[IMG]http://i107.photobucket.com/albums/m292/Dninja32/Little_Big_Planet_Logo-1.png[/IMG]
[IMG]http://i107.photobucket.com/albums/m292/Dninja32/lbpB.png[/IMG][B][U]Welcome to the LittleBigPlanet Megathread![/U][/B][IMG]http://i107.photobucket.com/albums/m292/Dninja32/lbpB.png[/IMG]
Here you are free to discuss anything about this fantastic game. You can post levels, costumes you've made, and other things relating to the game. (Pictures/Videos/Comics etc.)
[IMG]http://i107.photobucket.com/albums/m292/Dninja32/lbpB.png[/IMG][B][U]What is LittleBigPlanet?[/U][/B][IMG]http://i107.photobucket.com/albums/m292/Dninja32/lbpB.png[/IMG]
LittleBigPlanet is a platformer game made by MediaMolecule. It is mostly based around user-created content. In LittleBigPlanet you control a small little fellow called Sackboy and/or Sackgirl. You can run, jump and mess with objects by hanging on them or by simply moving them around. In this game you can explore the vast amount of user-generated levels, create your own level for others to play or just simply build contraptions/objects for other players to use. Thus the three major tag-lines for this game come into play: Play, Create, and Share. You can play LittleBigPlanet on your own or with 3 pals accompanying you whether it be online or offline.
[IMG]http://i107.photobucket.com/albums/m292/Dninja32/lbpB.png[/IMG][B][U]Story Mode[/U][/B][IMG]http://i107.photobucket.com/albums/m292/Dninja32/lbpB.png[/IMG]
This is a great place to start when you get the game. It is composed of 7 different levels made by MediaMolecule themselves. This levels follow a story in which the evil Collector is stealing something from every level. You are the hero of the game's story (of course) and you must confront The Collector and get back the items he had stolen.
[U]
Levels:[/U]
[B]The Gardens:[/B]
* Introduction
* First Steps
* Get a Grip
* Skate to Victory
[B]The Savannah:[/B]
* Swinging Safari
* Burning Forest
* The Meerkat Kingdom
[B]The Wedding:[/B]
* The Wedding Reception
* The Darkness
* Skulldozer
[B]The Canyons:[/B]
* Boom Town
* The Mines
* The Serpent Shrine
[B]The Metropolis:[/B]
* Lowrider
* Subway
* The Construction Site
[B]The Islands:
[/B] * Endurance Dojo
* Sensei's Lost Castle
* The Terrible Oni's Volcano
[B]The Temples:[/B]
* The Dancer's Court
* Elephant Temple
* Great Magician's Palace
[B]The Wilderness:[/B]
* The Frozen Tundra
* The Bunker
* The Collector's Lair
* The Collector
[IMG]http://i107.photobucket.com/albums/m292/Dninja32/lbpB.png[/IMG][B][U]Downloadable Content[/U][/B][IMG]http://i107.photobucket.com/albums/m292/Dninja32/lbpB.png[/IMG]
There are many alternative/festive/gaming Sackboy/girl costumes to be bought in the PlayStation Store. Ranging from Watchmen costumes, to Killzone 2 costumes, and to some periodical mostly free festive costumes. Those aren't that important to the game play but if you like customizing your little sackboy/girl as much as I do, you will find yourself buying every new costume that comes out. If you aren't interested in buying clothes for your sackboy/girl there are some amazing level packs in there. You heard me right level packs full with some new content. There is the Metal Gear Solid level pack and the Pirates Of The Caribbean level pack. The Metal Gear Solid Pack adds The Paintinator the most deadly weapon you will ever come across...EVER! The Pirates of The Caribbean adds real water, yes you can stop making the whole blue-glass-covering-jetpack-wearing-water-simulator crap now. The water also comes with some Scuba Gear, because your little guy/girl can only hold his/her breath for so long until he gives out and pops.
[U]Pictures:[/U]
[img]http://www.littlebigplanetoid.com/images/uploads/PAINTINATOR.jpg[/img]
[img]http://franchisemedia.ign.com/wiki/littlebigplanet.ign.com/default/uploads/8/83/LBP_MGS_DLC.jpg[/img]
[img]http://www.ps3blog.co.za/wp-content/uploads/2009/09/watchmen_lbp_dlc.jpg[/img] [img]http://www.littlebigplanetoid.com/images/uploads/LBP_E3_Thumb_Costume_KillZone2.png[/img][img]http://franchisemedia.ign.com/wiki/littlebigplanet.ign.com/default/uploads/a/aa/LBP_Pirates_DLC.jpg[/img]
[IMG]http://i107.photobucket.com/albums/m292/Dninja32/lbpB.png[/IMG][B][U]The Sequel[/U][/B][IMG]http://i107.photobucket.com/albums/m292/Dninja32/lbpB.png[/IMG]
[IMG]http://i107.photobucket.com/albums/m292/Dninja32/lbp2.png[/IMG]
You heard me right, MediaMolecule is finally releasing a sequel to the game that blew our minds away. It has be dated to be released sometime in the Winter of this year, and boy it sure does sound better than ever. See for yourself:
[media]http://youtube.com/watch?v=Fs0T5l24JL0[/media]
[IMG]http://i107.photobucket.com/albums/m292/Dninja32/lbpB.png[/IMG][B][U]Information:[/U][/B][IMG]http://i107.photobucket.com/albums/m292/Dninja32/lbpB.png[/IMG]
[QUOTE=Kotaku]
PlayStation 3 do-it-yourself platformer LittleBigPlanet is getting a sequel, a fact confirmed by the latest issue of Game Informer magazine, which spills a sackful of new and fascinating details on developer Media Molecule's next game.
According to early details from the magazine from a NeoGAF forum member, LittleBigPlanet 2 is much more than just a side-scrolling platforming game. Media Molecule is creating new tools that will enable players to create racing games, puzzle games, "Space Invaders clones," role-playing games and even real-time strategy games.
"A Media Molecule developer has created a fully-functioning Command & Conquer clone," according to a recount of the mag's report.
LittleBigPlanet 2 will also apparently let players create and edit short films, record their own sound effects and manipulate the game's camera to make customized cut scenes using Sackboys.
The PS3 game also introduces the Sackbot, a fully customizable and programmable enemy unit. With new "direct control seat" options that let players define control schemes, creating customized controls for enemies, vehicles and even Sackboy himself—no more standardized floaty control?—LittleBigPlanet 2's game creation tools sound like a massive leap.
While it all sounds wildly different, LittleBigPlanet 2 is said to let players carry over all their levels, costumes and downloadable content from the original game.[/QUOTE]
[QUOTE=Kotaku]
- LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
- There is an all-new level creator and it is not just a tool to create platform games.
- As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
- A player can even customize a HUD. The example given is a health bar for a fighting game.
- A Media Molecule developer has created a fully-functioning Command & Conquer Clone
- Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
- There is a new super-important creator tool called "direct control seats"
- (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
- Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
- You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
- Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
- Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
- Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
- There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
- Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
- Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
- Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
- A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
- There are now movie editing options as well.
- Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
- There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
- If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
- For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
- Sackbots can be drastically increased or decreased in physical size.
- Sackbots can be controlled by direct control seats as well.
- There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
- Media Molecule says explicitly there are multiple more gadgets coming.
- All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
- There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
- Storyline is not country-based like last time, but is based in periods of time
- Here is a list of levels and summaries so far:
- Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level
- Steam & Cake: Steampunk-style level based on a ****ed-up tea and cake party
- Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.
- Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures
- Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.
- Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.
- Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
- Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.[/QUOTE]
(Thank you DamagePoint for finding this info.)
[IMG]http://i107.photobucket.com/albums/m292/Dninja32/lbpB.png[/IMG][U][B]Pictures:[/B][/U][IMG]http://i107.photobucket.com/albums/m292/Dninja32/lbpB.png[/IMG]
[URL="http://www.facepunch.com/showpost.php?p=21827481&postcount=84"]Click me![/URL] [URL="http://www.facepunch.com/showpost.php?p=21839020&postcount=103"]Click me![/URL][URL="http://www.facepunch.com/showpost.php?p=21845836&postcount=120"]Click me![/URL]
(Thank you dragon1972 and Almighty!)
[IMG]http://i107.photobucket.com/albums/m292/Dninja32/lbpB.png[/IMG][B][U]Did I forget something?[/U][/B][IMG]http://i107.photobucket.com/albums/m292/Dninja32/lbpB.png[/IMG]
If I forgot something here that is need please feel free to inform me, or if more news about LittleBigPlanet 2 comes out tell me and I shall add it.
Now enough jibber-jabber from me let us start discussing this awesome game,eh?
About time this was made.
This was needed, and is an awesome, detailed thread. You should also add the LBP2 trailer.
Little Big Planet 1 is an amazing game, anyone with a PS3 should own it. Is anyone up for playing LBP1 now? PM me, if you are.
[QUOTE=PieClock;21895060]This was needed, and is an awesome, detailed thread. You should also add the LBP2 trailer.
Little Big Planet 1 is an amazing game, anyone with a PS3 should own it. Is anyone up for playing LBP1 now? PM me, if you are.[/QUOTE]
I do believe the trailer is located under the heading "The Sequel".
[QUOTE=Sgt.Kiddles;21895130]I do believe the trailer is located under the heading "The Sequel".[/QUOTE]
Well, you did just edit the post, so y'know of course.
[QUOTE=PieClock;21895179]Well, you did just edit the post, so y'know of course.[/QUOTE]
I edited the post to fix a spelling mistake. The trailer has been there from the start.
My creations!
Pyro and Deity Link
[IMG]http://i40.tinypic.com/oua26h.jpg[/IMG][IMG]http://i36.tinypic.com/13z2wwj.jpg[/IMG]
Shagohod HL2 Boat thing
[IMG]http://i42.tinypic.com/bi1iyr.jpg[/IMG][IMG]http://i41.tinypic.com/2vvn7ed.jpg[/IMG]
Metal Slug
[IMG]http://i43.tinypic.com/t82055.jpg[/IMG][IMG]http://i41.tinypic.com/33uetlc.jpg[/IMG]
The Deuce and The Bluesmobile
[IMG]http://i36.tinypic.com/64ldns.jpg[/IMG][IMG]http://i44.tinypic.com/w075ld.jpg[/IMG]
MIB Car
[IMG]http://i41.tinypic.com/v685sg.jpg[/IMG][IMG]http://i42.tinypic.com/oiek9c.jpg[/IMG]
Metal Slug Railroad Boss
[IMG]http://i44.tinypic.com/3c4sz.jpg[/IMG][IMG]http://i44.tinypic.com/fd7otu.jpg[/IMG]
Back to the Future Car
[IMG]http://i33.tinypic.com/2mos0ns.jpg[/IMG][IMG]http://i33.tinypic.com/ofr8ev.jpg[/IMG]
Another Metal Slug Boss and a Military Truck
[IMG]http://i42.tinypic.com/b5k1sk.jpg[/IMG][IMG]http://i40.tinypic.com/sm4n11.jpg[/IMG]
Sorry for image dump but if anyone wants these I have them up for grabs in one my levels.
I don't make very good levels but I enjoy making vehicles and machines.
PSN [B]DudeManBro[/B]
And now I'm off to bed.
I've only played this a little because the PS3 is my brother's, but it is amazing.
Awesome.
first game was awesome. too bad i got bored and stopped playing shortly after i made my own level. (not the games fault, i get shit connections so i can barely check out other user created levels)
if anyone goes online check out my level called Room 1308 (based on the movie room 1408 :frog:)
Sweet, LBP2 will support 3D?
I want this for PC :(
I once created the discovery rocket ship, along with a built in launch sequence. Except balancing the thrusters was extremely. difficult.
Maybe I should go back and finish it.
DLC made the game suck for me because I couldn't buy it
Could i have some constructive critisism on the latest version of my bomb survival map?
My PSN is [B]Logitech3784[/B].
[QUOTE=paul simon;21897276]Could i have some constructive critisism on the latest version of my bomb survival map?
My PSN is [B]Logitech3784[/B].[/QUOTE]
Don't even have to play it to tell you that bomb survival levels are boring and over done.
EDIT : The art of bomb survival has already been mastered by Defmunky666 anyway...it's kinda' like trying to create an innovative shark survival level now.
Yah, Shark survivals are the next big thing.
Although I do have a Bomb Survival consisting of multiple game modes.
My psn [B]natedude[/B].
Check it out.
Any ideas for a level?
The only bomb survival I have is one where I tried to change up the way it works by dropping you on a conveyor belt as bombs come at you, this way it isn't a boring waiting game and it can be finished in only a minute.
[editline]03:50PM[/editline]
But as Almighty said, they are very overdone.
When the cows fell.
I am speechless, LBP2 is going to be FUCKING AMAZING
I made all of the TF2 classes before my PS3 killed itself.
i finally have a reason to get back on ps3
adfasg im getting my ps3 in a few months
can't wait to create my own GAME on little big planet 2 :)
I love this game's soundtrack.
Song in the LBP 2 trailer is Sleepyhead by Passion Pit.
[QUOTE=massaki;21921107]Song in the LBP 2 trailer is Sleepyhead by Passion Pit.[/QUOTE]
OOPS, lol, i've been telling people it's Passion Pit by Sleepyhead :P
[QUOTE=jr059375;21895289]My creations!
Pyro and Deity Link
[IMG]http://i40.tinypic.com/oua26h.jpg[/IMG][IMG]http://i36.tinypic.com/13z2wwj.jpg[/IMG]
Shagohod HL2 Boat thing
[IMG]http://i42.tinypic.com/bi1iyr.jpg[/IMG][IMG]http://i41.tinypic.com/2vvn7ed.jpg[/IMG]
Metal Slug
[IMG]http://i43.tinypic.com/t82055.jpg[/IMG][IMG]http://i41.tinypic.com/33uetlc.jpg[/IMG]
The Deuce and The Bluesmobile
[IMG]http://i36.tinypic.com/64ldns.jpg[/IMG][IMG]http://i44.tinypic.com/w075ld.jpg[/IMG]
MIB Car
[IMG]http://i41.tinypic.com/v685sg.jpg[/IMG][IMG]http://i42.tinypic.com/oiek9c.jpg[/IMG]
Metal Slug Railroad Boss
[IMG]http://i44.tinypic.com/3c4sz.jpg[/IMG][IMG]http://i44.tinypic.com/fd7otu.jpg[/IMG]
Back to the Future Car
[IMG]http://i33.tinypic.com/2mos0ns.jpg[/IMG][IMG]http://i33.tinypic.com/ofr8ev.jpg[/IMG]
Another Metal Slug Boss and a Military Truck
[IMG]http://i42.tinypic.com/b5k1sk.jpg[/IMG][IMG]http://i40.tinypic.com/sm4n11.jpg[/IMG]
Sorry for image dump but if anyone wants these I have them up for grabs in one my levels.
I don't make very good levels but I enjoy making vehicles and machines.
PSN [B]DudeManBro[/B]
And now I'm off to bed.[/QUOTE]
People make these wonderful vehicles, and I suck at creating anything. Seriously. I can't even make a simple creature. :(
[QUOTE=Mind Man;21923035]People make these wonderful vehicles, and I suck at creating anything. Seriously. I can't even make a simple creature. :([/QUOTE]
Same here.
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