[QUOTE=NS2 Team;]Today is a big milestone for Unknown Worlds: we've just released the NS2 "Engine Test" to everyone that has pre-ordered the game!
This is the first version of the game and game engine where you can run around on a couple small maps and fire the rifle at animated dummy targets. It isn't supposed to represent gameplay for NS2 (or really, any gameplay at all!) but serves to help us test our technology to make sure we get it running smoothly on a wide variety of computers.
We've built a couple small maps which give you an idea for the art style, look and atmosphere that will be present in the game. You'll spawn as a marine with your rifle and be able to explore and fire at pop-up targets. You'll be able to connect in multiplayer as well, although it doesn't include any game code yet. It also includes the main menu and the first of our music, which will start to give you an idea of the overall look and feel of the game.
Our main goal of the Engine Test is just that - to test the engine. There is a bewildering array of PC hardware and configurations out there and with no in-house testing or QA team, we want to get feedback from you guys to make sure the game runs smoothly for you. There are bound to be problems, but as with our many Editor and Spark SDK releases, we were able to fix problems much faster with feedback and users then if we kept everything to ourselves.
We expect the majority of feedback to be in the graphics performance and graphics compatibility areas but feedback of any kind will be quite helpful for us. Much more of the game is working than what we are releasing initially, but we also need to take it one step at a time.[/QUOTE]
So I took the liberty to record some in-game footage and see how the engine runs on my computer.
[B]The menu:[/B]
[MEDIA][URL]http://youtube.com/watch?v=30sFquOM0rQ[/URL][/MEDIA]
[B]First range map:
[/B]
[MEDIA][URL]http://youtube.com/watch?v=JLgNm_of2T0[/URL][/MEDIA]
[B]
Second range map:
[/B]
[MEDIA][URL]http://youtube.com/watch?v=qWR8zHTh2BI[/URL][/MEDIA]
Everything was recorded with fraps, so any occasional lag is caused by it.
My PC specs:
Processor: Intel Pentium(R) Dual-Core CPU E5200 (2 CPU's) 2.5GHz
Memory: 2048 MB RAM
Video card: Nvidia GeForce GTS 250 (512 MB)
Resolution: 1680 x 1050 (32bit)
Operating system: Windows 7 Ultimate
DirectX version: DirectX 11
[B]You can support the team by pre-ordering[/B](if you haven't done that already)[B].
[/B][QUOTE=NS2;]http://www.naturalselection2.com/buy[/QUOTE]
You're late, but this thread is miles better than the first one. Good job.
Unfortunately I haven't preordered :(
Looks really great, i can't wait do see more about the dynamic infestation.
[QUOTE=kaskade700;21283576]You're late, but this thread is miles better than the first one. Good job.
Unfortunately I haven't preordered :([/QUOTE]
You can still pre-order and get access to the beta and tools, i think.
Yes I can, and no I won't.
I'll buy the game if the finished product looks appealing, not because the first one was.
wow animations as choppy as the original
[QUOTE=abcpea;21283665]wow animations as choppy as the original[/QUOTE]
Considering it's a low quality laggy video and a beta that is to be expected.
noooooo i want my sten mk3 like mag back :frown:
I want it now :frown:
Nevertheless, I'm sure the "old school" guys will make the original NS weapon models for NS2.
[QUOTE=doommarine23;21283708]Considering it's a low quality laggy video and a beta that is to be expected.[/QUOTE]
That is not even beta it's just an engine test, so more like an alpha.
[QUOTE=doommarine23;21283708]Considering it's a low quality laggy video and a beta that is to be expected.[/QUOTE]
no not really
They don't have multiplayer code? Come on, if you're programming a [b]multiplayer[/b] game you should at lease wait until then to take pre-orders.
[QUOTE=abcpea;21285590]no not really[/QUOTE]
Guess you don't know about priorities in game development, then.
Wasn't this a mod for HL2?
[QUOTE=MrBob1337;21285661]They don't have multiplayer code? Come on, if you're programming a [b]multiplayer[/b] game you should at lease wait until then to take pre-orders.[/QUOTE]
No.
The point of this early Alphas is to see how well the engine performs on different computers as well as get feedback, not( just) to please the pre-orderers.
And the point of the pre-orders is to support the indie developers, which I would gladly do even if there were no alphas or early access to the editor.
[QUOTE=Maximo13;21285807]Wasn't this a mod for HL2?[/QUOTE]
Back in 2007.
[QUOTE=Maximo13;21285807]Wasn't this a mod for HL2?[/QUOTE]
Half-Life. :science:
[QUOTE=silentjubjub;21287398]Half-Life. :science:[/QUOTE]
no, he's referring to how ns2 was originally a hl2 mod.
[QUOTE=Owner3;21287454]no, he's referring to how ns2 was originally a hl2 mod.[/QUOTE]
Oh. I thought he meant NS1.
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