I tried searching, can't get the right keyword for it, but I know there was a thread for it.
A CFG for source engine games that brings the game to full graphics capacity.
Anyone got one still?
I'm not sure what you mean.
There's commands for stuff.
I found some for CS:S you can just put in the autoexec, I presume.
[b]Excuse me for the long list.[/b]
cl_c4dynamiclight 1
cl_drawmonitors 1
cl_ejectbrass 1
cl_forcepreload 1
cl_phys_props_max 2048
cl_ragdoll_collide 1
cl_ragdoll_physics_enable 1
cl_show_splashes 1
fps_max 600
jpeg_quality 100
mat_antialias 8 *Set to 6 for Ati Video Card*
mat_bloomscale 1.25
mat_bumpmap 1
mat_clipz 1
mat_colorcorrection 1
mat_compressedtextures 0
mat_disable_bloom 0
mat_fastnobump 0
mat_fastspecular 0
mat_forceaniso 16
mat_forcemanagedtextureintohardware 1
mat_hdr_enabled 1
mat_hdr_level 2
mat_monitorgamma 2.2
mat_non_hdr_bloom_scalefactor 0.25
mat_picmip 0
mat_reducefillrate 0
mat_specular 1
mat_trilinear 1
mat_vsync 1
mat_wateroverlaysize 1024
muzzleflash_light 1
mp_decals 2048
r_3dnow 1 *Set to 0, if u have an intel cpu*
r_3dsky 1
r_decal_cullsize 0
r_decals 2048
r_drawbatchdecals 1
r_drawflecks 1
r_drawmodeldecals 1
r_dynamic 1
r_eyes 1
r_eyegloss 1
r_eyemove 1
r_fastzreject 1
r_lightaverage 1
r_lod 0
r_maxmodeldecal 1000
r_mmx 1
r_occlusion 0
r_renderoverlayfragment 1
r_rootlod 0
r_shadows 1
r_shadowmaxrendered 256
r_shadowrendertotexture 1
r_sse 1
r_sse2 1
r_teeth 1
r_WaterDrawReflection 1
r_WaterDrawRefraction 1
r_waterforceexpensive 1
r_waterforcereflectentities 1
rope_averagelight 1
rope_collide 1
rope_rendersolid 1
rope_smooth 1
rope_subdiv 1
rope_wind_dist 5000
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
Maybe they'll work for other source games. (Although some look CS:S dependent.)
[editline]09:15PM[/editline]
These are in fact, meant for high-end systems.
There was some command that could be set between -10 and 10, -10 being the best quality. Where-as the options menu could only offer down to 1 or 0. (To sharpen/lose the graphics.) I'm trying to find that one in particular.
mat_picmip?
I was just about to post cl_picmip.
[editline]09:25PM[/editline]
Which is it mat_ or cl_? :v:
[editline]09:26PM[/editline]
cl_picmip -10. The command is said to only actually make a difference down to -3, but you might as well make sure you're using the best.
mat_compressedtextures 0 crashed the engine when I entered it into Episode 1.
lol
Thanks.
How can you disagree with me? It happened to me. I put that cvar in the console. Game froze, and I watched on my G15 LCD my Ram usage go from 43% and inch it's way up to 98% before HL2.exe has stopped responding.
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