• Porting from Source game to source game, illegal?
    22 replies, posted
For example, If I were making a mod, and it was based on the Episode 2 engine, would it be illegal if I copied CS:S textures/models to the mod and released it? This is all hypothetical, just wondering, I've seen arguments for both sides.
It's illegal, but nobody's gonna pull you up on it. Just be sure to include a disclaimer saying you must own CSS.
It's illegal to distribute it.
Would it not be possible to load up the CS:S GCF?
[QUOTE=CharlesMan;20067938]Would it not be possible to load up the CS:S GCF?[/QUOTE] Oh yeah, I forgot about that.
[QUOTE=CharlesMan;20067938]Would it not be possible to load up the CS:S GCF?[/QUOTE] How would that work?
[QUOTE=G71tc4;20075217]How would that work?[/QUOTE] [url]http://developer.valvesoftware.com/wiki/Mounting_Other_Content[/url] Is that what you're looking for?
It's only illegal if you're attempting to sell it
Not true. It's technically illegal even if you do not sell it, but, chances are, they won't care if they aren't selling it. [b]Edit:[/b] It honestly depends on the company.
[QUOTE=wonkadonk;20109392]It's only illegal if you're attempting to sell it[/QUOTE] If that were true, then software pirating wouldn't be illegal. :v:
[QUOTE=Shugo;20112986]If that were true, then software pirating wouldn't be illegal. :v:[/QUOTE] :canada:
[QUOTE=Tyvak;20115334]:canada:[/QUOTE] What he said.
[QUOTE=Tyvak;20115334]:canada:[/QUOTE] What about Canada :downs:
ugh, If you look at a LOT of mods from hl2, you will see that MANY textures, models, and Ideas still linger. I can't find the page but VALVe even states themselves that for your own mod you can use any form of content from their goldsource or source games. If it was illegal, they wouldn't promote hl2-related mods on steam. SO SHUT UP!
Without CSS, hopefully I'm not being a rat by saying this, you could still get to those servers via Gmod. I got to CS office before buying CSS. Thing is if Valve did have a problem with people releasing previous content, like prototype HL2 development files, I am sure they would of said something years ago, I.E. Missing Information, or WC map pack content previously on garrysmod.org However, considering Gmod finally was allowed to be sold on STEAM, I would say they have no problem. For example, you may not have HL2, but you content will appear in Gmod still, as its Source engine based. Again, I did not have CSS initially, not even the GCF's but I still could see the models in Gmod. That right there should tell you they won't nail you for this. There has been talk in general to game mo So long their stuff is only used in Source mods, they won't file a claim, unless you p.o. them, as for another company's engine I am not so sure about.
[QUOTE=Av7xrocker97;20124539]ugh, If you look at a LOT of mods from hl2, you will see that MANY textures, models, and Ideas still linger. I can't find the page but VALVe even states themselves that for your own mod you can use any form of content from their goldsource or source games. If it was illegal, they wouldn't promote hl2-related mods on steam. SO SHUT UP![/QUOTE] Sorry, where do they say that?
[url]http://www.fpsbanana.com/pages/1596[/url] [QUOTE=FPSBanana;20144914] General Summation: If they don't own it, they can't have it. That's why porting is a big issue as you are giving away content to others who haven't paid for it.[/QUOTE]
Who gives a fuck? Just do it.
[img]http://img295.imageshack.us/img295/6180/doitus4.jpg[/img]
[QUOTE=Baboo00;20144914][url]http://www.fpsbanana.com/pages/1596[/url][/QUOTE] That's for releasing on FPSB, not a mod. If someone ported a CS:S weapon into L4D2, it's against the rules. (On FPSB)
I think in all truth, if a game company is dumb enough to give a person access to all of their files, we should be able to use them legally
[QUOTE=Av7xrocker97;20150190]I think in all truth, if a game company is dumb enough to give a person access to all of their files, we should be able to use them legally[/QUOTE] VALVe doesn't 'give access to all of their files.' They support and approve of tools like VTFEdit and GFCScape because they give modders access to their content. VALVe's pretty cool about people using their content, and that's one of the many things I love about them, but they still hold the rights to that content. They let you use materials, models, etc. from any Source game that's on Steam because they're awesome. There's nothing 'dumb' about how open and mod-able VALVe made the Source engine. They know that games like CS 1.6 last as long as they do because the community can keep creating fresh content, so even when VALVe themselves aren't actively creating new content the game doesn't stagnate.
Bottom line is that you shouldn't just copy content over and release that content inside your mod. Make your mod read off of the GCFs of the respective games so that the user has to own those games in the first place to view that content. [QUOTE=npx190;20129551]Without CSS, hopefully I'm not being a rat by saying this, you could still get to those servers via Gmod. I got to CS office before buying CSS. Thing is if Valve did have a problem with people releasing previous content, like prototype HL2 development files, I am sure they would of said something years ago, I.E. Missing Information, or WC map pack content previously on garrysmod.org However, considering Gmod finally was allowed to be sold on STEAM, I would say they have no problem. For example, you may not have HL2, but you content will appear in Gmod still, as its Source engine based. Again, I did not have CSS initially, not even the GCF's but I still could see the models in Gmod. That right there should tell you they won't nail you for this. There has been talk in general to game mo So long their stuff is only used in Source mods, they won't file a claim, unless you p.o. them, as for another company's engine I am not so sure about.[/QUOTE] This is because with every Source game comes a set of GCFs that contain almost all of Half-Life 2. In the end, all Source games are just mods of Half-Life 2, and thus they all come with a near-complete Half-Life 2 as their base content. They may not use that content, but it's there because Half-Life 2 is essentially the father of all Source games. If you look at Half-Life 2 Content.GCF, you'll find that all it contains are HL2's maps. If you buy Garry's Mod without owning HL2, all you'll be missing from HL2 are its maps. This is because only HL2 will ever need to use its own maps, and to prevent people who own a different Source game from playing HL2 for free, they separated them into their own GCF that only downloads if you have HL2. You might have noticed that almost every other Source game is actually "HL2.exe". All they are is Half-Life 2 but with built-in instructions to use a secondary GCF to override content in the base Source GCFs. It's just Half-Life 2 with a new shell and new maps and new content overriding the original content.
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