• High res CFG for source games.
    9 replies, posted
I tried searching, can't get the right keyword for it, but I know there was a thread for it. A CFG for source engine games that brings the game to full graphics capacity. Anyone got one still?
I'm not sure what you mean. There's commands for stuff. I found some for CS:S you can just put in the autoexec, I presume. [b]Excuse me for the long list.[/b] cl_c4dynamiclight 1 cl_drawmonitors 1 cl_ejectbrass 1 cl_forcepreload 1 cl_phys_props_max 2048 cl_ragdoll_collide 1 cl_ragdoll_physics_enable 1 cl_show_splashes 1 fps_max 600 jpeg_quality 100 mat_antialias 8 *Set to 6 for Ati Video Card* mat_bloomscale 1.25 mat_bumpmap 1 mat_clipz 1 mat_colorcorrection 1 mat_compressedtextures 0 mat_disable_bloom 0 mat_fastnobump 0 mat_fastspecular 0 mat_forceaniso 16 mat_forcemanagedtextureintohardware 1 mat_hdr_enabled 1 mat_hdr_level 2 mat_monitorgamma 2.2 mat_non_hdr_bloom_scalefactor 0.25 mat_picmip 0 mat_reducefillrate 0 mat_specular 1 mat_trilinear 1 mat_vsync 1 mat_wateroverlaysize 1024 muzzleflash_light 1 mp_decals 2048 r_3dnow 1 *Set to 0, if u have an intel cpu* r_3dsky 1 r_decal_cullsize 0 r_decals 2048 r_drawbatchdecals 1 r_drawflecks 1 r_drawmodeldecals 1 r_dynamic 1 r_eyes 1 r_eyegloss 1 r_eyemove 1 r_fastzreject 1 r_lightaverage 1 r_lod 0 r_maxmodeldecal 1000 r_mmx 1 r_occlusion 0 r_renderoverlayfragment 1 r_rootlod 0 r_shadows 1 r_shadowmaxrendered 256 r_shadowrendertotexture 1 r_sse 1 r_sse2 1 r_teeth 1 r_WaterDrawReflection 1 r_WaterDrawRefraction 1 r_waterforceexpensive 1 r_waterforcereflectentities 1 rope_averagelight 1 rope_collide 1 rope_rendersolid 1 rope_smooth 1 rope_subdiv 1 rope_wind_dist 5000 violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 Maybe they'll work for other source games. (Although some look CS:S dependent.) [editline]09:15PM[/editline] These are in fact, meant for high-end systems.
There was some command that could be set between -10 and 10, -10 being the best quality. Where-as the options menu could only offer down to 1 or 0. (To sharpen/lose the graphics.) I'm trying to find that one in particular.
mat_picmip?
I was just about to post cl_picmip. [editline]09:25PM[/editline] Which is it mat_ or cl_? :v: [editline]09:26PM[/editline] cl_picmip -10. The command is said to only actually make a difference down to -3, but you might as well make sure you're using the best.
Here's mine for TF2. [code]r_threaded_client_shadow_manager 1 //Threaded world and flashlight shadows. r_threaded_particles 1 //Threaded particles (Defaults to 1) r_threaded_renderables 1 //Threaded renderables r_queued_decals 1 //Queued decals. r_queued_post_processing 1 //Queued post processing. r_queued_ropes 1 //Queued ropes. cl_threaded_bone_setup 1 //Threaded bones and animations. cl_threaded_client_leaf_system 1 //UNSTABLE! cl_interp_threadmodeticks 1 snd_mix_async 1 mat_specular 1 mat_software_aa_quality 1 mat_software_aa_strength 1 mat_software_aa_strength_vgui 1 mat_software_aa_blur_one_pixel_lines 0.5 mat_software_aa_edge_threshold 1.4 mat_picmip -10 mp_usehwmmodels 1 mp_usehwmvcds 1 r_eyeglintlodpixels 12 cl_ragdoll_collide 1 dsp_enhance_stereo 1 cl_new_impact_effects 1 cl_burninggibs 1 bind f +use jpeg_quality 100 mp_decals 4096 r_decals 4096 r_maxmodeldecal 4096 cl_updaterate 150 rate 60000 cl_cmdrate +35 r_lod 0 cl_forcepreload 1 cl_maxrenderable_dist 3000 cl_ragdoll_fade_time 120 mp_decals "4096" r_propsmaxdist "5000" r_rainradius "2500" r_rainsplashpercentage "100" r_avglight "3" r_decals "4096" r_maxmodeldecal "100" fps_max 1000 [/code]
Guess it is mat_?
mat_compressedtextures 0 crashed the engine when I entered it into Episode 1. lol
Thanks.
How can you disagree with me? It happened to me. I put that cvar in the console. Game froze, and I watched on my G15 LCD my Ram usage go from 43% and inch it's way up to 98% before HL2.exe has stopped responding.
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