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Flashlight not appearing in ep2 with a custom config
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I stole this autoexec from the guy that made the thread on client optimization because my laptop is a piece of shit, and the flashlight isn't showing up anymore. And I don't know why. [code]// // Registry // cl_lagcompensation "1" cl_updaterate "101" cl_cmdrate "101" cl_interp "0.01" cl_smooth "0" cl_smoothtime "0" // // Graphics // cl_drawmonitors "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_detaildist "0" cl_detailfade "0" cl_ejectbrass "0" // mat_showlowresimage "0" mat_bumpmap "0" mat_filtertextures "0" mat_fastnobump "1" mat_trilinear "0" mat_forceaniso "0" mat_antialias "0" mat_vsync "0" mat_picmip "2" mat_clipz "1" mat_compressedtextures "1" mat_reducefillrate "1" mat_framebuffercopyoverlaysize "0" mat_bufferprimitives "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_debug_postprocessing_effects "0" mat_debug_process_halfscreen "0" mat_debugdepthmode "0" // r_phong "0" r_flex "0" r_3dsky "0" r_occlusion "0" r_fastzreject "0" r_updaterefracttexture "0" r_renderoverlayfragment "0" r_updaterefracttexture "0" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" r_TransitionSensitivity "0" // gl_clear "0" flex_smooth "0" lod_enable "1" lod_TransitionDist "1" // // Water // mat_wateroverlaysize "0" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_forcewaterleaf "0" cl_show_splashes "0" // // Light // mat_debug_autoexposure "0" mat_debug_bloom "0" mat_specular "0" mat_fastspecular "1" mat_hdr_level "0" mat_hdr_enabled "0" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_filterlightmaps "0" mat_disable_bloom "1" mat_bloomscale "0" mat_force_bloom "0" mat_parallaxmap "0" r_dynamic "0" r_lightaverage "0" r_worldlightmin "0" r_worldlights "0" r_maxdlights "0" r_PhysPropStaticLighting "0" r_dopixelvisibility "0" r_ambientboost "0" r_ambientfactor "1" // // Models // g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" r_eyes "0" r_eyemove "0" r_eyegloss "0" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_teeth "0" r_lod "-1" r_rootlod "2" cl_ragdoll_collide "0" // // Shadows // r_shadowmaxrendered "0" r_shadows "0" r_shadowrendertotexture "0" mat_shadowstate "0" // // Props // props_break_max_pieces "0" props_break_max_pieces_perframe "0" cl_phys_props_max "0" func_break_max_pieces "0" // // Sound // snd_mixahead "0.1" dsp_enhance_stereo "0" dsp_slow_cpu "1" // // Ropes // rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_averagelight "0" rope_smooth "0" rope_shake "0" rope_collide "0" r_ropetranslucent "0" // // Decals // r_maxmodeldecal "0" r_drawmodeldecals "0" r_decals "0" r_decal_cullsize "9999" r_drawflecks "0" r_drawbatchdecals "0" mp_decals "0" // // Violence // violence_ablood "0" violence_agibs "0" violence_hblood "0" violence_hgibs "0" // // Preload // cl_forcepreload 1 sv_forcepreload 1 // // Binds // bind "kp_5" "cl_detaildist 0" // // Misc // fps_max "101" con_enable "1" cl_hidehints "1" cl_hideactionindicators "1" ///// ///// Clear ///// ///// [/code] Sorry if the answer is obvious, I'm blind. Help would be greatly appreciated.
r_shadows 1
I read the title as "Flashlight not appearing in Ep3" :aaa:
[QUOTE=SkynrdFan1;17365198]I read the title as "Flashlight not appearing in Ep3" :aaa:[/QUOTE] I saw "Fleshlight not appearing in ep2" :haw:
i read it as flashlight not appearing in ep2 with a custom config for some reason
[QUOTE=nathaz;17368082]i read it as flashlight not appearing in ep2 with a custom config for some reason[/QUOTE] I wonder why.
Change r_dynamic "0" to r_dynamic "1"
[QUOTE=Odellus;17340274]r_shadows 1[/QUOTE] This worked. Thank you.
[QUOTE=Pikablu07;17377875]This worked. Thank you.[/QUOTE] No problem.
i read it as "post your inability to read in here"
I read it as "Fuck my mother please" Just kidding :haw:
Sorry, you need to
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