[URL=http://img3.imageshack.us/i/15561596.png/][IMG]http://img3.imageshack.us/img3/6726/15561596.png[/IMG][/URL]
[B]What the hell is this?[/B]
Zombie Master black edition is a spin off mod based on the popular original, Zombie Master.
[B]Oh great, another skin change passing off as a mod.[/B]
Not exactly,Although Zombie Master Black Edition is similar to the original Zombie Master, it comes packed in with a bunch of new features that both improve and destroy the gameplay.
[B]Destroy the gameplay? Pass.[/B]
Don't decide too quickly, it's minimal amount of zombies is quite a turn off, and the damage you take from them, but the gameplay is worth trying. With the wide variety of maps and guns at your disposal you can easily take your mind off the bad things.
[B]Well Let me hear it![/B]
You got it boss.
[tab]New Zombies[/tab]
Three new zombies are introduced to Zombie Master.
[B]The "Runner" Zombie[/B]
[URL=http://img193.imageshack.us/i/57482178.png/][IMG]http://img193.imageshack.us/img193/203/57482178.png[/IMG][/URL]
These guys are as fast as you are. They are the cheapest of the zombies but they surely do a lot of damage. Each hit by one of these costs your life so you'll want to stay away from these guys if you want to make it out alive.
[B]The "Blob" Mutation[/B]
[URL=http://img134.imageshack.us/i/15769176.png/][IMG]http://img134.imageshack.us/img134/5625/15769176.png[/IMG][/URL]
One of the deadliest of all. This mutation has the ability to completely drain your health in one hit, they're small, hard to shoot, and you don't want to turn a corner without checking your back. The zombie master can only spawn these as traps, so you won't be seeing these guys in plain sight.
[B]The "Wobbler" Infected[/B]
[URL=http://img35.imageshack.us/i/33702141.png/][IMG]http://img35.imageshack.us/img35/2875/33702141.png[/IMG][/URL]
So I bet you wondered what happened to all those corpses? The wobbler is an infected human corpse with the blob mutation. These guys can easily impersonate your average survivor from a distance or if you're just blind. These type of zombies can be easy to kill at times, or just a pain with their massive damage. 1-2 hits will kill you, so watch out. Don't think the pictures cut off, they only have one arm. The zombie master can spawn these like the runner zombies, and mutations on corpses do not turn them into Wobblers, to be clear.
[tab]New Weapons[/tab]
Your arsenal of weapons has been improved. You now have 7 new weapons at your disposal, here they are.
[B]Fists[/B]
[URL=http://img524.imageshack.us/i/34382690.png/][IMG]http://img524.imageshack.us/img524/6199/34382690.png[/IMG][/URL]
[highlight]FALCON PAAAAAAAAAAAUNCH![/highlight] Okay so it's not really a NEW weapon but this nifty reskin looks pretty good. Your fists are only good for breaking boxes, if you try to go melee on a zombie, you have a death wish.
[B]Carry[/B]
No pictures, nor is this a new weapon, but this is basically a weapon to pick up, move, and throw objects. This is only here for reference for those who've never played zombie master.
[B]Colt 1911[/B]
[URL=http://img231.imageshack.us/i/41168550.png/][IMG]http://img231.imageshack.us/img231/5412/41168550.png[/IMG][/URL]
This is your default handgun. Each clip holds 7 bullets, and a maximum amount of ammo is 80. This pistol is powerful and pretty [I]handy[/I] when you run out of ammo. It does a good amount of damage without giving off too much recoil to make your shots go another direction.
[B]The Baikal Sawn-off Shotgun[/B]
[URL=http://img34.imageshack.us/i/27566203.png/][IMG]http://img34.imageshack.us/img34/8375/27566203.png[/IMG][/URL]
This powerful dual shell shotgun may just save your life in the field. Other times it might get you killed. The Sawn Off Shotgun has a maximum ammo amount of 20, so you gotta make sure every shot counts. On top of that the recoil of this weapon creates a problem along with it's spread if the zombies begin to swarm, but it makes up for it by the damage it inflicts on them. There is also an un-sawn off version of this weapon. It's attributes have a greater distance and a slight decrease in spread.
[B]Mossberg 500[/B]
[URL=http://img406.imageshack.us/i/52384842.png/][IMG]http://img406.imageshack.us/img406/8852/52384842.png[/IMG][/URL]
Your standard shotgun. The Mossberg shotgun holds 6 shells and 32 maximum ammo. It's spread is slightly less then the sawn off shotgun, and it's damage is lowered as well. You do have to pump the shotgun on your own with alternate fire, along with all the other shotguns.
[B]Remington Wingmaster 870 Express[/B]
[URL=http://img168.imageshack.us/i/59321149.png/][IMG]http://img168.imageshack.us/img168/9506/59321149.png[/IMG][/URL]
The big brother of the mossberg. It's attributes are very similar, it's spread is a little higher than the mossberg but it's damage is a little higher as well. On top of that this weapon holds 5 shells with a maximum of 30 shells. You must pump this weapon manually with alternate fire.
[B]SKS Rifle[/B]
[URL=http://img199.imageshack.us/i/87433325.png/][IMG]http://img199.imageshack.us/img199/5850/87433325.png[/IMG][/URL]
You heard me. The SKS rifle is in this mod. It packs a 10 bullet magazine holding a maximum of 20 ammo. It's damage is fairly high, and it's semi-automatic rate of fire is the perfect tool to kill zombies with. Unfortunately it's ammo is hard to come by, and the speed at which you go through the ammo you'll need it, so like the sawn off shotgun every shot must count. It's recoil is at a medium level and has a .5 spread.
[B]TEC9[/B]
[URL=http://img406.imageshack.us/i/26452622.png/][IMG]http://img406.imageshack.us/img406/5512/26452622.png[/IMG][/URL]
The TEC9 automatic machine pistol is a weapon you have to choose wisely. It's ammo capacity is 120, holding 30 bullets per magazine. The recoil and spread of this weapon is high, and it's damage is just a little less equal to it. This weapon is worth being used only if you plan on mowing down zombies with it at close range. If you plan on doing that you'd better hope you kill them.
[B]Sounds cool, anything else I should know?[/B]
-Yes the models look ugly but you have to get past that.
-There are only the 3 zombie types, the others from the old zombie master have not been added.
-You can use any map from the old zombie master and the new one, you just won't get the weapons that override in this one.
-Excuse me for the pictures varying in multiple sizes.
-The old Winchester rifle is in this mod with a new material, they use pistol ammo now and like the shotgun, need to be manually cocked.
-Shotguns have realistic spread.
-In 1.3, there will be a mac10 added.
[B]Any other tips, gameplay wise?[/B]
-Always check corners, any experienced ZM will spawn a hidden blob to kill you.
-Zombies can hit multiple people at once, don't clump up. There'll be a lot of retreating.
-Make shots count, most guns kill zombies in one hit, shotguns can sometimes kill 2 or more. But other than the winchester and pistol, you don't have a lot of ammo.
[B]What are the cons again.[/B]
Just take this copy and paste.
[QUOTE=Markfu]The muzzleflashes for the tec-9 and pistol are a combination of ar2 and smg muzzleflashes from hl2, which doesn't make any sense.
The main problem I have with this is the ai. You technically don't need much ai because most zombies kill in 1 hit but it'd be nice if it was improved.
Zombie models (not a big problem)[/QUOTE]
[B]Alright, where do I download?[/B]
Right [url=http://www.moddb.com/mods/zombie-master-black-edition/downloads/zmbe-12e-full-install-windows]Here[/url]
Check out it's MODDB Page [url=http://www.moddb.com/mods/zombie-master-black-edition]Here[/url]
It's Main Site is [url=http://www.zmbe.org/news.php]Here[/url]
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[B][code]I DID NOT MAKE THIS MOD[/code][/B]
[QUOTE=Markfu]Overall it has promise, if you wanted faster paced action and more weapons, go to this. If you want a bigger community, more maps, and more strategy go to regular zm.[/QUOTE]
[QUOTE=Snapzies]Everyone bitching about this mod has either A) NOT PLAYED IT
or B) DOESN'T USE TEAM WORK.
or most likely C) CAN'T AIM WORTH SHIT
While fucking around with friends I can beat maps on ZM:BE, it's not impossible. Granted, it's a little more difficult, but that's what makes it more fun than Zombie Master. In regular ZM, I almost never died, unless I got hulk-spamsheed spammed into a corner. In this mod, it's a lot more intense. Just have a teammate cover you while you do the objective, and you'll be fine.[/QUOTE]
They have a lot of shotguns, but no Carbine or Assault rifles aside from the SKS.
I just want a zombie master where the zombie master can spawn ammo.
Mod should atleast be given one shot, if you're not with a bunch of assholes as a team then yeah you'll be fine.
Well i was addicted to the original for about 3 mounths straight so i guess i'll give this a shot, although the new zombies sound kinda cheap and anoying.
Old, nobody plays this anyway
[url]http://www.moddb.com/mods/zombie-master-best-edition[/url]
and it's not racist.
This is super hard, if theres a blob and theres a shadow over it than you are pretty much fucked because its near invisible.
Ive never played z-master, but i want to know what i need to run it, and what do i do?
I thought this mod was that ZM is completelly skinned with KFC and black people.
So only three zombies that can all kill you in at most two hits...
...
...
...No thanks.
It's a black edition, SO IT MUST B GUD RITE GUIZ!!11! /cruisecontrol
And no, I won't get past those models looking like ass.
Instead of making a few easily scripted NPCs and bads new models, what about they start making their own Zombie mod.
Copy+pasting an old idea sucks ass. Especially when the original is already released to public. I bet you just took the Zombie Master files, add a few scripts and models, and zip it and upload it, saying "I made a new fucking mod. how awesome!!!1!"
[QUOTE=Feuver;17138455]Instead of making a few easily scripted NPCs and bads new models, what about you start making your own Zombie mod.
Copy+pasting an old idea sucks ass. Especially when the original is already released to public. I bet you just took the Zombie Master files, add a few scripts and models, and zip it and upload it, saying "I made a new fucking mod. how awesome!!!1!"[/QUOTE]
It isn't his, you fucking moron
Zombie Master is great, and the weapons in this version look pretty spiffy.
Only problem is, it has the same problem Zombie Panic has. Zombies kill you way too fucking easily.
why can't anyone make a zombiemod with zombie npc's?
You should fix some of the stuff.
The regular zombie kills in one hit, wobblers kill in 1-2 hits.
They added a winchester rifle (uses pistol ammo)
Winchester and pump shotguns need to be manually cocked after each shot.
The non-sawed off baikal has greater distance and smaller spread than the sawn-off.
There aren't many maps, but you can technically just copy the original zm maps, you just won't get the weapons that override the original zm ones.
Shotguns have realistic range and spread now, which is one of the good things about zmbe.
When 1.3 is released the mac-10 will be included
Cons:
The muzzleflashes for the tec-9 and pistol are a combination of ar2 and smg muzzleflashes from hl2, which doesn't make any sense.
The main problem I have with this is the ai. You technically don't need much ai because most zombies kill in 1 hit but it'd be nice if it was improved.
Zombie models (not a big problem)
Some tips
Always check ceilings and dark corners, experienced zms (usually from the original zm) will often hidden spawn blobs.
Zombies can hit multiple people at once, don't clump up. There'll be a lot of retreating.
Make shots count, most guns kill zombies in one hit, shotguns can sometimes kill 2 or more. But other than the winchester and pistol, you don't have a lot of ammo.
Overall it has promise, if you wanted faster paced action and more weapons, go to this. If you want a bigger community, more maps, and more strategy go to regular zm.
I downloaded the original zombie master, and it says i need source SDK, but when it tries to download it, its says the steam servers are too busy... :/ :emo:
I heard this mod of the mod was really shitty.
This mod is terrible, the only thing ZM has to do now is spam a couple of zombies and drive survivors to a corner, 1 hit ko's are this game's main problem. The survivors dont even stand a chance. Why the hell do we need 3 shotguns? Don't even bother trying out this mod.
Everyone bitching about this mod has either A) NOT PLAYED IT
or B) DOESN'T USE TEAM WORK.
or most likely C) CAN'T AIM WORTH SHIT
While fucking around with friends I can beat maps on ZM:BE, it's not impossible. Granted, it's a little more difficult, but that's what makes it more fun than Zombie Master. In regular ZM, I almost never died, unless I got hulk-spamsheed spammed into a corner. In this mod, it's a lot more intense. Just have a teammate cover you while you do the objective, and you'll be fine.
[QUOTE=cccritical;17138329]So only three zombies that can all kill you in at most two hits...
...
...
...No thanks.[/QUOTE]
Hur dur they're 3 new additional zombies/monsters, you still have the ones from ZM.
the blob infection looks fucking retarded. Its like a soap bubble with mushrooms and marshmallows floating around.
Updated OP with more information and two quotes at the bottom.
[QUOTE=gReplay;17142725]Hur dur they're 3 new additional zombies/monsters, you still have the ones from ZM.[/QUOTE]
Uh, unless they ninja updated it, there are only three zombies. They removed the previous ones.
[QUOTE=markfu;17144922]Uh, unless they ninja updated it, there are only three zombies. They removed the previous ones.[/QUOTE]
Yes they removed the previous ones, I wish they kept them.
The original is fun
I'll stick with current version.
[QUOTE=RichyZ;17145380]this looks like it just fucked up the balance[/QUOTE]
It did. I don't think I've been in a single round in which the survivors won crocodile or bluevelvet. Crocodile was already fairly challenging in the original and the hacking computer and blowtorch parts of bluevelvet almost make it impossible.
The textures for those guns are terrible.
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