• Shellshock?
    15 replies, posted
I was just wondering, the sound effect caused when you are hit by an explosion in Source games, is that high pitched whiny tone an actual .wav file that the game plays or is it some kinda hard coded effect that cannot be changed?
[QUOTE=MegaChalupa;21831297]I was just wondering, the sound effect caused when you are hit by an explosion in Source games, is that high pitched whiny tone an actual .wav file that the game plays or is it some kinda hard coded effect that cannot be changed?[/QUOTE] I have a feeling that it's just a tone coded into the game; you probably can't actually change it without getting your hands dirty.
I think it's just some sound looming around the sounds/player folders in the gcfs. :v:
Its actually a dsp. lua_run_cl LocalPlayer( ):SetDSP( 35 )
Yeah because Half-Life 2 runs on Lua. :geno:
[QUOTE=Magman77;21839178]I think it's just some sound looming around the sounds/player folders in the gcfs. :v:[/QUOTE] That's what I was thinking, but I've searched nearly every file in the Sounds GCF, and nothing has turned up so far.
It's generated on-the-fly in the source code.
[QUOTE=robowurmz;21844501]It's generated on-the-fly in the source code.[/QUOTE] Well that's disappointing.
Well thats a shame. It would be really neat to have the ability to make the player get shellshocked in your map at will. :frown:
[QUOTE=Magman77;21844566]Well thats a shame. It would be really neat to have the ability to make the player get shellshocked in your map at will. :frown:[/QUOTE] Not just that, I was hoping to replace it with one of the ones from Bad Company 2.
That'd also be cool. :3:
It's just a sound file
[QUOTE=Magman77;21843519]Yeah because Half-Life 2 runs on Lua. :geno:[/QUOTE] It's a DSP. The above poster was just showing that it can be triggered in garrysmod. It's a hard-coded effect that can be triggered only through code. It's not just a sound effect, because it blocks out all the sound above and below it when it's triggered. [editline]09:31PM[/editline] There is a sound file for it, but you'll still hear all the sounds around you if you just trigger it alone.
[QUOTE=Valdrone;21850331]It's a DSP. The above poster was just showing that it can be triggered in garrysmod. It's a hard-coded effect that can be triggered only through code. It's not just a sound effect, because it blocks out all the sound above and below it when it's triggered. [editline]09:31PM[/editline] There is a sound file for it, but you'll still hear all the sounds around you if you just trigger it alone.[/QUOTE] Could you possibly point me towards the sound file?
[QUOTE=Arkantos;21839431]Its actually a dsp. lua_run_cl LocalPlayer( ):SetDSP( 35 )[/QUOTE] Or simply dsp_player 35 into console.
I too would like to know what the soundfile is called.
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