This thread is about "Mage forge", which is a working title I so far haven’t found it to be copy righted in terms of a games name'. A particular game I wish to eventually develop into a very Simple, direct, fluent MMO RPG. This RPG will be unlike any other, which I’m sure many advertise, but I wish to deliver in the far future as my skills become honed. My Rpg on the other hand for one, will not be turn based, For two will use a dynamic system that is found in most shooter's where places that are damaged matter and how they have been damaged matter, In my rpg if you can dodge a sword strike congrats you just did it, If you get hit by the sword congrats you just got hit. Which I fully understand that the concept may be simple, but the exicution of the idea may not be so simple.
Right now, at this very point it is merely a dream of two people me, and another friend named Akio. Whom we both don’t have very much experience in the creation of a game, but have a fair amount in the modding of preexisting games, and preexisting programs.
I am actually requesting assistance as to the development of my game. For instance we both have decided that using c++ may be in our best interest in the creation of the game because of its Wide abilities’. However even though we have looked on many websites ect, We are no experts so we would like somebody whom could point us in a direction when it comes to programming language would be best for a program much like professional quality standalone game's, not things that are browser based ect, but instead things Much like fable, ever quest, World of war craft.
I am also requesting assistance for a team to be constructed to help Build this game. Since we are not experienced in the least bit in comparison to most other people. We defiantly at this point require any Modelers, Programmers, Sound magicians, and or any random useful job that may be of assistance.
We already have access to a high speed server for the hosting of the mmo. We already are securing tools for the creation and editing of c++ language, and assembly which we have found to be compatible that works with c++. We project that as this project comes along, we all also will gain more ability, when it comes to servers being added on and the project its self growing.
I am sorry if I am vague as to the direct details of the direct Mechanics of how we in vision this game to act. We are trying to keep such at least somewhat a secret simply for the fact that we don’t want to have any other company take our ideal and because they have more experience and tools then us, Execute the ideal with more mastery then us making it imposable for us to actually gain anything from the project. So Pm me tell me exactly what you can offer, or not, and ask me for further details if you wish to know what my game will be in terms of how we invision the game to act.
Though i can give out these direct details. We wish the system used in the games mechinacs to be based Mainly on the transfer of values when two objects touch' in a very simple way. We also expect this project to mainly keep Pc oreinted , Closed source, and have a unique hosting system.
**Moderation of this websites note**" I wasn't exactly sure if I should post this here your policy on "No "What should I get" threads" seems not to apply to this case but I may be wrong, Please I implore not to be harshly judged if I am wrong for I searched your rules and had not found a single thing against this kind of thread/ though also I haven’t found such a thread like this in this section which leads me to wonder.
Edit' pleasent facepunch Hospitallity , 2 dumb , 4 gay brow's and a agree, wait, what is the agree for and oh wow, a bad spelling I dont see how XD? :), btw im the brother of the one who usually uses this acount. You almost always can tell because I actually try to spell correctly. He does not.
First off you essentially described a cross between Fallout 3 and Oblivion in your opening paragraph, second, many have tried this style of game development and many have failed. There are just too many things to factor in such as communication between members of the development team, dedication of the team, and differentiating opinions. Your best bet is to take your time and learn some coding languages and build a basic structure for your game. What you are essentially doing here is asking others to make a game for you. You've set some rather lofty goals which I don't see you achieving. Nothing personal, but "This RPG will be unlike any other, which I’m sure many advertise, but I wish to deliver." is quite honestly utter bullshit.
[QUOTE=Evil Potato;16817685]First off you essentially described a cross between Fallout 3 and Oblivion in your opening paragraph, second, many have tried this style of game development and many have failed. There are just too many things to factor in such as communication between members of the development team, dedication of the team, and differentiating opinions. Your best bet is to take your time and learn some coding languages and build a basic structure for your game. What you are essentially doing here is asking others to make a game for you. You've set some rather lofty goals which I don't see you achieving. Nothing personal, but "This RPG will be unlike any other, which I’m sure many advertise, but I wish to deliver." is quite honestly utter bullshit.[/QUOTE]
Very well. Understandable point of view. It is true in fact that I will not have the chance to match or even come close to such games. It however is not true in the fact that I requested everyone to do all the work for me. Let me clarify, I shall simply ask at this point, what would be the best programming language to utilize and which would be the best programs to use. The game's intial system will be very SIMPLE , based Mainly on the interactions of two objects touching and transfer of values, Basic modles, basic Vectors, basic pretty much everything you can think of in the factoring of a game will be to its most basic level. The programming is more then likely going to be c++ Which I am picking up on pretty quickly, the libraries will be Open Gl, for easy modabillity. What I hope to accomplish, is just that a hope for now, a Long term goal. My questions right now are ones for basic set up, what should I use to get started and That will be all for now.
-snip-
You might be better asking these sort of questions in the programming section. Just say your wishing to start programming and want to move o to game development later, they'll help you out. I can't really because I only code in Python which is not suitable for what your doing. Don't mention you want to make an MMO because they will flame you to shit, and read the sticky there.
[quote]
Harry, you sound like your giving some sort of survival guide.
[/quote]
True story, brother just told me that
[QUOTE=iPope;16818299]You might be better asking these sort of questions in the programming section. Just say your wishing to start programming and want to move o to game development later, they'll help you out. I can't really because I only code in Python which is not suitable for what your doing. Don't mention you want to make an MMO because they will flame you to shit, and read the sticky there.
True story, brother just told me that[/QUOTE]
Thank you. You so far have provided the most useful information. I shall try to start that path. :)
1. Use more ,s
2. Do you have any previous experience with making games? Or are you just going to go straight into making an "amazing blockbuster MMORPG".
[QUOTE=OutOfExile;16818658]1. Use more ,s
2. Do you have any previous experience with making games? Or are you just going to go straight into making an "amazing blockbuster MMORPG".[/QUOTE]
Well, there are plenty of free game making tools out there today, steamworks is now public, there's a shitload of decent looking free game engines. But I do agree with you, I myself am making a game as well (action/FPS genre) and am not expecting anything more than maybe 20-50 purchases at it's current state.
Some of the things you really need to focus on right now are:
Your team: Your dev team should consist of only a few people, not for greedy reasons, but that a smaller dev team actually makes for faster results. You should only have; 1 marketing/legal, 1 art/digital art(3d models), 2 story/creative developers, 2 in actual programming. (This is what my current dev team consists of)
Concept: Your concept at the moment seems pretty decent, it's very elaborate. But you cannot develop a game off of a wall of text, you should have concept artwork, pretty much visual illustrations of anything you want in the game, characters, game dynamics, gameplay, map layouts, etc. You should also maybe have presentations and charts representing this. It will help the rest of your team to better understand the game your all working on.
Actual publishing: In your current state of hierarchy in the gaming market, It would be best if you publish your game over steamworks, otherwise you would have to plead for what would seem like an investment (And it sort of is) from other major publishers.
Best of luck to you and I hope this helps.
[QUOTE=OutOfExile;16818658]1. Use more ,s
2. Do you have any previous experience with making games? Or are you just going to go straight into making an "amazing blockbuster MMORPG".[/QUOTE]
Heh, let me again clarify that amazing MMORPG, will be a long term goal. Essentially I have experience in modding games' making games that previously didn’t work, work. Various tasks of fitting together the different aspects, changing, ect But I have never completely created my own program. It’s always been with modding'. I and my friend whom also has experience since His job is fixing computers, with their various problems of software that can arise. Though he deals mostly with important things like Bio's ect. Eventually would like to further our abilities in programming, and so creating games and various applications will become our future hopefully. I fully realize it would be totally Foolish in every way possible to try and create something amazing without experience. I will be creating many other things before trying to do my idea'. I merely am announcing this idea as my longest term goal for now, so I can find a good path to follow to eventually lead into the development of my ideal game.
[QUOTE=jjsullivan;16819179] All the advice, which Is a bit to long to completly Quote
Best of luck to you and I hope this helps.[/QUOTE]
Yes, that would help. I don’t plan on pleading to steamworks however at this point. At this point I am merely going to be a student of how programming works. I also do have a concept, but like you said getting conceptual graphics ect is what I should do. At this point I don’t have such, I am merely Gathering all the tools I currently have which include, Visual Basic.net,C++ Microsoft express, Gimp "for sketches and pictures only ", The Microsoft Office line up for a alternative to a p2p network planned on being created by Tortoise SVN, a Ton of books on the subject of C++ and visual basic one being a for dummies book for good measure, The ability to secure a Extremely high speed server as one of my friends is a ISP, And a few people whom may be able to help with their various skills of modeling and sound creation.
2 story/creative developers, 2 programmers. We both me and akio both are the creators of the story ect, as we have been babbling it ' Logged' about our concepts and how they should play out, and we hope to use the experience that we will be trying to develop by creating other projects to eventually become programmers as well. I do however understand the structure you are trying to show me, and understand that you are showing me an "Efficient" team management strategy. Thank you, I will defiantly take it into consideration.
[QUOTE=bravojr;16820776] as one of my friends is a ISP, [/QUOTE]
Well my friend is Comcast
[B]ANGAR' B'ELO'W [/B]
[QUOTE=Luuper;16821090]Well my friend is Comcast[/QUOTE]
Giving your self a funny rate'ing doesn't make you funny btw. The reason I even mentioned that he is a Isp, is becuase with having such a freind whome wishes to work with this project. It allows it to be easy to find such services. " ps i care not if your freind was bill gates." I stated mine for a reason, you did not mister funny man. I see what you did there. angar, it be spelled anger. Which I do not have at this moment. I am mearly having a study in my books.
Oh, well since your gathering all the tools you need might I suggest this:
[url]http://www.cubeengine.com/[/url]
This is the website for the cube engine, It's 100% free under GPL. It's the same engine I'm using, the games that are powered by it now are only fps's at the moment, so alot of modding would be required to turn it into an rpg, although it's probably the best looking free engine out there.(Recommended Highly if your going to market the game.)
Also there's the darkplaces quake engine mod, It's very similar to the cube 2 engine:
[url]http://icculus.org/twilight/darkplaces/[/url]
Once again it's under GPL, so your free to use it.
[QUOTE=jjsullivan;16822665]Oh, well since your gathering all the tools you need might I suggest this:
[url]http://www.cubeengine.com/[/url]
This is the website for the cube engine, It's 100% free under GPL. It's the same engine I'm using, the games that are powered by it now are only fps's at the moment, so alot of modding would be required to turn it into an rpg, although it's probably the best looking free engine out there.(Recommended Highly if your going to market the game.)
Also there's the darkplaces quake engine mod, It's very similar to the cube 2 engine:
[url]http://icculus.org/twilight/darkplaces/[/url]
Once again it's under GPL, so your free to use it.[/QUOTE]
Again, I must thank you for your effort. Also however, egines'. I dont know much about engines I suppose , However I do know that I wish to eventually Create my Simple engine for object interactions and the games' basis. Because as I understand it creating your Own engine allows for what you want to do with it. I've tooled around in the cube engine, and did notice it is infact very limited but simple. It more then likly will be one of the many examples ill use to learn how things like that are put together.
[QUOTE=bravojr;16822954]Again, I must thank you for your effort. Also however, egines'. I dont know much about engines I suppose , However I do know that I wish to eventually Create my Simple engine for object interactions and the games' basis. Because as I understand it creating your Own engine allows for what you want to do with it. I've tooled around in the cube engine, and did notice it is infact very limited but simple. It more then likly will be one of the many examples ill use to learn how things like that are put together.[/QUOTE]
Actually it's quite the contrary with the cube engine, beyond the renderer you have complete freedom over the engine, I recommend though that you do not create your own engine, It seems a step backward because of how most engines today are very customizable. In fact, the source code for the cube engine only provides the fps game as an [b]example[/b] of the kind of games you can create with it.
Of course the choice of engine is yours, just be wary though that you'll have to create all of the open gl or Direct X render and shader/etc code if you do, which in most engines is already done for you or makes the process alot simpler. In the case of the cube engine is mostly already done for you.
Also, If you want to create an engine all your own, here's a really good C++ library thats very simple and easy to use. The SDL library:
[url]http://www.libsdl.org/[/url]
Once again, good luck.
A good engine is Unity, but it can be pretty expensive to get. I recommend starting with it and then moving on to making your own game.
[QUOTE=OutOfExile;16823395]A good engine is Unity, but it can be pretty expensive to get. I recommend starting with it and then moving on to making your own game.[/QUOTE]
You know it's illegal to duplicate the source code of a commercial game engine and make it your own.
have fun, I wont play it.
I hate mmo's.
sorry.
good luck.
[QUOTE=jjsullivan;16823517]You know it's illegal to duplicate the source code of a commercial game engine and make it your own.[/QUOTE]
I mean making a game with it before going on to make a completely new engine. To climb the mountain you have to start at the bottom.
[QUOTE=OutOfExile;16823533]I mean making a game with it before going on to make a completely new engine. To climb the mountain you have to start at the bottom.[/QUOTE]
Oh, whoop. That went over my head.
[QUOTE=OutOfExile;16823533]I mean making a game with it before going on to make a completely new engine. To climb the mountain you have to start at the bottom.[/QUOTE]
Oh, lo, I now see your point a bit more clearly, yes such should be considerd.Well, from now on this thread will probally not be updated for a long time. Till I acutally have the capabillity to create this game.
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