returning characters from Melee as well as a variety of newcomers. Some returning characters have been updated or refined since their last appearance, either in terms of appearance, fighting capabilities, or both. For example, Link and Fox McCloud have taken on new designs from more recent titles, while Samus Aran has gained the ability to change into a new form, Zero Suit Samus, by using her Final Smash. Some previously represented series have had more characters added to Brawl. Diddy Kong from the Donkey Kong series and Ike from the Fire Emblem series will make their first appearance in the Smash Bros. series, preceded by Donkey Kong in the case of Diddy Kong and both Marth and Roy in the case of Ike. Other newcomers are the first to represent their series. These include characters such as Pit, representing the Kid Icarus series for the first time since the 1991 Game Boy game Kid Icarus: Of Myths and Monsters; Wario, from Nintendo's highly successful WarioWare and Wario Land series and an occasional antagonist of Mario's. Captain Olimar also makes an appearance from the Pikmin series into Brawl. Solid Snake, the main protagonist of the Metal Gear franchise, and Sonic from Sonic the Hedgehog are the first third-party characters to appear in a Super Smash Bros. game. List of Characters: * = Returning Character Starters * Bowser* * Donkey Kong* * Diddy Kong * Fox* * Ice Climbers* * Ike * King Dedede * Kirby* * Link* * Lucas * Mario* * Meta Knight * Olimar * Peach* * Pikachu* * Pit * Pokémon Trainer * Samus*/Zero Suit Samus * Wario * Yoshi* * Zelda*/Sheik* Complete cast of characters excluding ZSS and Sheik. Unlockables * Captain Falcon* * Falco* * Ganondorf* * Jigglypuff* * Lucario * Luigi* * Marth* * Mr. Game & Watch* * Ness* * R.O.B. * Snake * Sonic * Toon Link * Wolf Changes from Melee to Brawl: The most prominent Brawl-Melee change is the new physics. Generally, the game plays slower - every veteran has a slower fall speed, L-cancelling has been removed, and characters must wait a slight amount of time before being able to Meteor Cancel. Most notably, the air dodge does not involve characters shifting in a direction - instead, characters continue on whatever path they were moving before the air dodge. This allows air dodging to not put characters into a helpless state, and it also makes wavedashing impossible. Because of this, some consider Melee to be superior to Brawl. There have been multiple improvements and additions. With the exception of Luigi's Down Taunt, there are no true spikes; all attacks that have a downwards angle are Meteor Smashes (although some must be sweetspotted) and are harder to land in general. All characters can Meteor Smash with the addition of the Footstool Jump. Characters can grab an edge if they're facing the wrong way which lowers the usefulness of some attacks such as Mario's cape, as well as being able to angle smash attacks while they're being charged. Characters can pummel faster and some can crawl, while others can glide or wall cling, and all of them can swim. However, there are some changes that were not liked. Hitstun in Brawl is significantly decreased and can be air dodged or attacked out of; this makes true combos almost nonexistent. (Despite this, certain attacks have extreme hitlag.) Not all characters can Meteor Cancel by jumping, and the window for dash-dancing is so small it loses almost all its usefulness. Tether Recoveries are generally less useful than the wall-grappling they replaced. Characters must wait an amount of time before being able to move after grabbing an edge. Shieldstun is also drastically decreased, has increased Perfect Shield window, and it only takes 7 frames to shield drop, making the game even more focused on defensive game. There is also a landing lag glitch on several characters (not all) that makes them get the landing lag the next time it lands from the air if using a move that makes helpless and grabs the ledge after using a such move. There are various other changes, including the addition of the Final Smash. Some characters can grab-release others quite reliably. Moonwalking has been removed. CPUs generally gained an AI increase but do not DI very much - perhaps because it has been limited, although easier to do. Grabbing a character does not restore their double jump(s), and short hopping is made easier as characters are a bit slower at jumping. Smash Taunts do not end if the user flinches; he has to be KO'd to end it early. Outside of the main game, players can build custom stages and save snapshots and replays. Melee's Adventure Mode has evolved into The Subspace Emissary, while Event Matches have selectable difficulties and the Home-Run Contest puts a temporary shield around the platform - all of these modes can also be played in co-op. Players can also play online in various modes. Intro:[media]http://www.youtube.com/watch?v=oQ0kLEqCCno&feature=player_embedded[/media] Related videos: All Final Smashes: [media]http://www.youtube.com/watch?v=4iSpl5iCu0k[/media] Moveset swapping :wtc: [media]http://www.youtube.com/watch?v=8ZDgjjDnWLM&feature=related[/media] A glitch in the game: [media]http://www.youtube.com/watch?v=RVOl08yfzJI[/media] Super Smash Brothers 4 has also been confirmed to be under development, but right now the only thing known of it for sure is that it has only a handful of leaked content as seen in this link. [url]http://supersmashbros.ign.com/articles/news/8762/More-Super-Smash-Bros-4-Leaks[/url] Sources: SmashWiki Also tell me if i need to add something.
I always love beating my friends with Luigi or Ice Climbers.
hype killed brawl
Brawl is amazing, I played it for like 3 hours yesterday. It literally never gets old.
IMO melee was a lot more fast-paced than brawl, I also liked melee a lot better than brawl.
Was alot of fun, such a great party game, my friend always snipes with Zelda's "Din's Fire" attack...so fucking evil.
Awesome game. Perfect for parties or just alone. Homebrew adds a whole new dimention of fun to it.
My friends and I play Brawl all the time. Favourite of the series.
[QUOTE=Fatfatfatty;28365818]IMO melee was a lot more fast-paced than brawl, I also liked melee a lot better than brawl.[/QUOTE] Brawl was more fun to unlock stuff but once you did that, the actual gameplay wasn't as good as Melee's I agree
omg u nubs play final destination with no items or ur not a true smb player at all!
I have no friends or siblings to play with me.
Damn I still think Melee was the best one. Brawl was still amazing but Melee is just... everything. Also the N64 version was great. Especially for it's time.
I miss Pichu, Pichu was my favourite character :frown:
Love the series, always have. Tourneyfags are too common though. "NOO ITEMS RUIN THE GAME STOP HAVING FUN, WHY ARE YOU PLAYING LINK HE'S LOW TIER GAWD"
The only thing that killed brawl was Tripping. Also [url]http://www.smashbros.com/en_us/howto/basic/basic03.html[/url]
[QUOTE=Chilblain;28376898]I miss Pichu, Pichu was my favourite character :frown:[/QUOTE] Yeah i think it was unnecessary for them to take out characters. The more the merrier.
[media]http://www.youtube.com/watch?v=O-7gmds2njg[/media]
I remember I was getting into Smash Bros right around the time Melee came out. Oh god the memories are overflowing. My big brother, our neighbors and I would have big Melee tournaments in the summer. I miss my big brother :smith:
I remember I was getting into Smash Bros right around the time Melee came out. Oh god the memories are overflowing. My big brother, our neighbors and I would have big Melee tournaments in the summer. I miss my big brother :smith: [editline]1st March 2011[/editline] Fucking double post agh fuck
i hated the stupid platformer Brawl had some of the cut scenes were cool, but i really only played it to unlock characters and then i sold the game such is life
[QUOTE=Lazor;28378221]i hated the stupid platformer Brawl had some of the cut scenes were cool, but i really only played it to unlock characters and then i sold the game such is life[/QUOTE] That's what I did too. Regretted it ever since
I personally never regretted Buying Brawl, it's a perfect timekiller.
Last week I was playing Melee with my 6 year old cousin. We were against Mewtwo when she suddenly said "That squirrel will never get me!" [media]http://squirrelsarerad.files.wordpress.com/2009/12/standing-squirrel.jpg = [url]http://guidesmedia.ign.com/guides/16387/mewtwo_trophy.jpg[/url][/media]
How'd she react to Pikachu and/or Pichu?
Now i wanna know too.
I play brawl quite alot. Diddy Kong for the fucking win. I'll post my friend code here later, maybe I can vs a facepunch member some time.
I remember having a friend who somehow knew all the characters/new items/stages before they were announced for brawl, I'd rattle them off to my other friends and get constant "NO WAYS!!!" from them when they all came true. Now whenever I show them fake boxart or something "WOAH WHENS THAT COMING OUT???" I had much more fun with that then the actual game though sadly, brawl was pretty fucking meh. Nothing bad but nothing outstanding, and some real let down smash attacks. Also OP can you put some pictures or something in the first post, it looks so barren jeeze.
Any Super Smash Bros is nostalgic I've played since the N64 version, I have over 1500 hours of playing brawl with my friends.
I think brawl was a pretty good sequel. I just hate Ike. I hate him. So much. Everybody uses him, WHY DOES EVERYBODY USE HIM.
[QUOTE=Y'all.;28379967]I think brawl was a pretty good sequel. I just hate Ike. I hate him. So much. Everybody uses him, WHY DOES EVERYBODY USE HIM.[/QUOTE] That so? I thought people loved Toon Link, that reachy bastard.
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