Well we've been rather quiet on the media front as of late, and it has been rather bland, we all admit. We've been working hard on getting as much content into Missing Information as possible in our brief moment of silence.
[url=http://www.moddb.com/mods/missing-information/images/prowler-wip][img]http://media.moddb.com/cache/images/mods/1/13/12033/thumb_300x150/prowler.png[/img][/url] [url=http://www.moddb.com/mods/missing-information/images/high-poly-headcrab-wip][img]http://media.moddb.com/cache/images/mods/1/13/12033/thumb_300x150/headcrab.png[/img][/url]
First off we've got a couple new NPC models to show off, Mugofdoom's new Headcrab model, a revisioning of the headhumper we all know and love, Isotope's new Prowler model, a stealthy new Combine NPC that will hunt down the player and use such weapons as trip mines and knives to kill the player. The Headcrab is being completely redone from scratch to look like the original, cut version, with hopes to add much more detail.
[url=http://www.moddb.com/mods/missing-information/images/combine-soldiers][img]http://media.moddb.com/cache/images/mods/1/13/12033/thumb_300x150/Combinez.png[/img][/url] [url=http://www.moddb.com/mods/missing-information/images/combine-elite][img]http://media.moddb.com/cache/images/mods/1/13/12033/thumb_300x150/elite.png[/img][/url]
The Combine have also been revised to look more like the original concepts, though modified to give them a much more distinct look. Red Katana is the mastermind behind these revisionings of the classic Combine design, with Mugofdoom modeling and texturing the head for the Elite seen on the right.
[url=http://www.moddb.com/mods/missing-information/images/subterranean-c17-2][img]http://media.moddb.com/cache/images/mods/1/13/12033/thumb_300x150/subt1.png[/img][/url] [url=http://www.moddb.com/mods/missing-information/images/city-17-construction-yard-entrance][img]http://media.moddb.com/cache/images/mods/1/13/12033/thumb_300x150/d1_c17_03_01.png[/img][/url]
If there's anything that has been worked on the most, it's the maps. The first three chapters of our storyline, the arrival in City 17, which takes you through the industrial section of City 17, an abandoned construction yard, and many more areas of the Combine controled city, and the escape from City 17 through the bowels of the city have all been fleshed out by our four mappers, Isotope, Mugofdoom, Scart, and our newest member, Flat Zeus. The maps have really come to life both visually and gameplay-wise, with many puzzles to keep the player interested and a realistic decaying city for the player to explore.
Expect more from us by the end of the month. You can view more media in our [url=http://www.moddb.com/mods/missing-information/images/prowler-wip#imagebox][b]Moddb profile[/b][/url]. Be sure to stop by our [url=http://www.love-tub.net][b]Love Tub[/b][/url] for more.
:hawaaaafap:
Looks kicking rad, I'm looking forward to it
Yesss, will there be lazor beem stalkers? D:
[QUOTE=AlfieGroove;17532218]Yesss, will there be lazor beem stalkers? D:[/QUOTE]
..there already are..
I can't wait.
I'm floored! Those maps...those maps look better than the retail ones. One question, though: Will you be adding the Cremator? He is my favorite cut character.
What? Woah. Honestly, I thought MI was dead. This is awesome!
[QUOTE=Ekalektik_1;17532565]I'm floored! Those maps...those maps look better than the retail ones. One question, though: Will you be adding the Cremator? He is my favorite cut character.[/QUOTE]
Yes, we'll add the Cremator ;)
That alien assassin is smexy
So, hang on. Missing Information is going to be pretty much HL2 beta without the bugs and crashes, and less like a tech demo?
[QUOTE=Memobot;17532905]So, hang on. Missing Information is going to be pretty much HL2 beta without the bugs and crashes, and less like a tech demo?[/QUOTE]
Missing Information is recreating the old story line. You can read about it in Valve's Raising the Bar.
[QUOTE=Memobot;17532905]So, hang on. Missing Information is going to be pretty much HL2 beta without the bugs and crashes, and less like a tech demo?[/QUOTE]
It's a complete recreation and revisioning of the original Raising the Bar storyline. When it's done it's going to be far from "the HL2 beta without the bugs and crashes".
[QUOTE=Ekalektik_1;17532565]I'm floored! Those maps...those maps look better than the retail ones. One question, though: Will you be adding the Cremator? He is my favorite cut character.[/QUOTE]
I think Isotope is going to work on a new Cremator model next, but we still need some code for him, but we're definitely going to include him.
One question I have this:
How do you know what goes where? A lot of the concepts are from various stages in development. How will you know which one to use?
[QUOTE=Mr. Someguy;17535570]One question I have this:
How do you know what goes where? A lot of the concepts are from various stages in development. How will you know which one to use?[/QUOTE]
Whichever one looks the best and fits in the best really, we're not going to follow all the concepts 100% because it would be impossible due to the fact that there is so much missing, and we have to deviate a lot to keep things fun and interesting. Valve got rid of them for a reason, and it's our job to make the more bland things awesome again. There will be some stuff that was never in any concepts because we have to fill in the holes.
Mugofdoom, I didn't know you were on the MI team.
I hope this will be darker than what Half-Life 2 is.
[QUOTE=Mr. Someguy;17535806]Mugofdoom, I didn't know you were on the MI team.[/QUOTE]
Yeah, I make this shit look good :smug:
:hawaaaafap:
Fuck yes MI.
Nice, great job guys.
I hope Rooftops makes the cut in it's full glory.
Oh yea, and quick suggestion, you guys should change the stalker so that it doesn't kill you in a third of a second...
Is there going to be a Mr. Friendly? [img]http://i41.tinypic.com/ayt5t.gif[/img]
Mr. Friendly was in the HL1 Beta, so i don't think so, no.
Man, that headcrab looks awesome!
I don't know why the alien face remembers me of a strogg of Quake 4...
That maps an combine are so cool, I would replace the originals with that ones if I could
[QUOTE=Mr. Someguy;17538855]I hope Rooftops makes the cut in it's full glory.
Oh yea, and quick suggestion, you guys should change the stalker so that it doesn't kill you in a third of a second...[/QUOTE]
Scart (Prozak) fixed it already, should be in the 1.5.2 patch.
Holy shit I thought MI was dead. Can't wait.
Fuck yes.
[QUOTE=ProZak;17532636]Yes, we'll add the Cremator ;)[/QUOTE]
And I lost my reaction GIF to something this exciting.
Romka should be at least be mentioned since the combine are build up on his base.
[QUOTE=xpod1;17546540]And I lost my reaction GIF to something this exciting.[/QUOTE]
:dance:?
:pervert:?
Anyway, I seem to be failing at installing it, because it crashes every time i start it
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