[img]http://img182.imageshack.us/img182/1329/stalker.png[/img]
[b]Release date: Autumn 2009 on the PC.
Consoles: Most likely no.[/b]
[b]System requirements:[/b]
Minimum System Requirements
* Intel Pentium 4 2.0 Ghz / AMD XP 2200+
* 512 MB RAM
* 128 MB DirectX 8.0 compatible card / nVIDIA GeForce 5700 / ATI Radeon 9600
Recommended System Requirements
* Intel Core 2 Duo E7400 / AMD 64 X2 5600+
* 2 GB RAM
* 512 MB DirectX 9.0c compatible card / nVIDIA GeForce 9800 GTX / ATI Radeon HD 4850
[img]http://img10.imageshack.us/img10/1819/stalkerstory.png[/img]
[i]What will happen?[/i]
Effects of the game "STALKER: Call of Pripyat" is set after the events of the game "STALKER". Upon learning of the opening of roads to the center of the Zone, the government decides to undertake a large-scale military operation "Fairway" to take control of the Chernobyl NPP.
Under the plan the operation, the first group of military has to go for an aerial reconnaissance of the territory in order to will draw up subsequently detailed plans of location of the anomalous fields. Then, a major military force will be launched on the marked safe passage.
Despite careful preparation, the operation suffered fiasco. Most of the helicopters from the shock group splits. In order to gather information on the causes of the failure of the operation, the Security Service of Ukraine sends its agent at the center of the Zone. Then it all depends on the player.
_______________________________________________________________________________________
[img]http://img32.imageshack.us/img32/4151/stalkerfeatures.png[/img]
[i]Stome of the stuff we can expect from the Zone.[/i]
- Photo-realistic exclusion Zone - reconstituted on real prototypes town of Pripyat, railway station Janov, the plant "Jupiter", the village Kopaci, etc.
- A new story, a number of unique characters.
- New monsters chimera and byurer. The new behaviors and capabilities of all monsters.
- A new system of A-Life, based on the most popular elements of the first two games, which players enjoyed the most.
- The emissions significantly influence the Zone World.
- You can now sleep.
- The new player interface.
- The Ability to play even after the end of the story.
- The game is developing on the engine X-Ray v.1.6
- About 80 additional side quests.
- Wearable gasmasks.
- New anomalies (as seen in the video)
- New artifacts!
- Tamed pseudodogs. :q:
_______________________________________________________________________________________
[img]http://img254.imageshack.us/img254/544/stalkermedia.png[/img]
[i]Screenshots, videos and interviews.[/i]
[img]http://www.fpsteam.it/img2009/Stalker-Call-of-Pripyat/Stalker-Call-of-Pripyat-03.jpg[/img]
[i]Now what would be a STALKER game without the Snorks?[/i]
[img]http://www.rockpapershotgun.com/images/09/may/prip2.jpg[/img]
[i]Even huge constructions can't fight against the Zone and the effects of Nature.[/i]
[img]http://www.fpsteam.it/img2009/Stalker-Call-of-Pripyat/Stalker-Call-of-Pripyat-04.jpg[/img]
[i]A Loner searches for Artifacts with his detector in a swampy area.[/i]
[img]http://www.rockpapershotgun.com/images/09/may/prip3.jpg[/img]
[i]The Zone still remains a very dangerous place.[/i]
[img]http://www.rockpapershotgun.com/images/09/may/prip1.jpg[/img]
[i]You'll be going alone in mutant infested areas (like in the first game), so don't forget to watch your back. [/i]
[media]http://www.youtube.com/watch?v=jIqaO48A48s[/media]
[i]Early gameplay video.[/i]
Part 1 - [url]http://www.youtube.com/watch?v=dK7Fozg8JpI[/url]
Part 2 - [url]http://www.youtube.com/watch?v=ooQRJ5P0p_Q[/url]
Part 3 - [url]http://www.youtube.com/watch?v=0MXHl7fyPfg[/url]
Very little gameplay - mostly talking.
[QUOTE=Frost 31;16411486]Didn't know that. Last CoD I played was 2. Haven't gotten around to the more recent entries in the series.
Anyways, the reason I'm really posting, New Video! With [b]direct feed gameplay[/b] to boot! I don't have a translation of the voice over, but the visuals speak for themselves.
[media]http://www.youtube.com/watch?v=2NEM2kNYLK4&eurl=&fmt=22[/media]
Some things I noticed:
-What appear to be Blowouts
-Snorks have new animations
-That ship being a bar like area is pretty much confirmed
-New Anomaly types[/QUOTE]
:siren: [highlight]EXCELENT GAMEPLAY VIDEO - A MUST WATCH![/highlight] :siren:
[quote]
The announcement of a new Stalker game, Call Of Pripyat, offers an intriguing prospect. It’s a trilogy-completing work – with Clear Sky acting as prequel – and it proports to show what took place in the zone after the events of Shadow Of Chernobyl. The initial announcement seemed to promise a great deal: enhanced A-Life, more freedom, and more survival conditions to consider. But what else is in there? And what did the Ukrainian company learn from Clear Sky? GSC’s Oleg Yavorsky took some time out to answer our questions, and to reveal a bit more about Call Of Pripyat. Foolishly, I forgot to ask about the mystery of the bread.
[b]RPS: Do you think you learned any important lessons from the release of Clear Sky? Has that shaped how you’ve approached work on Call Of Pripyat?[/b]
Yavorsky: Clear Sky has been a good lesson for us indeed, primarily in the aspect of game stability and playability. There were a lot of changes both in technology and gameplay that we did for Clear Sky, but we had no time to polish and fix everything as proper before the release. With Call of Pripyat now we are taking a safer route by, firstly, building the game on the technology we’ve been polishing since Clear Sky, secondly, getting rid of some features which did not work out well – such as global war of factions, for example; and thirdly, by taking more serious approach to testing the game.
[b]RPS: Can you tell us about the new areas of the zone that Call of Pripyat will include? How much of this new material is taken from the real Chernobyl zone?[/b]
Yavorsky: We will present a complete set of new locations in Call of Pripyat. This includes the Pripyat river basin and its rusty fleet standing still for over 20 years now, the Kopachi village completely buried after the accident, Jupiter factory located on the outskirts of Pripyat, the railway station Yanov, and, to crown it all – an entire district of Pripyat, modeled in its real scope. Many players have repeatedly asked us to implement Pripyat in the game, so we decided to satisfy their wish.
I think Call of Pripyat will be the most photo-realistic, and hence, atmospheric S.T.A.L.K.E.R. game of all three.
[b]RPS: Can you explain how you’ve changed the A-Life system for this new game?[/b]
Yavorsky: Firstly, we picked the best-liked features from SoC and CS games to preserve them in Call of Pripyat. Secondly, we added a number of touches to make the world and its atmosphere more believable. Hence, day and night cycles will affect the behaviour of both monsters and NPCs: monsters will be more active and go hunting prey at night, while NPCs will try to find shelter and return to bases after seeking artifact and day-patrolling as night descends. To liven up the game world, each character/monster has been attributed their deadly enemies. Mutants hunt humans, bandits are after neutral s.t.a.l.k.e.r.s, Duty faction is after mutants.
Thirdly, hunger and sleep will have their effect too in the game: if the player is hungry, it will take him longer to restore his stamina. Sleep function will help you to refresh yourself, so as to speed up the time a bit (which may be useful in case you have a night mission designated to start at a particular time at night, for example).
This said, we gave all monsters an updated look, changed their behaviour in combat (so as to make them tougher and more interesting to fight with), added a couple new monsters – Burer and Chimera.
[b]RPS: How much inspiration do you take from the work done by the modding community on the previous Stalker games?[/b]
Yavorsky: We are very pleased to see how active the modding community is with S.T.A.L.K.E.R. – we’ve seen a number of interesting modifications done by the fans (AMK-mod, for example). When it comes to development of the next official games, however, I’d say we rather build them the way we see as proper and our own style, rather than copy mod-makers’ ideas. Our ambition is to present players our own S.T.A.L.K.E.R. as we see it (and we still have a number of ideas to get implemented). Nevertheless, we do listen to a lot of feedback received from players and their wish-lists. It helps us make decisions on which directions to take for the series.
[b]RPS: From the patch notes: “Sleep function added into the game.” That’s a function that was unlocked by several mods…[/b]
Yavorsky: As opposed to pure story presentation element, the sleep function this time will have its gameplay role. As mentioned, you can take a nap to save time and not walk about in wait for your mission to start at a certain time. After sleeping your character will also restore his powers. You will only sleep in safe dedicated spots, such as s.t.a.l.k.e.r. bases, for example.
[b]RPS: Can you explain how the game will be playable “after completion in a freeplay mode”? Is this tied to the extended side-quests?[/b]
Yavorsky: The freeplay mode is designed for those players, who prefer to stay in the game and explore as much as they want without the need to re-play it to see all of it. So, you’ll be able to travel freely, enjoy the A-life around and accomplish quests you missed during the playthrough.
[b]RPS: Do you expect to return to the underground “horror” sequences of the original Shadow Of Chernobyl?[/b]
Yavorsky: We will provide a couple underground locations for players to explore in Call of Pripyat, so beware of spooky monsters!
[b]RPS: Replacing English dialogue with the original Russian dialogue seems like a popular modification – have you considered an all-Russian dialogue option with English subtitles, as CD Projekt did with Polish in The Witcher?[/b]
Yavorsky: Thanks for the idea! At least part of our S.T.A.L.K.E.R. games has been in Russian already (such as campfire stories, combat shouts (predominantly rude ones!)). We’ll consider adding even more of the language flavoured with vodka, bears and balalaikas.
[b]RPS: Is there much you still have to do with the original Stalker setting? Can we expect another “new” Stalker title from GSC one day?[/b]
Yavorsky: I assure you there’s a lot of ideas still untouched about S.T.A.L.K.E.R. universe and setting. We are building plans for the full-fledged sequel game, but it’s too early to talk about it at this point.
[b]RPS: Thanks, Oleg.[/b]
[/quote]
Rock, Paper, Shotguns' interview with GSC’s Oleg Yavorsky.
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So, people, who is as excited as me? [i](Even though the game will be bug-infested as always..)[/i]
Also, I do know about the Stalker Series Megathread, but this one deserves a thread of it's own, as, judging by the interviews, STALKER is turning a new page in it's life.
Excellent thread but there already is a STALKER series megathread.
But it has almost no content.
[b]Edit:[/b]
For CoP that is.
I don't think it will be as buggy as CS, they learnt their lesson. Defenitely can't wait though, STALKER games are always on my buy list.
Played the first one, It was awesome but has some scary points :)
I thought it was "Pripyat" not "Prypiat"
[editline]02:32PM[/editline]
OH WAIT, IT IS!
Don't mess with us, Eastern Europeans, about the names of our Post-Apocalyptic landfills. :frogbon:
It's named Pripryat
Okay, then I failed. :saddowns:
I'm looking forward to it but part of me is saying it will come out even buggier than clear sky and will run so bad that you'll need 4x 4870x2's and at least a 4ghz core i7 just to run it on highest at a playable fps...
Stalker: Oh God Not Again.
It's not as milked out as Call of Duty, though.
They should make one good STALKER game instead of shitting out one mediocre game after the other.
[QUOTE=sp00ks;15816928]They should make one good STALKER game instead of shitting out one mediocre game after the other.[/QUOTE]
This is only the third game. :\
Besides, after the release of Clear Sky, their project manager was fired due to the shitty quality the game was released in..I'm pretty sure this will be much better this time around.
Why was this renamed to "Call of [B]Pripryat[/B]?" That's even less right than before...
oh great there's nothing new they're on the same shit engine and will more than likely release a bugged to fuck game with incomplete features like their previous works
I can't wait for this. it looks great
Hopefully it won't be unstable as hell. but then again the last two were on release :frown:
Stalker's become a good SERIES even, not many games can hold that title
[img]http://www.fpsteam.it/img2009/Stalker-Call-of-Pripyat/Stalker-Call-of-Pripyat-03.jpg[/img]
Even this guy is giving it a thumbs up
I've not had any technical problems with the Stalker games myself, so I can't comment on that, but as for games, they're good
IMO it looks nothing more than an expansion.
FFS use new engine. Current one is horrible.
Loving SSOC with OL 2.2 on Hell difficulty (Huzzah for steam weekend sale), looking forward to COP :)
Never played CS though, suspecting that's a good thing...
[QUOTE=edja007;15818725]IMO it looks nothing more than an expansion.
FFS use new engine. Current one is horrible.[/QUOTE]
What? It runs well, looks pretty good, and has awesome light effects.
[QUOTE=Zezibesh;15818786]What? It runs well, looks pretty good, and has awesome light effects.[/QUOTE]
Runs well? lol. It runs like utter shit.
[img]http://img6.imageshack.us/img6/7400/gpu1680.png[/img]
I've got a 4890, Q9550 and 4GB of RAM and my fps drops below 20 in the starting area, it drops even more in the little garage area. (1680x1050, SSAO disabled, no aa and no af) The starting area of the game has serious problems.
[QUOTE=edja007;15818725]IMO it looks nothing more than an expansion.
FFS use new engine. Current one is horrible.[/QUOTE]
It's a stand alone title?
[QUOTE=Xplodzion;15828408]Runs well? lol. It runs like utter shit.
I've got a 4890, Q9550 and 4GB of RAM and my fps drops below 20 in the starting area, it drops even more in the little garage area. (1680x1050, SSAO disabled, no aa and no af) The starting area of the game has serious problems.[/QUOTE]
Strange, Crysis runs like shit on my system while Clear Sky performs way better, and I just have an 8800GT.
I have a Radeon 4850 and I never suffered any problems running Clear Sky like I have on other games, I found it way more stable than most other games. The only thing that ever made it stutter was the fact I had like 1gb of ram last time I played.
Such bullshitters.
[QUOTE=Tac Error;15829392]Strange, Crysis runs like shit on my system while Clear Sky performs way better, and I just have an 8800GT.[/QUOTE]
Same. Expect Crysis runs very good on my system :D. Yes I do have a 8800 GT
[QUOTE=Xplodzion;15828408]Runs well? lol. It runs like utter shit.
[img]http://img6.imageshack.us/img6/7400/gpu1680.png[/img]
I've got a 4890, Q9550 and 4GB of RAM and my fps drops below 20 in the starting area, it drops even more in the little garage area. (1680x1050, SSAO disabled, no aa and no af) The starting area of the game has serious problems.[/QUOTE]
because you need a fucking HUGE MONITOR to get the good out of games
[QUOTE=Boomersocks;15837067]because you need a fucking HUGE MONITOR to get the good out of games[/QUOTE]
A 21/22" monitor is not huge, the 1680x1050 resolution is only second most common to 1280x1024 which is a 17/19" resolution, there is also a 1280x1024 bench if you want to go and see that, the fps is still shit. The fps differences between 1280x1024 and 1680x1050 are not massive.
The resolution is huge
running 1024 x 764 :smug:
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