Altimor really wanted me to post this. It's his new CS 1.6 map he's super proud of.
[IMG]http://image.fpsbanana.com/ss/maps/138090b.jpg[/IMG]
It's features:
-"less spawncampy"
-cool lighting.
[URL]http://www.fpsbanana.com/maps/138092[/URL]
If there's a better place for this, please let me know.
[editline]sdfa[/editline]
[IMG]http://image.fpsbanana.com/ss/maps/138092a.jpg[/IMG]
[QUOTE]
They see me carvin': Okay I changed the center
They see me carvin': Added a sniping area up there
They see me carvin': Change screenshot to new overhead view
Kolton: k. updating op
They see me carvin': Also instead of "less spawncampy" put in One-way spawn entrance/exit[/QUOTE]
Erm.
It looks boring as shit to play. Needs better screenshots.
Lighting is cool, mapping is blocky and bland, with no features or details. Texturing is not too bad, but could be better.
[QUOTE=DireAvenger;22972982]Erm.
It looks boring as shit to play. Needs better screenshots.
Lighting is cool, mapping is blocky and bland, with no features or details. Texturing is not too bad, but could be better.[/QUOTE]
this is how most hl1 maps were like anyways but they were still fun to play on
[QUOTE=phantompain5;22973035]this is how most hl1 maps were like anyways but they were still fun to play on[/QUOTE]
That's probably because back when HL1 was released, this sort of thing was new to everyone. Counter Strike is not new anymore. Therefore people should have stopped making blocky maps and started taking advantage of the robustness of the GoldSrc engine to make some cooler maps.
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