Just in the planning phases right now, but I'm wondering what people think of the idea.
You're limited to 50 health. When standing still after a while you turn invisible. You can then walk around slowly (using the walk button) and remain at least partially invisible. Combine scanners can see you and their flash exposes you for roughly 15 seconds. Number of enemies are greater, and they have more health.
You are restricted to three, maybe four weapons. The crowbar, the pistol, a hack tool (think alyx's emp tool), and possibly the shotgun. The crowbar will most likely end up having a system where if you are at least partially invisible, it will one shot normal enforcers.
The hack tool is the real gimick to the game. If you're within 10 feet of one of those combine with orange eyes and use it, it immediatly ( or possibly after a couple of seconds as you blast him with it) turns to your side, and can will not hurt you while it hurts combine. Using it on a combine elite will allow you to control the elite. Elites have 200 health and 200 shield, and you use them as powerhouses to push through heavy combine territory. You can also convert turrets, shut of scanners, open doors, activate security cameras, and do other things with the hack tool. If the tool is more than 10 feet away, it makes whatever you use it on go batshit. Combine elites and orange eyes will shoot everything they can see, as will turrets. It will most likely have no effect on consoles or doors.
The basic premise is that you have to do tasks as in half life 2 and the episodes, and the hack tool really helps you do it. Right now it's just a concept, no real work has gone in to it. I am, however, wondering if anyone would find this idea fun, or can add to it.
[I]"Hai guies, i have an idea for a mod and i need a coder, mapper, modeler, and texterur I'll come up with the ideaz k?"[/I]
Err... I'm not certain, but I don't remember mentioning that I wanted people to actually do work for me. If I did, I apologise. I just want criticism of the concept.
Did you even take the time to read it, or did you just read the title, misinterpret it, and then spew the first thought that came to your head?
[QUOTE=Aurora93;16848637][I]"Hai guies, i have an idea for a mod and i need a coder, mapper, modeler, and texterur I'll come up with the ideaz k?"[/I][/QUOTE]
I did not see anything relevant to what you posted in OP
[QUOTE=Aurora93;16848637][I]"Hai guies, i have an idea for a mod and i need a coder, mapper, modeler, and texterur I'll come up with the ideaz k?"[/I][/QUOTE]
Can't judge a book by it's cover.
[QUOTE=Aurora93;16848637][I]"Hai guies, i have an idea for a mod and i need a coder, mapper, modeler, and texterur I'll come up with the ideaz k?"[/I][/QUOTE]
What does gabe do all the time?
As for the idea, neat concept, I don't think I would play it, I prefer to be the gunner, not the sidelines guy who controls everything.
Edit:My automerge, all in ruins.
[QUOTE=XD!;16848862]As for the idea, neat concept, I don't think I would play it, I prefer to be the gunner, not the sidelines guy who controls everything.[/QUOTE]
Well, when you control the combine elite you would be the gunner. I do see your point though. I'll think about it.
I like the idea.
If you are to go through with this, make sure you add like a sandbox mode that you can hack EVERY npc and control them.
I've always to do some Strider-fucking-everything-up-ing
[QUOTE=solid_jake;16849106]I like the idea.
If you are to go through with this, make sure you add like a sandbox mode that you can hack EVERY npc and control them.
I've always to do some Strider-fucking-everything-up-ing[/QUOTE]
I would certainly try, though controlling a strider would be much more difficult than making a combine controllable. There are cheap ways you can control a player-sized creature, especially once that has the same charactaristics as a player. I'll see what I can do, if this ever gets off the ground. Thanks for the idea and the support.
[QUOTE=ZestyLemons;16848860]What does gabe do all the time?[/QUOTE]
Pay people.
[QUOTE=smurfy;16849740]Pay people.[/QUOTE]
Play games.
[sp]Eat[/sp]
[editline]05:39AM[/editline]
Also, just revised my thought, how do you plan on controlling the said npc? Would it work with normal controls/altered controls? Will it be in thirdperson/firstperson? Can you switch weapons while you're in control of the npc (IE: Combine elite, pistol/ar2)
You would be controlling them in a first person view. Controls would be identical to the player controls. Hopefully weapon switches will be allowed, but if not the weapons they carry would be situational (ie, a shotgun in closed quarters or an ar2 outside).
I hate you.
Now I want this mod to be completed.
Also I see what you mean by tricks, you can strip the player of his weapons, then give the weapon of the npc and put the player in that place.
I got banned for trolling in the last thread like this, so i'll just watch
[QUOTE=solid_jake;16861543]I hate you.
Now I want this mod to be completed.
Also I see what you mean by tricks, you can strip the player of his weapons, then give the weapon of the npc and put the player in that place.[/QUOTE]
Don't get your hopes too high, but I'll see what I can do. I truly do want to get this done, it's only a question of means and knowledge. And yeah, you're spot on about the tricks. It's getting him back where he came from that may be the difficult thing. The controlling of the combine elite might end up being something like in the new chronicles of riddick game, and using the hack tool on the elite just puts it on your side.
The only reason for the change of heart is the fact that some logistical and design issues come up, especially if say, the player gets through most of the level as a combine elite and then has to go back to their original spot. I wouldn't find it very fun having to walk the place again :/
It would make sense to give the player only a melee and the hack tool, so then they would have to rely on the hack tool more often than just a weapon of their own.
This would be an awesome mod.
Also, what if, instead of going into the combine's view, you can either recruit or control them. For instance, you could either hack-recruit three combine to follow you and essentially be your 'team', or control one.
The problem with giving the player the ability to control the elites in the field is that if the player is going to be given control of this mighty juggernaut of a creature, there has to be enough enemies around to pose at least some sort of a threat, so it's more fun that just walking to the end. Plus, having that many enemies with you to react to as well would be harder than I want on older computers.
In the current concept, if you wish to recruit you have to sneak up and get within 10 feet. The benefit is that after recruiting one or two, you don't have to hide any more and can instead let them support you. The other option is to maintain distance and simply use them as tools to kill everything in sight. This only works on the orange combine, the elites will be used to clear large areas and do heavey ground work.
I think the soloution to controlling a combine would be to add a timer and keep it at pretty low (NOT UNBALANCED LOW) hp so you can't speed run through nor can you pass a level within the timelimit, but you'd have to make the levels pretty long.
Putting a timer on the control is an interesting idea, but I really do want at least the elites to be incredibly powerful. The intent is that it is a strong reward, and it will allow battles to be on a larger scale than those seen in half life 2 or any of the episodes.
If you know the popular mod SMOD, than you may lnow that they add extra NPC's where they weren't originally their in Half-Life 2. You should make some battles, such as the battle for the Overwatch Nexus, more lengthy with more enemies, this will be alot more challenging and fun for the player.
ABILITY TO CONTROL STRIDERS:
This might be a bit too much, but it would make the mod sound much, much more interesting. Having the ability to blast through defences with a strider would be very fun. However, with such power their would need to be some downsides. Perhaps something like; " The strider has automatic reloading like the airboat gun, but only has 30 bullets. If another strider attacks you it will explode, and kill you to, therefor being practically impossible to enter a strider while it's in a group.
My thoughts.
Cool game anyways. It sounds awesome.
Well, this isn't a mod of half life 2 in and of itself. It's got a story in the universe, but it doesn't happen during the events of the half lifes you've played.
oh, yeah, since the elite is supposed to be the big guns, it should be hard to control and hard to get to.
I like the idea, but you should try and make the player use tactics to try and get the elite. EXAMPLE: The elite is in the middle of a squad of soldiers. They don't know you're there. You can trigger a trap and kill half the squad, having an easier job. They are now aware of you. You jump onto the elite, control him, and kill the squad. The timer, as suggested before, is a good idea. Then, to make the situation hot, combines are pouring in from everywhere, just like from Nova Prospekt. The timer is nearing the end, so that the player will have to kill them quicker than you usually would.
Great idea. I'm working on a mod myself.
[editline]11:55PM[/editline]
[QUOTE=melonmonkey;16866542]Well, this isn't a mod of half life 2 in and of itself. It's got a story in the universe, but it doesn't happen during the events of the half lifes you've played.[/QUOTE]
Well, make some sort of super tanks that have similarities to the strider (such as all the rebels are scared of them, big guns...)
I plan to at least have a sequence where you go through a part of a city while being supported by a combine chopper :3
:D
[editline]12:01AM[/editline]
CONTROL SNIPER ABILITY!!!
Just thought of it. In long range heavy battles it could be cool.
If you were to go through with this mod what abilities can you do to support it?
Abilities of mine? Well, I would consider myself a rather competent mapper, certainly. I'm also in the process of learning C++, and I figure I can start mapping while I learn because I don't intend to give the hack to tool to the player straight away. If that doesn't end up being effective, I have several friends who are gurus at such a thing, one of them who has a current project but may be willing to help when he finishes. This friend is also teaching me C++ (what a saint :3)
I also fall under the purview of the "idea guy" as well, that's just not all I do. I should be completely self sufficient, given time.
Me and my team already have this in development, it's more of a: You've got fuck all, they have armies, gl getting to the end of the level, oh, and feel free to use that nail gun there to nail props to walls and create barricades to disrupt patrols.
You guys have a hack tool and everything? D:
[QUOTE=Holy Menolies;16890163]Me and my team already have this in development, it's more of a: You've got fuck all, they have armies, gl getting to the end of the level, oh, and feel free to use that nail gun there to nail props to walls and create barricades to disrupt patrols.[/QUOTE]
Why would you do that..
[editline]05:17AM[/editline]
And prove it, because I'm playing the troll/bullshit card here. Or you read his idea and claimed that you already had the idea.
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