I have an idea for a King Of The Hill + weapon progression gamemode for CSGO, but alas, I am an idiot when it comes to coding.
Basically, this gamemode features three alternating hills/control points on a map (one active at a single time), capturing these awards a team point each (the just captured hill is deactivated, and the next hill on the map becomes active), and the Arms Race-esque weapon progression serves to add variety to the pacing and gamestyles of players. First team that has 10 points wins.
How would I go about scripting such a servermod for CSGO? Are there good tutorials or examples for doing so?
Just a question, what would the points do? Do the points earned actually do anything? Cause if not, you could substitute it for another function, I guess. You could make it so the entire map has everything in it and all you need to do is set it to Arms-Race.
The first team that has 10 points wins. Meaning, the Arms Race-esque weapon progression is NOT a part of the objective. This mod would have [URL="https://dl.dropbox.com/u/10447261/IMPORTANT/arsenal domination notes001.txt"]its own custom order [/URL]of weapons which loops, cycling players through various weapons endlessly to add variety to the gunplay and game pacing.
If a team has 10 points it triggers a win condition for that particular team, ending the round.
Take a look at SourceMods for CS:GO.
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