• Looking for a team to begin work on a new game
    20 replies, posted
I've always wanted to develop a 3D first person game containing all the aspects of games that I love, but have never had the time to make a proper start on one. I've just started 3 months of holidays, and I've decided that's enough time to make a decent start on something that I can continue in spare time afterwards. The only way I've found to describe what I want to do is if you took Fallout 3, threw in some Battlefield, added some strategy, removed the storyline, and replaced perks and levelling up with the ability to get buy equipment and gain reputation, you'd be close. I've decided on the Unity3D engine, and have already become fairly well acquainted with the development tools. My efforts with modelling have been less successful, and although I'm certified in AutoCAD, Revit, and Inventor, Maya is still a fairly sharp learning curve. I'm currently looking for: - artistic designer (to develop the general look of the game) - 3D modeller (to develop characters/character equipment) - 3D modeller (to develop buildings/towns) - 3D modeller (to develop scenery details) Ideally, I'd like to release the game commercially eventually, but for the moment this would be more of a hobby to anybody interested. Can provide more details if asked, but I'd rather not release too many details publicly. Cheers! [highlight](User was banned for this post ("This is the wrong place to recruit devs" - Orkel))[/highlight]
Is your ideas guy position filled already?
I'm filling in the roles of ideas guy, world modeller, script/program writer, music composer. I've already got a fairly detailed concept design and world design. I'd do the entire thing myself but it's going to take me 3 months of solid work just to get a single model up to a decent standard. I'm completely new to Maya.
Post your concepts then, going "I want to make a game, it's going to be Battlefield but post apocalyptic" is pointless since you just look like every other ideas guy threads that crop up.
I never said it was going to be post apoc. There are some civilisation degenerating concepts, but it's not post apoc. The concept in very rough terms concerns 3 "factions" warring against each other. The player can choose between two of them to start in. The first is a government with advances in commerce and automated weaponry, the second is another government with advances in manual weaponry, with a larger armed forces, and the third is a fully AI hostile faction of robots (think terminator I guess. lol) which are a more futuristic version of landmines. Each human faction has 1/3 of the map, with no man's land in the middle full of ruins and patrolled by the robots. Each faction's part has a main city, and then 2 rows of towns close to no man's land. The main cities are static, but the other towns can be conquered by either faction. The player holds a reputation with either faction, can buy property, form a team, take on missions, etc. That's pretty much all I'm going to give away.
So I'm probably going to have to do it all myself? Fine. Guess I'll spend the next week watching Maya tutorials too.
[QUOTE=jesus17;38472234]So I'm probably going to have to do it all myself? Fine. Guess I'll spend the next week watching Maya tutorials too.[/QUOTE] No one is going to help you if you don't even have concepts, like I told you it's all fine and dandy going "I want my game to be like this, this and this and it'll have all of these features" but unless you have some concepts to prove that you're not going to waste peoples time you're not going to get any help. It'd be the exact same if you made a Kickstarter or you were pitching the idea to an actual company, unless you've actually got something to show why should anyone help you? I sure as shit wouldn't want to work with someone who doesn't know what they want the end result to look like.
Don't worry about it. I do have a fair few sketches, a partial game world in Unity, a notebook full of concepts, stats, designs, ideas, etc. I was hoping to have the basic game world completed within the next week, but since my 3D modelling skills in Maya seem to be peaking at making cubes of various sizes, you can probably see why development has stalled. Guess I'll watch another few hours of tutorials, make a whole bunch of terrible models, post some screenshots of the work so far, and see if anybody is interested in joining me on it. Think I'll be doing that elsewhere though. If anybody was wondering, here is a little level I've been testing various parts of the Unity engine on. It's only 300m*300m whereas the game world I'm working on is looking to be around 7000m*7000m on the surface.[URL=http://www.imagebam.com/image/457153220655480][IMG]http://thumbnails103.imagebam.com/22066/457153220655480.jpg[/IMG][/URL]
Gonna be honest you're going to have very little luck finding anyone of any valuable skill level, or time commitment at this stage. Here, or anywhere else. You're better off learning more on your own (from the sounds of it you're fairly inexperience with game development in general) and working on a MUCH smaller scale. Also this shotgun approach you're taking to this is not going to work out, a few hours in maya, a roughly thrown together level in Unity, and presumably similar level of experience in programming does not make a game, nor does it attract people to help. To sum up. Quit before you waste your time, and focus on a specific part of game design, whether that be programming, modelling, or level design. You need to start small and work your way up.
Well I WAS focussing on the actual game creation and trying to find help with modelling but apparently I need to do the "shotgun approach" before anybody will be interested. I did used to work as a 3D modeller for engineering consultancy using Revit, Inventor, and AutoCAD, as well as a C# and LISP programmer. The level above isn't part of the game. Rather that was something I threw together today while I was testing various parts of the Unity engine. My last "game making" experience was a mod for Fallout 3 which added a fairly large new storyline. This will be my first time creating something from this close to scratch.
[QUOTE=jesus17;38472617]My last "game making" experience was a mod for Fallout 3 which added a fairly large new storyline.[/QUOTE] Should probably link that, then.
If you need someone to make a trailer for release, etc.. I'm your man.
I think at this point it's worth closing this thread. I'll spend a few weeks modelling and creating, and look for people then. Of course learning to use Maya before I can do anything is going to slow down the process massively, but pretty pictures seem to be a must.
It's pretty standard anywhere to have substantial evidence to back up your claims before people want to devote their time on things like this.
You guys just shunned the next Gabe Newell
At least jesus17 is being reasonable. I still remember those other two threads. Ah...the memories.
[QUOTE=jesus17;38472659]I think at this point it's worth closing this thread. I'll spend a few weeks modelling and creating, and look for people then. Of course learning to use Maya before I can do anything is going to slow down the process massively, but pretty pictures seem to be a must.[/QUOTE] How come you don't want to post your concepts? Proof that you're not lying etc
[QUOTE=Socram;38472575]Gonna be honest you're going to have very little luck finding anyone of any valuable skill level, or time commitment at this stage. Here, or anywhere else. You're better off learning more on your own (from the sounds of it you're fairly inexperience with game development in general) and working on a MUCH smaller scale. Also this shotgun approach you're taking to this is not going to work out, a few hours in maya, a roughly thrown together level in Unity, and presumably similar level of experience in programming does not make a game, nor does it attract people to help. To sum up. Quit before you waste your time, and focus on a specific part of game design, whether that be programming, modelling, or level design. You need to start small and work your way up.[/QUOTE] Well, that's where you're wrong. I have skill in video editing and I have time due to studying it at University as anything I edit can go towards my assignment. It might not be part of making the game, but it could be crucial in selling the product.
op you should show some of your 3d models or even better a small tech demo with basic things needed for the game you're making. show everyone that you're ready to carry your load with the project and i'm sure you'll find a person or two to help you.
I NEED PEOPLE TO DO MY WORK FOR ME PAY? WHAT'S THAT? DO MY WORK YOU MONKEYS
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