Sonic the Hedgehog General - February Edition: WAI U FURRY FOR SALLY?
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[img]http://images.wikia.com/sonic/images/3/3d/Sonic_Series_Logo.png[/img]
The [b]Sonic the Hedgehog[/b] series of games is a franchise of video games released by [b]Sega[/b] (usually developed by their [i]Sonic Team[/i] division) and starring their mascot character, Sonic the Hedgehog. The series began in 1991 with the release of [i]Sonic the Hedgehog[/i] on the [i]Sega Mega Drive/Genesis.[/i] An 8-bit version of the game was also released for the [i]Master System[/i] and [i]Game Gear[/i] formats. There was also four animated series: [i]Adventures of Sonic the Hedgehog[/i], [i]Sonic the Hedgehog (Saturday Morning, also known as SatAM)[/i], [i]Sonic Underground[/i], and [i]Sonic X[/i]. Just as well, there is also a long, ongoing comic series of Sonic the Hedgehog; however, their plots and characters expand at least twenty times far beyond the games and are non-canon to the games in the long run.
Yuji Naka (who would later become head of the Sonic Team division) was the main programmer for the first game. The "game planner" was Hirokazu Yasuhara. The music of the first two Sonic the Hedgehog games on the Mega Drive and Genesis was composed by Masato Nakamura of the Japanese band Dreams Come True.
For the sake of the thread, i'll be detailing the main games (or at least Sonic Generations-covered ones). If you want to post about side titles or collections, like Sonic Shuffle or Mega Gems Collection (respectively), there's nothing stopping you. :v:
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[b]Classic Era[/b]
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[img]http://i.imgur.com/mkyE0.png[/img]
[img]http://i.imgur.com/6OoYA.png[/img]
The first game of the series which introduced gamers everywhere to Sonic the Hedgehog and Doctor Ivo Robotnik (known as Doctor Eggman in Japan), the latter of whom has imprisoned Sonic's animal friends within his robotic Badniks; it's up to Sonic to free them from their metal prisons and stop Robotnik from getting his hands on the six powerful Chaos Emeralds.
Although many cite an emphasis on speed, the game was really all about momentum and reaction. Not everything was fast (looking at you, Marble and Labyrinth Zones), but via mastery of the physics, players could definitely speed through levels faster. Back this far, all Sonic had was his speed, spin jump, and spin rolling; a limited set of abilities compared to later titles, but it worked. Tends to be the most popular game to be romhacked.
Interestingly enough, a Gameboy Advance port was made of this classic title. However, Sega insisted that the developers take the first Sonic Advance game and use it as the code base, a complete rewrite from the ground up. Although an anniversary title that was supposed to be a perfect port along with an extra mode for the spin dash and such, the game was absolute trash, said spin dash was partially broken, and other factors like terrible sound and music didn't help. The real sad thing is that a single individual from the romhacking community, OCStealth, ported all of Green Hill Zone and the first Special Stage from the first game, in its entirety, with playable Sonic, Tails and Knuckles, and it was absolutely true to the original title aside from minor sound quality loss and a lower screen ratio, compared to the official piece-of-garbage port.
[img]http://info.sonicretro.org/images/7/77/Scd_titlescreen.png[/img]
[img]http://info.sonicretro.org/images/6/6d/Ssbadfuture.png[/img]
Although technically an inbetween game, Sonic CD was released before Sonic 2 was (if a secret picture involving a certain fox has anything to say about it). Deciding to see if the legend of the time-related Little Planet is true, Sonic heads out there while being followed by a pink hedgehog named Amy Rose that is obsessed with him. However, a Sonic lookalike appears to kidnap Amy, and Little Planet has been roboticized by Robotnik in his efforts to find and control the seven Time Stones! With no time to lose, Sonic ventures onto the small world to save Amy and stop Robotnik once more.
Taking a different approach into expanding the first game's mechanics and style, Sonic CD is based more on exploration. Levels aren't generally too long, and, if you know what you're doing, can be sped through pretty quickly; the real draw and gimmick of the whole game comes from the Time Travel. By hitting either a Past or Future sign, getting a high speed and then maintaining it long enough without sudden stops, Sonic can travel through time to a peaceful past or a terrible future due to Robotnik going unstopped. By destroying Badnik Generators in the Past, however, Sonic can make a Good Future. Via destroying every single Badnik Generator in every act, or via getting all seven Time Stones, you can get the good ending. The famous Spin Dash was introduced in a somewhat-wonky 'charge up' state that takes a second or two to fully get to speed; to combat this, the Super Peelout was utilized in this game only to make up for the Spin Dash's lack of speed at the cost of safety.
Controversy amongst the fans rose due to the American soundtrack having been almost completely changed (aside from Past tunes, due to them using the system's PCM chip and thus being part of the game coding compared to the redbook audio of the other music) from the Japanese/European soundtrack. The game has also been rereleased on Christian Whitehead's (aka 'Taxman', to you Sonic community goers) fan engine, for iOS, Xbox Live, Playstation Network, and Steam; this version carries extra features, a more Sonic 2-like Spin Dash, playable Tails, and both soundtracks (with some alterations due to copyright).
[img]http://i.imgur.com/ZW7TZ.png[/img]
[img]http://i.imgur.com/S5lUB.png[/img]
Undoubtedly the most famous and beloved Sonic game of all-time - or so many claim, at the very least (although I agree). Sonic and his new tagalong friend, Miles 'Tails' Prower, sight Robotnik's newest army of Badniks and set to stop them, as Robotnik plans his newest evil plot to try and conquer the world; the enormous, space station called the 'Death Egg'.
Sonic 2 took everything the first game had and expanded it or made it better. While the acts were cut from 3 to 2 (except for the levels near the end, like Metropolis Zone), the acts themselves were expanded and made longer to make up for it. Sonic and Tails both share the same abilities (although Tails is unable to manually fly in player control), including the Spin Dash working like how we all know it to. With seven Chaos Emeralds this time around, more challenge and length, as well as Super Sonic, Sonic the Hedgehog 2 has a warm place in many of our hearts.
Throwing a bit of fan advertisement out there, a group of Sonic community fans are putting together a fangame called 'Sonic 2 HD'. Although there hasn't been any progress updates for a year now, one can hope that it's still in the works and that they've made some progress. Keep your ears peeled, ladies and gents.
[img]http://i.imgur.com/ucCoN.png[/img][img]http://i.imgur.com/vp5eP.png[/img]
[img]http://i.imgur.com/HgrBA.png[/img][img]http://i.imgur.com/xbSCG.png[/img]
Sonic 3 (& Knuckles) continues where the second game left off, expanding on elements even more. The Death Egg turned out to not be destroyed after all, as it crashlanded on a place called Angel Island. As Sonic and Tails, with the seven Chaos Emeralds in tow, go to confront Robotnik and stop him from rebuilding the Death Egg, the duo are confronted by Knuckles the Echidna, a protector of the island whom Robotnik tricked into thinking [i]Sonic[/i] was the bad guy. Knuckles steals Sonic's emeralds, forcing him to have to make his way through the island and to Robotnik himself the hard way. And with the Death Egg still in workable shape, things aren't shaping up well...
Refining Sonic 2's mechanics, Sonic 3 adds some of that explorative element from Sonic CD while maintaining lengthy stages with various tricks and gimmicks. Tails can now fly manually, and Knuckles is capable of gliding and sticking to walls; both of these abilities allow for even more exploring and secret-hunting. With sharp level designs and updated graphics, Sonic 3 tops the second game to quite a few people out there. Initially, Sonic 3 was released by itself, but it was originally planned to be twice the length; time constraints forced the developers to release Sonic the Hedgehog 3 and develop the second half for a separate release, known as Sonic & Knuckles which picks up where Sonic 3 left off. By using an innovative Lock-On system ontop of the Sonic & Knuckles cartridge, one can combine S3 and S&K together for Sonic the Hedgehog 3 & Knuckles, with both game's levels altogether. (And by slapping Sonic 2 on there, you can play Sonic 2 with Knuckles).
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[b]Dreamcast Era[/b]
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[img]http://info.sonicretro.org/images/9/96/Sonic_Adventure_title.png[/img]
[img]http://info.sonicretro.org/images/c/c4/Speedhighway.png[/img]
Although not Sonic's first sprint into the realm of 3D, most see it as this, and it's the second-favorite for many of the 3D titles overall. After a time of wandering for adventure, Sonic inadvertedly runs into an unusual water-like being referred to as 'Chaos'. Finding that Chaos keeps reappearing wherever Doctor Robotnik goes (from here on referred to as Eggman), he sets out to stop his inevitable evil plot once again. However, an assortment of Sonic's friends and other individuals also get involved in the series of events, and Chaos itself is a mystery waiting to be solved...
Taking a page from the classic games, the first Sonic Adventure feels like a good, faithful game with some lingering issues. The camera is perhaps the biggest problem, sometimes hanging on walls or objects, or even just wigging the hell out. However, Sonic moves like you'd expect him to, and his newest move is the Homing Attack, which allows Sonic to near-instantly zero in and hit nearby enemies while airbound (the Homing Attack was likely made so that trying to attack enemies in 3D wouldn't be immensely awkward from trying to jump and land specifically on them). However, instead of being a straightforward level-to-level affair, the Adventure part of the title comes into effect as there's lots of exploration and story emphasis, with hub levels to go around and find things in. Six playable characters, all with their individual stories, also appear, tying into one another and knitting up a number of situations that another's story might leave unresolved. However, some have griped about how some of these characters don't have very favorable gameplay styles (Big the Cat especially).
Sonic Adventure was re-released as Sonic Adventure DX: Director's Cut, for the Gamecube and PC. This fixed some models up, along with some glitches, and added new content like the Mission Mode, where players find and try to achieve various random objectives strewn through the hub and game levels. The original ports also had a large assortment of the various Sonic Game Gear titles that many people probably never even knew existed. Later on, another port was made to Xbox Live for the 360, and that same port was brought to Steam for PC; however, this stripped the Game Gear games and supposedly is far more glitchy and problematic than the original PC port. Also to note is that Sonic Adventure introduced the Chao Garden, a favorite pasttime of many players as you raise an adorable little Chao (ciao - no, they're not Chaos himself, mind you).
[img]http://info.sonicretro.org/images/e/e3/Sa2_title.png[/img]
[img]http://info.sonicretro.org/images/7/7f/Cityescape.png[/img]
What many, many Sonic fans consider a 'legendary' title of getting Sonic perfect in 3D, but has plenty of its own other merits (and issues). Sonic finds himself arrested by goverment forces, known as G.U.N. (seriously the game never spells out that it means 'Guardian Units of Nations'), who mistake him from another hedgehog who had stolen a Chaos Emerald and escaped from prison. Getting out of custody, the blue hedgehog encounters this 'faker', a black-and-red individual who calls himself Shadow the Hedgehog. Meanwhile, Eggman intends to try to conquer the world once again, having released Shadow to help him do it and finding out about a space colony referred to as the ARK. Two sides unwittingly prepare for an epic confrontation...
Streamlining the multiple-story system from the first Adventure title, SA2 divides the story into two halves; the Hero Story and the Dark Story. The Hero Story revolves around Sonic, Tails, Knuckles and Amy trying to find out how to stop Eggman, while the Dark Story covers Eggman, Shadow, and a treasure-hunting bat named Rouge in their attempts to overcome Sonic and use ARK to rule the world. The game plays three different ways: Speed, for Sonic and Shadow as you race through the levels and try to survive the various obstacles in your path by reaction; Shoot, for Tails and Eggman, who pilot large machines as they make their way through their levels while, of course, shooting down everything that gets in your path; and Search, for Knuckles and Rouge, as you search the level with a proximity-based Emerald finder to try to recover the pieces of the Emerald (or other objects, in certain levels). Some argue that the Shoot and Search levels aren't really necessary, but overall, I like to say that while it has issues, Sonic Adventure 2 is gaming goodness in one tight, wrapped package.
SA2 was re-released as Sonic Adventure 2 Battle for the Gamecube alone, adding onto the multiplayer component and adding a few extra here or there - but ultimately, the difference in content and otherwise isn't as large as it was for the first Adventure game. Also to note is that Sonic Adventure 2 expanded on the Chao Garden system from the first Adventure game, improving the minigames and adding a number of extra features to it; the Battle re-release also allowed you to import and export Chaos between the Sonic Advance games on the Gameboy Advance.
[img]http://info.sonicretro.org/images/thumb/b/b9/Heroes_title.png/800px-Heroes_title.png[/img]
[img]http://info.sonicretro.org/images/thumb/8/8a/Seasidehill.png/800px-Seasidehill.png[/img]
Oddly considered in the Dreamcast Era, but I won't grudge; while a debatable addition to the series for how unusual it is, Sonic Heroes is what many consider the beginning of the series' infamous decline. The evil Doctor Eggman has come back to challenge Sonic and crew again to defeat his new scheme. Sonic, Tails, and Knuckles gladly accept and race off to tackle the doc's latest plan. Meanwhile, Rouge the Bat swings in on one of Robotnik's old fortresses and discovers Shadow in capsule. After an odd encounter, Rouge, Shadow, and E-123 Omega join up to find out what happened to Shadow and to get revenge on Robotnik. At a resort, Amy looks at an ad that shows Sonic in it with a chao and a frog. After getting over boredom, Amy, Cream, and Big decide to find Sonic and get what they want back. Elsewhere, in a run down building, the Chaotix get a package that contains a walkie-talkie. Tempting them, Vector, Charmy, and Espio decide to work for this mysterious person, so they can earn some money.
Basically, you get four teams of three characters each (what is that, twelve playable characters overall?). Each team has a Speed, Power, and Fly member; Speed gets you through certain areas and path stretches pretty damn quickly of course, Power is good for using powered fans to float in the air and destroying objects or enemies like no one's business, and Fly can stun enemies as well as get the team to higher areas they otherwise couldn't access. Although an unusual system, the game tends to tell you who to switch to when needed, anyway. Grabbing Level Up Cores (or whatever) can make respective team members stronger for the stage duration (or until you die), and getting enough points and enemies destroyed allows you to do an area-clearing Team Blast that's unique for each team.
Sonic Heroes was released on Gamecube, Playstation 2, Xbox and PC (recommendation; get the Gamecube or even Xbox versions, they have better play and framerate than the PS2 version does - I don't know how well the PC version works, but chances are it might be good), and hasn't been re-released.
[img]http://info.sonicretro.org/images/d/d2/Shadow_title.png[/img]
[img]http://info.sonicretro.org/images/d/dd/Shadow_lethal_highway.png[/img]
A game a lot of people would probably ignore or such, but it wasn't half-bad. Still amnesiac due to circumstances in the previous two listed games, Shadow finds himself confronted by an individual known as 'Black Doom', the leader of an army of aliens laying siege to Earth via a [i]giant meteor[/i]. Forced to try to gather the Chaos Emeralds as Sonic and friends, G.U.N., Eggman, and Black Doom all try to convince Shadow to their respective sides, he's more than a little irritable. With a bit of rage in hand and a load of decisions before him, it's up to Shadow to do what he thinks is right and figure out who he is - even if he has to destroy everything to do it.
Taken straight from the Sonic Heroes engine (right down to play control, seriously), Shadow the Hedgehog is considered way too dark for the series. And for good reason; this is a cartoony hedgehog suddenly cursing left and right and shooting humans and aliens with guns and explosives. (Granted there's no blood or implicit deaths, but still.) By itself, the gameplay isn't bad at all, as there's a large number of levels and 'hero' or 'dark' paths to choose in a multi-ending story that changes accordingly. However, the auto-targeting for guns can be finicky, the game expects you to backtrack via teleporting checkpoints if you miss an objective, and you have to beat the game [i]nine times for all nine endings[/i] (a few of which are [i]minor variations of eachother[/i]) before you get the opportunity to play the final level and get the true ending. Which, sort of subverts the entire point of the multiple endings in the first place. (Yeah, I realize i'm biting at this game pretty hard.)
Shadow the Hedgehog was released on the Playstation 2, Xbox and Gamecube, with the latter two getting better performance as far as I know. Because the game wasn't a direct Sonic title (although Sonic's the first hero character you encounter one way or another, anywho), among other probable reasons, it didn't get representation in Sonic Generations.
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[b]Modern Era[/b]
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[img]http://info.sonicretro.org/images/thumb/2/2c/06_CrisisCity.png/800px-06_CrisisCity.png[/img]
The game i'm sure you're all just [i]waiting[/i] to read about (not). Sonic, being his adventurous self, interrupts yet another attempt of Eggman's plans - this time rescuing a young princess from his grasp, named Elise. .. And then she gets captured anyways. Forced to figure out Eggman's plans, Sonic gets wrapped up in time-traveling hijinks. Shadow, now working for G.U.N., is on an operation against Eggman when he gets involved in the series of events. And a mysterious, telekinetic hedgehog named Silver hails from the future, trying to kill Sonic because he's the 'Ibis Trigger' or something like that. Mysteries (and some of the biggest plot holes ever) abound, as the fate of the world lie in the hands of these three hedgehogs. .. Oh, and princess.
I think this game (which will be referred to by its popular nickname of 'Sonic 06') was meant to be Sonic Adventure 3, judging by the inclusion of hub stages and multi-character story emphasis between Sonic, Shadow and Silver. Sonic plays as you expect him to, while Shadow was changed into more of a beat-em-up type of character. And Silver.. He's, kind of a slow-as-shit puzzle solver and box-thrower extraordinaire. I'll be blunt; if you play this game, you're subjecting yourself to shit on your own accord and I take no responsibility for it. While Sonic Team was working on it, Sega decided to rush the [i][b]alpha[/b][/i] product out for Christmas. What you get is a buggy, glitchy, terrible piece of nonredeemable shite. And this is just talking about the gameplay - the story reads off like a bad fanfiction with a human original character insert in the form of Elise, and the only real good part of the game seems to be Shadow being badass in his own story.
Sonic 06 was released for the Xbox 360 and Playstation 3. Apparently the 360 handles the game better, although not by a large margin. Some out there like 06, though, and I can respect that. I just don't agree with it. Random comment here; the entire game was also apparently coded in lua, which makes it actually rather modifiable - if you're into the whole console modding scene. I actually don't want a PC re-release, though, even if dedicated community members could try to fix all the problems.
[img]http://info.sonicretro.org/images/1/19/UnleashedLogo.jpg[/img]
[img]http://info.sonicretro.org/images/thumb/8/8c/Rooftoprun.png/800px-Rooftoprun.png[/img]
Sweet, beautiful progress. If you haven't played the game yet, I don't want to spoil the opening outright since it's actually pretty damn epic. I [i]will[/i] say that Eggman's doing the whole 'try to control something you probably can't handle' shtick again, and this time it's up to Sonic, Tails, and an impish little guy named Chip to stop him and save the world as usual.
I'll be blunt; Sonic Unleashed for the 360 and PS3 is damn hard compared to the PS2 and Wii versions. Hub stages are back (would you believe me if I said the Japanese title for Unleashed was 'Sonic World Adventure'? :v:), but the whole game through you only play Sonic. Well, sorta; due to story circumstances, you get [i]two[/i] Sonics; his normal, speedy Hedgehog self during the day, and a more brutish, 'smash-everything-in-sight' Werehog self during the night. Yes, you read that right - [i]Werehog[/i]. (Who suspiciously has glowing, extending arms like Chaos' from Adventure 1. Hmm?) Where as the daytime stages become the basis for the next two main games, the nighttime stages are the spotlight stealer in Unleashed due to how many of them there are and how much longer they are in comparison to the day stages. However, if you can get past some problems ([b]FUCK YOU SUN/MOON MEDALS[/b]), I personally claim it's more enjoyable than Sonic Heroes. Sonic's newest ability addition is the Boost; by collecting Rings, you get energy for Boosting, which basically maxes your speed instantly and allows you to ram through enemies as the energy drains away.
Sonic Unleashed was an odd case: There were two different versions of it entirely. The 'better' version was for the Xbox 360 and Playstation 3, featuring what is the full, intended product. The other version was for the Nintendo Wii and Playstation 2; not being as strong as their next-gen brothers, levels are more open, easier, and less enemy-filled. Difficulty was pale compared to the next-gen versions, and the graphics and designs were also heavily different. Some levels were even entirely missing, and hubs are replaced with menu/screen-browsing, to free up disc space probably. It's not that it's [i]bad[/i], but I do recommend the next-gen versions instead (unless you like motion controls for a certain final boss fight to be Punch-Out! style).
[img]http://info.sonicretro.org/images/thumb/e/e8/Sonic_Colors_Wii_US_title_screen.png/800px-Sonic_Colors_Wii_US_title_screen.png[/img]
[img]http://info.sonicretro.org/images/thumb/1/18/Planet_Wisp_Wii.jpg/800px-Planet_Wisp_Wii.jpg[/img]
Back and in full force, baby; Colors is considered by many to be the true revival of Sonic. Hearing that old Eggman's got some giant space themepark and that he's [i]totally not using it for any evil plans or anything,[/i] Sonic and Tails decide to sneak in before the official opening and see what the doctor's up to. Of course it's not good; he's capturing and imprisoning aliens from various nearby planets so as to harness their latent powers. Deciding to do what they do best, the duo set into action to stop Eggman yet again.
If you were a fan of the daytime stages of Sonic Unleashed, you're in for a treat; Colors is basically nothing but those stages except better, for the most part. With a proper amount of difficulty (unless you choose levels in the wrong order), various paths throughout the levels, and the game rewarding the player for exploring, Colors got a lot of things right in my (probably biased) opinion. Keeping his moves from Sonic Unleashed, the new factor and gimmick of the game are the Wisps - there are several types of wisps, each with their own powers and uses. By using the right wisp at the right time or saving them up while collecting them in the levels, you can access new paths or find hidden secrets.
Strangely, Sonic Colors was Wii-only, limiting the audience who could play it severely. Nevertheless, the game is considered almost Dreamcast Era-tier generally. Oh, and try to collect the Red Rings.
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[b]Recent Main Games[/b] (Beyond the whole Generations 'eras' thing)
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[img]http://info.sonicretro.org/images/c/c0/Sonic4_WiiTitleScreen.png[/img]
[img]http://info.sonicretro.org/images/thumb/7/76/Sonic4shz.PNG/800px-Sonic4shz.PNG[/img]
A blast to the past - that didn't quite work as well as anyone expected it could've. There isn't much in the way of plot, once more; after Sonic wrecked the Death Egg for good this time (as far as we know, anyway - it survived the first Sonic attack, didn't it?), he expected a little R&R or something probably. Eggman survived, however, and immediately went back to the drawing board, taking previously-existing designs of his and upgrading them specifically to try and eliminate the blue blur once and for all. Sonic, being Sonic, immediately gets ready to crack some egg once again.
Sonic 4 was unanimously considered a disappointment. For a game pegged as a 'return to roots,' it seemed to be nothing more than a clumsy remake of the older games. Personally, my beef was the music not being all that good (and overly-synthy, ugh), but usually you're going to hear people bitching about how unoriginal the game is or that the physics are 'so horrible and nothing like they used to be'. Sonic brings back his Homing Attack from the 3D games, becoming rather essential in various cases due to the level design. Ultimately, the game's not bad - but it doesn't reach the bar that the originals set, even if Sega meant well.
Sonic the Hedgehog 4 was released originally on Xbox Live, Playstation Network, and WiiWare as a downloadable game (with a one-level demo available). However, just last week or so they re-released it for Steam on the PC. However, this port seems a big buggier than the console versions. I recommend you get anything other than the WiiWare version if you want HD quality (the Wii version doesn't do anything unique aside from motion controls for the Sonic 1-style special stages and a specific puzzle anyway). A 'sequel'/continuation is on the way, referred to as Sonic the Hedgehog 4: Episode 2 (of a trilogy format); the developers have gone on record to say that this title will be linked to Sonic CD and bring back Metal Sonic - Tails is also present on the title art that they've shown, continuing the progression from Sonic 1 to Sonic 2 by possibly having Tails as a partner / playable character ([i]finally[/i]). No other major info yet, though.
[img]http://cloud.steampowered.com/ugc/594709500184285483/06C3222A4C22A73C4E57FACF9A68EFDD7EB6FA80/[/img]
[img]http://cloud.steampowered.com/ugc/594709500184286487/02977EF46CFF1803A61EF3A551909220A9343A1D/[/img]
[img]http://cloud.steampowered.com/ugc/594709500184287953/0AD5D8955CBA4E59772ED4458EBA7D89565B98EA/[/img]
Sonic's having a birthday bash and you're invited - and so is the time-eating monster that promptly wrecks said bash and kidnaps all of his friends. Forced to combat this dimensional threat, Sonic runs into his past self, as the two team up to bring a little bit of hedgehog justice to the Time Eater, save their friends, and save time and space.
An anniversary game with effort, and it shows. Sega and Sonic Team put their all into Generations, showing care and attention to detail for the series up to this point to show that, yes, they love Sonic as much as we do still. The gimmick of Generations, not that it doesn't have plenty of gimmicks within the levels themselves and such, is that you play as two different Sonics; Classic Sonic, who resembles and plays like his Genesis self with an emphasis on tricky platforming and nothing but 2.5D gameplay; and Modern Sonic, who plays like how he did in Colors but amped up even more with an emphasis on speed in the 3D sections and some interesting platforming in the 2.5D parts. (Personally, I actually prefer Modern's gameplay.) Aside from the levels and boss fights, which you go between in a simplified hub system, there's also Rival Fights against three specific hedgehogs from the series' history, and challenges for every single stage of various sorts with their own gimmicks and oddities. It's not perfect, i'll admit it, but personally, i'm liking Generations [i]more than Sonic Adventure 2.[/i]
Sonic Generations was released, first at least, for the Xbox 360, Playstation 3, and on Steam for PC. However, a 3DS version was released not too long after, featuring different stage choices and other selections based off of the handheld Sonic games that I didn't cover (like the Rush series, or the DS version of Colors which was indeed different from the Wii version). The 3DS version is pure 2.5D with no actual 3D gameplay.
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[b]Miscellaneous[/b]
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[url]http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/#more-6724[/url]
Sonic Unleashed was never released for PC, but since Generations shares the base engine (I think), some Sonic fans decided to try their hand at modding Sonic Generations and importing custom levels. In this case, Unleashed levels. Considering that in a matter of weeks they've already gotten this far, I've gotta say that this is absolutely top-tier awesome and great dedication from those working on it.
Shadow the Hedgehog [i]was[/i], in fact, available on the Xbox.
GUTA GU FEST, SANIC!
In all seriousness, I think Sonic hit the shitter once Adventure came out.
I bet the Sonic developers get really mixed messages about what sort of Sonic games people like, due to the massive population of obsessive deviantart users who buy everything that comes out. ESPECIALLY if it's chock full of as many characters as possible and has Sonic turn into a werewolf and shit.
[QUOTE=Loofiloo;34507817]I bet the Sonic developers get really mixed messages about what sort of Sonic games people like, due to the massive population of obsessive deviantart users who buy everything that comes out. ESPECIALLY if it's chock full of as many characters as possible and has Sonic turn into a werewolf and shit.[/QUOTE]
There are people who bitched that Sonic Generations [i]isn't boost to win like the common joke perception was about Unleashed and Colors.[/i] Seriously, even if they were likely a minority.
Mixed message doesn't even begin to cover how diverse and whiny the Sonic fanbase can be at its worst moments. Thankfully, Generations helped with that a bit, but still not as much as I hoped.
Best OP I've seen in a while.
I heard somewhere that Sonic 4 Episode 2 is going to be on a different engine, so maybe it will be better then 1. Not sure if that is true or not. Also it has Tails.
Sonic Heroes had a PC version.
DeviantArt ruined sonic for me.
Why the [b]fuck[/b] didn't they ever port Sonic Adventure 2 over to the PC?
Back when my friend had a Gamecube we could play it but FUCK SHIT FUCK I loved that game I want to play it again FUCK.
[QUOTE=Loofiloo;34507817]I bet the Sonic developers get really mixed messages about what sort of Sonic games people like, due to the massive population of [B]obsessive deviantart users who buy everything that comes out[/B]. ESPECIALLY if it's chock full of as many characters as possible and has Sonic turn into a werewolf and shit.[/QUOTE]
[QUOTE=Rents;34511901]DeviantArt ruined sonic for me.[/QUOTE]
It's like that game.
1. Go to [url]www.deviantart.com[/url]
2. Search for <your name> the hedgehog.
3. Post results.
You win if nothing comes up.
Sonic CD is awesome.
[QUOTE=Someone4956;34512177]It's like that game.
1. Go to [url]www.deviantart.com[/url]
2. Search for <your name> the hedgehog.
3. Post results.
You win if nothing comes up.[/QUOTE]
I win.
[QUOTE=Skidd;34512201]I win.[/QUOTE]
You didn't post your results.
You lose.
[QUOTE=Someone4956;34512177]It's like that game.
1. Go to [url]www.deviantart.com[/url]
2. Search for <your name> the hedgehog.
3. Post results.
You win if nothing comes up.[/QUOTE]
[t]http://th08.deviantart.net/fs71/PRE/f/2010/233/5/0/__Gift___Happy_Birthday_Jamie_by_SEGAMew.png[/t] [t]http://fc04.deviantart.net/fs70/f/2011/226/b/e/jamie_the_vampire_hedgehog_by_jamiehedgehog-d46k0nj.jpg[/t]
:v:
[QUOTE=Someone4956;34512177]It's like that game.
1. Go to [url]www.deviantart.com[/url]
2. Search for <your name> the hedgehog.
3. Post results.
You win if nothing comes up.[/QUOTE]
OH GOD WHY, THERE ARE SO MANY
[thumb]http://fc07.deviantart.net/fs29/i/2009/248/a/a/Tyler_the_Hedgehog_by_Natter45.jpg[/thumb]
hnnngggg
[url]http://th07.deviantart.net/fs71/PRE/i/2010/218/e/2/Tyler_Hedgehog_by_SonicYaioFan000.png[/url]
Is it true that Sega is making a new Sonic game that has something to do with different colored sonics?
sanic hedehog games r better
[video=youtube;2xyjSDHFro8]http://www.youtube.com/watch?v=2xyjSDHFro8[/video]
Ha ha I don't get it.
[editline]2nd February 2012[/editline]
I like how he added the sun from that one 9/11 video to the background.
[QUOTE=Sherd Red;34514498]Ha ha I don't get it.[/QUOTE]
remember this video
(make sure you have your sound off)
[video=youtube;H0MwvOJEBOM]http://www.youtube.com/watch?v=H0MwvOJEBOM[/video]
he's a fad now
Great OP!
[video=youtube;5PTe43-xLe4]http://www.youtube.com/watch?v=5PTe43-xLe4[/video]
Sonic 3 is best.
I always liked reading about all the partially-removed levels and little beta leftovers in the Sonic 2 cartridge. I even had one of those Genesis games where the back of the box showed a preview of Sonic 2, and there was a desert level that didn't actually exist. They changed so much of the game, but still left so much of that data on the cartridge itself.
Of course, that was nothing compared to all the secret goodies that got left behind in Goldeneye. Some of that stuff seems practically creepypasta-worthy, except it's all real. I wish I could find that old site that goes into super-deep detail about all the beta leftovers, using a ton of gameshark codes and whatnot, but I think that site closed down for some reason. Maybe all the info is still around somewhere.
[QUOTE=Someone4956;34512177]It's like that game.
1. Go to [url]www.deviantart.com[/url]
2. Search for <your name> the hedgehog.
3. Post results.
You win if nothing comes up.[/QUOTE]
[img]http://fc03.deviantart.net/fs49/i/2009/224/7/7/Zack_Clothless_by_whitewerewolflia.jpg[/img]
Oh lord, my back.
so apparently deviantart has a thing for "ryan the scene wolf".
seriously, search ryan the hedgehog for yourself
[QUOTE=Axu285;34512197]Sonic CD is awesome.[/QUOTE]
Yes it is. I got the good future ending after getting all the time stones.
BUT THOSE SPECIAL STAGES WERE HORRIBLE.
>Play Sonic 3 again
>Hydro City Music
Nostalgic everywhere.
[QUOTE=Someone4956;34512177]It's like that game.
1. Go to [url]www.deviantart.com[/url]
2. Search for <your name> the hedgehog.
3. Post results.
You win if nothing comes up.[/QUOTE]
No results for Mub.
I guess I win.
I'm still hoping for some more DLC for Generations. Even if it was just a racing mode, I mean, the 3DS had one; I'd pay money for a multiplayer race mode.
[QUOTE=Bryceanater;34525875]>Play Sonic 3 again
>Hydro City Music
Nostalgic everywhere.[/QUOTE]
If there's one thing I play Sonic games for, it's hearing the awesome music that drives me to keep platforming. Weird as that sounds, it's also my primary reason I dislike Sonic 4 Episode 1. Maybe it'll get better in Episode 2?
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