• What would stop you from pirating?
    381 replies, posted
In my personal opinion, pirating IS effecting the video game market. How big is the impact, is the question. In the past few years, companies have been trying to answer a question... "How can we stop pirating?" Many companies have had little to no luck. Some have went as far to include "root kit like" software, and this has still been bypassed. I think these companies have been going about the problem the wrong way, trying to stop the act of piracy, instead of trying to stop pirates, from committing the act of piracy in the first place. Since I rarely ever pirate software, I have a question for all the pirates out there. Why do you pirate? What could a company do to stop you from pirating (aside from giving you the game for free)?
Bringing the price down of said game.
I don't want to pay 50 euros for a newly released game. Seriously, wtf?
[QUOTE=Mcdougle69;14731883]Bringing the price down of said game.[/QUOTE] this. or provide proper demo's so you don't feel cheated after you fork out for a game and it's shit so you then go and pirate other ones to avoid the same thing happening, i don't pirate games though. but im sure that would help stop it.
[QUOTE=Mcdougle69;14731883]Bringing the price down of said game.[/QUOTE] The only problem I have with this solution, is that the reduced income may effect the quality of the games and future games to come.
free video games. EDIT: By making torrents legal and replace pirating with commandeering.
By making demos that last a certain amount of time to see if you like the game or not. Like the Fear 2 demo.
[QUOTE=SparkDog;14731964]free video games.[/QUOTE] Thanks for reading the thread...
All of em' being free. I mean.. like, I'd pay for a game I believe the developers have put work into, like all of VALVe's games. But for some shit made in a week I would not think about buying.
[QUOTE=Funcoot;14731956]The only problem I have with this solution, is that the reduced income may effect the quality of the games and future games to come.[/QUOTE] not as much as people not paying at all, instead of £40 they only cost 30, maybe even 35., 35 is better than 0.
[QUOTE] Provide proper demo's so you don't feel cheated after you fork out for a game[/QUOTE] This
Reducing the price. A new release is around $90, I don't want to pay that much for a game I may or may not enjoy. Proper playable demos. Lately, games don't even have demos, and the ones that do are very short and restricted. As for why I pirate, I do because sometimes it is very hard for me to get a game in my region. The game may be very old and nobody stocks it anymore. I pirate if a game gets bad reviews, but I still want to try it for the fun of it, even if I may not enjoy it. I'd rather download something free to get a good taste of what it's like, instead of spending lots of money to play something I may not enjoy.
I really only pirate games that I either; 1. Don't think I'll like and want to test 2. Can't buy in shops (Old games) 3. I don't want to help the company by paying Company is a large factor in what I pirate, if anything. If I respect a company I won't pirate one of their games (Valve for example)
Oh and steam stops me from pirating... steam games. But you get the idea. It works most of the time.
[QUOTE=tomj;14732019]Reducing the price. A new release is around $90, I don't want to pay that much for a game I may or may not enjoy.[/QUOTE] This is one of the bigger problems I have too. I am in America, so we get probably the cheapest video games around (from what I understand). However, people in Australia have to shell out around $100 for a new release. I think the industry needs to get the price down to a standard. I can understand a new release in Australia being $60 instead of the average $50 here, because of shipping. $100 is just ridiculous.
[QUOTE=Mcdougle69;14731883]Bringing the price down of said game.[/QUOTE] Yeah, I can no longer justify spending $50 on a single player game. I'd really like to play FEAR 2 and the new Prince of Persia. But they're single player games, and once I finish, I'll probably never play them again. Crysis Warhead for $30 was a much better deal.
Better digital distribution, lower prices if you buy the game online, and well that's about it. If a game is on steam i buy it.
I haven't pirated in forever... but one thing that would be great for the industry would be to either give you a choice between. 1. Pay 50$ upfront or 2. Adware, every once and a while before or during a loading screen you watch a damn commercial and then you can continue playing for free. Just like series shows, for example...you can watch all 5 seasons of lost with out pirating because the lost website allows you to stream any episode in HD for free. The only catch is that you have to watch a 20second long commercial every 15 min which is not really a big deal.
I'll stop pirating when fat people stop eating.
It's funny, people pirate games because they cost too much, and game developers raise the price to make up for the money lost from pirates. Vicious cycle.
Stop charging 145 bucks for a game. Though i rarely pirate. [b]Edit:[/b] [QUOTE=No_0ne;14732183]It's funny, people pirate games because they cost too much, and game developers raise the price to make up for the money lost from pirates. Vicious cycle.[/QUOTE] Shit, you are right.
[QUOTE=No_0ne;14732183]It's funny, people pirate games because they cost too much, and game developers raise the price to make up for the money lost from pirates. Vicious cycle.[/QUOTE] They could break the cycle by eating their losses and lowering the price, and selling more copies. Gabe Newell said their sales of L4D rose by 3000% or something by cutting the price in half for one weekend.
I'll stop pirating when publishers and developers abide by the Gamer's Bill of Rights in full. [QUOTE=Stardock Systems] * Gamers shall have the right to return games that don’t work with their computers for a full refund. * Gamers shall have the right to demand that games be released in a finished state. * Gamers shall have the right to expect meaningful updates after a game’s release. * Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game. * Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will play adequately on that computer. * Gamers shall have the right to expect that games won’t install hidden drivers or other potentially harmful software without their consent. * Gamers shall have the right to re-download the latest versions of the games they own at any time. * Gamers shall have the right to not be treated as potential criminals by developers or publishers. * Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play. * Gamers shall have the right that games which are installed to the hard drive shall not require a CD/DVD to remain in the drive to play.[/QUOTE]
[QUOTE=PvtCupcakes;14732206]They could break the cycle by eating their losses and lowering the price, and selling more copies. Gabe Newell said their sales of L4D rose by 3000% or something by cutting the price in half for one weekend.[/QUOTE] which generated more revenue than keeping it at standard price, so this proves they can afford it.
[QUOTE=AaronTAB;14732216]I'll stop pirating when publishers and developers abide by the Gamer's Bill of Rights in full.[/QUOTE] this too. never saw that before, but heard of the rights :D
I would like to see the price of games reduced to around 30$ at release, I'm frankly not willing to spend any more than that on a video game, 50-60$ is a LOT of money for something that has the possibility of being a terrible game that I play 5 times and never pick it up again (oh and I'm not paying for companies to install intrusive files on my computer, I feel that incredibly offensive that they install their electric eyes on my computer after I just gave them money for something that many small developers produce for free). If I have to activate the game in any other way than with a CD-key I will just not buy the game because of the chance of their activation process going out sometime in the future, I would prefer to have all of my games on Steam for the very reason that once I purchase it I have it at my fingertips wherever I want and won't lose it, not to say Steam might disappear eventually but it's a lot more solid than any current system on the market today. so 1) Reduce price 2) Make available on Steam or some other place that I can make sure I don't lose it 3) Don't install anything that I didn't specifically give permission to put there, especially anything that could monitor ANYTHING on my computer 4) Provide support for the game with patches and if going out of business release the master server files thats what i expect out of a company
[quote]* Gamers shall have the right to not be treated as potential criminals by developers or publishers. * Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.[/quote] EA missed these.
Free games.
[QUOTE=Gmodpanda;14732285]EA missed these.[/QUOTE] EA missed all of them.
[QUOTE=pl0xinat0r;14732232]which generated more revenue than keeping it at standard price, so this proves they can afford it.[/QUOTE] It's not the fact people can afford it, the prices are terrible nowadays.
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