Ok so sorry if this is in the wrong section, but feel free to lock and such.
NOTE: This mod is so far dead, but theres a chance it will be bought back to life by me and a few others if i can coax them into helping.
So this shows the progress we got to before the mod died, i would just like to hear some feedback.
The Infested City Mod
Official Mod Logo:
[img]http://i38.tinypic.com/1248tig.jpg[/img]
Mod Ads/Posters:
[img]http://i34.tinypic.com/28mh72r.jpg[/img]
[img]http://i35.tinypic.com/315brci.jpg[/img]
[img]http://i38.tinypic.com/ilbn05.jpg[/img]
[img]http://i37.tinypic.com/55nlg4.jpg[/img]
[img]http://i35.tinypic.com/vimss8.jpg[/img]
[img]http://i38.tinypic.com/23wjk84.jpg[/img]
[img]http://i37.tinypic.com/fwsnpe.jpg[/img]
MOD LEVELLING PROGRESS SCREENS:
[img]http://i33.tinypic.com/33uyef7.jpg[/img]
[img]http://i35.tinypic.com/2u5z6es.jpg[/img]
[img]http://i34.tinypic.com/2liu69z.jpg[/img]
[img]http://i37.tinypic.com/wwktxk.jpg[/img]
[img]http://i36.tinypic.com/34glfgw.jpg[/img]
Mod DataBase page:
[url]http://www.moddb.com/mods/stalker-infested-city-mod[/url]
Videos
[url]http://uk.youtube.com/watch?v=ft4qhVlRvR4[/url]
[url]http://uk.youtube.com/watch?v=jqxDLLuOwuY[/url]
[url]http://uk.youtube.com/watch?v=hIuZFlOZIng[/url]
[url]http://uk.youtube.com/watch?v=cf4r341O0mg[/url]
[url]http://uk.youtube.com/watch?v=jgFiO-U8Hjw[/url]
Me and Siro was talking and i thought of a good mod idea and Siro added to it so here goes.
The player will wake up in pripyat with some supplies nothing extravagent, maybe a pistol and some ammo a little bit of food and maybe some bandages and medkits.
The ways out of pripyat are blocked off and disabled so the player will be stuck in pripyat, the North is closed off the the Monolith, who fear to enter the city of Pripyat in this period of Zone history, and the South is blocked off by the Brain Scorcher. The emphisis of the mod is horror survival if you remeber some of the early previews and interviews about the game there was talks of having to live in the city scavanging for food and ammo and sleeping at night as all the worst things came out at night. There will always be a lack of Stalker and faction presence but some Stalkers iwll rarely appear.
The idea of the mod is to bring all this back into the game Via the Pripyat City and nowhere else being availible, the player with have to strive to make food and ammo last for each day avoiding confrontations and such.
Stalker presence will be active but very rare, so the player can choose wheather to get the npc to follow him or weather he wants to kill the stalker as to raid his corpse for more food and ammo.
Mutant presence will be alot higher as there are not Stalkers and Duty to thin them out.
Also The theme is horror so there will be zombies (the cut out ones) (No its not a pure resident evil type thing) around the city, Really Dark Nights, More Deadly Mutants (at night) and Very Powerful and scary Blowouts. Plus, we have a few other tricks up our sleeves.
This is just the start for now. If people like this idea, then i will get this mod into motion and will start thinking of more ideas to add upon the ones i have said and the ones i still have in the works.
So what does everyone think?
Please leave feedback, it's really appreciated (And needed)
So far, remember this, main features:
Blowouts
Rare NPC's
Mysterious corpses, story
Finding food and supplies
You have your own home/base
You are abandoned. No help. Anyone you meet is just as lost as you.
No traders.
Dark, pitch-black nights.
No Night Vision.
Tweaked monsters, damages monsters idsh out and take will be made logical and realistic, not ridiculous like in vanilla.
New weapon models for some, balanced and more realistic damages (so you can actually survive to a certain point with a Makarov).
Zombie heashots.
Yes, SVD will be included.
Scarce ammo and food.
New suits with descriptions and values.
Scary storyline.
Epic scripted events.
Random events.
Hidden items and easter eggs.
Terrifying storms.
New food items.
New weapon and player textures.
Barricading and anti-barricade monster behaviour.
Zombification is still a question. We don't want too many zombies at once.
New encyclopeadia entries.
And many more other features will be kept under wraps at the moment. What we have so far is possible to a point, so most of these features will make it in along with some surprises.
Conecpt art:
[img]http://img218.imageshack.us/img218/3895/stalkerpicturerz3.jpg[/img]
Mod Storyline Summary
Infested City
The Brain Scorcher's potential for mind control was discovered shortly after its activation in the Red Forest. The Ukrainian government in partnership with the Russian military launched a project shortly after. It was discovered that the effects of the wavelengths emitted by the Brain Scorcher on the human brain could be replicated by an enzyme that resulted from a mutated form of bacteria borne within the Zone called Galantine. The effects of the enzyme brought the human brain to the required state, allowing it to be re-programmed. Naturally, the military application of such a project was immediately realized. It had the potential to create the perfect soldier — obedient, unable to feel pain, remorse, desire, and fear. Research began on-site in the Northern urban areas of the Zone covertly, the areas closest to the Brain scorcher's area of influence.
The operation was conducted by small research teams so as to avoid detection from satellite imaging and potentially hostile groups residing within the Zone. Due to the origin of the enzyme, the Brain Scorcher's effects, and other factors being exclusive to the Zone, the research had to be conducted on-site. The group was able to perfectly replicate the effects of personality erasure by the Brain Scorcher wavelengths with the developement of the enzyme Arsen Ca-04. All preceding experiments resulted in deaths of the hosts. This 4th generation was able to keep the hosts' survival instinct and general self-preservation impulses. The re-programming of the brain was the most difficult part of the experiment. The enzyme's potential for the modification of the body's immune and muscular system was also discovered and applied to Arsen Ca-05.
This next generation was able to keep the hosts alive in the harshest of conditions and raised their endurance, which allowed them to survive poetentially fatal injuries for uninfected humans and hastened muscular development, resulting in above-average strength. Unfortunately, it was far from perfect. The hosts' metabolisms rose exponentially, making them hunger far more often, coupled with increased aggression and outbusts of violence. This was due to the fact that the brain was not programmed, yet still retained only the most basic of instincts and motor skills. The hosts exhibited aggression toward their handlers and the lack of any other impulses programmed by the enzyme made them into mindless, aggressive creatures who were only concerned with seeking their next meals. While the enzyme erased the minds of the hosts, they still retained some memories and abilities from their former lives, such as using firearms to a certain degree.
Trials to discover ways of programming the enzyme with commands that would allow commanders to relay orders through a device that emitted the needed signals at the right frequency continued until the group was compromised by the Monolith faction. The enzyme got out of control in the ensuing firefight, infecting military personnel, who in turn, spread it. The rest of the group were exposed and slaughtered each other. Former members turned on each other. The Monolith retreated Pripyat leaving it isolated between the Monolith-controlled Red Forest and NPP.
In the later testing stages leading up to the outbreak, it was discovered that individuals with a rare blood-type were immune to the enzyme's damaging and personality-erasure effects on the brain., but were still able to spread the infection. The precense of the dormant enzyme in the human body allowed it to mutate into an airborne form, expelled by the lungs. Individuals immune to the enzyme, which was eventually neutralized by their blood, exhibited memory loss, a result of the enzyme's failed effects on the brain, which it always attacked first.
The indigenous wildlife was also exposed to the infection with only humanoid organisms being susceptible to it. Before the outbreak, the team accidentally infected a bloodsucker through careless supervision during a host field-test. The result was an unimaginable monster rurmoured to be prowling the outskirts of Pripyat to this day. Pripyat became a dead zone with infected individuals and hosts roaming the streets, the enzyme keeping them alive and hungry. It was suspected that due to memory and attempted aggression-programming of the enzyme, the infected targeted and fed solely on humans, ignoring each other and the wildlife.
You are a member of the compromised Pripyat team. Your only goal is to remember the reasons behind your precense in Pripyat, uncover a means of escape in the process, and most importantly, survive. The military, unknowing of your ordeal, make airdrops of supplies regularly for you and your dead team to survive on until you secure a radio capable of broadcasting and call for extraction. As far as Base knows, the tests are running smoothly on your end.
What do people think?
Sounds cool, but you should really tag the images ([img]*link to image*[/img])
[QUOTE=Ray551;17826138]Sounds cool, but you should really tag the images ([img]*link to image*[/img])[/QUOTE]
Ok, you mean like that? Sorry, im new to these forums and the functions.
Looks good, but when you say you reworked the damage system, do you mean you made the guns more, or less powerful?
Also, what exactly is going to be in the military drops? Would it really make sense for them to be dropping anything other than antirad drugs and food, since they assume everything is going fine?
[QUOTE=Achilles123;17826227]Looks good, but when you say you reworked the damage system, do you mean you made the guns more, or less powerful?
Also, what exactly is going to be in the military drops? Would it really make sense for them to be dropping anything other than antirad drugs and food, since they assume everything is going fine?[/QUOTE]
Yes, along with Body Physics, hitpoints, and such, so it'll will be true to life, shoot someone in the leg, they won't die, or they will atleast drop and bleed, hit them in the chest, high chance of death/Injury with blood loss, headshot is instant death, as for things like zombies, we went with the old tale of killing zombies by disabling the brain and all that kinda thing, so resiliant to most forms of damage to chest, and such, but headshots really do work on them, and such.
As for drops, it would be mostly Drugs, Meds, maybe some ammo now and then for the guards, it wasn't 100% decided, Siro (Who was making storyline for this mod came up with that idea, we were still in debate on that aspect.)
I would like the idea of at least five or six stalkers just roaming around, doing what you are doing but at least giving you a feeling of not being alone.
[QUOTE=DeadorK;17826272]I would like the idea of at least five or six stalkers just roaming around, doing what you are doing but at least giving you a feeling of not being alone.[/QUOTE]
Well there will be some other stalkers, but a rare occurence, at which point you would have to decide, kill them for supplies, or befreind them for support and other possible rewards, would it be worth spending that one round to see what supplies he has, or risk trying to be freinds and him either shooting you for the same reason, or relying on each other for survival.
[QUOTE=Jamie1992GSC;17826300]Well there will be some other stalkers, but a rare occurence, at which point you would have to decide, kill them for supplies, or befreind them for support and other possible rewards, would it be worth spending that one round to see what supplies he has, or risk trying to be freinds and him either shooting you for the same reason, or relying on each other for survival.[/QUOTE]
If you befriend them will you have to share supplies with him as well, to keep him alive, or will he not have to deal with the same stuff that you do?
[QUOTE=Achilles123;17826315]If you befriend them will you have to share supplies with him as well, to keep him alive, or will he not have to deal with the same stuff that you do?[/QUOTE]
The idea is, they hold up in your base, or they go by themsevles and you can visit their little hideouts, it was all random, each playthrough would never ever be the same, to add replayability, and if he did hold up with you, he could help you go hunting, whats a loaf of bread for an extra lifeline?
Will the zombies have guns?
I hope not, since that would be an immersion breaker :ohdear:
[QUOTE=KestasLT;17826373]Will the zombies have guns?
I hope not, since that would be an immersion breaker :ohdear:[/QUOTE]
Nope, they are unarmed, Romero style i belive is a good way to describe em, correct me if im wrong with that.
Oh yeah, and on wich S.T.A.L.K.E.R will this be?
Call of pripyat?
[QUOTE=KestasLT;17826403]Oh yeah, and on wich S.T.A.L.K.E.R will this be?
Call of pripyat?[/QUOTE]
Well, it was orignally being made on SOC, but it died, due to i was the only team member, Siro was the only other but he can't mod, he just wrote the storyline, i was doing Scripts, Logic, Spawns, Models, Maps and such.
If its bought back to life, which is a HUGELY high chance, me and Siro will discuss which one of the 3 to remake this on, but it will be most likely SOC.
what's up with the filter rape
[QUOTE=Flaming Neko;17826426]what's up with the filter rape[/QUOTE]
Sorry i don't understand.
[QUOTE=Jamie1992GSC;17826433]Sorry i don't understand.[/QUOTE]
He means you used lots of filters in Photoshop.
[QUOTE=BackflipHatchetAttack;17826646]He means you used lots of filters in Photoshop.[/QUOTE]
Oh right got ya, well, i made logo and a few other things, the rest were made by GSC Community Fans.
Why don't you port this mod to Call of prypiat? Its the most stable S.T.A.L.K.E.R engine, so i thought it would be better
+ I'm planing on getting it.
[QUOTE=KestasLT;17831789]Why don't you port this mod to Call of prypiat? Its the most stable S.T.A.L.K.E.R engine, so i thought it would be better
+ I'm planing on getting it.[/QUOTE]
Personally, SOC is better than CS and COP, thats just my opinion, Soc is the real Mccoy, and the engine can be made stable very easily, aslong as you know what your doing, but time will tell, depends what me and Siro decide.
At first I thought it was all just art pictures
then I saw the map, nice job.
Is there going to be any alternate way out of Pripyat, or is it just the radio?
[QUOTE=Achilles123;17836294]Is there going to be any alternate way out of Pripyat, or is it just the radio?[/QUOTE]
Well, idea was only Radio, but who knows what other ideas may spring up during possible rebirth of the mod.
Why make a thread about a mod thats dead and probably not getting revived
You seem like a really hard worker. You should recruit some people to help you, not this "Siro" who just makes up ideas.
[QUOTE=DeadorK;17839217]You seem like a really hard worker. You should recruit some people to help you, not this "Siro" who just makes up ideas.[/QUOTE]
Siro is a very good freind of mine, in real life, anyway, i myself wouldn't be able to make the story, my english is not the greatest, and my Russian is not that good either, anyway, i depend on Siro for Ideas, and he has been with me since i first started modding Stalker when SOC very first came out. This is mine and his mod so to speak, i would never take it away from him.
As for recruiting, i tryed, noone was intrested in helping at all, or the people who would help, couldn't do anything because they say. "I would love to help you with this, but i lack any mod making skills." etc
And the rest of the Talented people, Dez, Barin, Nightwatch, Fatrap, Gr1ph00n, Lee28, Bamah, all them, i have talked to on MSN, Steam and such, all were busy with their own projects, so it was just me doing everything single thing for this mod, in the end it not only killed me, but the mod, and then my pc went Kaput and the Heatsink and fan from the CPU hit the GPU, screwed the pc, when my brother fixed it, he had formatted it, so i lost all my work on IC, all my models, scripts, level work, etc etc.
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