Hello, reader! ITT, I will play a game know as X-COM: UFO Defense, published in 1993, way back before some of you were born or were children. If you want to check it out to understand how the game works/is played, then try the link here to it's personal wiki: [url]http://www.ufopaedia.org/index.php?title=Main_Page[/url].
Anyways, a blatant copy-pasta of the game:
[code]The premise for the series is fairly simple and straightforward, with variations among them: armies of hostile aliens have begun invading the Earth, killing and enslaving the human race. The style and theme of the game closely mirror those of the classic BBC television series UFO.
In each game of the series, the player is put in command of "X-COM": the Extraterrestrial Combat Unit. By defending countries from enemy invasion, the force gains monetary support. Any nation may quit, if X-COM's service is deemed unsatisfactory or the nation's government has been infiltrated by the invaders. Through research of recovered alien artefacts, X-COM is able to develop better and more powerful weapons, armor and vehicles to combat the alien menace and eventually uncover their true nature.
The game takes place within two main views: the Geoscape and the Battlescape, a dichotomy that's the hallmark of the entire series. The Geoscape is where the player waits for enemy alien activity and makes strategic decisions.
While in the Geoscape, the player can view the X-COM bases (located in various locations on Earth), make changes to them, equip X-COM craft, order supplies and personnel, direct research efforts, schedule manufacturing of advanced equipment and sell alien artifacts to raise capital. The Geoscape is continuous and not turn-based.
Gameplay switches to the isometric combat view of the Battlescape whenever X-COM personnel come in contact with alien units. This can result from investigating downed enemy crafts, combatting alien terrorist activities or attacking alien bases discovered during play. Aliens may also be encountered if they manage to attack and infiltrate one of the X-COM bases.
In the Battlescape view, X-COM combatants are pitted against the alien enemies. In addition to personnel, the player may have vehicles such as heavy weapons platforms outfitted with powerful weapons ranging from rockets to plasma beams. The Battlescape mode is turn-based and each combatant has a number of "time units" which can be expended each turn. When all alien forces have been neutralized, the mission is scored based on number of X-COM units killed, civilians saved, aliens killed or captured and the number of alien artefacts obtained.
The X-COM series is known for its difficulty. Third party programs have been developed to modify the game files to make playing the game less frustrating, and to increase replay value. Those third-party programs can also make the game more difficult for highly skilled players. The most complete of these tools is XcomUtil.[/code]
If you haven't figured it out now, I'm going to be playing a game where I protect the Earth from an Alien invasion by shooting down UFOs, raiding the UFOs to obtain new technology and earn fucktons of money from the alien tech, managing the military unit X-COM, and also protecting major cities from alien invasions. I can also name soldiers anything I want, which is where you all come in.
I am going to name all my soldiers after FacePunch users who wish to be a part of this. At first, I will have eight (8) soldiers, so each of them must be named before I will start. When a soldier dies, he will be barred from returning to the game, due to his bad luck, and a different member may request to take their place. Also, suggest a first base name and a place to put my base (I can put it anywhere, as long as it is on land).
I can also build bases, which I will do once I gain enough funds and see a need for a new base in a countries sphere of influence. Once I do so, eight (8) more slots will go up for grabs. Also, the base will need to be renamed, but I'm picking the spot, as it is being built to cover where ever the aliens are concentrating their activity.
I'm going to start on this tomorrow, with screen shots of bases, soldier stats, memorable moments on both the BattleScape and the GeoScape, and showing off important breakthroughs in research.
[highlight](User was banned for this post ("wrong section" - Spork-Juct))[/highlight]
So wait, is this going to be a story/log with pictures, or is this an actual LP?
[editline]10:12AM[/editline]
Also name one character BeardyDuck
I take names, paste them onto players, and play through the game while posting pictures of central events.
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