[b]The Daedalus Spaceship Simulator[/b] is a game based on the well known TV series "Stargate". As the title say, the point of the game is to simulate the BC-304 class ship called "Daedalus" (and maybe more, later).
Game is made by my friend (Iziraider) and I. While he's responsible for modeling (and texturing), I'm working on programming, gui, sounds and other. This game has been started due to the lack of a Stargate space game. Garry's Mod didn't allow us to do it because of the map size limit and lack of C++ code acces, so we've decided to make our own separate game.
The player will be able to explore space, control the weapons, shields, and other equipment of the Daedalus, and be able to walk around inside the ship in a first-person perspective.
The game is built using DestinyEngine, my custom game engine composed of these freeware and open-source sub-engines:
- Ogre3D + OIS
- MyGUI
- OpenAL + OgreAL
- Newton Game Dynamics
Planned features:
- ship flight mechanics (75%),
- ship interior (1%),
- entering and exiting ship (0%),
- weapons (0%),
- shields (0%),
- hyperspace (10%),
- asgard transporter (0%),
- ring transporter (0%),
- hangar bays (0%),
- F-302's (25%),
- full scale procedural planets (25%),
- sun shaders (40%),
- game sattelite (100%),
- light nodes (90%),
- material shaders (25%),
For those of you, who would like to take a little adventure on the Daedalus, Iziraider has prepared a simple demo of the bridge made in Unity3D Web Player. The bridge is work in progress, and he will try to keep it up to date as he finishes new parts of it.
[url]http://dzsekeb.hostoi.com//Egyeb/WebPlayer/WebPlayer.html[/url]
Screenshots from the curent state of the game:
[IMG]http://i46.tinypic.com/2ikrt46.jpg[/IMG]
[IMG]http://i46.tinypic.com/xc6c29.jpg[/IMG]
Those of you who are interested in helping us, and have the necessary skills (modeling, texturing, c++ coding), feel free to let us know :)
*note from Iziraider: Textures wll be crap unless we find a texture artist
can i be the ideas guy
[QUOTE=NoDachi;37033912]can i be the ideas guy[/QUOTE]
We mostly got that covered, but feel free to share.
The op has been updated with a list of planned features.
Holy stargate! This is sweeet. Will there be actual stargates? :D
Make sure to have much of the interior of the ship explorable and not just linear routes between bridge, engineering, hangars, and such.
Any plans for multiplayer, or is it one player running the whole ship on their own?
I take it your coding this in C++?
I wouldn't use such a main menu background, as it kinda gives you a cold shower when you see the in-game graphics (with all due respect)
Though I'm sure you could approach such graphics with some serious bump-mapping and decent textures as you said.
@cartman300, right now we are only focusing on Daedalus.
@ace13, of course, there is no any limits preventing us from doing it (as most of corridors wold be copy paste).
@DBFT, if the project will go really nice and smooth then we could thinkg about multiplayer feature.
@Ronon Dex, yes.
@Number-41, this is an temporary menu background. Later, I'm planning to take an actual screenshot from a game. Proper sun shadow and some nice post process effect and I believe we could achieve similar effect.
:))
Shame, if it was C# or Java I might have helped out. Unless you feel like teaching me C++ :P
[QUOTE=Ronon Dex;37034550]Shame, if it was C# or Java I might have helped out. Unless you feel like teaching me C++ :P[/QUOTE]
I'm mainly coding in LUA, C + asm on 8bit mcu, and long time ago during school lessons I was learning C#. But switching to C++ wasn't so hard. Ofc I know probably less than 10% of language, but it's enough, as you can see. Mostly game is just a thing of calling proper functions, making classes and operating with them.
As a norwegian, its freaking annoying to read the title of the game, with all the Å's
[QUOTE=Madman07;37034607]I'm mainly coding in LUA, C + asm on 8bit mcu, and long time ago during school lessons I was learning C#. But switching to C++ wasn't so hard. Ofc I know probably less than 10% of language, but it's enough, as you can see. Mostly game is just a thing of calling proper functions, making classes and operating with them.[/QUOTE]
Hmm, if its not that hard to switch I might help (when I get back). Of course only if you want me to.
I could chip in but I'd be some sort of programmer / modeler / texturer hybrid since my knowledge under each only goes to a certain extent :v:
[editline]1st August 2012[/editline]
Programming the most, though.
I don't see clowns on the planned features list, sorry, gonna have to pass on this.
What would be the requirements to help with C++ programming? So far I only did command line stuff. Can you give an example of an assignment if someone were to help you with programming?
hey cartman300, if you're going to hate on clowns, you better give a damn good reason as to why clowns would not be an excellent addition to every possible game.
[QUOTE=bunnyspy1;37034945]hey cartman300, if you're going to hate on clowns, you better give a damn good reason as to why clowns would not be an excellent addition to every possible game.[/QUOTE]
there's no clowns because this is stargate. as in, not a clown game... if they add a clown in anyway, i think it should be a hidden easter egg meant for players to find on their own.
[editline]1st August 2012[/editline]
[QUOTE=Madman07;37034515]@DBFT, if the project will go really nice and smooth then we could thinkg about multiplayer feature.[/QUOTE]
if you add multiplayer, you should probably try to add a build a ship kinda thing. that way it's less likely to see the same ship more than once.
Will it have combat features? (against things like wraith, goa'uld and more)
[QUOTE][IMG]http://i49.tinypic.com/53vihh.jpg[/IMG][/QUOTE]
oh man this is gonna be sweet
[QUOTE][IMG]http://i46.tinypic.com/xc6c29.jpg[/IMG][/QUOTE]
oh
[QUOTE=meppers;37035808]oh man this is gonna be sweet
oh[/QUOTE]
It isn't done yet.
That's so fucking awesome, I hope this keeps going and you guys finish it.
@Lazore, sorry, I might replace some of them with usual a :)
@Ronon Dex, it would be cool, I will let you know.
@Perl, any help is appreciated, thought the most need thing right now would be an texture artist / coder :)
@bunnyspy1, there is no clowns, because Sheppard hate clowns.
@Number-41, just basic knowledge of programming. We are not an real game studio, neither we are pro's. For example coding very simple AI system for ships (or even using some existing AI libraries, I'm not sure how it's done), or coding F-302. Working on weapon system, shields. There is much work to do.
@kibbols, well, it's stargate theme thus the only ships you will see will be taken from this franchise.
@bassie12, weapon system and shield are planned. Combat with other ships is depending only, of there will be other ships (modeled and coded), so, I don't have any clear answer for that question.
@meppers, seems I should really change welcome screen. Like @legolover122, it's not finished. I believe Izi didn't finished daedalus exterior, thus it's not properly uvmaped and textured.
@Scrappa, thanks, I'm doing whatever I can to keep it running. I spent almost a month, to compile all those sub-engines so I'm not giving up so early :)
Probably best for you to remove the crappy ingame shot till it's a bit more impressive, you won't get much hype with that thing. Let people use their imagination with the menu picture instead.
I may/may not be able to hold true to this but If you're interested in taking in a very rookie modeller to help me develop my skills I'm willing to try and help with this.
[QUOTE=ZombieDawgs;37037188]I may/may not be able to hold true to this but If you're interested in taking in a very rookie modeller to help me develop my skills I'm willing to try and help with this.[/QUOTE]
Show us what you got.
I wont img tag them since 1. they're massive and 2. they're in a portfolio layout.
[url]https://dl.dropbox.com/u/10565588/Pictures/table.png[/url] - first model I made
[url]https://dl.dropbox.com/u/10565588/Pictures/chip.png[/url]
[url]http://zombiedawgs.deviantart.com/gallery/[/url] - D/A Gallery
Nothing spectacular, again, I'm still a rookie.
[QUOTE=ZombieDawgs;37037770]I wont img tag them since 1. they're massive and 2. they're in a portfolio layout.
[url]https://dl.dropbox.com/u/10565588/Pictures/table.png[/url] - first model I made
[url]https://dl.dropbox.com/u/10565588/Pictures/chip.png[/url]
[url]http://zombiedawgs.deviantart.com/gallery/[/url] - D/A Gallery
Nothing spectacular, again, I'm still a rookie.[/QUOTE]
Looks good, you can do that radar/scanner/map thing from the back of the bridge:
[url]http://i46.photobucket.com/albums/f117/kittbttf/Caldwell/202_08.jpg[/url]
or, the door from the back, or if you're feeling up to it pick any other room from the ship except hangars.
Also, add me on steam.
i know ideas are generaly hated, but here is some points id make
-don't texture suns like that. Make them white and make them bloom
--- perhaps it would be best not to model an atmosphere, find another way
- Wraith queen galactic domination mode... good idea?
- shouldn't you borrow the engine from something more developed? Maybe outerra or something?
- why deadalus? whilst i do think that Sg:a is mostly better than Sg1, i would have thought that the milky way would have been first.
- aren't you going to explode trying to make this? If you can walk around on the inside of the ship then you'd probably want to also let people walk on planets, board enemy ships, move through stargates, assemble teams, attain different ships, modify ships, fight hand to h... You get the idea. The more you make the more you might feel you need.
I know C++, infact I hope to get a career in game programming, so what do you need in terms of that?
Sorry, you need to Log In to post a reply to this thread.