How do I add HL2, EP1 and EP2 content to my mod? When I say this I mean so that my mod can use the maps, weapons, npcs, props, models, textures, etc.
I've enabled Half-Life 2: Episode 2 content in my mod by going into the [I]gameinfo.txt[/I] and typing [I]AdditionalContentId 420[/I].
You can get content from the games .gcf files and then extract it to your mod
[QUOTE=Lonke;39573000]You can get content from the games .gcf files and then extract it to your mod[/QUOTE]
No, I meant mounting, plus I found out how on the Valve Developer Community. I'll see if it works when I get time. Probably on the weekend.
Will it be a SHOOTMANYCOMBINE? Because there are already so many..
[QUOTE=Lonke;39572998]Can't you get it from SMOD? It's an open-source mod if ya haven't heard of it[/QUOTE]
[QUOTE=Lonke;39573000]You can get content from the games .gcf files and then extract it to your mod[/QUOTE]
[QUOTE=Lonke;39573053]Will it be a SHOOTMANYCOMBINE? Because there are already so many..[/QUOTE]
i don't want to be rude but please stop talking about things you have no idea about. you may cause more harm than good by giving out misinformed advice. thanks.
[editline]13th February 2013[/editline]
speaking from experience, here.
put this in your gameinfo file.
SearchPaths
{
Game |gameinfo_path|.
Game |all_source_engine_paths|ep2
Game |all_source_engine_paths|episodic
Game |all_source_engine_paths|hl2
}
}
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