• Thief Series: What is yours.....can be mine
    43 replies, posted
[img]http://upload.wikimedia.org/wikipedia/en/e/e9/Thiefpackshot3eidos.jpg[/img] This is a discussion thread for the best game series there has ever been. [B]Thief: The Dark Project[/B] [img]http://upload.wikimedia.org/wikipedia/fi/b/b6/Thief_The_Dark_Project_boxcover.jpg[/img] Thief: The Dark Project is the first installment of the series and possibly the best game in the series (IMO). [B]Background[/B] Thief is set into the center of the industrial revolution in the middle ages to a place called only "The City", which is a steampunkish little place with many secrets. The game doesn't run after that "Realistic" title, because the game has also a lot of fantasy value. There are elements of magic and some 19th centry machinery present quite widely. [B]Plot[/B] You step into the boots of master thief [url=http://www.kotaku.com/assets/2006/06/Thief3_01.jpg]Garrett[/url] in this game. You find yourself to be a poor little boy on the street, pickpocketing people to get some money for food. One day make the mistake of trying to pickpocket from a Keeper. Of course you get caught, but the keeper is impressed by your pickpocketing talents and offer you a place in their little domain. This is where your story starts. There is this man, Lord Ramirez, who want's you dead, because you won't pay tribute money to him. You don't fancy his attitude so you decide to go and rob his mansion. You come across a woman named [url=http://images1.wikia.nocookie.net/__cb20080505164933/thief/images/c/c2/TG_CS06_08.jpg]Viktoria[/url], who is impressed by your Ramirez job and offers you another job. She wants you to steal a sword from this man called [B]Constantine[/B] who is a nobleman who has just arrived to the city. After this the plot goes wild and I won't tell you more about it, because it would be riddled with spoilers. [B]Garrett[/B] Garrett is the protagonist of the Thief games - a cynical master thief who wishes nothing more than to be left alone to steal in peace, but who unwittingly becomes embroiled in a series of epic events. Garrett exhibits a strong sense of survival and self-interest. While on the surface Garrett is callous, cynical and sarcastic, with loyalty only to himself, he does seem to have deeper feelings for a few of his contacts: [url=http://images1.wikia.nocookie.net/__cb20080629003902/thief/images/2/27/ArtemusRetouched.JPG]Artemus[/url], the Keeper that recruited and trained him; [url=http://images4.wikia.nocookie.net/__cb20090817055543/thief/images/thumb/3/3a/Bassohead.jpg/797px-Bassohead.jpg]Basso the Boxman[/url], a fellow thief and [url=http://images1.wikia.nocookie.net/__cb20080503213723/thief/images/5/57/TG_B03_05.jpg]Cutty[/url], his fence. [I]What is locked... can be opened... What is hidden... can be found... What is yours... ...can be mine. [/I] - Garrett [B]Factions[/B] There are three main factions in the game. Pagans, Hammerites and the Keepers. [B]Keepers[/B] The Keepers are an ancient sect of expert observers, dedicated to preserving balance in the world. Garrett once belonged to the organization and still makes use of the skills learned as a Keeper for his own clandestine purposes. Even though Garrett refuses further involvement with the Keepers, they inevitably manipulate him into acting out their prophecies and obscure designs in all three games. [B]Pagans[/B] The Pagans (also referred to as the Order of the Vine) represent the forces of nature and chaos in the Thief world. As nature worshippers who live in the deep forests away from the City, the Pagans shun technology and live in harmony with wild, supernatural creatures. They despise the ordinary people of the City, and are completely inimical to Hammerites and the offshoot Mechanists. The Pagans speak in a peculiar English dialect, often adding a "-sie" or a plural to the end of several words (i.e. "good" becomes "goodsie", "get" becomes "gets"). [B][url=http://images2.wikia.nocookie.net/__cb20080611224611/thief/images/1/19/Hammer_warriors.jpg]Hammerites[/url][/B] The Order of the Hammer is a technocratic religious group, also known as the Hammerites. They seek to carry out the vision of the Master Builder, their architect god, (who created and cultivated the earth with his hammer) and are the burning force of progress in the Thief world. They represent order and orthodox religion and zealously enforce the tenets of their faith, striving ceaselessly against criminals and other law-breakers but most especially against their long-time enemies, the Trickster-worshipping Pagans, who promote chaos and distortion. [I]"If you have eyes, but see not the glory of the Builder's work, then plucketh them out."[/I] — A passage from the Hammerite scriptures. [B][url=http://images4.wikia.nocookie.net/__cb20080523010103/thief/images/thumb/9/90/TG_B13_03.jpg/250px-TG_B13_03.jpg]The Trickster[/url][/B] The Trickster, is the the object of worship of the pagans who represent the chaotic forces of nature. He believes that the world should not progress with technology, and it is his desire to return the world to a more pure form without the great stone and metal buildings, where the forests covered the world and people lived off the land. He is often quoted in pagan texts and parchments and is mentioned in Hammerite texts as being an evil god or devil-like entity that opposes the progress of The Builder. [I]"Look at me! I am The Woodsie Lord, The Trickster of legend!"[/I] [B]Pictures[/B] [img]http://www.mobygames.com/images/i/02/35/272785.jpeg[/img] [img]http://media.moddb.com/images/downloads/1/13/12812/dump026.jpg[/img] [B]Thief 2: The Metal Age[/B] [img]http://myweb.tiscali.co.uk/raspwils/1Thief2cover2.jpg[/img] Thief II: The Metal Age, also known as TMA, Thief 2 or T2, is the sequel to Thief: The Dark Project and the second game in the Thief series, which was developed by Looking Glass Studios. Utilizing the same Dark Engine that powered the original Thief, Thief II has an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay is also fundamentally similar to the original Thief, with a few new elements, including technological gadgets such as a remote eye camera and more intelligent level designs. Other changes include an increase in the number of AI behaviors, and the addition of female guards and soldiers. A new arrow type, the Vine arrow, which can stick onto metal grates in addition to wooden surface, was added to replace rope arrows in a few missions. New potions were also added. Responding to criticism of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than raiding tombs and running from monsters, which was a common element in the first game. In fact, the player encounters few of the monsters from the original Thief, except for burrick heads mounted as trophies in some of the mansions; a few zombies, apebeasts and Hammer haunts. The designers stated that unlike the original game, whose levels were developed to suit the plot, in Thief II the levels were designed first and the plot retrofitted to work with them. In general, the levels are much larger and less linear than those of its predecessor. [B]Background[/B] Thief II's story takes place on the streets and rooftops of a darkened city, where magic and technology mingle and the forces of a corrupt sheriff lurk just beyond every shadow, it takes someone with a soft touch and even softer step to stay ahead of the law, and steal enough to survive. For an honest thief like Garrett, the choices are clear - profit, or perish. Players occupy the weathered boots of Garret, a master thief expert in stealth, and unlikely victor over the mad nature god, the Trickster. It's been over a year since the events portrayed in Thief: The Dark Project, and Garrett's life has returned to a kind of chaotic normalcy, marked by daring independent thieving runs and lucrative "jobs". But the cost of business has just gone up, and Garrett may end up paying with his life. Gorman Truart, a newly elected sheriff and bane of the city's underworld, is more than just an elected official sworn to uphold public office, Truart is a man with dark, unknown intentions. The poor and desolate are snatched from the streets, never seen nor heard from again. "Semi-legitimate" operations run by well-known wardens are raided and shut down. The increase of guard patrols has lulled the residents into a false sense of security, while corruption, graft, and treachery run rampant through the sheriff's organization. These events could probably be overlooked if not for one very disturbing fact: Sheriff Gorman Truart wants Garrett dead, and will stop at nothing until he succeeds. Garrett therefore seeks to remain alive, and discover the reason for the sheriff's vendetta. Set against the intrigue and mystery of the well-established city, where several factions struggle to satisfy their own, often opposing, agendas. [B]Factions[/B] There are again three main factions in this game. Pagans, The Mechanists and the Keepers. The hammerites are not in a huge role in this game. You see them briefly in places, but they are not a part of this game like they were in the first one. The Mechanists replaced them in a way. [B]The Mechanists[/B] Hammerite separatists who abandoned their original leadership after the Order's disastrous run-in with the Trickster. The Mechanists are just as fanatical as their Hammerite cousins, but far more technologically innovative. Their advanced technology has altered the very landscape of the city, and they've won favor with the local nobility by handing out plenty of high-tech toys. The city's criminal element isn't as lucky: the Mechanists have also been suppling the Sheriff with sophisticated security devices, like mechanical beasts specifically created to hunt and kill, security cameras and turrets that shoot deadly cannon balls. Being a schism of the Hammerites, the Mechanists shared many similar tactics, beliefs, and technologies (albeit more advanced). Like the Hammerites, who hated the Pagans, the Mechanists hated them as well but with a fervor that even the Hammerites did not have. This hatred involved a genocidal campaign that destroyed entire Pagan villages. Although they also used the Book of the Stone as their holy book, they relied more on the teachings of Karras. During the last year of Karras's life, Karras began writing a new scripture called "The New Scripture of The Master Builder," which contained Karras's plans to destroy organic life in the City. [I] "And Karras said, ‘Lay down thy hammer, friends, 'tis yesteryear's trappings.' And so we laid them down, and seeing this, Karras spoke again: ‘Now raise up thy mace, The Builder shall fuel thee...and all the followers of Karras."[/I] - Mechanist chant [url=http://images3.wikia.nocookie.net/__cb20080819005424/thief/images/thumb/0/0e/T2_KarportS.GIF/188px-T2_KarportS.GIF][B]Father Karras[/B][/url] Karras is the head of the Mechanist Order. He is a brilliant inventor, sociopath, genius, and prophet who split from the Hammerite organization to found his own faction, due to extremist beliefs, namely that all organic life was inherently flawed. He also has a distaste towards the conservative, insular nature of the Hammerites and their slow technological progress. Though Karras suffers from an speech impediment, he was very charismatic and commanded a loyal army of Mechanist followers. [B]Pictures[/B] [img]http://turnbased.automagick.us/wp-content/uploads/2009/12/thief2_8.jpg[/img] [img]http://ui08.gamefaqs.com/2087/gfs_119827_2_1.jpg[/img] [B]Thief: Deadly Shadows[/B] [img]http://www.untote.cc/wp-content/gallery/sonstiges/c1118300px-thief_deadly_shadows_box_0.jpg[/img] Deadly Shadows may be considered the defining game of the Thief series, being the most refined and technically advanced. It has received almost universally positive reviews, with its greatly improved graphics and lighting, music and sound effects, gameplay and level design. Its realistic and immersive 3D graphics and visual effects, along with motion-captured, lip-synched character animation, improve significantly on the earlier Thief games. Fully 3D animated interfaces span the game, even when not in missions. New to this Thief game, the player has the option to play the game in first-person or third-person perspectives, or switch back and forth during gameplay as convenient. The third-person viewpoint makes the game easier to play, considering Garrett and nearby guards fit easily into view. The narrowed vision first-perspective alternatively makes for more immersive gameplay and would probably be preferred by players of the earlier Thief games. [B]Background[/B] According to the keepers, a dark age is approaching and Garrett's name appears in the prophecies prominetly. The Keepers turn to Garrett in their hour of need, and relucantly he agrees to enter their secret libraries and work with them once again. The Keepers provide information and Garrett supplies the raw nerve and artistic thievery that they lack. Garrett follows clues from the Keepers and his own information of valuable merchandise into castles, mansions, catherdrals, dungeons, and museums, past armed guards, hired muscle, angry thugs, hideous monsters, and much worse. But tensions rise as Garrett uncovers facts and steals treasures that the Keepers wish had remained hidden. Someone or something in the Keeper organization is trying to protect and ancient dark secret and Garrett is getting too close. [B]Factions[/B] In this game too there are three main factions, but this time they are the ones that are in the first one. Hammerites, pagans and The Keepers. This time you can befriend them and make them your allies. [url=http://images2.wikia.nocookie.net/__cb20090511133948/thief/images/thumb/f/f9/ShalebridgeCradle.jpg/800px-ShalebridgeCradle.jpg][B]Shalebridge Cradle[/B][/url] The Shalebridge Cradle used to be an orphanage and later an asylum (the children were moved to a separate ward, but shared space with the occupants). One night a fire started, after which the building was abandoned. Before the orphanage was closed, two orphans had an encounter with being called The Hag. One of the orphans, S. Lauryl, was killed, and the other one, H. Drept, survived, later joining the Hammerites and spending his life researching the [url=http://images4.wikia.nocookie.net/__cb20080709165255/thief/images/9/93/Drepts_tale_11.jpg]Grey Lady[/url] that had killed his friend. The Shalebridge Cradle is hands down one of the best and the most scary missions I have played during my whole lifetime. You could buy the game just because of this level. [I]"If there's a way to cram more misery into one building's history, I can't think of it."[/I] - Garret about the cradle [url=http://images1.wikia.nocookie.net/__cb20080709192413/thief/images/f/f4/Gamall_revealed_19.jpg][B]The Hag[/B][/url] A mythical serial killer who purportedly stalks the night, slaying victims and stealing their skin. Even the Pagans, who deal regularly with monstrous creatures, regard her as an abomination. The Hag appears to be the boogeyman of the Thief world and is featured in a variety of children's rhymes and night-time tales. However, few believe she actually exists except Garrett and a Hammerite inspector named Drept, who actually encountered her as a child and survived. According to Drept, the Hag "wears death upon her as a cloak. Some who meet her doth vanish. Others perished with bloody work upon their bodies." There are hints spoken of creatures made of stone. The tale of a Hag, a bent old woman, who is ever old but grows no older. [B]Pictures[/B] [img]http://www.moboid.com/portfolio/thief/TDS_GAM_Screen_Map.jpg[/img] [img]http://www.the-nextlevel.com/previews/pc/thief-deadly-shadows/thief-deadly-shadows-b.jpg[/img] [img]http://www.gamershell.com/static/screenshots/4111/64414_full.jpg[/img] :siren:[B]THIEF 4[/B]:siren: [img]http://images2.wikia.nocookie.net/__cb20090513054918/thief/images/5/53/Thief4.JPG[/img] THI4F is the fourth installment in Eidos' award winning Thief series. Officially known as Thief 4 until the final title is announced, it is currently in the early development stages along with Deus Ex 3 by Eidos-Montreal Studio. It will be published by Eidos. The game was officially confirmed on May 11, 2009 Eidos-Montreal, which is currently producing Deus Ex 3, has recruited the "very best core team" for Thief 4, which is in the early stages of development. No further details about which game platforms will come for or expected date was revealed. The Thief series fans can connect to the like-minded fans and discuss more about the upcoming title at the Thief 4 Forum Now discuss, my fellow bretheren. [highlight]Want to start fucking playing eh?![/highlight] Here's few tips and tricks to get them working on newer machines. Some of these are solutions that have worked for me, so they might not all work for you. * The games video codecs are atleast 10 years old, so don't expect them to work. If you want to skip some additional tweaking go to the Thief directory and find "LGVID.AX" and move/remove it from there. This way the game won't try and play those movies and the game won't crash on startup. * Run the setup.exe under compability mode and the game itself * If you have quad or dual core CPU, you need to set the game to use only 1 processor. Go to Task Manager ---> Processes ---> Find Thief.exe or whatever and press the right mouse button and Set Affinity * If you have Crossfire or SLI enabled, disable it. For more info check [url=http://www.ttlg.com/forums/showthread.php?t=75031#hour]this[/url]
I love the series, one of my favorites.
4 does not look like an E or even a e Retarded. [editline]09:07AM[/editline] Retardation aside, I want to play Thief 3
I have the second game. I would play the fist level, then give up on the second. I love splinter cell and wait-n-pounce games, but this one always gave me a tough time.
Shalebridge Cradle made me shit my pants, hell i didn't even play it i just [U]watched[/U] and i was fucking scared.
Shalebridge Cradle is not scary, what the fuck.
Deadly Shadows was quite a good game, haven't played the first two yet though. [QUOTE=gbtygfvyg;22119442]Shalebridge Cradle made me shit my pants, hell i didn't even play it i just [U]watched[/U] and i was fucking scared.[/QUOTE] I don't know why, but this kind of atmosphere in games doesn't really scare me. I played the Shalebridge Cradle in the dark, even put my headphones on and turned the volume up, but it just didn't do much for me. The things that make me shit my pants are usually the cheap, random "omgwtfbbq!!!!1!1" type scares, often the ones that weren't even meant to scare you. I got more scared playing the Operation Na Pali mod for UT than in games like Thief or Stalker.
[QUOTE=Brt5470;22119425]I have the second game. I would play the fist level, then give up on the second. I love splinter cell and wait-n-pounce games, but this one always gave me a tough time.[/QUOTE] You should push on. The games are really worth the effort.
The greatest one I played was easily the second thief game. My god, it was perfect.
[QUOTE=Thomo;22120460]Thief 2 scared the shit out of me. Was good though, takin' everything but the forest level with the blood oh my god oh my god[/QUOTE] I think the first one way scarier, because of the freaky zombies in the mines and in the cathedral level. Still getting nightmares god dammit!
I'm not familiar with the series but I love sneaking games (I'm obsessed with Hitman, for example) where do i start with this
Does Thief 1 run on Windows 7 32bit?
[QUOTE=Take_Opal;22119360]4 does not look like an E or even a e Retarded.[/QUOTE] I read it as "[I]THEAF[/I]" and was confused.
Thief 4 will be an abomination, you read it here first.
[url]http://www.youtube.com/user/veriax[/url] This guy is doing an awesome lets play of Thief 3
the first gameplay picture> his arm is broke.
Ah Shalebridge Cradle the whole reason I stopped playing Thief 3.
I've really wanted to play these games but I've heard they don't work on newer computers. Anyway to get them to work?
[QUOTE=OutOfExile;22123839]I've really wanted to play these games but I've heard they don't work on newer computers. Anyway to get them to work?[/QUOTE] I replayed the games a few months ago, and the only problem I had was that they would freeze after a few seconds ingame. I followed [url=http://www.thief-thecircle.com/guides/hyperthreading/]this guide[/url] and that fixed the freezing.
Thief II the metal age, was impossibly hard, never made it past the third level.
Updated the OP with some guides to get Thief 1 and 2 working on new machines. Also Thief 2 wasn't that hard.
The only one I played was Deadly Shadows, which was very good. But I don't think I recall completing it, the furthest I got was Widow Moira's mansion. I think I have a DVD of it lying around somewhere, actually! Now I want to play it again...
I played the demo of the second in a time where I didn't have the internet or a clue about buying games, I loved it. I played the third one's demo and the full version later, equally as awesome. Can't wait for Thief 4 (THI4F is a silly name).
[QUOTE=Jojje;22124518]The only one I played was Deadly Shadows, which was very good. But I don't think I recall completing it, the furthest I got was Widow Moira's mansion. I think I have a DVD of it lying around somewhere, actually! Now I want to play it again...[/QUOTE] You should. It's great.
I got Deadly Shadows back when it came out and fell in love with it. After searching for a while, I finally found someone selling the first two games about a year ago. Great games, bit of a learning curve, but no other games like them. [QUOTE=Jojje;22124518]The only one I played was Deadly Shadows, which was very good. But I don't think I recall completing it, the furthest I got was Widow Moira's mansion. I think I have a DVD of it lying around somewhere, actually! Now I want to play it again...[/QUOTE] You at least have to keep playing until the Shalebridge Cradle. Just be sure to have a clean pair of pants on hand.
Thief 2 was pretty badass. I thought Deadly Shadows was kind of crappy though.
Thief is awesome. And they changed it to just "Thief 4" after people bitched about it.
[QUOTE=Banned?;22129409]Thief is awesome. And they changed it to just "Thief 4" after people bitched about it.[/QUOTE] They did?
To make things even better. I got the Theif II game from my grandmother like 10 years ago. She had bought a new Gateway, and it came with like Rollor Coaster Tycoon, Theif II, and of all things... Lara Croft tomb raider.
[QUOTE=Dirty_Ape;22129152]I thought Deadly Shadows was kind of crappy though.[/QUOTE] Oh do tell.
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