Release 2 months away, so whatever.
[img]http://www.gamerdna.com/uimage/KaSbW5s/large/cod-mw2-cover.png[/img]
[U][B]Release date:[/B][/U]
10th November 2009
[U][B]Features:[/B][/U]
-Vehicular combat
-New weapons and equipment
=Steyr AUG, FAMAS, AK74, SG550, Kriss, Heat vision
-New terrain
=Brazil, Russia, America, Afghanistan
-New Multiplayer co-operative campaigns
=Special forces mode
[U][B]Gameplay videos[/B][/U]
[B]CTF multiplayer[/B]
[media]http://www.youtube.com/watch?v=V4PMRFkx07g[/media]
[B]AC 130 multiplayer[/B]
[media]http://www.youtube.com/watch?v=ZBJcOy6iuUc[/media]
[B]E3 video[/B]
[media]http://www.youtube.com/watch?v=6ZUmTdeaoiQ[/media]
[B][U]Screenshots[/U][/B]
[img]http://images.totalgamingnetwork.com/images/12617_4a8bbc023b716.jpg[/img]
[img]http://xbox360media.ign.com/xbox360/image/article/986/986520/modern-warfare-2-20090526011246983.jpg[/img]
[U][B]NEWS:[/B][/U]
[url]http://www.computerandvideogames.com/article.php?id=223209[/url]
Info on the Multiplayer sector. Death streaks, 2 attachments, maps.
[QUOTE=Kite_shugo;17396337]The sentry gun can be seen at 5:01 in this video - [url]http://www.youtube.com/watch?v=2iGmVvMmcG8&feature=channel_page[/url]
[B]Info dump: [/B]
[B]PERKS[/B]
You knew there would be new perks, but you didn’t know how varied and powerful they’d be. And you probably didn’t know that they’d be upgradable. Each perk now has its own challenge which, when completed, unlocks the “pro” version. You won’t know what the pro version will do until you unlock it, but we can pretty safely assume it'll be worth it. Here are some of the new perks we saw:
Bling – Use two attachments on a weapon. No more choosing between the red dot sight and grenade launcher!
Scavenger – Auto-grab ammo from enemy corpses. This is great for maintaining a steady supply of grenades.
Commando – Increase melee range for those extra-lungey knife attacks.
[B]KILL STREAKS
[/B]
[img]http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Modern%20Warfare%202/Everything%20else/Multiplayer%20hands-on/unlock_killstreaks--article_image.jpg[/img]
Here’s a general rule regarding Modern Warfare 2: if it wasn’t customizable in CoD4, it is now. You can still only have three kill streak rewards at a time, but after level 10, you’ll start unlocking new rewards which you can use in place of the defaults. The new default rewards are:
UAV (3 kills) – Exposes enemy locations on your radar. This is the very same unmanned aerial vehicle from CoD 4. So what makes the perk different in Modern Warfare 2? They can be shot down. Actually, everything can be shot down.
Care Package (4 kills) – Throw down a special smoke grenade to call in an airdrop of goodies on your location. Your reward might be something simple, like an ammo refill, or something awesome, like an instant advanced kill streak. The catch is that everyone, including enemies, can see the packages location on their radar. This isn’t necessarily a drawback, however, as they can be used as bait for ambushes.
Predator Missile (5 kills) - Try not to hit yourself as you guide a fly-by-wire missile from the heavens to the ground. It’s very effective, and scores you an excellent view of your enemies’ positions for some bonus intel.
Those are all great, but they’re nothing in comparison to the unlockable AC130, which gives you command of an aerial cannon that’ll shred your foes like cheese
A couple of the other new rewards are the Sentry Gun, an automated machine gun which is great for defending flags in CTF and bomb sites in Sabotage, and Counter-UAV, which does exactly what it's called, and cancels out enemy UAVs.
[B]DEATH STREAKS[/B]
Perks like Martyrdom in CoD4 (which left a live grenade behind after every death) were meant to lend a hand to new players, but wound up being overused by skilled players. So to give inexperienced players a little help without making things easier for advanced players, Infinity Ward has introduced death streak rewards.
After three consecutive deaths with no kills, players are awarded a little bonus of their choice (assuming they’ve unlocked all of them). The default bonus is Copycat, which allows a player to steal his killer’s class for one round, and get a taste of the weapons and perks of a more advanced player. The next one unlocked, and the last one we saw, is Painkiller, which affords players 10 seconds of extra health after they respawn – great for when you’re being spawn camped.
[B]SECONDARY WEAPONS[/B]
Secondary weapons are no longer just pistols – they include machine pistols, shotguns (standard and automatic), and various rocket and missile launchers. This is great news for snipers, who will no longer be helpless in close-quarters (an automatic shotgun is a sniper’s best friend). And with a well-fired missile, you can take down helicopters, AC130s, UAVs and other nuisances.
[B]ATTACHMENTS[/B]
CoD4’s red dot sight, grenade launcher, and suppressor are still here, but there’s so much more. Attachments no longer refer to just physical objects and properties, they can refer to skills too. [B]Akimbo (dual wielding) and Rapid Fire are a whole lot cooler than “Digital Camo.” Other new attachments include a heartbeat sensor, thermal scope, and tactical knife.[/B]
[B](holy shit awesome oh god tactical knife oh god thermal scope what)[/B]
In other news, sniper rifles can now be fitted with suppressors. “Run and gun” players may not like the change, but sneaky bastards like myself are all over it. Shotguns are now suppressible too.
[B]
SPECIAL GRENADES AND EQUIPMENT[/B]
Your special grenade slot isn’t just for grenades any more. In order to add a little more variety to the gameplay, and give advanced players an option other than grenade spamming, Infinity Ward has introduced some pretty exciting new weapons. Among them are Semtex sticky grenades, throwing knives, [B]a blast shield (a face mask which offers extra protection)[/B], and my personal favorite, “Tactical Insertion.” Tactical Insertion equips you with a special marker which you can throw anywhere. As long as it isn’t destroyed by an enemy, you’ll respawn wherever you left the marker. There’s nothing like appearing behind the guy who just knifed you in the back...REVENGE!
[B]RIOT SHIELDS[/B]
If you need a change from the usual strategy, try replacing your primary weapon with a riot shield. It’s bullet proof up to a point, and makes you a pretty damn menacing opponent. You can’t shoot and hold the shield at the same time, but you can bash people’s heads in,[B] and when you’re using your secondary weapon, the shield is stowed on your back, giving your ass a little extra protection. Combine this with a blast shield, and your enemies will have a hell of a time knocking you down.[/B]
*It should also be noted here that, in team and objective based matches, you won’t be penalized for focusing on tasks other than scoring kills. Distracting enemies with your riot shield will be rewarded, as will shooting down a helicopter, killing an enemy flag carrier, and anything else you do to help your team.
[B]
CALLSIGNS[/B]
We've covered that Modern Warfare 2 rewards players for every action they take, but who cares how many points you get if no one else sees all your hard work?
[img]http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Modern%20Warfare%202/Everything%20else/Multiplayer%20hands-on/fourzerotwo--article_image.jpg[/img]
Aha! That's why we have callsigns, which are essentially big customizable plaques which pop up when you score a kill or perform a commendable action. Callsigns include a title, which is a string of letters (in this case "My name is"), an insignia (that ghostly fellow), a background, and, of course, your gamertag and rank. The titles, insignia, and backgrounds are all unlockable, and there are hundreds of them unlock. You can unlock them by leveling up, or by completing certain prerequisites. For example, we unlocked the “Accident Prone” insignia, presumably from falling off too many ledges.
[B]3 MAPS IN BETA[/B]
[B]MAP: AFGHAN[/B]
Afghan is a rocky desert map, the centerpiece of which is the ruins of a downed jumbo jet. The open central area, which contains the aeronautic set piece, is great for snipers as it’s overlooked by several high cliffs and bunkers. At the northern and southern ends, the passages become more confined in caves and on ledges, and the fighting gets more intense.
[img]http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Modern%20Warfare%202/Everything%20else/Multiplayer%20hands-on/afghan--article_image.jpg[/img]
At one point, my team and I were backed into our base, where we were defending the last of two bomb sites. Enemy flanks were approaching from three directions – a cave in front, and two narrow passages to the left and right. They dropped a sentry gun into the mouth of the cave, and that wreaked havoc on us for a few seconds until someone managed to hit it with a grenade.
We separated into two groups to cover the two side passages, and everyone contributed to the defense of cave. I decided to switch to a riot shield, which turned out to be pretty effective. I was able to stand in narrow passages and block the enemy advances while bashing them with my shield. Meanwhile, my teammates were able to pick them off with ease as they piled up in front of me. After a minute of non-stop fighting, time finally ran out, and we won the match.
[B]MAP: FAVELA
[/B]
The term “favela” means shanty town, which, you guessed it, is what this is. The best way to conceptually divide this map is into two sections – the high ground and the low. The high ground is on the rooftops, which provide little cover but offer faster travel and a broad view of the larger streets and objective sites. The low ground is great for making escapes, as you can disappear around corners faster than your pursuer can rattle off bullets, though you must always be weary of the marksmen who lurk above.
[img]http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Modern%20Warfare%202/Everything%20else/Multiplayer%20hands-on/official/mp_favela_01--article_image.jpg[/img]
[B]MAP: HIGHRISE[/B]
This map’s uncharacteristic modern urban setting is very welcome. The map is comprised of the roof of an unfinished skyscraper (complete with helipad), two interior office spaces at the northern and southern ends, and a passageway which connects the two sides.
[img]http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Modern%20Warfare%202/Everything%20else/Multiplayer%20hands-on/official/mp_highrise_02--article_image.jpg[/img]
The offices are great for crouching around in - I was able to shotgun blast quite a few guys through cubicle dividers (papers and blood went everywhere, it was great). The rooftop exterior, however, is a dangerous place, and you can easily be forced into narrow passageways. It does offer a series of suspended metal beams which can be used to climb up to an excellent sniping roost. Finally, the passage below is exposed in the middle of the map, but is otherwise covered. If you’re lucky, you can use it to sprint all the way from one side of the map to the other without being noticed, and launch a surprise attack from behind your enemy.
[img]http://static.gamesradar.com/images/mb/GamesRadar/us/Games/M/Modern%20Warfare%202/Everything%20else/Multiplayer%20hands-on/highrise--article_image.jpg[/img]
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Looks awesome[/QUOTE]
Thanks for the input :)
Thanks to MetalToast for this info (And me for my crap editing)
[quote]////Factions\\\\
/Task force 141
/US army rangers
/OpFor
/Spetsnaz and/or Ultranationalists
/Unknown faction
////Kill Streaks\\\\
//3 Kills
UAV
/Show enemies on minimap
//4 Kills
Care Package
/Drops care package, contains ammo or kill streak
//4 Kills
Counter UAV
/Disrupt enemy radar
//5 Kills
Sentry Gun
/Airdrop a placeable sentry gun (Movable by teammates apparently)
//5 Kills
Predator Missle
/Remote control missle
//6 Kills
Precision Airstrike
/Call in directional airstrike
//7 Kills
Attack Helicopter
/Call in chopper
//9 Kills
Pave Low
/Heavily armored assault helicopter (Technically a multirole :v:)
//11 Kills
AC130 Gunship
/Control an AC130
/Others unknown
////Death Streaks\\\\
1. Copycat
/Steal your killer's kit for one round, even if you do not have their weapons unlocked
COMES AFTER 4 DEATHS WITHOUT A KILL
2. Painkiller
/Gives players 10 seconds of extra health
3. Classified
/Unknown
4. Classified
/Unknown
////SLot 1\\\\
//FOR THOSE WONDERING, AKIMBO (DUAL WEILD SIDEARMS) IS AN ATTACHMENT, NOT A PERK!
//HOW TO UNLOCK/UPGRADE PERKS
/To upgrade perks, certian challenges must be completed.
1. Scavenger
/Fully resupply from dead enemies INCLUDING GRENADES
//UPGRADES
///Scavenger Pro
2. Sleight of Hand
/Faster reload
//UPGRADES
///Sleight of hand pro
3. Marathon
/Unlimited Sprint
//UPGRADES
///Marathon pro
4. Bling
/2 weapon attachments
//UPGRADES
///Bling pro
5. Classified
/Unknown
//UPGRADES
///Unknown
////Slot 2\\\\
1. Hardline
/Kill streaks require one less kill
//UPGRADES
///Hardline Pro
2. Stopping power
/Increased bullet damage
//UPGRADES
///Stopping power pro
3. Lightweight
/Move faster
//UPGRADES
///Lightweight Pro
4. Cold-Blooded
/Makes you invisible to UAV radar, helicopters, (And it's cut off :/)
//UPGRADES
///COld-Blooded pro
5. Classified
/Unknown
//UPGRADES
///Unknown
////Slot 3\\\\
1. Commando
/Increased melee distance
//UPGRADES
///Commando pro
2. Steady Aim
/Increased hip fire accuracy
//UPGRADES
///Steady aim pro
3. Scrambler
/Unknown (Actually pretty sure this is AOE UAV disruptor)
//UPGRADES
///Unknown
/Others
////Secondary Weapons\\\\
(NOTE: THESE ARE SECONDARY WEAPONS ONLY, NOT PRIMARY.
SOME WEAPONS MAY NOT BE LISTED BECAUSE THEY ARE UNDER PRIMARY.)
//Machine Pistols
/PP2000 (Can get Akimbo. Shit)
/Glock 18
/Classified
/Classified
//Shotguns
/AA-12
Classified
Classified
Classified
Classified
//Handguns
/.44 Magnum
/Classified
/Classified
//Launchers
/AT4
/Thumper x2
/Classified
/Classified
/Classified
////Attachments\\\\
/Red dot
/Acog
/Reflex
/Thermal (For shooting through walls, duh)
/Silencer
/Laser (Awesome, was wanting to make a SOPMOD :D)
/Heartbeat sensor (Take it as your fuzzy radar)
/R.I.S (Rail system)
/Grenade Launcher (M203 obvious.)
/Shotty Attachments (Most likely Masterkey)
/Akimbo
////Equipment\\\\
/Frag
/Semtex
/Throwing knife
/Tactical Insertion
/Blast Shield
/Classified
/Classified
////Special Grenades\\\\
/Flash x2
/Stun x2
/Smoke x1[/quote]
Special Forces info
[quote]You can play Special Ops solo if you want, but you won’t get far that way. The ticket to survival is a friend, you can play split-screen or on Xbox Live/Playstation Network with two players max. Just remember, there is no drop-in/drop-out, so you will want a reliable partner who will stick with you if you want to get killer times/scores.
Special Ops is broken down into 5 groups that escalate in difficulty – Alpha, Bravo, Charlie, Delta and Echo – and you can earn up to 3 stars for completing each of the 23 missions. You get one star for completing it on Regular, two for Hardened and three for Veteran. Since it takes 14 stars to open up the next group, there’ll be no strolls in the park.
There will be a lot of intriguing gameplay you won’t see anywhere else in Modern Warfare 2. Many of the ideas for Special Ops came from quality single player concepts that didn’t quite fit into the Campaigns flow. Special Ops was where Infinity Ward didn’t want to compromise on story, “but still wanted cool co-op moments”.
Some of the 23 missions or scenarios included are
Assault – Sends you through a level to take down targets while avoiding civilians
Stealth – Has you sneak past enemies
Wave Defense – Spawn’s five increasingly harder waves – just like GoW2’s Horde Mode
Elimination – Drops you into a level with a set number of spawning enemies
Snowmobile Time Trials – Get to the finish line as quick as possible
Snowmobile Combat – Race against, and shoot your friend
AC-130 – One man in the gunship handles fire support, while one man on the ground has a laser sight on his rifle calling down death from above.[/quote]
More info being added. This post is WIP :P
Vehicular combat? wat
[QUOTE=DanTehMan;17332610]Vehicular combat? wat[/QUOTE]
At least they're doing something new.
You can ride and drive a snowmobile in one of the singleplayer missions :P
[QUOTE=DanTehMan;17332610]Vehicular combat? wat[/QUOTE]
The heaviest vehicle you'll probably get would be a BTR or Stryker, not main battle tanks.
Released on my birthday
OP add this to your post:[url]http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_2[/url]
The CoD wiki has all known MW2 info released.
I hope the maps are better than CoD4's maps.
I liked World at War's maps, but all of CoD4's maps seemed to just be the same exact thing.
Favela (The argentina map) seems interesting, a hillside map where the cluster of shacks, slums, seem to be an interesting urban map.
[editline]04:36PM[/editline]
[QUOTE=Ziron;17333266]OP add this to your post:[url]http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_2[/url]
The CoD wiki has all known MW2 info released.[/QUOTE]
Added.
I'm sure gonna love randomly quoting John Woo movies whilst using akimbo pistols :v:
the ends of the two gameplay videos made me fucking laugh, hard.
eww riot shields, not getting it
[QUOTE=Novangel;17332869]You can ride and drive a snowmobile in one of the singleplayer missions :P[/QUOTE]
Meh, I thought you were saying MP.
I want to get my hands on it right now, but it seems like they may be overcomplicating COD. COD4 had fairly basic gameplay mechanics, you shoot, take cover. Now there's vehicles, AC130s, riot shields, the list probably goes on. This could mean new strategies, could be good or bad. It may make MW2 far different from MW1.
Looks exactly the same but with more gimmicks.
Some pretty images
[media]http://images.totalgamingnetwork.com/images/12796_4ab06bf329e0b.jpg[/media]
[media]http://images.totalgamingnetwork.com/images/12796_4ab06cbc058a7.jpg[/media]
Also head on over to Gametrailers for some shaky cam footage of more multiplayer in action.
[url]http://www.gametrailers.com/video/highrise-gameplay-modern-warfare/56051[/url]
[editline]07:36PM[/editline]
Also Matrix.
[img]http://img248.imageshack.us/img248/4369/73953542.png[/img]
I wonder when they are going to run out of ideas, the 'COD' series is cool and all but when will it end?
I'm interested, only for the fact it seems to be 4 with a fresh hype train.
Man, I really enjoyed quiting out while saying "OKAY GUYS I'M GONNA GO PLAY HALO" and having everyone throw a fit.
It's good that they fixed it, though. MW2 is looking really good.
I'm looking forward to it, but I have this feeling of disappointment.
Just give me my SA80 and I'm all set! :D
It looks so cool! :dance:
[editline]07:09PM[/editline]
[QUOTE=Andriko123;17334845]I'm looking forward to it, but I have this feeling of disappointment.[/QUOTE]
I don't think I'll be disappointed by MW2.
Simply because I haven't been following it at all, so everything is new to me. Just watching the camera footage on gametrailers.com makes me jumpy! :biggrin:
Is it gonna be released on Steam?
Soap is a fucking badass now.
Oh jeez I hope so!
Definitely getting this on the PC because I don't want to pay for content. :smug:
[editline]07:36PM[/editline]
unless they utilise Steam's DLC function.
>:( then we're all fucked
Looks good, but I'm afraid being too hype is gonna disappoint me. Like Spore.
[QUOTE=ray243;17335480]Looks good, but I'm afraid being too hype is gonna disappoint me. Like Spore.[/QUOTE]
If you liked MW1, you will probably like this one too. Because it doesn't offer any new gameplay-features, but focuses on expanding the original MW-experience.
[QUOTE=ray243;17335480]Looks good, but I'm afraid being too hype is gonna disappoint me. Like Spore.[/QUOTE]
Spore has absolutely fuck all replayability.
Well, WaW was fun so I might try this
They should made it moddable. :(
I somehow like games more with maps in America
highrise looks pretty fun
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