Hey guys i thought I'd make this thread just to advertise some of the wonderful mods the oblivion community has to over. I'll start off by recommending a few mods for everyone. Since Oblivion has quite a large active modding community I thought I'd make this thread.
First off a few sites that are great places to download these mods of.
[url]http://www.tesnexus.com/[/url]
This is the main site i use. It has a friendly helpful community if you have problems and it has most mods released out there from texture overhauls to small little homes to massive new lands and epic questlines.
[url]http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.list[/url]
I rarely ever use that site as I'm not too fond of the layout but it has some great mods on it.
[url]http://www.oblivionsrealestate.com/[/url]
This is a relatively small site but if you love houses in Oblivion this site has some of the best homes for your character that best suit your character.
[b] Xilvers Midas Magic[/b]
[url]http://www.tesnexus.com/downloads/file.php?id=9562[/url]
Just to get it out of the way i thought I'd recommend this mod since it is one of the most popular mods out there.This mod adds over 300 unique spells to oblivion and makes spellcasting fun. It adds stuff from summoning a flying carpet to using a blast of holy magic against the undead to summoning a meteor shower raining down on your enemies.
[media]http://www.youtube.com/watch?v=LL2sr7RXdEc&feature=player_embedded[/media]
[i]Holy Burst[/i]
[img]http://www.tesnexus.com/downloads/images/9562-1190409210.jpg[/img]
[i]Death Ray[/i]
[img]http://www.tesnexus.com/downloads/images/9562-1190409147.jpg[/img]
[i]Some Chick fights the Beholden[/i]
[img]http://www.tesnexus.com/downloads/images/9562-1-1251245178.jpg[/img]
[b] Reapers Dark Tower[/b]
[url]http://www.tesnexus.com/downloads/file.php?id=31183[/url]
First thing that crossed my mind when i played this mod is i need to finish reading the Dark Tower series. This mod adds a huge dark tower near dive rock. It also adds a town called Coldstone and adds a fantasy aspect to oblvion in this mod
[media]http://www.youtube.com/watch?v=8FjgAy8hoTk&feature=player_embedded[/media]
[i]Features of the mod:[/i]
Tower Bedroom:
-A bed for you and your favorite compagnon.
-A Bath with moveable curtains, when used will give the player a serious bonus.
-Many Storage for clothing.
-2 new pieces of Armor to complete bethzeda's war armor and a new set of sorcerer's robe.
-A Fireplace with 2 chair, once again for you and your compagnon.
-A fountain of Youth that will restore all your attribute once a day and will allow you to filled a bottle of that "magic water" to carry with you.
-A Secret Safe. (for personal storage)
-Access to the tower balcony witch contains 2 Chair, a telescope and a Weather Altar*. (*Might have been removed)
-A Book that teaches a Reanimate Spell.
Tower Laboratory:
-A Spiritual Tree that give the Player a boots in magika.
-Enchanting Station.
-Spellmaking Station.
-Static Alchemy Station.
-Ingredients Sorter for Tamriel and SI (including the new ingredients added by this mod).
-Ingredients Multiplicator Chest.(same as M.G.master chest)
-Black soulgems creating Chest.(same as any necromancer altar... wait for the pink light to be able to use it)
-Access to the second tower balcony witch include an alarm bell* and a static alchemy station.(*doe's nothing exept a cool sound)
Tower Library:
-A scroll that teaches a spell to teleport directly inside the tower.
-Many storage that look like book stack.
-A kool looking aquarium.
Tower Hall:
-A Huge and Evil Throne to rule on your empire...Ha ha ha ha ha ! (s'cuse me)
-A Personal Stripper/Danser. (activate the button on the throne to summon her, and reactivate it to un-summon her)*Combine with other mod she can be used as sex slave...
-Many display case.
-A Chest that is used to collect taxes from the citizens of Coldstone*.(will respawn every (your game settings respawn rate) day.(*Might have been removed)
Tower Crypt:
-A secret entry to the tower treasures room (activate the wall with the arcane symbol on it)
-A secret entry to Luminia's Tomb is also a way out of the tower.(look for a triple candle lever on the walls).
-A forge that grant the player a bonus in armorer when you stand next to it.
-A Static Repair station. (use the Anvil in the forge).
-An Animated Guilloteen, that you can use to play with npc.
-A Torture cell that you can lock npc inside and torture them with darts.
-A powerfull Black Scypte (in the forge).
-A garden with your very own Budz/Weed/Smoking Herb.
-A skeleton that will spare/train you. (he wil accept yield when your done)
-An Eternal Sleeper, perfect for vampire feeding on her.
-A door that lead out of tower/out of town.(this is a unique place only accessible by this door, this place was supposed to be quest related, but the quest did'nt make it out od the CS)
This place contains a Unique Staff with a unique effect.
-Multiple Safe barel storage. (PS; All containers within the wall of the tower are safe for storage exept those that are identifyed as "not safe")
-An animated guilloteen to use to simulate decapitation.
Tower Treasures Room:
-Many identifyed Chest to store all of your possetions Safely.
-A few display case.
Other Features:
-A Fence that accept stolen goods (if you are a member of the Thief Guild) speak to "Irene Merick" she read a book on her balcony at nightin the poor quarter.
-A smith, next to the stable.
-An Armor vendor in town.
-A jeweler in town.
-An Alchemist outside the Mage Guild.
-A clothing vendor in the Mage Guild.
-A Mine witch is heavyly guarded by the Coldstone Guard, the mine is full of respawning gold veins (use along with "middas magic") and Amethis rock. Be stealhty and use discretion !
The entry of the mine is in the poor quarter, it's the building with imperial banner.
-A restaurant where you can go and eat. (in the new expention of the town).
-A strip Club where you watch beauty of all over the empire danse for you.
-A free room in the stripclub with safe storage.
-The Dragon Nest, provide you with a respawning dragon egg (work like a plant) that contain a very powerfull ingredient.
-Fort Wolfburg is a 8 level dungeons with necromancers... the last necromancer will not attack you !* (*She was supposed to be part of a jail break quest, but the quest
never made it out of CS)
-Power to summon your own horse.
-Power to summon your own "Blood Skeleton".
[i]The Tower[/i]
[img]http://www.tesnexus.com/downloads/images/31183-1-1271544555.jpg[/img]
[i]The Town[/i]
[img]http://www.tesnexus.com/downloads/images/31183-1-1271554341.jpg[/img]
[i]Alchemy Room[/i]
[img]http://www.tesnexus.com/downloads/images/31183-5-1271554411.jpg[/img]
[b]Elsweyr the Deserts of Anequina[/b]
[url]http://www.tesnexus.com/downloads/file.php?id=25023[/url]
This is probably one of the biggest mods out there. This mod adds an entire new land to for you to explore for your character complete with dialog to explain the region.
[media]http://www.youtube.com/watch?v=_F9vkRE6Qac&feature=player_embedded[/media]
[i]FEATURES[/i]
* Twenty-four new mini-quests and three joinable guilds. The guild quests are still being created.
* Four new landscapes : Savannah, Sand Desert, Rocky Badlands, Coastal Jungle and also a small coral reef.
* The cities of Corinthe, Riverhold, Orcrest and Dune.
* The villages of Alabaster & Duncori Walk.
* The waystops of King's Walk and Darkarn Place.
* The imperial forts of Seaplace and Riverkeep.
* More than 400 new NPCs including custom desert bandits and Khajiit tribesmen.
* Buyable elephant mount from the King's Walk caravanserie (on the road between Riverhold & Orcrest).
* Buyable house in Riverhold.
* A few caves and three hostile tribal villages.
* Custom monster-spawns and new creatures in the wilderness.
* A new road from Skingrad to Leyawiin, and from Faregyl Inn south.
* New plants, ingredients, armor, weapons, and other items.
* New Khajiit NPC sub-races (based on lore).
[i]Khajiit Tribal Village[/i]
[img]http://www.tesnexus.com/downloads/images/25023-2-1244559937.jpg[/img]
[i]Elsweyr Valley[/i]
[img]http://www.tesnexus.com/downloads/images/25023-1-1252527276.jpg[/img]
[i]Orcest City Entrance[/i]
[img]http://www.tesnexus.com/downloads/images/25023-1-1264515247.jpg[/img]
[b]The Lost Spires[/b]
[url]http://www.lostspires.com/pages/downloads.htm[/url]
This mod adds (in my opinion) the most epic quest line to Oblivion.
Uncover the mysteries of ancient Tamriel as only one can, through the Archeology Guild. Scale the guild's ranks and explore new, exotic locales to unravel a plot of sinister deceit, betrayal, and doom.
- Single climactic story-arc supported with 10 highly immersive dungeons
- New Archeology Guild, filled with dozens of collectable display items
- Two entire cave retextures
- Over a dozen retextured creatures
- 100+ new custom meshes
- Several new boss creatures
- Epic, heart-pounding battles!
- Powerfull new lore-soaked loot
- Functional Beartrap!
- Deep, characterized NPCs
- Over 15 hours of new gameplay
Official Website: [url]www.lostspires.com[/url]
All images, videos, and downloads are on the official website!
More Info: What better way to explore ancient lore than through an Archeology Guild! That's right, a fully functional Archeology Guild is now stationed in Cyrodiil. The Archeology Guild is a support group for systematic ruin exploration--- and you can bet there are plenty of new ruins to explore. When you first join up with the Archeology Guild, you'll find everyone hard at work excavating an entirely original ruin: the Spire. I want to be careful what I reveal at this point because the entire mod revolves around discovering the sinister nature of these Spires and the Warlock beings who inhabited them. I will say this, however: Spires predate Ayleid ruins, and Warlocks are now extinct. Why? That's for you to discover. Oh, and did I mention that there are powerful new artifacts to discover along the way? That's right, Warlock artifacts await the resourceful archeologist. You can find powerful loot either through exploration, or by advancing through the Archeology Guild's ranks. You'll be doing both!
Follow the long (15+ hour) quest to unravel a cataclysmic plot that will surely leave you shocked. Interact with up to 7 Archeology Guild members who will have you piece together the mystery of the Lost Spires one clue at a time. Your journey will span 10 unique dungeons, from Spire ruins, to caves, to lost grottos, to a massive Ayleid Labyrinth, and beyond. Every dungeon has been painstakingly designed with the story in mind. The Lost Spires features many high-quality custom retextures, over one hundred unique meshes, hundreds of lines of deep dialogue, and of course, better loot.
[i]One of the Lost Spires[/i]
[img]http://www.tesnexus.com/downloads/images/12997-1190344273.jpg[/img]
[i]Another Lost Spire[/i]
[img]http://www.tesnexus.com/downloads/images/12997-1190344162.jpg[/img]
[i]A Portal[/i]
[img]http://www.tesnexus.com/downloads/images/12997-1-1233456316.jpg[/img]
Anyway guys there's some mods I highly recommend. The idea of this thread is to get everyone together to post their recommended mods for oblivion and keep this thread alive=D
Fcom
all of it
Ya know, when I was 12 I found dark evil sinister stuff really cool.
But now it just looks uninteresting and I wouldn't want it in my game. Where's the good guy stuff.
Retoast from the other thread:
[url]http://www.tesnexus.com/downloads/file.php?id=13370[/url]
[img_thumb]http://www.tesnexus.com/downloads/images/13370-1191444096.jpg[/img_thumb]
[url]http://www.tesnexus.com/downloads/file.php?id=29103[/url]
[img_thumb]http://www.tesnexus.com/downloads/images/29103-1-1263077706.jpg[/img_thumb]
[url]http://www.tesnexus.com/downloads/file.php?id=23678[/url]
[img_thumb]http://www.tesnexus.com/downloads/images/23678-1-1239322977.jpg[/img_thumb]
and finally
[url]http://www.tesnexus.com/downloads/file.php?id=28765[/url]
[img_thumb]http://www.tesnexus.com/downloads/images/28765-1-1261054542.jpg[/img_thumb]
:yarr:
[B]Silgrad Tower[/B] [URL="http://www.%3cb%3esilgrad%3c/b%3E"]www.[B]silgrad[/B][/URL].com It's a huge land mod that recreates a region of Morrowind, It's a WIP and has been for a long time. The mod team claims that they're going to release the next version this summer. Tons of custom meshes.
[IMG]http://gallery.silgrad.com/sandor_Soluthis_Vineyard.jpg[/IMG]
[IMG]http://gallery.silgrad.com/zdawg_Gates.jpg[/IMG]
[IMG]http://gallery.silgrad.com/lscape_Ebbedin1.jpg[/IMG]
[B]Daggerfall Memories - Cybiades[/B] [URL]http://www.tesnexus.com/downloads/file.php?id=11755[/URL] It adds in the island of Cybiades from The Elder Scrolls II Daggerfall, located in the province of Hammerfell. It's a huge quest and dungeon mod with alot of custom meshes. The voice acting is "Meh."
[IMG]http://www.tesnexus.com/downloads/images/11755-4-1206088403.jpg[/IMG]
[IMG]http://www.tesnexus.com/downloads/images/11755-4-1206088659.jpg[/IMG]
[IMG]http://www.tesnexus.com/downloads/images/11755-1190388032.jpg[/IMG]
[IMG]http://www.tesnexus.com/downloads/images/11755-5-1206088659.jpg[/IMG]
[B]Intergration: The Stranded Light[/B] [URL]http://www.tesnexus.com/downloads/file.php?id=22320[/URL] Another huge quest mod. This adds in over 80 quests. These quests encompass much of Cyrodill and the Shivering isles. These quests don't all follow one story. It also adds in a new guild. There's a lot of dialogue (Unvoiced, I believe)
This mod requires
[B]Less Annoying Magic Experience[/B] and
[URL]http://www.tesnexus.com/downloads/file.php?id=20371[/URL]
[B][U][U]Race Balancing Project[/U][/U][/B]
[URL]http://www.tesnexus.com/downloads/file.php?id=22124[/URL]
[IMG]http://www.tesnexus.com/downloads/images/22320-1-1233520687.jpg[/IMG]
[IMG]http://www.tesnexus.com/downloads/images/22320-4-1233520688.gif[/IMG]
[IMG]http://www.tesnexus.com/downloads/images/22320-5-1233520688.gif[/IMG]
[IMG]http://www.tesnexus.com/downloads/images/22320-1-1237023356.gif[/IMG]
[B]Valenwood Improved[/B] [URL]http://www.tesnexus.com/downloads/file.php?id=22555[/URL] This mod adds in the entire province of Valenwood. It's still in beta, but the mod creator has finished all of Valenwood. The only problems with this mod is that the mod it's in German, and it's not compatible with Elsweyr the Deserts of Anequina. I hear that someone will soon translate it into English.
[IMG]http://www.tesnexus.com/downloads/images/22555-1-1246295286.jpg[/IMG]
[IMG]http://www.tesnexus.com/downloads/images/22555-5-1264778912.jpg[/IMG]
[IMG]http://www.tesnexus.com/downloads/images/22555-3-1234639194.jpg[/IMG]
[IMG]http://www.tesnexus.com/downloads/images/22555-1-1234639192.jpg[/IMG]
[B]Mannimarco Revisited[/B] [URL]http://www.tesnexus.com/downloads/file.php?id=14200[/URL] This turns Mannimarco, the final boss of the Mages Guild quest, from an elf into an actual skeletal lich. He's far more powerful and harder to beat. He's been given a variety of new spells. His voice files have been edited to make him sound more badass.
[IMG]http://www.tesnexus.com/downloads/images/14200-3-1196848157.jpg[/IMG]
Oh, if you want a creepy as shit quest mod, then check out the Gates To Aesgaard episodes 1 and 2.
[url]http://www.tesnexus.com/downloads/file.php?id=13814[/url]
[url]http://www.tesnexus.com/downloads/file.php?id=21693[/url]
[img_thumb]http://www.tesnexus.com/downloads/images/13814-1-1194397997.jpg[/img_thumb]
[img_thumb]http://www.tesnexus.com/downloads/images/21693-5-1239024708.jpg[/img_thumb]
Adds new realms, NPCs, dungeons, weapons, etc.
[QUOTE=Rubs10;22146343]Ya know, when I was 12 I found dark evil sinister stuff really cool.
But now it just looks uninteresting and I wouldn't want it in my game. Where's the good guy stuff.[/QUOTE]
I used to find good guy stuff cool at 8, dark stuff cool as 12.
Now I'm into the massive grey area in between.
And you know what? Ill never get tired of it since it's so massive.
These are some mods I used when I was borrowing the game from a friend.
[url=http://tesnexus.com/downloads/file.php?id=2536]http://tesnexus.com/downloads/file.php?id=2536[/url]
Natural Environments. Adds more weather types & prettifies them.
[url=http://www.tesnexus.com/downloads/file.php?id=19370]http://www.tesnexus.com/downloads/file.php?id=19370[/url]
Unique Landscapes. Adds more unique areas to the game, so there's adventure and discovery in exploring the world. It's one way to resist fast travel, anyway, although some of the areas were aesthetically hit-or-miss for me.
[b]Dremora Companion[/b]
[url]http://www.tesnexus.com/downloads/file.php?id=6977[/url]
Despite the title this mod is much more then just a dremora companion, it also includes a plane of oblivion to yourself.
[media]http://www.youtube.com/watch?v=kY0Lai7ZvMs&feature=player_embedded[/media]
------------------
Description:
------------------
This mod adds a Dremora Companion and player owned Daedric home. In fact it adds a whole new Oblivion style world space that the player can possess.
Features:
The companion functions are controlled with a ring that is added to the players inventory on completion of the first quest. Clicking on the ring in inventory will bring up a command menu. Simply choose the command you want the companion to preform. There is also a stats scroll that will allow you to view the companions stats. Click the stats scroll, to view Amoz's stats at any time.
Amoz (as we like to call the companion) can also summon two Nightmare horses for himself and the player to ride. Having Amoz cast the spell when the horses are near will result in them being un summoned. If the player has completed the player home part of the mod the Nightmare horses will be moved to a spot just outside the main tower when un summoned.
There is also a Summon Amozabael spell which can summon/un-summon Amoz at anytime after he becomes the player's companion. When un summoned, and if the player home quest is complete, he will be moved to the home where he will execute packages to make him seem Right at home.
-------------------
New Features
-------------------
There is only one command ring now, with a three page menu of selections. A sit command has been added, but is only reliable in cells without a bed. If you already have the mod installed, and have the three rings, two will be removed on starting this new version, and a scroll to view Amoz's stats will be added to your inventory. Both the new ring selections, and the scroll now work in menu mode, so no need to close the menu to get them to activate.
The Executioner's spells have been removed in favor of one spell with a selection menu. Make sure if you are installing and have previously gotten the hood, that you are not wearing it when you start this new version, or you will be stuck with the old spells indef1nately.
Dremora statues have been added that are placed by finding the stone blocks in the Halls of Conquest, Citadel Master Bedroom, and Citadel Bedrooms. Activate the block to place a statue, then when the statue stops moving completely, activate the statue to get a list of options. You can equip them with armor/clothing, and weapons, or pose them in a few select positions.
More loading screens have been added also upping the total to just over 20. They should play for every cell in the Deadlands and Dagon's temple, as well as the Widow Karolack's home.
Voiced dialogue has been added for Amozabael, Kear, and Xazos. Maybe more to come in the future, but getting decent voice actors with the propper equipment is very difficult. Unfortunately we haven't been able to contact Tyana Rie who did the incredible voice files for Dagon, so the new quest featuring him is just silent mp3s :(
There is also one new quest, but it's not really a quest exactaly. Don't read if you don't like -Spoilers!!!- Once the Infiltration quest is completed, after the Temple entrance has been destroyed you will notice some prisoners picking away at the rock in one section of the Red Welkynd Cave. If you talk to one of the Mythic Dawn Protectors there they will tell you what's going on. Upon returning to the cave (after leaving far enough that the loading screen plays when you enter), you will notice that the prisoners have made progress, and a new secret entrance to the temple is almost complete. Again you have to leave far enough away (go do another quest of something) before returning to find that the new entrance is complete, and you now have an alternate entrance to the temple, since the main one was destroyed.
------------------
Quests:
------------------
There are eight quests:
The first quest is called "A Tale of Betrayal" and sees the player seeking out a mysterious old woman to get answers to questions regarding terrible dreams of suffering and torture. After collecting a few items for her, she opens a portal to Dagon's deadlands where the player rescues his new companion Amoz.
The second quest appropriately called "The Problem With Kear" pits the player against Kear. Summoned by Lord Dagon the player makes his way to the temple, and eventually ends up back in the Deadlands to confront Kear. After completing this quest the player is rewarded with his own little slice of Oblivion to rule over.
The third quest titled "A little help please?" starts with the player investigating a disturbance in part of his newly acquired real estate. Agreeing to help a wayward Mythic Dawn agent rewards the player with a spell making orb that can be used in the Daedric home. It also leads to the start of the next quest.
The fourth quest titled "Inquiry and Consequence" see the player unraveling a mystery. He discovers that not only was the Spellmaking Orb stolen, but the Enchanting Orb was as well. After some questioning the player finds out that one very disturbed guard has set his sights on winning the affection of "Snowflake", a guard stationed in the main tower. The player also learns that this disturbed guard wants to rule this Deadlands plane for himself, and the island is only big enough for one ruler. Someone will have to die.
The fifth quest titled "Service for the Master" brings a Daedric black smith who will set up shop on the island. After he settles in he will offer you a quest.
The sixth quest titled "Infiltration" sees the Deadlands being attacked by knights trying to bring down the Gate to Dagon's temple. It's your job to eliminate the threat.
The seventh quest titled "A Stab in the Back" has the player traveling back to the Deadlands where they rescued Amoz. This time the objective is a little different though.
The eighth quest titled "Widow Karolack's Gift" Is given to the player by the Widow Karolack, and involves finding items that she will use to conjure a powerful staff for the player.
-------------------------
Special Features:
-------------------------
Amoz now has his horns still when wearing the Executioner's hood.
Daedric Light Armor and Daedric Claymore: On completion of the quest "Service for the Master" the player is rewarded with some very unique Daedric light armor and Daedric Claymore red in color. Additionally the purple version can be purchased from Xazos the black smith after the quest is completed. (Black and Blue colors will be available from the Smith also)
Daedric Crescent: A true Daedric Crescent blade is the reward for completing the quest "A Stab in the Back". The blade has the same enchantment basically as the morrowind version with paralyze on strike, and high damage.
Staff of Daedra: This staff features a Sigil stone held by a skeletal hand, and has a command Daedra enchantment on it. It's a reward for completing the quest "Widow Karolack's Gift".
Mehrunes Razor: Basically the same as the one from the Vile Lair plugin. Has disintegrate armor on strike and chance of delivering a fatal blow based on the players luck level. The weapon comes in the form of a summon spell which can only be used once per day for 120 seconds. After completing the quest "A Little Help Please" a crystal ball will be placed on the altar in Dagon's Temple. Activating the ball will grant you the spell if Dagon thinks you worthy enough, otherwise he may take out his anger on you.
Mehrunes War Axe: This weapon is modeled after Mehrunes Dagon's axe used in the game, and features very heavy fire damage, and disintegrate armor on strike, along with a very powerful knock back effect that can send victims flying. The weapon comes in the form of a summon spell which can only be used once per day for 60 seconds due to its sheer power. After completing the quest "A Little Help Please" a crystal ball will be placed on the altar in Dagon's Temple. Activating the ball will grant you the spell if Dagon thinks you worthy enough, otherwise he may take out his anger on you. You will be offered Mehrunes Razor Summon spell before getting the War axe spell.
Create Red Welkynd Stones: Now you can create your own Red Welkynd Stones in the Red Welkynd Cave. Red Welkynd Stones restore health to 100%. To create one use the Executioner's Hood spell to command NPCs to lie on the altars. Then place a regular Welkynd Stone in the holder, and cast a fire damage spell at the activator in the ceiling directly overhead. The life force will be sucked out of the NPCs and transferred to the stone making it a Red Welkynd Stone (only non-essential actors will work as victims have to be killed in the process).
Command Your Captives:, or bring them back from Tamriel using the Executioners spell follow selection. You can take captives to the maze, and command them to enter it to be slaughtered by your Deadra, take them to the Halls of torment to be gassed or skewered in the spike trap, lead them to the Sacrifice Room to fight summonable Daedra for your amusement, take them to The Circle of Fire and Pain to be dipped into the lava, electrocuted, or burned to death, or lastly lead them to the Lava Dunking Tower in the maze to put a quick end to their lives.
Daedric arrow forging: Making your own Daedric arrows in the Deadlands is entirely possible. The Island is a good source of raw ebony, as there are ebony veins scattered all over. Activating a vein will reward the player with a 1lb piece of raw ebony if the player is lucky enough. The higher your luck attribute, the greater the chance of retrieving raw ebony from the rocks. After some pieces have been harvested they can be taken to the arrow forging altar on the north side of the island. Place the raw ebony inside, and when the red oblivion light beam is visible overhead, cast a fire damage spell at the altar. After a few seconds the raw ebony will be refined into Daedric arrows for the player to collect. There is a book in the master bedroom describing the process in more detail.
Daedric arrow enchanting: It is also possible to enchant Daedric arrows in the deadlands. On the south side of the island is another area with ruins. A Daedric chest can be found near a circle of stone blocks. Daedric arrows placed inside the chest will be enchanted with, fire damage, shock damage, frost damage, soul trap, or silence, depending on which spell the player targets the chest with when the red oblivion light beam is visible overhead. Again there is a book in the master bedroom describing the process.
Executioner's Hood: This hood can be found in the master bedroom, with a little searching, along with a book describing it's use. It basically gives the player a spell that can manipulate the prisoners in the North, and South Pass Caves. Actually the spell can be used on anyone that is at least five levels below the player.
Daedric Alchemist: Located in the Alchemy room is a Dremora Alchemist. Once the player has taken possession of the tower, he will give special potions to the player, one every four days. These aren't your ordinary Oblivion potions, so it takes time for him to make them.
Daedric Ingredient and Potion Shelves: Also located in the Alchemy room are two shelves that will automatically remove the appropriate items from the player, and add them to the shelf for storage. Only potions and ingredients that come standard in the game, or are from this mod are supported.
Amozabael's Memoirs: This book can be found in Amoz's bedroom once the player has taken possession of the home. It tells the story leading up to the start of this mod. It should answer any questions you have about how this all got started.
[i]Dagon Shrine[/i]
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[i]Amoz Your Dremora Companiom[/i]
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[editline]08:03PM[/editline]
[QUOTE=PunchedInFac;22147025]I used to find good guy stuff cool at 8, dark stuff cool as 12.
Now I'm into the massive grey area in between.
And you know what? Ill never get tired of it since it's so massive.[/QUOTE]
For me it usually depends on what character I'm using. If i wanted to be a "Raise an undead army son of a bitch" I'd want to live in a cave or dark Tower. If i was a holy knight bent on saving the world from..whatever I'd want a castle, If i was a beggar I'd want a tent.
myself? i never play this game unless these mods are installed
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Those new items and spells. Don't they unbalance the game?
How can I not go back to Oblivion after seeing this list!? CROSSBOWS! I CAN BE A RANGER!
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