• Goldeneye: Source update 11/25/10
    22 replies, posted
[quote]Following a successful year's release, with v4.1 on the way, GoldenEye: Source asks for your 2010 MOTY votes, shows Silo, PCgamer info and more! We are on the cusp of really making it - our definitive out-of-beta release, that is! But to our humbled perspective, it appears in some people's eyes we have long made a complete package. PCgamer, one of the premier gaming magazines, gave us a shining and epic review in our alpha release ; It was a half page of GE:S hype and we were pleased to be so exposed outside the modding sphere. In this beta 4 period, we have again been blessed and honored to be exposed by PCgamer. This update will detail that article, tell you about supporting our MOTY campaign, show off a revamped Silo, and inform you on the community side of things. In the first year of our mod, we had our alpha available to the public, and the hype was massive. Gamer's worldwide wanted to check out the product we presented, and get their nostalgia fix. PCGamer was behind our efforts even then, dishing out info and kudos. Years on and our perseverance each release is still aimed at providing the quintessential GoldenEye experience! PCgamer's showcasing of our mod to the masses is fully appreciated, and the recent issue "Holiday 2010" featured a page layout dedicated to us, entitled "Why aren't you playing GoldenEye: Source yet?". Indeed, PCgamer, indeed. With a current severbase of 15+ available 24/7 (far more, months after release), our mod can house over 200 gamers at any one time, playing of course for free. Just a friendly reminder! [img]http://www.konradbeerbaum.com/forums/pcgamer_ges.jpg[/img] Evan wrote: "They call it a 'Beta', but it's felt finished to me for more than a year" That makes us very pleased to hear. We feel that our gameplay came into it's own in a big way, we have taken 4.1 to really hone the user experience for a more retail-esque product, as shown in the last media! To really make it intuitive to the newer people being exposed to GoldenEye mechanics. Evan wrote: "Today, GE:S is the best it's ever been, and I can't believe there aren't more people playing it" Play in another month's time, Evan! We believe you will be surprised and pleased with the further gameplay polish, and by being surrounded with just a few more eager GoldenEye enthusiasts, putting it mildly. Evan wrote: "GE:S is one of the most faithful high-fidelity remakes I've ever played, and it does it without compromising playability for fan service" We love to hear that. I think this is the biggest complement we could receive from a professional reviewer. Never mind the download figures, or hype, or any of that over the years. To receive a statement like this is just a reflection of the dedication of years we have placed into this project. And that is our big thing, fan service! Check out this interesting panel from PCgamer. Their PAX panel talks about the optimism and possibility of gaming on the PC platform and fostering broad and specific communities. We here at GoldenEye: Source really relate to the things discussed in there. The panel gave us a generous shoutout which you can listen to in its entirety below. After an "Honorable mention" last year, came our release of beta 4, and really the cementing of our 2008 goal once recoding on OrangeBox technology began. You gave us an honorable mention, your votes in the ModDB awards put us in range of a top 10 birth. This year, the year of our large beta 4.0 release, you can help bring us inside that top 10. First phase is easy. Just head to our moddb splash page and click the GREEN "vote" graphic (exampled below). That is how you get us into the top 100! Somewhere during the next phase, you will be able to download and play our v4.1 of GoldenEye: Source. We want you to use that experience to decide if we should get your top pick of 3 candidates MODDB lets you select (in phase 2). If you love us regardless, go ahead and choose GoldenEye: Source #1 of Three, the second you are given the power to decide your MOTY. We'll catch you in-game during December and thank all those who give us the love. This map is a staple of 4.0. Many loved the map, but there were some flow issues and it was decided that an overhaul would be necessary for v4.1. Since the original mapper, Sporkfire, is now unavailable, Luchador was brought in to do more superhuman feats than we could imagine. Along with his other mapping commitments, he has completely revamped, retooled and reworked the whole of Silo. Making significant style advancements that are in line with maps from the likes of Fourtecks, and Sharpshootah. [img]http://my007heaven.net/gesupdates/B4/2010/november/silo01.jpg[/img] [img]http://my007heaven.net/gesupdates/B4/2010/november/silo02.jpg[/img] [img]http://my007heaven.net/gesupdates/B4/2010/november/silo06.jpg[/img] [img]http://my007heaven.net/gesupdates/B4/2010/november/silo07.jpg[/img] We really became stunned at his work rate, and ability to make all of his own prop models, to integrate with his level design skill. Top job by the Luch, and we know you will all love playing it! Especially the flawless fixes made to the previously pesky elevator system.[/quote] Update from a not long heard of and very under-rated mod. The upcoming release will be amazing.
Never actually played the original one but I've heard people talk about. Looks pretty sweet, looking forward to this and the Opposing Force mod.
I played the mod last week and I have to say that it's awesome and you can have fun. I couldn't stop playing after 1 hour.
Looks fantastic
Wowzors. Looks pretty spiffy.
I'm so down to give this a try sometime soon, loved the original as a kid
They should try remaking the SP too.
I knew they were making a new update but I didn't know it was so gooooooood
Goddamn, I played this mod and sucked horribly. I'm too used to more normal Source engine games. Is there something wrong with me? :saddowns:
Its fun for a while, until you notice that the spawn system is horribly bugged. Or at least it was the last time I played. Also, you may want to add a few links to OP: [url]http://www.moddb.com/mods/goldeneye-source[/url] [url]http://forums.goldeneyesource.net/[/url]
Looks nice, may redownload.
I never played Goldeneye. Just how much different is it than today's shooters?
Goldeneye: Source is one of the few Source Mods I will keep on my computer for a long time. It's seriously just such a great game. There's so much replayability, the game mechanics feel refreshingly nostalgic, and the graphics are gorgeous. If you haven't tried it yet, you should seriously give it a shot. It's a fun experience.
Played it with one of the sound developers a year back, was lots of fun.
The guy who wrote the article is wrong, the Klobb isn't useless. It's one of my favourites. :saddowns:
Why does every mod put something in the HL2 logo? But other than that, looking good! It's the goldeneye I wanted to buy, but now it's free (well, when it gets released)
They really need to update it more often, not really content updates, but bugfixes, it's why the community dies quickly, they leave in a few massive bugs, fix them shortly after release (Like a week), but leave every other little bug until the next massive update.
I'm content with Goldeneye Wii now, so unless they add a single player mode, I don't think it's going to feel any different than it did when I first played this mod a few years ago.
I hope this game is added to steamworks once it's finished.
[QUOTE=ashzu;26348862]I hope this game is added to steamworks once it's finished.[/QUOTE] Same, would be excellent. Especially since the game already has built-in achievements.
"GE:S has a nice "blood-coated screen" effect when you die. Not that I've never seen it myself." :v: [editline]28th November 2010[/editline] Mod looks really nice. Too bad Pierce's not in it though.
[QUOTE=A B.A. Survivor;26328333]I never played Goldeneye. Just how much different is it than today's shooters?[/QUOTE] [url]http://www.youtube.com/watch?v=y6M4CSlTnxY&feature=&p=FF265D543C0C9C01&index=0&playnext=1[/url]
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