• S.T.A.L.K.E.R. Series Megathread: Invincibility Fridge Edition
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:siren:[b]Both versions of STALKER are on sale via Steam get them quickly before the sales are gone![/b]:siren: [url=http://store.steampowered.com/app/4500/]S.T.A.L.K.E.R. Shadow of Chernobyl[/url] Currently $9.99 USD! [url=http://store.steampowered.com/app/20510/]S.T.A.L.K.E.R. Clear Sky[/url] Currently $4.99 USD! [img]http://img692.imageshack.us/img692/1177/2009stalkerwp1024dasda.png[/img] [i]This is the way it is with the Zone: if you come back with swag - it's a miracle; if you come back alive - it's a success; if the patrol bullets miss you - it's a stroke of luck. And as for anything else - that's fate. -Roadside Picnic by Arkady and Boris Strugatsky[/i] [img]http://img194.imageshack.us/img194/7561/lined.png[/img] [img]http://i93.photobucket.com/albums/l42/dav123200/stalker_wp_02_1280copy.jpg[/img] [img]http://cop.stalker-game.com/des1/menu_list_img_s.gif[/img] [b]Location[/b] S.T.A.L.K.E.R. takes place in an area called "The Zone", which is based on the real-life Zone of Alienation. It encompasses roughly 30 square kilometers and features a slice of Chernobyl extending south from Chernobyl Nuclear Power Plant; geographical changes for artistic license include moving the city of Pripyat into this area (it is actually to the north-west of the power station), although the city itself is directly modeled on its real-life counterpart, albeit smaller in size. [img]http://cop.stalker-game.com/des1/menu_list_img_s.gif[/img] [b]History[/b] After the initial Chernobyl Disaster, attempts were made to repopulate the area, primarily with scientists and military personnel. However, in 2006, almost 20 years after the first incident, a second disaster occurred, killing or mutating most of the inhabitants. Shadow of Chernobyl begins years later, after people have begun coming to the zone in search of money, valuable artifacts and scientific information. [img]http://cop.stalker-game.com/des1/menu_list_img_s.gif[/img] [b]Mutants[/b] In keeping with the post-nuclear decay within The Zone, extreme radiation has caused mutations among animals and plants in the area, which were not formed through the natural process of evolution. As such, creatures within The Zone are vastly different from their real-world counterparts (which include dogs, boar, crow and many others). Additionally, some areas of The Zone contain mutated humans, the majority of whom were caught in the second nuclear disaster. Several creatures which are present in the game can not be enabled without game modification. AI of wildlife is highly developed and many realistic behaviors, such as fights over food and pack mentality, can be observed in non-scripted events. The game engine was designed so that animal behavior is calculated even if the player is in a different part of the world. [img]http://cop.stalker-game.com/des1/menu_list_img_s.gif[/img] [b]Anomalies, Artifacts and Radiation[/b] As a result of the second Chernobyl disaster, The Zone is littered with small areas of altered physics, known as anomalies. There are several different variations, each one having a unique impact upon those who cross its path. They can be potentially deadly to the player and other NPCs, delivering electric shocks, or pulling them into the air and crushing them. Most anomalies produce visible air or light distortions and their extent can be determined by throwing bolts (of which the player carries an infinite supply) to trigger them. Some Stalkers also possesses an anomaly detector, which emits warning beeps of a varying frequency depending on their proximity to an anomaly. Anomalies produce Artifacts, the valuable scientific curiosities that make the Zone worth exploring monetarily. As well as being traded for money, a number of Artifacts can be worn so that they they provide certain benefits and detriments (for example, increasing a Stalker's resistance to gunfire while also contaminating him with small amounts of radiation). Artifacts are found scattered throughout the Zone, often near clusters of anomalies. Radiation caused by the nuclear incidents at Chernobyl occur in specific invisible patches throughout The Zone. Although most areas in The Zone have no radiation, areas near abandoned construction equipment that was used in the post-accident clean-up, certain military wrecked vehicles, and a variety of other locations create small to large fields of radiation, some of which cannot be passed through without the proper equipment. [img]http://cop.stalker-game.com/des1/menu_list_img_s.gif[/img] [b]Gameplay[/b] S.T.A.L.K.E.R. is a non-linear, sandbox game. Players have a relatively free-reign to explore the world and also have many opportunities to interact with other characters. S.T.A.L.K.E.R. is primarily an FPS (with many similarities to tactical shooters such as Tom Clancy's Ghost Recon), but features many RPG elements as well. The player does not gain additional abilities or statistics like most RPGs, but is instead allowed to use various types of equipment found that is either purchased or found throughout the game world. There are a large number of items in the game, so the player has customization choices which are constrained primarily by how much exploring they do. The game also attempts to blend the story and character interaction which are commonly associated with RPGs. However, Unlike RPGs such as Fallout, conversation branches are extremely limited and do not significantly influence the course of the game, aside from accepting or declining missions. [img]http://img194.imageshack.us/img194/7561/lined.png[/img] [img]http://img408.imageshack.us/img408/6701/shadowy.jpg[/img] [img]http://cop.stalker-game.com/des1/menu_list_img_s.gif[/img] [b]S.T.A.L.K.E.R.: Shadow of Chernobyl[/b] previously known as S.T.A.L.K.E.R.: Oblivion Lost, is a first-person shooter computer game by Ukrainian developer GSC Game World, published in 2007. It features an alternate reality theme, where a second nuclear disaster occurs at the Chernobyl Nuclear Power Plant in the near future and causes strange changes in the area around it. The game has a non-linear storyline and features gameplay elements such as trading and two-way communication with NPCs. The game includes elements of role-playing and business simulation games. The background and some terminology of the game ("The Zone", "Stalker") is borrowed from the popular science fiction book Roadside Picnic by Boris and Arkady Strugatsky and the 1979 film Stalker by Andrei Tarkovsky, which was itself loosely based on the book. In S.T.A.L.K.E.R., the player assumes the identity of an amnesiac "Stalker", an illegal explorer/artifact scavenger in "The Zone", named 'The Marked One'. "The Zone" is the location of an alternate reality version of the Chernobyl Power Plant after its second (fictitious) explosion, which contaminated the surrounding area with radiation and caused strange otherworldly changes in local fauna, flora and even the laws of physics. "Stalker" in its original (film) context roughly meant "explorer" or "guide", as the stalker's goal was to bring (guide) people into the Zone. On July 11th, 2007, GSC Game World announced a prequel S.T.A.L.K.E.R.: Clear Sky which would be released on 29th of August in 2008. S.T.A.L.K.E.R. stands for "Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber". [img]http://img194.imageshack.us/img194/7561/lined.png[/img] [img]http://img408.imageshack.us/img408/1692/cstopfileawdawdscopy.jpg[/img] [img]http://cop.stalker-game.com/des1/menu_list_img_s.gif[/img] [b]S.T.A.L.K.E.R.: Clear Sky[/b], is the stand-alone prequel for Stalker: Shadow of Chernobyl, a first-person shooter computer game by Ukrainian developer GSC Game World.[3] The game consists of a roughly 50/50 mix of new areas and old, remodeled areas from the previous game. The X-ray graphics engine has been updated to version 1.5 and includes DirectX 10 support (later patch 1.5.06 included DirectX 10.1). Additionally, the AI received an overhaul to accommodate the new faction wars feature. The player assumes the role of Scar, a veteran Stalker mercenary who was injured and rendered unconscious by an energy emission while guiding a group of scientists through the Zone. Scar, the lone and somehow lucky survivor, is rescued by Clear Sky, a secret and independent Zone faction dedicated to researching and understanding the Zone in order for humanity to better understand what kind of phenomena it is facing. It is not known how Scar survived, but it is noted he has suffered damage to the nervous system and now has an unusual characteristic around him. After becoming familiar with Clear Sky, a patrol at an outpost in the swamps is under attack and Lebedev requests Scar helps them out, especially as some of the men there saved Scar's life. After fighting off mutants keeping the team pinned, a second emission suddenly occurs. Scar is once again the sole survivor, recovered shortly after the emission died down. The leader of Clear Sky, Lebedev, is amazed by how Scar is still alive. S.T.A.L.K.E.R. varies from the first game in the way that there are factions within it that you can interact with, within the zone. [img]http://img194.imageshack.us/img194/7561/lined.png[/img] [img]http://i93.photobucket.com/albums/l42/dav123200/top_zone_worldcopy.jpg[/img] [img]http://cop.stalker-game.com/des1/menu_list_img_s.gif[/img] The events of [b]S.T.A.L.K.E.R.: Call of Pripyat[/b] unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control. According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched. Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player. [img]http://img194.imageshack.us/img194/7561/lined.png[/img] [img]http://img189.imageshack.us/img189/1305/adwadwcopy.png[/img] [img]http://i93.photobucket.com/albums/l42/dav123200/aawdadwcopy.jpg[/img] [img]http://img194.imageshack.us/img194/7561/lined.png[/img] :siren:[b]People new to this game must play the vanilla version of the game first! It's easier and it gives you some time to get ready for harder modifications![/b]:siren: - Click on the images for the webpage/download link. [b]S.T.A.L.K.E.R Shadow of Chernobyl mods:[/b] [url=http://www.moddb.com/mods/lurk][img]http://i93.photobucket.com/albums/l42/dav123200/lurkcopy.jpg[/img][/url] [url=http://www.moddb.com/mods/stalker-complete-2009][img]http://i93.photobucket.com/albums/l42/dav123200/stalkercomplete2009copy.jpg[/img][/url] [url=http://stalker.filefront.com/file/Oblivion_Lost_22_for_1005;93039][img]http://i93.photobucket.com/albums/l42/dav123200/ob22py.jpg[/img][/url] [url=http://www.amk-team.ru/forum/index.php?showtopic=480][img]http://i93.photobucket.com/albums/l42/dav123200/amkopy.jpg[/img][/url] [url=http://www.moddb.com/mods/priboi-story][img]http://i93.photobucket.com/albums/l42/dav123200/priboicopy.jpg[/img][/url] [url=http://www.moddb.com/mods/super-mod-pack/][img]http://i93.photobucket.com/albums/l42/dav123200/ss_wotan_03-02-09_15-49-22_l12u_sar.jpg[/img][/url] [b]S.T.A.L.K.E.R. Clear Sky mods:[/b] [url=http://stalker.filefront.com/file/Spartan_1111_Mod;103575][img]http://i93.photobucket.com/albums/l42/dav123200/103575_6copy.jpg[/img][/url] [url=http://stalker.filefront.com/file/CSEnhanced;98820x#Download][img]http://i93.photobucket.com/albums/l42/dav123200/cs_top_homecopy.jpg[/img][/url] [url=http://www.filefront.com/14986355/OGSM_Clear_Sky__English_.7z/][img]http://i93.photobucket.com/albums/l42/dav123200/jljiljiljilcopy.jpg[/img][/url] [url=http://www.strategyinformer.com/pc/stalkerclearsky/mod/27936.html?details=1/][img]http://i93.photobucket.com/albums/l42/dav123200/basixcopy.jpg[/img][/url] [url=http://www.strategyinformer.com/pc/stalkerclearsky/mod/26928.html?details=1/][img]http://i93.photobucket.com/albums/l42/dav123200/ss_wotan_03-02-09_14-09-21_l07_mili.jpg[/img][/url] [img]http://img194.imageshack.us/img194/7561/lined.png[/img] [b]Official Steam Group:[/b] [url=http://steamcommunity.com/groups/FacepunchSTALKERs][img]http://img23.imageshack.us/img23/4598/stalkercleardawdadw1282.png[/img][/url] [b]Websites:[/b] [url=http://www.stalker-game.com/en/?page=home][img]http://img408.imageshack.us/img408/6701/shadowy.jpg[/img][/url] [url=http://cs.stalker-game.com/en/][img]http://img408.imageshack.us/img408/1692/cstopfileawdawdscopy.jpg[/img][/url] [url=http://cop.stalker-game.com/][img]http://i93.photobucket.com/albums/l42/dav123200/top_zone_worldcopy.jpg[/img][/url] [url=http://stalker.wikia.com/wiki/Main_Page][img]http://i93.photobucket.com/albums/l42/dav123200/800px-Bloodsucker_Laircopy.jpg[/img][/url] [img]http://img194.imageshack.us/img194/7561/lined.png[/img] [img]http://i93.photobucket.com/albums/l42/dav123200/crisiscopy.jpg[/img] - Epic comics made by Crisis! :D [img]http://cop.stalker-game.com/des1/menu_list_img_s.gif[/img] [b]Awesome-Stalker and the bloodsucker village[/b] [url=http://www.facepunch.com/showpost.php?p=17902580&postcount=1417]Part 1[/url] [url=http://www.facepunch.com/showpost.php?p=17906357&postcount=1435]Part 2[/url] [img]http://cop.stalker-game.com/des1/menu_list_img_s.gif[/img] [b]Awesome-Stalker and Barin kick ass in Rostok.[/b] [url=http://www.facepunch.com/showpost.php?p=17913826&postcount=1462]Part 1[/url] [url=http://www.facepunch.com/showpost.php?p=17916522&postcount=1480]Part 2[/url] [url=http://www.facepunch.com/showpost.php?p=17927743&postcount=1539]Part 2[/url] [img]http://cop.stalker-game.com/des1/menu_list_img_s.gif[/img] [b]Awesome-Stalker and smart-bloodsucker[/b] [url=http://www.facepunch.com/showpost.php?p=17981234&postcount=1702]Part 1[/url] [url=http://www.facepunch.com/showpost.php?p=17992212&postcount=1722]Part 2[/url] [url=http://www.facepunch.com/showpost.php?p=18007870&postcount=1793]Part 3[/url] [url=http://www.facepunch.com/showpost.php?p=18021742&postcount=1859]Part 4[/url] [url=http://www.facepunch.com/showpost.php?p=18049427&postcount=1960]Part 5[/url] [b]Facepunch S.T.A.L.K.E.R's '09[/b] [media]http://img337.imageshack.us/img337/6356/facepunchstalkersz.jpg[/media]
:(
I like this one better :smug:
Real thread's here :c00l:
Requests were made by a few people to make a new one, sorry :frown:.
so anyway, I'm off to turn off the brain scorcher.
Downloading Panoramic Mod 2.1 for OL...
Apparently there was no blowout after all.
you guys made me do it [img]http://img682.imageshack.us/img682/9874/ssowner120609023856l07m.jpg[/img] [img]http://img694.imageshack.us/img694/9877/ssowner120609023919l07m.jpg[/img] this stalker has gotten out of here
C-C-C-CROSSPOST! --------------------------------------------- No version dead bandit storage? :( Anyway, things are going well in Call of Pripyat. Did all the missions for the scientists, [sp]found the Oasis[/sp], did all the mutant hunter missions, [sp]killed that fucker Snag,[/sp] got the best suit and detector, found fine tools for Nitro, and just finished assembling a full team to go into Pripyat. Bring it on! :clint:
X16 isn't a fun place, you know with the snorks and all. I'm scared and out of medkits. :saddowns:
I found X16 less scary than X18. Wait, is X18 the first or second one? First one was scarier, anyway.
[QUOTE=Darth_GW7;18762577]I found X16 less scary than X18. Wait, is X18 the first or second one? First one was scarier, anyway.[/QUOTE] X16 is i only started yesterday and have yet to hear anything about X18.
[QUOTE=Liquid_Ecko;18762582]X16 is i only started yesterday and have yet to hear anything about X18.[/QUOTE] It's the underground lab in the Dark Valley, you had to go there first in order to get the X16 mission anyways.
X18 is in SoC at least. I hate it, nobody told me about the damn crawlers in there! I nearly bit my right cheek off!
Oh god, I still remember my first X18 run. Oblivion Lost, so zombies everywhere. I RAN OUT OF AMMO AND FINISHED THE LAB WITH KNIFE+GRENADES fuck
[QUOTE=imadaman;18762608]X18 is in SoC at least. I hate it, nobody told me about the damn crawlers in there! I nearly bit my right cheek off![/QUOTE] But then you could've replaced it with an adjustable one.
[QUOTE=seano12;18762450]you guys made me do it this stalker has gotten out of here[/QUOTE] don't tell me you've gotten all butthurt over this stupid thread thing
[QUOTE=Furioso;18762673]don't tell me you've gotten all butthurt over this stupid thread thing[/QUOTE] he's joking, Einstein :downs:
Meh can't wait for Pripyat to come out on english. I don't want to play some shitty google translated version bougth from some weird place in Russia. It's due in February right?
[QUOTE=Furioso;18762673]don't tell me you've gotten all butthurt over this stupid thread thing[/QUOTE] [img]http://img689.imageshack.us/img689/8619/1257811140436.jpg[/img] My work here is done
So guys, if S.T.A.L.K.E.R was real which faction would you join? Freedom, here.
Freeeeeeeeeeeedom
Be a STALKER for life!
Freedom, or stay a loner. Also X8 is kinda on par with the X18 creepyness level.
[QUOTE=Zezibesh;18762921]Freedom, or stay a loner. Also X8 is kinda on par with the X18 creepyness level.[/QUOTE] X8 is CoP? ( Still waiting for english version )
[QUOTE=Darth_GW7;18762795]So guys, if S.T.A.L.K.E.R was real which faction would you join? Freedom, here.[/QUOTE] Duty because they actually protect you and not smoke weed erry day (not that it's a bad thing but weed won't help you against a bloodsucker so) [editline]12:17PM[/editline] (unless you can somehow get the bloodsucker high then it's allllriiiighhhtt maaaan)
And another megathread started :P
I prefer Freedom but it's cool being a Duty juggernaut with a RPK.
Duty. :colbert: Save the world and protect the innocent. Fighting mutants will bring you eternal glory and carve your name in history!
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