The Biohazard Project is a collection of classic scenario's based on the events of the popular Resident Evil franchise. We aim on delivering the best nostalgia injected experiences on the Source Engine in a new and exciting way for old and new fans to enjoy. This mod is a total source conversion and will include all new player models, brand new firearms, thrilling and gripping scenes, heavily detailed maps, multiple game modes, all new scores that set the mood and keep you on your toes, and much more!
[B]-Raccoon Police Department-[/B]
Our first project is based on the famous RPD, allowing gamers to experience the amazing adventure of the atmospheric and nostalgic Raccoon Police Department in a new Co-Operative fashion. Great attention to detail and re-creation of the stations rooms brought to life in a long and intense single map, combined with the fantastic "Survival Horror" game play you are all craving.
Following the events of the Leon A scenario from Resident Evil 2. Survivor's have barred themselves into the stations lobby to escape the swarmed streets of Raccoon City, they must work together to reach the sewers to escape the doomed station. You must work as a team to explore dangerous unknown areas, solve mysterious and unusual puzzles, fight off flesh eating zombies and whatever else lurks the hallways and offices of Raccoon's ex finest!
[B]Features[/B]
- Puzzles as seen in Resident Evil 2.
- A complete RPD experience promising a gripping and authentic trip to most of the stations rooms.
- Cinematic scenes.
- Classic Resident Evil situations in a new Co-Op friendly way.
[B]-Other Maps in Progress-[/B]
*Umbrella Labs - Objective based (Like RPD)
*Clocktower - Survival (Survive against hordes of endless zombies)
[B]-RECRUITING!-[/B]
The Biohazard Project is currently looking for:
- 2D Texture Artists
*For creating map textures (High detail textures, bumbmaps, normal maps, etc.)
- 3D Modeling Artists
*Prop models / organic models ( Must be a clean Mesh Unwrap Model Texture to a good standard Compile for Source.)
Interested in joining us?
Contact us and send us samples of your skills. These are non-paid jobs!
Note: It would be great if you own any source game like Half-Life 2 or any others.
[B]-Contact-[/B]
Mail your sample(s) and the job you are applying for to [email]dafh_terminator@msn.com[/email], or you can PM me here on FacePunch.
[B]-Updates-[/B]
You can track our progress at our Moddb Page
[url]http://www.moddb.com/mods/biohazard-project[/url]
You can also sign up on our Website and Forums!
[url]http://biohazardproject.net76.net/[/url]
[B]-Team Members-[/B]
The current team members are as follows,
Morgoth – Project Leader / Lead Level Designer / Coordinator
Shane Murphy – Co-Leader / Lead 3D Artist & Scenes / Level Designer / Graphics Design
Adam – Video Editor
Violation – Level Designer
R0tt3n – Texture Artist
Juan – 3D Artist
residentzack – Texture Artist
Kaikun – 3D Artist
PickledFetish – Concept Artist
Matthew Steed – Composer
[B]-Latest Media-[/B]
[IMG]http://media.moddb.com/cache/images/mods/1/20/19188/thumb_620x2000/rpd_zombieshot_3.jpg[/IMG]
[IMG]http://media.moddb.com/cache/images/mods/1/20/19188/thumb_620x2000/nmo_rpdre2_a1_detail_old0009.jpg[/IMG]
[IMG]http://media.moddb.com/cache/images/mods/1/20/19188/thumb_620x2000/nmo_rpdre2_a1_detail0001.jpg[/IMG]
[IMG]http://media.moddb.com/cache/images/mods/1/20/19188/thumb_620x2000/herb_pot_modelviewer.jpg[/IMG]
[IMG]http://media.moddb.com/cache/images/mods/1/20/19188/thumb_620x2000/nmo_rpdre2_a1_detail_old0003.jpg[/IMG]
[IMG]http://media.moddb.com/cache/images/mods/1/20/19188/thumb_620x2000/stars_hallway_2.jpg[/IMG]
[IMG]http://media.moddb.com/cache/images/mods/1/20/19188/thumb_620x2000/nmo_rpdre2_a1_detail0018.jpg[/IMG]
Check our Moddb page for more media!
Apply Today!
I'll be the idea's guy. Ok?
Me like where this go.
[QUOTE=draugur;37155035]I'll be the idea's guy. Ok?[/QUOTE]
no dis guise no gud ides gui i betta
So who does the coding?
Edit:
Oh nevermind its a map pack.
Shouldn't this be in the Valve section?
[QUOTE=Agent_Wesker;37156500]So who does the coding?
Edit:
Oh nevermind its a map pack.[/QUOTE]
Actually we are realeasing this as maps for NMRiH and making a standalone mod. Our coder recently quit on us.
To be honest, from the title with the bold recruiting I expected this to be about an ideas guy, however I was pleasantly surprised. This is looking pretty good, actually. Really digging the lighting in the morgue.
[QUOTE=draugur;37155035]I'll be the idea's guy. Ok?[/QUOTE]
it's only funny when i do that
[QUOTE=NoDachi;37157046]it's only funny when i do that[/QUOTE]
it's not funny when anyone does it
We're still looking if anyone's interested.
I have seen so many poorly made Resident Evil mods that go nowhere. Don't take it personally if I am moderately suspicious.
[QUOTE=A big fat ass;37189686]I have seen so many poorly made Resident Evil mods that go nowhere. Don't take it personally if I am moderately suspicious.[/QUOTE]
Well we've been going for nearly a year already. And we're still going strong now. The RPD is actually nearly done, and we plan to release it within the end of this year.
Those screenshots made me nostalgia hard. Such a good job replicating those levels.
[QUOTE=dedo678;37201559]Those screenshots made me nostalgia hard. Such a good job replicating those levels.[/QUOTE]
Well that's what we're aiming for.
[video=youtube;hMVcasg26eo]http://www.youtube.com/watch?v=hMVcasg26eo&feature=player_embedded[/video]
New trailer for the RPD!
-snip-
[QUOTE=VIOLATION_SNG;37350969][video=youtube;hMVcasg26eo]http://www.youtube.com/watch?v=hMVcasg26eo&feature=player_embedded[/video]
New trailer for the RPD![/QUOTE]
Looks p awesome looking.
Shameless bump. We're still looking for new team members. Please apply if you have any relevant skills.
[QUOTE=A big fat ass;37189686]I have seen so many poorly made Resident Evil mods that go nowhere. Don't take it personally if I am moderately suspicious.[/QUOTE]
Resident evil cold blood beta was and is still better than 90% of mods made for any game.
As of now the RPD is around 80% done. We still need about 30 more models so we're really looking for modelers! Please don't be afraid to sign up with us!
If you have any experience in modeling for Source whatsoever we will most likely let you become a developer!
[QUOTE=VIOLATION_SNG;38765093]As of now the RPD is 80% done. We still need about 30 more models so we're really looking for modelers! Please don't be afraid to sign up with us!
If you have any experience in modeling for Source whatsoever we will most likely let you become a developer![/QUOTE]
What kind of models are you guys looking for? People have different strengths in modelling such as myself.
[QUOTE=WitheredGryphon;38766122]What kind of models are you guys looking for? People have different strengths in modelling such as myself.[/QUOTE]
A sample of few of the things we still need doing,
More simple things such as these cabinets, doors, other furniture, etc.
[IMG]http://lparchive.org/Resident-Evil-2-and-3/Update%2024/Image11.jpg[/IMG]
More complex works such as these statues and stands for them for those more skilled in working with humanoid like objects,
[IMG]http://lparchive.org/Resident-Evil-2-and-3/Update%2017/Image19.jpg[/IMG]
And we still have some quite complex gear work to do,
[IMG]http://lparchive.org/Resident-Evil-2-and-3/Update%2018/leonside27.jpg[/IMG]
All around most things have a grungy/dark sort of feel as well. If you're interested in the mod once you get in contact with our Mod Lead he'll have you make something simple as a test to see if you enjoy and are willing to work with us and work with the sort of things we need made.
I assume that the textures for the models are already provided then? Or do we need to make those as well?
[QUOTE=WitheredGryphon;38766556]I assume that the textures for the models are already provided then? Or do we need to make those as well?[/QUOTE]
We have texture artists that will/have created the textures for the models. You would not have to do so yourself. Although if you wished to do so we encourage it.
[QUOTE=VIOLATION_SNG;38766609]We have texture artists that will/have created the textures for the models. You would not have to do so yourself. Although if you wished to do so we encourage it.[/QUOTE]
So how do I get in contact with your mod lead? You said that he would have me make something as a test?
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