• What makes a good fighting game/beat 'em up game?
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Recently I've begun playing Skullgirls, which made me think about the mechanics and balance of fighting games. Aside from vital elements like a well-balanced selection and variety of characters, or the ability to break free from otherwise game-breaking combos, what elements make a good fighting game? What makes one interesting to play without ruining balance? [highlight](User was banned for this post ("Post your, again" - Orkel))[/highlight]
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