hey, i'm in the process of making a video game. i have no actual game development skills (programming). but, i'm not too concerned about that. i have all the time in the world to read fat text book manuals on c++.
i'm just trying to figure what stuff will be in my game. my game is best described as call of duty combined with halo.
one of the biggest challenges i have is designing the classes you can play as. there are a number of things i have to consider:
should the classes be heavily armored like master chief? lightly armored (just a helmet and vest) like modern day infantry? or armor that's in between those two extremes like odst's?
should i borrow art styles from world war 1 and two? an example of that would be killzone 2 helgan troopers. they look modern day and stuff, but there gas masks are an obvious throw back to world war 1 gas masks.
should the classes look futuristic like clone troopers? or more like modern day soldiers?
should the classes armor look bulky and tough? or sleek and rather sexy (lol)?
so tell me your opinions on what direction i should go with for classes art style. links to websites that you think would be good influences for me would be appreciated.
btw, my game will be awesome!
Helgast didn't have WWI gas masks...
Are you by any chance 12 years old?
You should go and find a concept artist for your project, that you will never finish, nor start, and discuss it with him.
Chanses are you won't get any good concept artist which you won't find, so you will fail hilariously if you haven't allready.
[QUOTE=3v3ryb0dy;21568724]Helgast didn't have WWI gas masks...[/QUOTE]
i never said they did. it's just that world war 1 (or 2) gas masks were an influences for helgan design.
i'm not twelve. Why do you ask?
i don't want a concept artist. no one else, but me would really understand what i want in my game.
So you don't have any idea what you're doing, no knowledge to do the little you have the idea of, and you won't accept any help.
I am amused.
[QUOTE=3v3ryb0dy;21568987]So you don't have any idea what you're doing, no knowledge to do the little you have the idea of, and you won't accept any help.
I am amused.[/QUOTE]
i have an idea of what i'm doing. just have no actual game development skills.
i might need some one to deal with server maintenance though.
You WILL fail. I assure you.
Either that or your game will have moving cubes at most, depending if you use an engine or do it from scratch.
[quote]i might need some one to deal with server maintenance though. [/quote]
Haha what? You don't even have a playable game and you need server maintenance already?
[QUOTE=cqbcat;21569202]i have an idea of what i'm doing. just have no actual game development skills.
[/QUOTE]
So you don't know what you're doing.
I don't know if I should even take you seriously. You joined recently. You have a Halo avatar, knowing full well that a good chunk of FP is a bunch of crowbar suckers. You insist you know what you are doing, yet your idea is essentially ripping off a bunch of already existing ideas.
Based on that I would call you a troll.
Got modelers and mappers?
You need a whole Dev team to make a game man, not just one guy.
Also before someone says Garrysmod that was TEAM_GARRY
[QUOTE=Soul-Chicken;21569300]Got modelers and mappers?
You need a whole Dev team to make a game man, not just one guy.
Also before someone says Garrysmod that was TEAM_GARRY[/QUOTE]
Dude, there are plenty of people that have done it alone. The difference between them and this guy, is that they know what the fuck they are doing.
[editline]05:26PM[/editline]
Minecraft, dwarf fortress, and that four player coop thief game, for starters.
[QUOTE=cqbcat;21568909]
i don't want a concept artist. no one else, but me would really understand what i want in my game.[/QUOTE]
so, you don't want to be in a team, have zero knowledge...
rethink what you want to do or atleast gather some knowledge beforehand
[QUOTE=Soul-Chicken;21569300]Got modelers and mappers?
You need a whole Dev team to make a game man, not just one guy.
Also before someone says Garrysmod that was TEAM_GARRY[/QUOTE]
Didn't he just basically rip everything from Half-life 2 and cobbled it up in one mod?
[QUOTE=Stickmna;21569321]
Minecraft, dwarf fortress, and that four player coop thief game, for starters.[/QUOTE]
Except minecraft has little modeling or mapping involved, where mainly it's generated randomly and models are just cubes, while dwarf fortress has no gfx at all.
What op described won't work using no or little graphics.
[editline]06:30PM[/editline]
[QUOTE=gfbbgfvfr;21569398]Didn't he just basically rip everything from Half-life 2 and cobbled it up in one mod?[/QUOTE]
No, he used hl2 assets, he did not copy hl2 assets and then edit them.
Hence why you need at least 1 source game.
[QUOTE=johanz;21569407]Except minecraft has little modeling or mapping involved, where mainly it's generated randomly and models are just cubes, while dwarf fortress has no gfx at all.
What op described won't work using no or little graphics.
[editline]06:30PM[/editline]
No, he used hl2 assets, he did not copy hl2 assets and then edit them.
Hence why you need at least 1 source game.[/QUOTE]
Wait, but don't you need to have the source game to be able to use the models in gmod? So he just basically made it so you can fuck around with things that you already had except now you can pick exactly what you want from a simple menu. He really didn't do much but just "copy and paste" from one game to the other. Right?
[QUOTE=gfbbgfvfr;21569527]Wait, but don't you need to have the source game to be able to use the models in gmod? So he just basically made it so you can fuck around with things that you already had except now you can pick exactly what you want from a simple menu. He really didn't do much but just "copy and paste" from one game to the other. Right?[/QUOTE]
Uhh, I can't tell if you're trolling or what.
But yeah, early versions of gmod were just like that :v:
Hey guys, I want to make a game. I have no clue what I want to do neither do I have any idea how to do it, but this game will be fucking sweet.
No really, you're supposed to scribble out the setting of your game first of all. Then you choose what genre would fit it best, then the mechanic stuff. Or something like that anyway. You can't just go around asking people what would be cool for your setting, like if the guns were from WW2 or alien and shiny.
Why would I be trolling?
I'm just asking a legitimate question.
He probably made it easier for people to add to the mod, but that really hasn't got much to with me since I don't mod or download sweps and gamemodes.
[QUOTE=gfbbgfvfr;21569624]Why would I be trolling?
I'm just asking a legitimate question.[/QUOTE]
It's not "just a copy paste" just because it's a mod that uses the original game's models and such. There's a bunch of tools, the physgun, LUA support and all that.
Quite a lot of coding went into gmod.
But since op's not making a mod but a game, he has to make all the content himself.
[QUOTE=HALP Cat;21569702]It's not "just a copy paste" just because it's a mod that uses the original game's models and such. There's a bunch of tools, the physgun, LUA support and all that.[/QUOTE]
Damn I wish I didn't edit right between you replying.
If you have no idea what you are doing I suggest either making something considerably more simple or making a mod. Start small and build up from there.
[QUOTE=cqbcat;21568646]my game is best described as call of duty combined with halo.
[/QUOTE]
So you're effectively trying to create Halo Reach?
I really don't think you should ask FP about what to put in your game, that's something you should figure out yourself. You should write a story and decide on which art-style you want to go with, before you even start thinking about anything technical.
If you start getting a head of yourself with technical stuff before you even know what you want your game to be like, you will most likely fail.
Take some time, gather references and start getting inspiration, and don't ask us what to put in your game. Once you have base to work on, then you can start asking for critique, not before you've even started.
And just so you're aware, if you are going to create a game which is a mix between Halo and CoD you are probably going to need some heavy graphical elements, which means you need expertise within more areas than just programming.
[QUOTE=johanz;21569234]You WILL fail. I assure you.
Either that or your game will have moving cubes at most, depending if you use an engine or do it from scratch.
Haha what? You don't even have a playable game and you need server maintenance already?[/QUOTE]
Stop being so encouraging.
[QUOTE=mikhga;21569892]
Stop being so encouraging.[/QUOTE]
No
Listen. You can do quite some stuff with your current knowledge at the age of 12/13/14 but you are not just gone write a full 3d game-engine at your age.
Sure you can do load some models following some tut's. But at the moment you are gone get to the thinks like: Collision, movement, physics, lightning, cars. you are not even getting close with your current mathematical/general knowledge.
There is a reason why valve has hunderds of developers and it still takes years to develop games. And all there games are based on the same game engine. a engine you still have to develop.
But now a little bit more optimistic. i suggest you start here:
[url]http://www.yoyogames.com/make[/url] -- This is a really really easy to use game-engine. Start with following and reading true all the tut's it will start with using the basic build in editor till you get to the 3d point were you shall have to write code. You can do quite a god dam lot with this simple game engine. i suggest after the tut you take the First Person Shooter example and try to make it your own add more enemy's add maps. add multiplayer etc.
Try to be a part of the community it helps a lot and keeps you updated
after that you can try some more advanced engine's
this:
[url]www.love2d.org[/url] ( A lua based engine (same as garry's mod lua)
or a little bit more advanced:
[url]http://creators.xna.com/[/url] (most of the Xbox Live arcade games are created with this and maybe your game will get really awesome one day and you will be able to even make some money with it)
BTW: You are not the first youngster or last to make topic's like this. i have seen hundred's like this from runescape clones to modern warfare 3. Also a pro hint is: "You are never ever gone make something better then something that's already there. Dont make a Clone but be [B]Original [/B]" The Reason people play games like OpenTTD, Minecraft, Blockland is not because of the graphics but because the Concept is new and Original
NOTE To self: Make Posts shorter
[QUOTE=cqbcat;21568646]hey, i'm in the process of making a video game. i have no actual game development skills (programming). but, i'm not too concerned about that. i have all the time in the world to read fat text book manuals on c++.
i'm just trying to figure what stuff will be in my game. my game is best described as call of duty combined with halo.
one of the biggest challenges i have is designing the classes you can play as. there are a number of things i have to consider:
should the classes be heavily armored like master chief? lightly armored (just a helmet and vest) like modern day infantry? or armor that's in between those two extremes like odst's?
should i borrow art styles from world war 1 and two? an example of that would be killzone 2 helgan troopers. they look modern day and stuff, but there gas masks are an obvious throw back to world war 1 gas masks.
should the classes look futuristic like clone troopers? or more like modern day soldiers?
should the classes armor look bulky and tough? or sleek and rather sexy (lol)?
so tell me your opinions on what direction i should go with for classes art style. links to websites that you think would be good influences for me would be appreciated.
btw, my game will be awesome![/QUOTE]
Making a game isn't as easy as you think. And don't expect to get any good help with your project if you won't do anything by yourself. Anyone can be the "ideas guy", that's easy. But even if you think your ideas are great it doesn't mean that other people will like it too.
If you have no experience with making games whatsoever, then you sure as hell won't be able to make a full-blown game . I'd suggest you first make a small mod for some game, or get a free game engine and make a small game, something that you can manage to do all by yourself. Try downloading UDK or something, maybe learn to model and make textures, or even learn programming if that's your thing. Start small, that's the most reasonable thing you can do. You won't get anywhere without experience.
[QUOTE=pebkac;21570915]Making a game isn't as easy as you think. And don't expect to get any good help with your project if you won't do anything by yourself. Anyone can be the "ideas guy", that's easy. But even if you think your ideas are great it doesn't mean that other people will like it too.
If you have no experience with making games whatsoever, then you sure as hell won't be able to make a full-blown game . I'd suggest you first make a small mod for some game, or get a free game engine and make a small game, something that you can manage to do all by yourself. Try downloading UDK or something, maybe learn to model and make textures, or even learn programming if that's your thing. Start small, that's the most reasonable thing you can do. You won't get anywhere without experience.[/QUOTE]
This. Make something small to show off first, if people like it, getting a team won't be a problem.
[QUOTE=johanz;21571459]This. Make something small to show off first, if people like it, getting a team won't be a problem.[/QUOTE]
I know all that.
I'm just going over the game design phase right now. I'll worry about actually putting something into the computer later on. I mean, what's the point of having programming skill and a game dev team if I don't even know what I want to make?
As of now, I'm just concerned about the artistic direction I want to go with for the classes in my game.
And I'm not twelve. I do realize I probably sound like I'm twelve, but I'm seventeen and I'm completely serious.
This is good.
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