• How would I go about getting into game design?
    83 replies, posted
[B]NOT MAKING THEM[/B] But designing them. I've gamed all my life and know what makes a good game. Please give me some tips!
Get advice from the EA staff, they make da best games ever!!!11!!
Allot of money to buy other people to the other jobs
You've got to be kidding. Half of the kids want "Professional game designer" and think they're up to it because they're 1337 in Doom and COD4. Did you do any research as what a game designer does? Do you know how to analyze markets for potentional gaps. Do you know how to draw? Do you know how to work in a team with other artists? And that's only 10 percent of what a game designer does, let alone the chance of being accepted for the job.
[QUOTE=DarkWolf2;17692892]You've got to be kidding. Half of the kids want "Professional game designer" and think they're up to it because they're 1337 in Doom and COD4. Did you do any research as what a game designer does? Do you know how to analyze markets for potentional gaps. Do you know how to draw? Do you know how to work in a team with other artists? And that's only 10 percent of what a game designer does, let alone the chance of being accepted for the job.[/QUOTE] I don't play COD4 or Doom, Doom was genre defineing but it's now an awful game. Designing games was always an option in my life, yes i do know what a game designer does. I do draw regularly. I have worked in a team with other artists. I'm not a kid.
Also, you can't "design" a game alone, you have to be part of the team like concept artist or modeler. Being the "Idea" person never works. [editline]05:27PM[/editline] Also 1200th post!
[QUOTE=DarkWolf2;17692942]Also, you can't "design" a game alone, you have to be part of the team like concept artist or modeler. Being the "Idea" person never works. [editline]05:27PM[/editline] Also 1200th post![/QUOTE] Yes i know. Congratulations. Tell me, what do you know on the subject on designing games? Do you have experience or are you pulling this out of your arse. It all seems pretty obvious.
Let me give you a quote on what I have to go with: [quote]I've gamed all my life and know what makes a good game.[/quote] Now either make a good post with some relevant information or get off your high horse and admit that was a terrible start for a thread.
[QUOTE=DarkWolf2;17692989]Let me give you a quote on what I have to go with: Now either make a good post with some relevant information or get off your high horse and admit that was a terrible start for a thread.[/QUOTE] The question (put short) was: Do [B]you[/B] have any experience making games. Please answer it, or stop criticising me for having a goal, thank you.
He is only trying to help you
[QUOTE=Clever-Balls;17693022]The question (put short) was: Do [B]you[/B] have any experience making games. Please answer it, or stop criticising me for having a goal, thank you.[/QUOTE] I know enough on how games are made to give information about. Now stop avoiding my argument and do something decent with this thread. The least you can do is give us something to work with instead of galavanting in here and asking something with little to no information and expecting a decent reply.
Yeah. I advise you get some credentials except wanting to be the idea guy. I hate when people do this.
[QUOTE=DarkWolf2;17693065]I know enough on how games are made to give information about. Now stop avoiding my argument and do something decent with this thread. The least you can do is give us something to work with instead of galavanting in here and asking something with little to no information and expecting a decent reply.[/QUOTE] I'm not avoiding any argument. You have absolutely nothing on me, obviously. I'd like some advice from someone who has actual experience. Not someone who 'knows enough about how games are made to give imformation about' I could state the exact same thing.
[QUOTE=Clever-Balls;17693218] You have absolutely nothing on me, obviously. [/QUOTE] "Obviously" because you didn't GIVE us anything to help you with. The only think I found out is that you're 18 and lousy at understanding my issue with you. You can't just walk into a bar you've never been before and order "the usual" now can you?
Start with flash, work your way up. That's what i did.
[QUOTE=DarkWolf2;17693252]"Obviously" because you didn't GIVE us anything to help you with. The only think I found out is that you're 18 and lousy at understanding my issue with you. You can't just walk into a bar you've never been before and order "the usual" now can you?[/QUOTE] I asked for help to on how to get started in this field. You gave me no information on how to. Thanks for 'trying' to help. [editline]06:53PM[/editline] [QUOTE=Occlusion;17693275]Start with flash, work your way up. That's what i did.[/QUOTE] I do have Flash MX (The best, before it got handed over to Adobe.) I'm pretty skilled at drawing with it. I've done a bit of animation stuff, but honestly i'm not too good. Scripting with ActionScript, i havn't done much. I have designed HUD's with friends using Flash, and had used Flash to complete my Graphics(GCSE) Coursework.
Good god, I'll spell it out for you. Age: Country you live in: Experience (Did you work with anything resembling game development): Skills: Motivation: Current education/occupation: Fill that in, and the readers can better understand what is possible and how to help.
[QUOTE=DarkWolf2;17693328]Good god, I'll spell it out for you. Age: Country you live in: Experience (Did you work with anything resembling game development): Skills: Motivation: Current education/occupation: Fill that in, and the readers can better understand what is possible and how to help.[/QUOTE] I'm doing this to humour you. I don't think it's important people know what i have done. Age:18 Country you live in:England Experience (Did you work with anything resembling game development): Designing history and graphically an isometric RPG for my friend. (using flash). Creating said HUD for game. I'm also involved in game, but can't say what game, because it's confidential. Skills: My mind, and drawing skills. Motivation: Sick of seeing shitty low quality games being churned out year after year. Current education/occupation:Military.
[QUOTE=Clever-Balls;17693432]I'm doing this to humour you. I don't think it's important people know what i have done. Age:18 Country you live in:England Experience (Did you work with anything resembling game development): Designing history and graphically an isometric RPG for my friend. (using flash). Creating said HUD for game. I'm also involved in game, but can't say what game, because it's confidential. Skills: My mind, and drawing skills. Motivation: Sick of seeing shitty low quality games being churned out year after year. Current education/occupation:Military.[/QUOTE] Something to work with :buddy: When does your militairy contract end, and do you have a contract with them at all to serve with them for a set period of time? How well can you draw things like humans and objects? Do you have any examples of what you made like a screenshot or concept art? You also said you worked on some Graphics course? My advice would be to keep practicing some more, working on small projects (unless a bigger opportunity comes up ofcourse!) and find out any other talents you may have, be it even better drawing or even having fun at texturing. Any skills you may posses will come in handy in the future when you are really sure at being a game designer and applying for one. [editline]06:08PM[/editline] The business is quite harsh and the competition is fierce, certain companies won't hesitate to trade you in for someone who has more talent and works for less.
[QUOTE=DarkWolf2;17693494]Something to work with :buddy: When does your militairy contract end, and do you have a contract with them at all to serve with them for a set period of time? How well can you draw things like humans and objects? Do you have any examples of what you made like a screenshot or concept art? You also said you worked on some Graphics course? My advice would be to keep practicing some more, working on small projects (unless a bigger opportunity comes up ofcourse!) and find out any other talents you may have, be it even better drawing or even having fun at texturing. Any skills you may posses will come in handy in the future when you are really sure at being a game designer and applying for one. [editline]06:08PM[/editline] The business is quite harsh and the competition is fierce, certain companies won't hesitate to trade you in for someone who has more talent and works for less.[/QUOTE] I have no military contract as of now. I'm good at drawing both humans and especially good at drawing objects. I woke supremely fast while drawing by hand, then transfer my drawings over to flash and take longer for tracing. I don't have many examples of my work because a lot of it was destroyed in a recent powercut. I draw somthing now, if you want to see my drawing skills. I'm not interested in joining a company that churns out shit games (EA for example) Only companys that will actually listen to my ideas, and not fuck them up during creation.
If you're not looking for big companies, the best way to work from then is to look at smaller website-based developers. Often they work in small teams of 4-5, and may have a link offering a spot in their team. It's possible that you'd work from your own home at a good pace, and have conferences with the team through Skype/webcam. They sometimes even pay you if you're good enough and their intention is to sell the product to the masses.
If you want to get into game design, start modding while you're young
Example being was Taleworls (I think) needing someone on their team, they offered a good salery, dental plan and even relaxed working hours.
You don't have to be able to draw to be a game designer. In fact, nowadays there's so many people working on one game that each person's job will be quite specific. A game designer is probably not a specific enough term, you could be designing characters, weapons, be a concept artist. In fact I've seen in games credits that there are people whos whole job in the project was to decide what font the credits should be in. I recommend trying to get any sort of job at a games company, and then working your way up, just to get your foot in the door. I know a guy who started work at a TV studio (Sky TV to be precise) in the kitchens as a cleaner, and now, a couple of years later he is one of the lead designers in the News studio.
[QUOTE=lettuce_head;17693703]You don't have to be able to draw to be a game designer. In fact, nowadays there's so many people working on one game that each person's job will be quite specific. A game designer is probably not a specific enough term, you could be designing characters, weapons, be a concept artist. In fact I've seen in games credits that there are people whos whole job in the project was to decide what font the credits should be in. I recommend trying to get any sort of job at a games company, and then working your way up, just to get your foot in the door. I know a guy who started work at a TV studio (Sky TV to be precise) in the kitchens as a cleaner, and now, a couple of years later he is one of the lead designers in the News studio.[/QUOTE] Thats for the advice! I appreciate it. I'll be looking into designing prime game mechanics.
[QUOTE=lettuce_head;17693703]You don't have to be able to draw to be a game designer. In fact, nowadays there's so many people working on one game that each person's job will be quite specific. A game designer is probably not a specific enough term, you could be designing characters, weapons, be a concept artist. In fact I've seen in games credits that there are people whos [b]whole job in the project was to decide what font the credits should be in.[/b] I recommend trying to get any sort of job at a games company, and then working your way up, just to get your foot in the door. I know a guy who started work at a TV studio (Sky TV to be precise) in the kitchens as a cleaner, and now, a couple of years later he is one of the lead designers in the News studio.[/QUOTE] I never thought that someday in my life i would ever make a post with this single word but... [b]WHAT!?[/b] [editline]03:27PM[/editline] Also, i never worked on the game industry, but on all interview and blogs about game designers i read i got one thing in common: The easiest way to get to game designer is to start on QA. Hope this helps somehow.
[QUOTE=Gmodpanda;17693805]I never thought that someday in my life i would ever make a post with this single word but... [b]WHAT!?[/b] [editline]03:27PM[/editline] Also, i never worked on the game industry, but on all interview and blogs about game designers i read i got one thing in common: The easiest way to get to game designer is to start on QA. Hope this helps somehow.[/QUOTE] Sounds like a cushy job :V
[QUOTE=lettuce_head;17693703]You don't have to be able to draw to be a game designer. In fact, nowadays there's so many people working on one game that each person's job will be quite specific. A game designer is probably not a specific enough term, you could be designing characters, weapons, be a concept artist. In fact I've seen in games credits that there are people whos whole job in the project was to decide what font the credits should be in. I recommend trying to get any sort of job at a games company, and then working your way up, just to get your foot in the door. I know a guy who started work at a TV studio (Sky TV to be precise) in the kitchens as a cleaner, and now, a couple of years later he is one of the lead designers in the News studio.[/QUOTE] This is indeed the safest way to go. I was just pointing out that he should focus on drawing if that's what he wants to do. Ofcourse if you want to be a different part of the team like modeler, you'd have to focus on that. Getting a name for yourself and having a portofolio in the long run is the key to getting hired by higher-end developers. My example of website-based developers is kind of rare if you're not looking for them, but sometimes better given the situation. And don't underestimate the Font-chooser, there's thousands of fonts available and picking the wrong one could ruin the entire game! :science:
[QUOTE=DarkWolf2;17693891]This is indeed the safest way to go. I was just pointing out that he should focus on drawing if that's what he wants to do. Ofcourse if you want to be a different part of the team like modeler, you'd have to focus on that. Getting a name for yourself and having a portofolio in the long run is the key to getting hired by higher-end developers. My example of website-based developers is kind of rare if you're not looking for them, but sometimes better given the situation. And don't underestimate the Font-chooser, there's thousands of fonts available and picking the wrong one could ruin the entire game! :science:[/QUOTE] That is true. Try typing Badass in a flowery font. It Just Doesn't Work. [editline]07:35PM[/editline] On a serious note. Personally i think i'd be a great addition to the gaming community. Could anyone point in the right direction to a team in need of guidance?
Apparently making your own small game and using that can get you into the designer slot. Just what I read up from multiple sites on a google search. Not sure what would happen when you're in that job though. The Producer will have more control, setting deadlines and stuff, but the lead designer will put most of the stuff into the game I guess, the storyline and gameplay template for the others in the team to create. There is more than one designer though, one is the lead designer whilst the rest put in their own ideas and hope they get accepted. I've heard that suddenly there's low pay due to high supply of workers. I wouldn't know for sure. Source: The Internetz and i'm doing Games Development in college. Only just started though.
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