• Dwarf Fortress- "Fuck Physics, we're Dwarves!"
    15 replies, posted
Welcome to the Fourth Iteration of this thread! May Armok strike down the 1000 post autolock. [highlight]Dwarf Fortress[/highlight] Dwarf Fortress is a rogue-like game that focuses on the establishment and long-term maintaining of a dwarven settlement. Everything is rendered in ASCII, although there are "tilesets" that render everything differently. [IMG]http://i38.photobucket.com/albums/e123/ocelot2/Dwarf%20Fortress/Dwarf1.png[/IMG] Dwarf Fortress started development in 2001, and no public release was made until 2006. Originally the game was simply 2D (meaning, there were no z levels. You could not go up or down). There was no variety in the maps. On the left, there is a grassland, and on the right side, there is a mountain, further in a cave river, chasm, magma and then adamantine/the Pits. Then, the 3D version was released, with the major addition of Z levels, and mechanics. This expanded gameplay tremendously, but made underground rivers, magma, and creatures etc unique to their landscape. To clarify, this is not in a 3D view, but adds 3D features. Whereas in the 2D version you could go left and right, x and y axis, the 3D version adds up/down, the z-axis. Once more, THIS IS FROM THE SAME VIEW AS THE 2D VERSION, TOP-DOWN. The latest 2D version is [url=http://www.bay12games.com/dwarves/df_23_130_23a.zip]here[/url] Note: 2D version is no longer updated and lacks many of the features you may be used to in the 3D version. The latest 3D version is [url=http://www.bay12games.com/dwarves/index.html]here[/url] There are OpenGL versions of the game available which run better than their predecessors, here are the links! [url]http://www.bay12games.com/dwarves/df_28_181_40d13_win.zip[/url] - Windows [url]http://www.bay12games.com/dwarves/df_28_181_40d13_linux.tar.bz2[/url] - Linux [url]http://www.bay12games.com/dwarves/df_28_181_40d13_osx.tar.bz2[/url] - Mac The most stunning feature of Dwarf Fortress is that it creates a randomly generated, persistent world for you to play in. (The world is only "on" when you are actually playing in it, however.) When you die in either the adventure or fortress modes, your next game will be in the same world, albeit a few days later. You can visit your old fortress, or get revenge on the monster that killed your adventurer. If your fortress or your adventurer had done anything of particular note, there's a chance that the game will generate a legend for them, which you can read about in the legends section. (Provided you've discovered enough information about the legend) [IMG]http://i38.photobucket.com/albums/e123/ocelot2/Dwarf%20Fortress/Dwarf2-1.png[/IMG] [IMG]http://i38.photobucket.com/albums/e123/ocelot2/Dwarf%20Fortress/Dwarf3.png[/IMG] Dwarf Fortress has three major game modes and a fourth non-game mode: * Dwarf Fortress Mode: In this mode you manage a number of dwarves whose task is to create a fortress. * Reclaim Fortress: Once you have created and abandoned/lost a fortress, you can take a band of military dwarves to fight the monsters that now inhabit it. If you succeed, the fortress is yours to play in once more, just like the standard dwarf fortress mode. * Adventure Mode: In this mode you explore the world in a fashion similar to Rogue, Nethack, or Angband, completing quests and killing monsters. In adventure mode you can uncover details about your world's legends. * Legends: In the fourth mode you can read more about the legends of your world, provided you've discovered them through adventuring. [IMG]http://i38.photobucket.com/albums/e123/ocelot2/Dwarf%20Fortress/Dwarf4.png[/IMG] * The world is randomly generated with distinct civilizations spanning over 1000 years of history, dozens of towns, hundreds of caves and regions with various wildlife. * The world persists as long as you like, over many games, recording historical events and tracking changes. * Command your dwarves as they search for wealth in the mountain. * Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more. * Defend yourself against attacks from hostile civilizations, the wilderness and the depths. * Support the nobility as they make demands of your populace, or drown and cook them in elaborate deathtraps. * Keep your dwarves happy and read their thoughts as they work and relax. * Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the depths. * Build floodgates to divert water for farming or to drown your adversaries. * Much much more... * Play an adventurer and explore, quest for glory or seek vengeance. * Meet adversaries from previous games. * Recruit people in towns to come with you on your journey. * Explore without cumbersome plot restrictions. * Seamlessly wander the world -- 197376 x 197376 squares total -- or travel more rapidly on the region map. * Accept quests from the town and civilization leaders. * Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly. * Z coordinate allows you to move seamlessly between dungeon levels and scale structures fighting adversaries above and below. * The combat model uses skills, body parts, wrestling, charging and dodging between squares, bleeding, pain, nausea, and much more. * A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards. * Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments. * Add new creatures, weapons, plants, metals and other objects via modifiable text files. * Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black). [IMG]http://i38.photobucket.com/albums/e123/ocelot2/Dwarf%20Fortress/Dwarf5.png[/IMG] Due the the very easy editing of the [I]raws[/I], (simple text files that make up a lot of the game) many mods have been created that can range from full conversions of races, creatures and items to a simple additional stone type. Stallion's Dig Deeper Mod Stallion's Mod adds only what is needed to keep the original Dwarf Fortress feel to the game, while extending it.... Digging Deeper! Download it here!: [url]http://www.bay12games.com/forum/index.php?topic=35736.0[/url] The Martial Arts Mod Unintelligent's Random Crap Mod [IMG]http://i38.photobucket.com/albums/e123/ocelot2/Dwarf%20Fortress/Dwarf6.png[/IMG] [url=http://www.dwarffortresswiki.net/index.php/User:Rick/Tweak#Download_Tweak]Gibbed's Dwarf Fortress Tweak[/url] Combines adjuststart.exe, reveal.exe, warp.exe, heal.exe, and a few new ones into one convenient program. [url=http://www.pindi.us/files/df/dfcompanion-0.14-exe.zip]Dwarf Companion[/url] This project is about having a helper utility for dwarf fortress, hopefully filling gaps in the user interface. It will also allow some cool cheating, so that it would be possible to play with the engine. For example, you can now mark your nobles as butcherable! Ain't that cool? Requires the latest version of Python and Gtk+/Win32 Runtime Environment. [IMG]http://i38.photobucket.com/albums/e123/ocelot2/Dwarf%20Fortress/Dwarf7.png[/IMG] [url=http://dwarf.lendemaindeveille.com/index.php/Indecisive%27s_illustrated_fortress_mode_tutorial]Indecisive's Illustrated Dwarf Fortress Tutorial[/url] [url=http://dwarf.lendemaindeveille.com/index.php/Your_first_fortress]Your First Fortress[/url] [url=http://dwarf.lendemaindeveille.com/index.php/Main_Page]The Wiki[/url] - The most useful site related to Dwarf Fortress - Go here for anything and everything. [url=http://www.bay12games.com/forum/]The Official Forums[/url] [url=http://www.bay12games.com/dwarves/dev_now.html]Dev Log[/url] - Check it every now and again for latest developments. The awesome tale of [url=http://fromearth.net/LetsPlay/Boatmurdered]Boatmurdered.[/url] [IMG]http://i38.photobucket.com/albums/e123/ocelot2/Dwarf%20Fortress/Dwarf8.png[/IMG] Thorny T[I][/I]e[I][/I]h Zip File Skullivan Punjon Banned? Viro Rusty-bucket KamikazII Deadly Midget GenericAlt Drew Carey LordLoss Rotinaj Jota Dê V2 mad skillz11 Khyour Orkel Mikkelmann EvilJesus4 Tetsmega swat99 Skooma Ev!LHavoc FK102 tinhead50 scout1 Themage Lemurman Resto Hamsterman Galenus Swebonny El Ruffianos PI3 B01 cheesedelux LEETSEPEAK littlerippa Vronkio Kwal ClavusElite2 Meerkat Adbor X[I][/I]D[I][/I]! IlikeHL2 DeadorK Xed Kondor Raymastereo Loney nunu Goofa No_0ne lamaar coolguy1351 ShanOMac794 Firgof Umbra dedo678 758759754 Canesfan Scope0 ChimeraR KyleL999 Coilgunner Stallion DmGod RedNick27 Zezibesh Venn117 Zatharon Suicide Requiem Duncanfrost Boomersocks Misterwaffle Libertas Appox These people all play Dwarf Fortress, and so do you I guess, so hurry if you actually want me to edit this post to include you :P Credit to the creator of and all contributers of the thread before mine, which mine is almost complete copypasta of, sorry. Credit also to FlyingDog for the pictures. Remember: [B]LOSING IS FUN![/B] and [B]There is no such thing as too much magma![/B]
I tried this but I didn't get it at all. :C
[QUOTE=CodeMonkey3;16429392]I tried this but I didn't get it at all. :C[/QUOTE] casual
Not necessarily, it's hard to get into for a lot of people. It's just got that much of a learning curve with no wiki or forums. Using the wiki and forums OTOH makes it much easier.
I play dis
Wow, these threads get locked way too quickly. Also I never got into this, it was way too hard to learn, even using the wiki, which sucks because it looks like a really good game :( Also OP what's with the "Fuck Physics, we're Dwarves" in the title for?
Add me to the list of players. I'm currently holding off playing until the next major release. Also to busy working on an independently-developed game to play it much.
So is there any easy to follow tutorial for me to follow?
Why am I not on the list of players?
Uh. The lock is at 2000 now, nice try at the thread snipe. Get a mod to lock this would you please?
I play this.
[QUOTE=Thorny;16429591]Uh. The lock is at 2000 now, nice try at the thread snipe. Get a mod to lock this would you please?[/QUOTE] Oh shit, that's right. I forgot too, easy mistake, there was no announcement.
What's even funnier is that my thread is still 20+ posts from the old 1000 post lock point anyway.
I like this thread more than the old one though.
[QUOTE=Parakon;16429734]I like this thread more than the old one though.[/QUOTE] I lol'd.
Whyzat? Can't accept that out of the entirety of FP, that the law of averages gives me one person who likes my thread more? In any case, whatever, I didn't know autolock had been bumped up to 2000. As for starting early, that is just because I prefer to let the old topic have 10-20 bump spaces so old conversations carry over easier.
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