• show-stopping problem
    1 replies, posted
I have a major show-stopping problem. Ive never had this problem before and have made countless choreography’s that work perfectly, but ever since I have re installed windows I have had this problem, I import it into hammer, and trigger with a tigger_once like I have done successfully hundreds of times…. …..When the choreograph ends, the voice wav keeps playing and keeps looping forever but the actor doesn’t lip-synch anymore, it just loops. Heres a couple of things to take into consideration. I have made a custom sound script for my actor. Again I have done this before without any problem. Apart from one difference. Before I used the game_sounds_manifest that came with the noesis tutorial for source choreography (I don’t have it anymore since I re installed windows). This time I’m using the script in the episode 1 shared folder (accessible only by using GCFScape) Also I say I made my own soundscript. But in fact I just used the one from the noesis tutorial and changed the names of the wav files. For example: I made a txt file called npc_sounds_kyle and this is the first entry: "kyle1" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_95dB" "wave" "*kyle1.wav" } as I said before I changed the name to kyle from whatever it was, and it has worked perfectly before. I then add npc_sounds_kyle.txt to the end of the game_sounds_manifest. Which now looks like game_sounds_manifest { "precache_file" "scripts/game_sounds.txt" "precache_file" "scripts/game_sounds_ui.txt" "precache_file" "scripts/game_sounds_player.txt" // Weapon sounds "precache_file" "scripts/game_sounds_weapons.txt" // HL2 World, Ambient Generic, Items, Physics, Vehicles "precache_file" "scripts/game_sounds_world.txt" "precache_file" "scripts/game_sounds_ambient_generic.txt" "precache_file" "scripts/game_sounds_items.txt" "precache_file" "scripts/game_sounds_physics.txt" "precache_file" "scripts/game_sounds_vehicles.txt" // E3 level sounds "precache_file" "scripts/level_sounds_e3_c17.txt" "precache_file" "scripts/level_sounds_e3_town.txt" "precache_file" "scripts/level_sounds_e3_bugbait.txt" // Episodic content sounds "precache_file" "scripts/npc_sounds_alyx_episodic.txt" "precache_file" "scripts/npc_sounds_strider_episodic.txt" "precache_file" "scripts/npc_sounds_turret_episodic.txt" "precache_file" "scripts/npc_sounds_soldier_episodic.txt" "precache_file" "scripts/npc_sounds_ministrider_episodic.txt" "precache_file" "scripts/npc_sounds_roller_episodic.txt" "precache_file" "scripts/npc_sounds_combine_ball_episodic.txt" "precache_file" "scripts/npc_sounds_citizen_episodic.txt" "precache_file" "scripts/npc_sounds_citizen_ep1.txt" "precache_file" "scripts/npc_sounds_zombine.txt" "precache_file" "scripts/npc_sounds_dog_episodic.txt" "precache_file" "scripts/npc_sounds_antlion_episodic.txt" "precache_file" "scripts/npc_sounds_antlionguard_episodic.txt" "precache_file" "scripts/npc_sounds_advisor.txt" "precache_file" "scripts/level_sounds_music_episodic.txt" "precache_file" "scripts/game_sounds_weapons_episodic.txt" "precache_file" "scripts/level_voices_episode_01.txt" "precache_file" "scripts/level_sounds_aftermath_episodic.txt" "precache_file" "scripts/level_sounds_outland_episodic.txt" "precache_file" "scripts/level_sounds_c17_02a.txt" "precache_file" "scripts/level_voices_episode_02.txt" // Game level sounds "precache_file" "scripts/level_sounds_eli_lab.txt" "precache_file" "scripts/level_sounds_trainyard.txt" "precache_file" "scripts/level_sounds_k_lab.txt" "precache_file" "scripts/level_sounds_k_lab2.txt" "precache_file" "scripts/level_sounds_coast.txt" "precache_file" "scripts/level_sounds_novaprospekt.txt" "precache_file" "scripts/level_sounds_streetwar.txt" "precache_file" "scripts/level_sounds_streetwar2.txt" "precache_file" "scripts/level_sounds_breencast.txt" "precache_file" "scripts/level_sounds_citadel.txt" "precache_file" "scripts/level_sounds_canals.txt" "precache_file" "scripts/level_sounds_ravenholm.txt" "precache_file" "scripts/level_sounds_ravenholm2.txt" "precache_file" "scripts/level_sounds_canals2.txt" //Music Tracks "precache_file" "scripts/level_sounds_music.txt" // NPC Sounds "precache_file" "scripts/npc_sounds_eli.txt" "precache_file" "scripts/npc_sounds_alyx.txt" "precache_file" "scripts/npc_sounds_dog.txt" "precache_file" "scripts/npc_sounds_citizen.txt" "precache_file" "scripts/npc_sounds_barney.txt" "precache_file" "scripts/npc_sounds_soldier.txt" "precache_file" "scripts/npc_sounds_strider.txt" "precache_file" "scripts/npc_sounds_zombie.txt" "precache_file" "scripts/npc_sounds_vortigaunt.txt" "precache_file" "scripts/npc_sounds_turret.txt" "precache_file" "scripts/npc_sounds_scanner.txt" "precache_file" "scripts/npc_sounds_rollermine.txt" "precache_file" "scripts/npc_sounds_poisonzombie.txt" "precache_file" "scripts/npc_sounds_metropolice.txt" "precache_file" "scripts/npc_sounds_combinecamera.txt" "precache_file" "scripts/npc_sounds_manhack.txt" "precache_file" "scripts/npc_sounds_ichthyosaur.txt" "precache_file" "scripts/npc_sounds_blackheadcrab.txt" "precache_file" "scripts/npc_sounds_fastheadcrab.txt" "precache_file" "scripts/npc_sounds_headcrab.txt" "precache_file" "scripts/npc_sounds_fastzombie.txt" "precache_file" "scripts/npc_sounds_birds.txt" "precache_file" "scripts/npc_sounds_gunship.txt" "precache_file" "scripts/npc_sounds_dropship.txt" "precache_file" "scripts/npc_sounds_barnacle.txt" "precache_file" "scripts/npc_sounds_attackheli.txt" "precache_file" "scripts/npc_sounds_antlionguard.txt" "precache_file" "scripts/npc_sounds_antlion.txt" "precache_file" "scripts/npc_sounds_env_headcrabcanister.txt" "precache_file" "scripts/npc_sounds_combine_ball.txt" "precache_file" "scripts/npc_sounds_combine_mine.txt" "precache_file" "scripts/npc_sounds_sniper.txt" "precache_file" "scripts/npc_sounds_stalker.txt" "precache_file" "scripts/npc_sounds_gman.txt" "precache_file" "scripts/npc_sounds_tamalon.txt" "precache_file" "scripts/npc_sounds_kyle.txt" "precache_file" "scripts/npc_sounds_mat.txt" } I honestly cant think of anymore to say, the scripts folder the sound folder where the wav files are kept are in my episodic folder of the half life 2 episode 1 directory as they should be. Im sorry for the shear length of this post. This is a problem I have been trying to solve for a while now. Any information would be a great help.
Did you check the 'Repeatable?' flag?
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