Hey guys. Is there any way to learn how to mod half life2? (Coding, models, ect.)
[editline]01:24AM[/editline]
Also: Is there a way to change the mods name after you have created it under the DSK?
Google.
Do you have any experience with C++?
Not really. I can probably learn and find a tutorial myself on the internet for c++.
[editline]01:29AM[/editline]
Does changing models of say... a zombie need C++ or is it mostly just creating the new skin and putting it into the location of the old zombies file?
No C++ required.
Ok sweet. I think ill start to get use to just modding the skins of previously made characters then ill learn how to C++.
Thanks guys.
[editline]01:41AM[/editline]
Also, what is a good program to mod skins or can i just use Gimp 2 (Photoshop like program)?
If you don't even know the name of the software development kit I think you should wait.
Making a mod isn't just changing some models and some skins, and C++ takes a while to learn and get good with.
First off, how old are you?
Second, you need a mod team.
Thirdly, you need a microphone to communicate with said team.
Some mods out there that are famous only used model changes and weapon modifications. I never said anything about having a team ether. I was wondering how i could START learning how to mod MYSELF before I start building highly advanced mods.
Learning C++ is basically learning an entire new language. It takes a lot of time and effort. For your first look into modding, I'd try something like reskinning different things in pre-existing games.
And I'd start by using some of Nem's tools
[url]http://nemesis.thewavelength.net/[/url]
He has a good tool for importing/exporting texture files in source
[url]http://nemesis.thewavelength.net/index.php?c=178[/url]
As well as a tool for viewing what's in a game's cache file.
[url]http://nemesis.thewavelength.net/index.php?p=25[/url]
Those, along with an image editor like Gimp, Photoshop, or even MS paint, would be what you need to make simple texture modifications.
You could also check out Hammer, which is included in the Source SDK. It's for creating maps.
Don't even touch the "Make a new mod" feature in the SDK. Making a new mod requires a fair amount of knowledge, and it's only worthwhile if you're going to be doing some coding.
And what if your making a map with nodes.
I already know how to map pretty good. I made a couple maps for friends servers.
[QUOTE=tomoom165;20017651]
Second, you need a mod team.
Thirdly, you need a microphone to communicate with said team.[/QUOTE]
Both wrong.
[editline]10:15PM[/editline]
[url]http://developer.valvesoftware.com/wiki/Making_a_Mod[/url]
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