-Snip-
This thread is now a suggestion thread for The Nerv Hub. I don't expect it to last very long but I hope I can get some use out of it.
I hope some people can toss in their 2 cents to help me out with a good server setup.
Currently I'm trying to get a dev team together to help the server along.
Features
- Factions
- Role play
- PVP/War
- Economy Market
- Helpful Moderators
- Random Events & Prizes
- Spleefing
- Trainable Skills
- 99.99% Uptime! (Due to quick server restarts)
- Smooth Gameplay
- Flying on dragons
- Players vs. Mobs
- & MUCH MORE
Plugins
- BlockLogger
- ChestShop
- Factions
- IConomy
- LWC
- ManySmallTweaks
- mcMMO
- MobArena
- MobBountyReloaded
- Multiverse-Core
- Nerv-Core
- SimpleSpleef
It's generally a bad idea to advertise your server like on the minecraft forums on FP here, you should lurk around a bit more to get the general feel of advertising here.. I've had experience building and moderating, so I can do both(if these spaces are still open to you.) Since you're bound to get flamed and hated for the way you posted your server here/your avatar, take the time to consider this. My game-name is Alikku.
It would kind of help if you told us what each job would entail, and what kind of server you're trying to host. For instance, what would a supervisor be in charge of? What would the graphic designer need to make? Stuff like that will help get your message across to people and help them know what kind of server you're trying to revitalize.
If I may give a little personal advice, your server seems to be pretty simple and awfully generic. Using factions, and having strict grief protection is something that is done on hundreds of servers, if not more. If you're losing your playerbase, rather than assuming it's the fault of administration, look at the server's main purpose and gameplay.
What does the server bring to the table that others do not?
What is unique here that brings in players?
Am I giving the players the freedom that they want and need?
Asking yourself questions like these will help you figure out what the server's problem really is. I guarantee that your issues lay within premise, and not with your lack of a "graphic designer" and "supervisor".
[QUOTE=Loriborn;37008025]It would kind of help if you told us what each job would entail, and what kind of server you're trying to host. For instance, what would a supervisor be in charge of? What would the graphic designer need to make? Stuff like that will help get your message across to people and help them know what kind of server you're trying to revitalize.
If I may give a little personal advice, your server seems to be pretty simple and awfully generic. Using factions, and having strict grief protection is something that is done on hundreds of servers, if not more. If you're losing your playerbase, rather than assuming it's the fault of administration, look at the server's main purpose and gameplay.
What does the server bring to the table that others do not?
What is unique here that brings in players?
Am I giving the players the freedom that they want and need?
Asking yourself questions like these will help you figure out what the server's problem really is. I guarantee that your issues lay within premise, and not with your lack of a "graphic designer" and "supervisor".[/QUOTE]
I realized that it may have been the game play of the players, which is why I asked them from time to time how they enjoy what was on the server. We also have a suggestion room so that people can keep things entertaining by giving me their input for what they wanted to see on the server.
I only believe that I need better structure for the server to improve and start moving forward.
Thank you for your insight and perspective on the situation, it is greatly appreciated.
[editline]30th July 2012[/editline]
[QUOTE=DJswitch;37007988]It's generally a bad idea to advertise your server like on the minecraft forums on FP here, you should lurk around a bit more to get the general feel of advertising here.. I've had experience building and moderating, so I can do both(if these spaces are still open to you.) Since you're bound to get flamed and hated for the way you posted your server here/your avatar, take the time to consider this. My game-name is Alikku.[/QUOTE]
I would love to add you to whatever position you feel you would work best at. Just come online and message me and we'll chat.
[QUOTE=Sparklesnow;37008107]I have realized that it may have been the game play of the players, which is why I asked them from time to time how they enjoy what was on the server. We also have a suggestion room so that people can keep things entertaining.
I only believe that I need better structure for the server to improve and start moving forward.
Thank you for your insight and perspective on the situation, it is greatly appreciated.
[editline]30th July 2012[/editline]
I would love to add you to whatever position you feel you would work best at. Just come online and message me and we'll chat.[/QUOTE]
Well, for starters, tell me how your server runs. To be honest, people like to treat running a server, especially in Minecraft, like it's something more than it actually is. A server, in terms of "structure" can't be changed very much. The actual gameplay premise is what makes the server, and what attracts players. Players don't decide to join or stay on a server just because there are more admins, or because some guy made a graphic art for the server. The most important, hell, the only part of a server, is the gameplay. Hundreds of servers are advertised like crazy, have great banners and images, yet they fall flat for a good amount of reasons:
1. Every server wants to be successful, so they copy a formula that they see on successful servers. Factions, grief protection, shops, etc. Well, this would be fine and dandy when selling a product, but not on hosting a server. If a player plays on Server A, why would they go to Server B if both servers are exactly the same? He'd stay on his server because he has spent time there and has already made friends and an impact on that world. There is no reason to try your server when his own already fulfills that niche.
2. Servers are popular because they've been around a long time or give new gameplay. Most of the largest MC servers have been around for years, and started off small before getting huge playerbases. These servers all had something unique about them when they first went up. Like I said, because of this success, a lot of other servers emulate that formula and end up failing. To make a successful server you need to make something unique and fun. Something that attracts players that they aren't getting anywhere else. Factions is in nearly every server I see, and grief protection is more of a given than an actual feature. Look for ways to make your server different from the norm. Getting a team together just pushes away the problem.
3. A lot of people who become admins, and I can vouch for this myself, end up not enjoying their server. With all that power and responsibility, it's just impossible to enjoy the game in the same way as a player. This either causes the admin/team members to leave, or become afflicted with "restless owner syndrome" where the person is constantly looking for ways to spice the server up through events, or admin made "dungeons" and so on. This is frowned upon by most players. The admin turns the server from the "player's server" to the "admins' server" and all the fun is sucked away, leaving players bored and admins frustrated. I personally feel that the more team members you have, the worse off the project, because that means more people will end up not having fun.
Just my 2 cents anyway.
[QUOTE=Loriborn;37008302]Well, for starters, tell me how your server runs. To be honest, people like to treat running a server, especially in Minecraft, like it's something more than it actually is. A server, in terms of "structure" can't be changed very much. The actual gameplay premise is what makes the server, and what attracts players. Players don't decide to join or stay on a server just because there are more admins, or because some guy made a graphic art for the server. The most important, hell, the only part of a server, is the gameplay. Hundreds of servers are advertised like crazy, have great banners and images, yet they fall flat for a good amount of reasons:
1. Every server wants to be successful, so they copy a formula that they see on successful servers. Factions, grief protection, shops, etc. Well, this would be fine and dandy when selling a product, but not on hosting a server. If a player plays on Server A, why would they go to Server B if both servers are exactly the same? He'd stay on his server because he has spent time there and has already made friends and an impact on that world. There is no reason to try your server when his own already fulfills that niche.
2. Servers are popular because they've been around a long time or give new gameplay. Most of the largest MC servers have been around for years, and started off small before getting huge playerbases. These servers all had something unique about them when they first went up. Like I said, because of this success, a lot of other servers emulate that formula and end up failing. To make a successful server you need to make something unique and fun. Something that attracts players that they aren't getting anywhere else. Factions is in nearly every server I see, and grief protection is more of a given than an actual feature. Look for ways to make your server different from the norm. Getting a team together just pushes away the problem.
3. A lot of people who become admins, and I can vouch for this myself, end up not enjoying their server. With all that power and responsibility, it's just impossible to enjoy the game in the same way as a player. This either causes the admin/team members to leave, or become afflicted with "restless owner syndrome" where the person is constantly looking for ways to spice the server up through events, or admin made "dungeons" and so on. This is frowned upon by most players. The admin turns the server from the "player's server" to the "admins' server" and all the fun is sucked away, leaving players bored and admins frustrated. I personally feel that the more team members you have, the worse off the project, because that means more people will end up not having fun.
Just my 2 cents anyway.[/QUOTE]
Okay, I'd like to start off restating that I only need a development team for the sake of keeping it at a stand point. I need to keep the server safe and need to keep producing content for it. So that I have a base for us to start molding the server how I feel fits.
I will tell you now, I only played single player since alpha and only recently I've joined a few servers. I didn't like how they ran things and I thought I could to better. Challenging myself to create an amazing server for me, my friends, and others to play on.
I created the server in my vision, how I felt was correct. Since we are a fairly new server I need help to keep my vision alive by getting help from others. I do not have the skills to moderate the server often, produce new content often, and advertise my server. Well, I could, but it would be all to no avail once my creativity and interest hits rock bottom and I'm forced to stop playing minecraft and stop working on my server until my interest is yet again restored.
I try to do things that other servers do not do, and try things other servers do not try.
I again thank you for your "2 cents", it has given me a quite a few things to think about and consider. It will very well help me in the creation of my server.
Not to sound like a jerk, but can I hear what you've done, or attempted to do, to make your server unique?
[QUOTE=Loriborn;37008758]Not to sound like a jerk, but can I hear what you've done, or attempted to do, to make your server unique?[/QUOTE]
To be honest, I don't know exactly how my server is unique compared to other servers as I am new to the minecraft multiplayer community. But here is why I think it is unique.
I have built multiple arenas for players to do mobs vs players, I have involved multiple ways for players to select a "job" to earn money (whether that would be selling logs, selling crops, selling ore, ETC.), I try to release updates often and take feedback from the players, easy chest/door/furnace protection. Keeping the server up to date with the current minecraft version. Trying out lots of different things to spice things up. And hopefully adding a way for the player to get the service they need from a moderator ASAP.
It might not seem like a lot/seems dull. But this is why I need help to improve the server.
I hope this has answered your question.
[EDIT]
I'm so dull, I missed a few things.
Factions save up money to buy things for themselves, like a dragon dock so players to fly a dragon to other dragon docks.
There is also guards players can buy that they can have protect them.
We have a spawn shop that has a "seemingly" reasonable economical pricing.
We have a spleef arena that plays like traditional spleef.
Roleplay is also a big faction to our server, as we have a story line behind "The Nerv" but I need writers to assist me with ideas and to add in their ideas.
Quite a bit of freedom for players to do a large variety of things! We also are trying to add a creative mode for players who just want to build.
Um, looking at your list of features, I feel like a good bit of it fluff. Not actually features, just attempts to appear like you have features. You list PVP/War as a feature but then say there is no griefing? How can you have wars without destroying blocks? You state there is role-play, but you say nothing is serious? Isn't role-play usually, if not always, serious? (you're playing the role after all) Economy market is just plain a lie, because if you use spawn shops, there is no economy because players don't sells to other players, they "sell" to a sign for money that has no real purpose. That's not an economy.
Players vs. mobs? That's not a feature. That's Minecraft vanilla. You'd be hardpressed to find a server that [b]didn't[/b] have mobs.
Then you say that players don't even lose all their belongings when they die, which totally removes the risk of death and the penalty of dying, which again, destroys the concept of both economy and role-play.
How does spleef fit into all this? It seems randomly pinned on to have something more to do when it doesn't fit with any other theme. It is neither roleplay, nor building, nor factions (don't get me started on factions, it's god damned everywhere).
Then you say it has 100% uptime when your ticker says only 76% uptime. That's just a boldface lie on your part.
I don't want to sound like a jerk, but I see why your server failed. It seems like in an attempt to be "unique" you just took all the plugins that different kinds of servers use, and mashed them together into one conglomerate of gameplay that doesn't make much sense. Is it a spleef server? Role-play? Fighting? Arena? At this point it feels like it's just a mish-mash of minigames that you do for money that you can use to buy, well, not much honestly, since most MC items can be collected relatively quickly and easily. Your server lacks anything that makes it stand out, it's just another server that doesn't know what it wants to be and pulls itself in tons of different directions and in turn removes all challenge, and thus, enjoyment, from the game.
[editline]30th July 2012[/editline]
My advice? Focus on one aspect of gameplay, be it role-play, spleef, whatever, and put effort into that. Remove the gimmicks that push it in different directions and polish the gameplay in the region that you most want it to be. If you want it to be role-play, make everything work together to be role-play. If you want it to be a mini-games server, focus on putting effort into polishing all the mini-games.
[QUOTE=Loriborn;37009044]Um, looking at your list of features, I feel like a good bit of it fluff. Not actually features, just attempts to appear like you have features. You list PVP/War as a feature but then say there is no griefing? How can you have wars without destroying blocks? You state there is role-play, but you say nothing is serious? Isn't role-play usually, if not always, serious? (you're playing the role after all) Economy market is just plain a lie, because if you use spawn shops, there is no economy because players don't sells to other players, they "sell" to a sign for money that has no real purpose. That's not an economy.
Players vs. mobs? That's not a feature. That's Minecraft vanilla. You'd be hardpressed to find a server that [b]didn't[/b] have mobs.
Then you say that players don't even lose all their belongings when they die, which totally removes the risk of death and the penalty of dying, which again, destroys the concept of both economy and role-play.
How does spleef fit into all this? It seems randomly pinned on to have something more to do when it doesn't fit with any other theme. It is neither roleplay, nor building.
Then you say it has 100% uptime when your ticker says only 76% uptime. That's just a boldface lie on your part.
I don't want to sound like a jerk, but I see why your server failed. It seems like in an attempt to be "unique" you just took all the plugins that different kinds of servers use, and mashed them together into one conglomerate of gameplay that doesn't make much sense. Is it a spleef server? Role-play? Fighting? Arena? At this point it feels like it's just a mish-mash of minigames that you do for money that you can use to buy, well, not much honestly, since most MC items can be collected relatively quickly and easily. Your server lacks anything that makes it stand out, it's just another server that doesn't know what it wants to be and pulls itself in tons of different directions and in turn removes all challenge, and thus, enjoyment, from the game.[/QUOTE]
Players can claim land from others that are less powerful and take over it (Or even grief it if that is what they'd like to do). We say that players can choose whether to be serious with role lay or not to be. Players can sell other things to players through markets hosted by other factions.
When I say "players vs. mobs" I am referring to a plugin we have that allows players to go up against waves of mobs with others to try and survive to earn coins.
Players do not lose ALL their belongings when they die, but they will lose a small fraction of them.
Spleef is only a feature that some players look for in a server because that is something they enjoy playing.
We have had some downtime during the start of our server. The ticker SAYS 76% because its based off scale, If I were to restart it then it would say 97% - 100% (The only downtime is quick server restarts.)
Thank you for your opinions but I feel you misunderstood quite a few things.
Sorry for the misunderstanding.
(Most of the features are related to plugins that the server has installed.)
Lockette with the Factions mod doesn't work very well.
When you raid a faction, how are you suppose to steal from them?
[QUOTE=TheSporeGA;37009313]Lockette with the Factions mod doesn't work very well.
When you raid a faction, how are you suppose to steal from them?[/QUOTE]
When you kill someone, they lose some of their items. I use this as a reward system for raiders.
Usually you will do a "sneak attack" so they aren't expecting you to come.
This prevents them from knowing you are about to raid and they store their items in safety.
You also gain money for killing players, but there is a cap on how much you can receive every hour.
I'm pretty sure the "reward system" for raiders should be being able to get the victims belongings, not a chance at some of them. Say a player is rich of diamonds, and he stores them away, or maybe just carries a few with him. (because that totally happens) He dies, but he doesn't drop the diamond, he drops sticks. Not only did the raider lose out on any sort of goods, but now the victim knows who the raider is, respawns, and then kills the raider with his diamond sword.
Lockette in and of itself totally destroys the concept of raiding and thievery.
Or, for instance, there is a war, and Faction A takes Faction B's land. They have all their chests protected with Lockette. How does Faction A open any of the chests in their new land? They have to wait for admin intervention? That's awful.
LWC is a better choice than Lockette for factions, since there is LWC Integration into factions. You should consider using it.
[QUOTE=Loriborn;37009531]I'm pretty sure the "reward system" for raiders should be being able to get the victims belongings, not a chance at some of them. Say a player is rich of diamonds, and he stores them away, or maybe just carries a few with him. (because that totally happens) He dies, but he doesn't drop the diamond, he drops sticks. Not only did the raider lose out on any sort of goods, but now the victim knows who the raider is, respawns, and then kills the raider with his diamond sword.
Lockette in and of itself totally destroys the concept of raiding and thievery.
Or, for instance, there is a war, and Faction A takes Faction B's land. They have all their chests protected with Lockette. How does Faction A open any of the chests in their new land? They have to wait for admin intervention? That's awful.[/QUOTE]
That is a good point, I'll discuss this with the current players and report back with a possible modification.
[editline]30th July 2012[/editline]
[QUOTE=ZombieWaffle;37009610]LWC is a better choice than Lockette for factions, since there is LWC Integration into factions. You should consider using it.[/QUOTE]
Thank you for the suggestion! I never considered using LWC as it "seems" easier to use lockette.
How does LWC integrate into factions?
[EDIT]
Never mind, I figured it out. Thank you again for your suggestion.
Your server needs something that stands out. Having a regular old factions server isn't going to bring you lots of people. For instance (Not to promote myself but) I run a factions server on the map of the Earth. That is the appeal for my players. I don't know what you could do, but that is how you get players.
[editline]31st July 2012[/editline]
Dragon travel is a good idea though. Certainly helped me when I needed people.
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