ground control 2 the sorta but not really mega thread
17 replies, posted
most of this is a copy from wikipedia.
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Ground Control II: Operation Exodus is a 2004 computer game developed by Massive Entertainment and by them classified as a real-time tactics game.[1] It is a sequel to Ground Control, the award winning game of the same genre. Much like its predecessor, it features 3D graphics and a fully rotational camera system.
Unlike real-time strategy games, Ground Control II behaves much like the previous title in that it focuses more on unit strategy and tactics rather than base construction or managing an economy. However, unlike the previous game's purely real-time tactics implementation, Ground Control II does have a resource system called Acquisition which is earned through the capturing of Victory Locations and destruction of enemy forces. Acquisition Points allow the player to field units on the battlefield and use the support weapons that are unique to each faction. The game is also significantly faster paced than its older brother and moves along at a pace similar to real-time strategy games such as Warcraft and Command and Conquer.
The game features a three-sided conflict. However only two of the factions, the Northern Star Alliance and the Viron Nomads, are actually playable. The Terran Empire is a NPC faction featured prominently in the single-player campaign. Between the two playable sides, there are a total of 33 units available. All of these units are deployed onto the battlefield through dropships, much like the deployment procedures of its predecessor. These units include mobile infantry, tanks, light assault vehicles, aircraft, artillery, and static emplacements. Unlike Ground Control, however, unit customization is unavailable as each individual unit features a secondary function.
Ground Control II: Operation Exodus was fairly well received, scoring an 80 on Metacritic.[2]
Factions & Units
[edit] Northern Star Alliance
The NSA is a conglomeration of democratic colonies of the now defunct Crayven Corporation. The capital of the NSA is Morningstar Prime. Before the war, the colonies enjoyed peace and prosperity, which can be attributed to its hard working citizenry. They now must fight to preserve their way of life from the ruthless Terran Empire.
The NSA use conventional ballistic weaponry for their forces and traditional wheeled or tracked land vehicles known as terradynes. Their technology is an obvious descendant from military technology utilized by the Crayven Corporation, and is just as effective as it was 300 years ago. NSA units are generally more durable but slower than their Viron or Terran counterparts. Because terradynes do not hover (unlike hoverdynes or centruroids), the NSA cannot cross waterways without air transport.
[edit] Viron Nomads
The Virons are bipedal organisms who use sophisticated nanotechnology coupled with organic machinery. They were first discovered by the rogue corporate agent Sarah Parker, when she ventured into their territory in the 25th century. Expeditions were sent to establish communication with them, however the Virons responded with hostility. The Virons are traditionally xenophobic and tend to keep to themselves. What is known about them is that their society is divided in clans, and their culture a code of honor.
It is not known what exactly happened to the Virons between the first and the second installment of the Ground Control. During the time of Ground Control II, the Virons are shown as being a slave army for the Terran Empire. It is also said that their homeworld, located within the Ragnorak Nebula, was rendered uninhabitable some time prior to the beginning of Ground Control II, and they are now forced to reside on a fleet of Clan Ships.
Virons are also dependant on Zethane, a trace gas used by them to Breathe, much in a similar way the human's need oxygen.
CentruroidsViron units are capable of regenerating health, although the process is slow. Viron vehicles are known as centruroids, which are similar to hoverdynes but have a distinctly organic design. The Virons possess the unique ability of melding, which allows two basic units to combine into a single, more advanced unit. The process is reversible; the new unit can be unmelded into the original constituent units. This ability gives the Virons greater flexibility in combat, although units are defenseless during the meld/unmeld process.
[edit] Terran Empire
Formerly the Draconis Empire, the Empire of Terra (commonly known Terran Empire) draws much of its strength from the tattered husks of the old mega corporations. Its goal is to unite all humanity under its sovereign control, and unfortunately the means to do so have been decidedly less than moral. The emperor, Marcus Augustus, has charged the ruthless Imperator Vlaana Azleea with the task of subjugating the NSA to bring them into the fold.
The Empire of Terra features the most advanced military technology of the three factions. They utilize combat hovercraft called hoverdynes, which are faster and more mobile that the NSA's terradynes. In addition, they also have Striders, large bipedal mechs armed with autocannon or missiles. Imperial units are equipped with energy weapons, which often equal or supersede their opponent's projectile weaponry in terms of damage. On top of their technological advantage, the Terrans boast sheer numerical superiority. Although the Terran Empire has appeared many times throughout the campaign, this is not a playable multiplayer faction.
[edit] The Intergalactic Trade Guild
The trade guild was one of two organizations spawned from the re-unification of the colonies. They are generally well received as they bring economic promise to beleaguered nations. Others however regard them as rogues and smugglers. The Trade Guild has been known to dabble in certain black markets including human slavery and weapons smuggling. To this day, the Trade Guild has and still declares themselves a neutral party in galactic politics. They swear allegiance only to the almighty credit, after all, according to them, "A client is a client".
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ground control 2 is the third installment of the series as the first has an expansion pack.
The game has a few mods for it and 5 FREE map packs on the game site, it also has a few patches and a released map editor/creator and a sdk.
[url]http://www.massive.se/gcdownload/[/url]
[img]http://pcmedia.gamespy.com/pc/image/june04_groundcontrol2_062504_000.jpg[/img]
[img]http://www.thecoopyears.co.uk/2004/GroundControl22.jpg[/img]
[img]http://www.massive.se/img/gc2-grenades.png[/img]
[img]http://www2.fileplanet.com/images/140000/141034ss_sm2.jpg[/img]
[img]http://www.gamershell.com/static/screenshots/2795/44097_full.jpg[/img]
[img]http://www.juegosdb.com/wp-content//ground-control-2-operation-exodus.jpg[/img]
EDIT: Ground control I has been released for free to the public.
you can get a free download from: [url]http://www.fileplanet.com/promotions/groundcontrol/[/url]
IT IS 100% LEGAL!
[QUOTE=purplerman;16211271][url]http://www.moddb.com/mods/terran-empire[/url]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
LETS YOU PLAY AS TERRANS[/QUOTE]
This game is wicked fun, I've never played online however since I never see people online for it. (I have a legit CD Key)
<3
Used to play GCII both online and offline in 2004-2006. I'm still amazed by the graphics, gameplay and story. Never really liked WiC though.
I love this game! It was pretty fun to play online too since you could just jump right in and fight, not having to worry about making a base and gathering resources.
One of the best features were that the more troops you have, the less resources you get, which forces you to [u]use[/u] the troops you have, instead of just hording a massive army.
Makes me want to play it again but I am too lazy to install it.
Also the most shitty thing about the game is the fact that you can't play as the Terran, I mean what the fuck? Why not, they are like the coolest guys in the game.
[QUOTE=LeonS;16183010]This game is wicked fun, I've never played online however since I never see people online for it. (I have a legit CD Key)[/QUOTE]
The online community kinda died a few years ago and I thought that Massive had closed the online servers due to inactivity.
[b]Edit:[/b]
Argh. Broke mah automerge etc
[QUOTE=Kalleo;16183095]The online community kinda died a few years ago and I thought that Massive had closed the online servers due to inactivity.
[b]Edit:[/b]
Argh. Broke mah automerge etc[/QUOTE]
Sowry! :frown:
[QUOTE=CommanderPT;16183090]
Also the most shitty thing about the game is the fact that you can't play as the Terran, I mean what the fuck? Why not, they are like the coolest guys in the game.[/QUOTE]
Also that
[b]Edit:[/b] Omg
Really?! I forgot that. :v: But I wanted to play co-op with somebody :(
Great game.
Although I really wanted to play as the Terrans.
Well, WiC is by the same people and it's similar enough from my memories
it has a pretty active community too, but i agree ground control 1&2 were awesome games
[QUOTE=DFX;16183144]Great game.
Although I really wanted to play as the Terrans.[/QUOTE]
There is a mod for but in order to use it you have to repalce one of the other teams. I haven't tried it though.
Ground control 1 is released for free.
[url]http://www.moddb.com/mods/terran-empire[/url]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
LETS YOU PLAY AS TERRANS
[QUOTE=CommanderPT;16183090]I love this game! It was pretty fun to play online too since you could just jump right in and fight, not having to worry about making a base and gathering resources.
One of the best features were that the more troops you have, the less resources you get, which forces you to [u]use[/u] the troops you have, instead of just hording a massive army.
Makes me want to play it again but I am too lazy to install it.
Also the most shitty thing about the game is the fact that you can't play as the Terran, I mean what the fuck? Why not, they are like the coolest guys in the game.[/QUOTE]
While I love GCII, I love the original more, why? Because you only have a limited amount of troops you can take with you for the entire mission, really forces you to play smart.
Great game. I recently bought the original second hand for 4 bucks, don't regret it. First one was very cool, big emphasis on using your limited resources (only the units you get, as rayven said, but also your units have a limited number of charges for special attacks, like nukes, artillery barrages, smoke grenades and short range missiles on light vehicles.)
I also just love zooming in and watching the units ingame, theres so much detail in how vehicles infantry and air units behave, even in the original.
Also, lack of playing terran in GCII made me very very angry.
What the fuck, I like them more than NSA, they have fucking MECHS.
GC 1 is free by the way.
Yeah I didn't know at the time, don't really care though, it was cheap and it's totally worth it.
[QUOTE=purplerman;16211271][url]http://www.moddb.com/mods/terran-empire[/url]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
LETS YOU PLAY AS TERRANS[/QUOTE]
added 2 op
I love how the units have these nice high quality models but are tiny lol.
and yes they are pretty high quality for the time I think.
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