[del]Am I seriously the only person on Facepunch who plays Project Reality and enjoys it?[/del] According to some of you, this line is a lie.
Project Reality is a mod for Battlefield 2 which focuses on tactical gameplay. The mod showcases revamped graphical features with plenty of factions to play as and shoot at! Not to forget, a enormous number of realistic vehicles. There are currently 9 community factions in the works by volunteers on the realitymod.com forums aswell as quite a few already implemented factions in the mod.
The following from [url]http://realitymod.com[/url]
[quote=RealityMod.com;1337]
Overview
Project Reality (PR) is a modification for Battlefield 2 on the PC. Project Reality's aim is to create a more realistic combat environment than standard Battlefield 2, and place a greater emphasis on teamwork and cooperation.
Most of the aspects of Battlefield 2 that have the capacity to be modified have been tweaked, or completely overhauled, to reflect their real life counterparts, for increased realism. Ballistics have also been audited to reflect those of real weapons, including characteristics such as damage, deviation and bullet drop depending on a weapon systems calibre.
Gameplay Features
Removal of vanilla Battlefield 2 Elements:
* Spawning on flags / Spawning on Squad Leaders.
* User Interface reduction: Removal of several unnecessary HUD elements.
* Automatic spotting of infantry and vehicles using the Q Commo Rose.
* External views for all vehicles.
* vBF2 commander assets: UAV, Scan, Artillery, Supply & Vehicle drops.
* Commander overhead "spy" camera.
Custom Game Modes:
* AAS - Assault and Secure focuses the battles over a few key areas. These areas have very large capture radius (100-300m), which means its about area control rather than flag capture. In fact flags are not visible in the game world at all. In addition to the large capture radius, many of the Control Points are set to be random, so each new round of AAS has a different flag layout, immensely increasing the re-playability of the game mode over traditional vBF2 Conquest.
* Insurgency - PR's assymetrical game mode.
* Skirmish - Small scale infantry mode intended to be played by the Clan community of PR. Intended for 6v6 Infantry battles.
* Scenario - Scenario based mode, that sets specific scenarios for teams to complete, or defend against, to ensure victory.
* Training - A mode for beginners and experienced players alike to learn new systems and try new tactics safely.
* Co-Op - Project Reality's Single Player mode with full bot support.
Innovative Spawn System - Project Reality has a new way to handle player respawns. There is no more spawning on flags or appearing around squad leaders like in regular Battlefield 2. Instead, the players now have the control of where they want their reinforcements to come in via deployable rally points and player built forward outposts.
Revamp of soldier equipment - All soldier classes now carry realistic equipment and useful tools such as: Unarmed fighting, bayonets, entrenching Tools, long lasting Smoke Grenades, binoculars, field Dressings, and Incendiary Grenades. Only a few classes carry a sidearm, and only pilots are equipped with a parachute.
Non-cluttered HUD - the Heads-Up Display has been heavily tweaked, keeping with a minimalist theme that only shows you what you need to see, and allowing the mods powerful updated graphics to be the most prominent feature instead of non-essential 2D information. The following vBF2 HUD elements have been removed: Cross-hairs, Long Range Name Tags, Enemy Name Tags, Hit & Kill Indication, Health Bar, Ammo Bar, Infantry Minimap, Ticket Counter (now on map only). The Project Reality HUD allows you to focus on what matters.
Kit Request System - Unique to Project Reality, special powerful kits with specialized roles have now been limited and made available to squads that request them. By realistically rationing unique and powerful equipment, squads now have more realistic loadouts, and have to use them effectively if their team is to win. These kits include: Officer, Rifleman with Iron Sights. Rifleman with Scope, Rifleman with Grapple Hook, Combat Medic, Sniper, Anti Tank, Engineer, Anti Air, Rifleman AT, Automatic Rifleman. Grenadier, Designated Marksman, Crewman, Pilot and of course, the Civilian
Updated Commander Features - Commanders play a vital role in Project Reality as the communications hub and central command organization of the team. Commanders are expected to give squads orders and oversee the entire battle strategy of the team. They are required to command the battle using the Command Post with the new Map Marker system. Commanders can place GPS laser markers for laser guided bombs, call in JDAM strikes, various forms of Artillery, and mark waypoints and minefields.
New Deployable Asset System - Never before seen in a realistic First Person Shooter, Project Reality has a unique building system. Squads can now deploy vital equipment and weapons on the battlefield to defend and control key areas. With the proper supplies; squads can dig foxhole defenses, deploy machine-gun nests and AA positions, string razor-wire and deploy forward outposts that act as a reinforcement (spawn) point for your team. The positions these are deployed at are completely up to the players discretion - this allows the players to have complete control of how the assets are used strategically, allowing players to use smart tactics to control areas of strategic importance.
Logistics - Project Reality has introduced a logistics system that ensures that a team that works together can ensure that supplies, repairs and ammo are always at hand near the front line.
Close Air Support - Players can now take advantage of real modern equipment to coordinate close air support. Jets and attack helicopters across the board now use a laser designation system, allowing infantry units to designate targets for attack. In addition, squad leaders can call in air support via the commander in the form of a 2,000lb JDAM bomb.
Single Player - Project Reality supports Single Player gaming (known as Local CO-OP), as well as promoting teamwork-based multiplayer. This is included within the main build with no addons.
Art Assets
Models - Project Reality comes packed full of quality custom content, ranging from new weapons to heavy armour, all with new custom animations. Why not browse our Media section and take a look for yourself, or check the Project Reality Guide for a full detailed list of available weapons and vehicles? There's simply far too much to list here!
Maps - Project Reality comes with 28 unique maps, based off of realworld geographical locations and imagery, and include custom statics. No vanilla BF2 maps are retained within Project Reality. To give an estimation of the size that some of Project Reality's maps include, vanilla BF2 maps are scaled as 2km squared (4km area). Most of Project Reality's maps are 4km squared (16km area), and some are 8km squared (64km area). This, along with less system intensive statics have allowed the team to improve the view distance to more realistic proportions and greatly improve the realism of combat within the mod. More persistant foliage statics ensures that cover actually means cover!
Updated Map Screen Features - The map screen that players have access to has been tweaked drastically from BF2. The ability to "auto-spot" and track enemy units has been removed. In its place is a Contact Report system where squad leaders can call up the chain of command to the commanding officer, and have enemy units marked, deleted, and moved around at the whim of the commander. Player directional arrows have been removed and all vehicle icons have been updated to reflect the various new vehicle classes showcased in Project Reality. In addition to sending contact reports, squad leaders can more effectively communicate by placing markers for APC Transport Requests, Helicopter Transport Requests, Troop Reinforcements Requests, Resupply Requests, and Build Order Requests.
New main menu - Completely redesigned interactive main menu for sleeker look and easier navigation, as well as new features. Online and offline training modes are available, as well as map overview previews, before you join a server.
Factions
Released Factions:
* United States Marine Corps (updated from BF2)
* Peoples Liberation Army (updated from BF2)
* Middle East Coalition (updated from BF2)
* British Army
* Russian Forces
* United States Army
* Canadian Forces
* Israeli Defense Force
* German Forces
* Militia
* Taliban
* Iraqi Insurgents
WIP PR Community Factions:
* Polish Forces
* Dutch Forces
* Australian Forces
* Norwegian Forces
* French Forces
* New Zealand Defense Forces
* Brazilian Forces
* FARC Rebels
* Private Security Contractors
* African Resistance Fighters
For extra information and more in-depth lists and changelogs, please refer to the Project Reality Guide.
[/quote]
[B]Some outdated media I gathered[/B]
[media]http://www.youtube.com/watch?v=-TUrwljskNg[/media]
[media]http://www.youtube.com/watch?v=g3uZpVWCZts&feature=related[/media]
[media]http://www.youtube.com/watch?v=EqnywH3joeY&feature=related[/media]
[media]http://www.youtube.com/watch?v=_7fLmU9gp8o&feature=related[/media]
[media]http://www.youtube.com/watch?v=mZBCEjY8xMc&feature=related[/media]
[media]http://www.youtube.com/watch?v=zyZ9hO5xIpY[/media]
SERVERS YOU SHOULD NOT PLAY ON(Unfriendly/fail admins).
=[H]= has some nasty admins who do stupid shit then complain about lack of respect.
=MeRk= has some elitists in it.
.VBIOS has no admins at all.
Me, Guniv, and erebus play it
And this one icelandic guy
If I remember correctly there's a rather large number of FPers who enjoy this mod.
I'm one of them, I haven't been able to play for something like 3 years because there was some hardware incomptibility with my old graphics card which meant BF2 (No other games) took no less than thirty minutes to load. Got a new one now though so I might give it a try again.
I play it.
[QUOTE=cheesedelux;27038329]If I remember correctly there's a rather large number of FPers who enjoy this mod.
I'm one of them, I haven't been able to play for something like 3 years because there was some hardware incomptibility with my old graphics card which meant BF2 (No other games) took no less than thirty minutes to load. Got a new one now though so I might give it a try again.[/QUOTE]
Yeah, the graphics are alot better now so I hope you have alot of ram and graphics power.
The motorcycle controls are dookie.
[QUOTE=Guniv;27038299]We're about to play now- hop on ts3
guniv1.mine.nu port 9987[/QUOTE]
Augh! Unfortunatly my computer bit the dust a couple of days ago and I'm ordering new parts online so I can get it fixed. I will let you know when I get the parts. I'm currently typing this on a Pentium 3 system.
I would love to play but the three gig installer is annoying.
[QUOTE=Erebus.;27038376]The motorcycle controls are dookie.[/QUOTE]
Finally! It looks so dam easy when somebody else is driving though.
I have all the installation files on my desktop but I don't have time to play it right now.
To all Apache pilots who accidentally pressed E instead of D and left their gunners to try and save it before it crashed to the ground, I salute you.
I used to play this but the new update came out and now it uses almost all 2GB of my RAM and it freezes or stutters every 2-3 seconds while getting a full 60fps. I used to be able to play it without hiccups or anything.
the hell did they do
[QUOTE=Guniv;27038561]also, Project Reaity[/QUOTE]
Noticed it, but I doubt the moderators give a shit.
[editline]28th December 2010[/editline]
[QUOTE=n0cturni;27038578]I used to play this but the new update came out and it uses almost all 2GB of my RAM and it freezes or stutters every 2-3 seconds while getting a full 60fps.
the hell did they do[/QUOTE]
They made the game look good. 4Gb of ram is really the minimum.
[QUOTE=Erebus.;27038376]The motorcycle controls are dookie.[/QUOTE]
The controls are so frustrating. I always crash into shit and blow up. I can't tell if you're supposed to use the mouse or the keyboard.
Also, AKs are horrible, you can't hit anything over 30m away and they're your only option if you're playing Taliban.
[QUOTE=Micr0;27038621]The controls are so frustrating. I always crash into shit and blow up. I can't tell if you're supposed to use the mouse or the keyboard.[/QUOTE]
I figured it out, the mouse controllers the angle of the motorcycle, IE wheelies. WASD for turning etc. I combine the two when I turn though. I always hit the stupid roads on Kokan and explode in midair.
[media]http://www.youtube.com/watch?v=c8azvE0M5U8[/media]
Lol @ first guy.
I'm gonna play it
I play it.
[QUOTE=doonbugie2;27038582]They made the game look good. 4Gb of ram is really the minimum.[/QUOTE]
I don't know, I didn't really notice that much of a difference in the graphics; I was getting 60fps on both versions of the mod. Whatever they changed though definitely took a toll on my RAM usage.
[QUOTE=n0cturni;27038768]I don't know, I didn't really notice that much of a difference in the graphics; I was getting 60fps on both versions of the mod. Whatever they changed though definitely took a toll on my RAM usage.[/QUOTE]
0.87 to 0.91 is the change I think you are talking about, it forced me to upgrade.
I remember playing this but beta in 06 i think. Good times.
Come on Pascall, get ze pm so the name can change and make life gooder :downs:
[editline]28th December 2010[/editline]
Yay Pascall changed the name and fixed the spelling error.
[editline]28th December 2010[/editline]
[QUOTE=Micr0;27038621]The controls are so frustrating. I always crash into shit and blow up. I can't tell if you're supposed to use the mouse or the keyboard.
Also, AKs are horrible, you can't hit anything over 30m away and they're your only option if you're playing Taliban.[/QUOTE]
The Taliban can request kits from caches and main. Its the insurgents who are stuck with AK's and RPG's from the cache and cannot request squad kits.
[img_thumb]http://img835.imageshack.us/img835/7718/screen015e.png[/img_thumb]
You know how he died? An AK-47 which disproves your logic of "AK's cant hit shit". This is a old screenshot on medium-low. Hopefully I can run it on maximum once I get my new build off newegg.
You know what really ticks me off? How Gary's and Big Red can "explode" down light helicopters in Kokan. Its rediculous.
[QUOTE=Micr0;27038621]
Also, AKs are horrible, you can't hit anything over 30m away and they're your only option if you're playing Taliban.[/QUOTE]
You seriously can't hit anything from more than 30m away? The AK's are perfectly usable up to 200m, anything past that and it's too straining on my eyes to see the enemies.
Also, been playing PR for 2 and a half years now.
I still like AIX2 better than Project Reality. God I hate the health system in PR.
I need to update to the latest version. I should get a decent mic too since I really enjoy playing this but the mic I have sucks big time.
[QUOTE=spekter;27039951]I need to update to the latest version. I should get a decent mic too since I really enjoy playing this but the mic I have sucks big time.[/QUOTE]
Get a headset. I hate mics where you have to lean close to speak.
We're going to be dicking around and pretending to do paperwork at the base now.
[QUOTE=Erebus.;27040709]We're going to be dicking around and pretending to do paperwork at the base now.[/QUOTE]
Lol. Fraps it. Have they re-enabled UAV's again, if so the commander gets really mad when you punch him in the face while he is monitoring it. Cmdr ran me off a carrier once with a helicopter....
For some reason I have pretty bad stuttering on a system that should be able to handle Pr very well, can someone tell me if theres a problem with my system?
GPU: 8800GT 512MB
CPU:AMD Athlon X2 5400+ 2.8GHz dual core
3GB DDR2 RAM
Win7 64bit
there's a new thread every month
greatest mod ever, play it, yada yada
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