• How to fix Source Mods due to crossplatform Update tutorial
    7 replies, posted
[U]As you all know, most source mods are broken, but i have got a solution to fix this, this involves tweaking the mod's gameinfo.txt[/U] [B][U]for ep1 (before the orange box engine) mods:[/U][/B] get hl2 demo somehow and then change the appid in the mod's gameinfo.txt to "219". [B][U]for ep2 mods:[/U][/B] get [B][I]Garry's Mod Retail[/I][/B] (LEGALLY BTW OR Newman and valve will be on ur ass) and go open the mod's gameinfo.txt and change to appid to "4000". [B][I][U]restart steam and it should work.... unless they update the engines for each game mentioned[/U][/I][/B] :w00t:
custom content gets screwed
[QUOTE=Juniez;22226717]custom content gets screwed[/QUOTE] Oh, so that's why I was getting error models and missing textures when I used this on Galactopticon. I suppose it still works as a temporary fix until Valve actually does something about it.
which appid do you apply the values to? I got SteamAppid and ToolsAppid in gameinfo
There is a retail version of Garrys Mod?
[QUOTE=Exp;22233558]There is a retail version of Garrys Mod?[/QUOTE] you better not be a cracked user, anyway..... yes there is a retail version of gmod, it's just called Garry's Mod in the steam store [editline]09:37AM[/editline] [QUOTE=Draco122;22233131]which appid do you apply the values to? I got SteamAppid and ToolsAppid in gameinfo[/QUOTE] Steam appid dont mess with the tool appid, thats for the source sdk
[QUOTE=sirmasters;22233791]you better not be a cracked user, anyway..... yes there is a retail version of gmod, it's just called Garry's Mod in the steam store[/QUOTE] Retail means boxed copy I think so there isn't a retail version. Just the one you can buy on the steam store.
[QUOTE=i_speel_good;22233860]Retail means boxed copy I think so there isn't a retail version. Just the one you can buy on the steam store.[/QUOTE] i think retail means like made for the store..... like a store named steam
Sorry, you need to Log In to post a reply to this thread.