• Skinning
    7 replies, posted
I consider myself pretty damn good at skinning shit, but heres the catch. To skin stuff, I get the texture file from someone else who hasn't edited it, (like from the css model combine replacement thing) and then reskin the shit out of it. So... how do I just extract the texture files myself? I once heard that I need a .gcf opener or something like that but I dunno what that is. I'm sure I look like an idiot asking a question this amazingly obvious but... w/e.
GCFscape.
[url=http://nemesis.thewavelength.net/index.php?p=26]GCFscape[/url]
Just curious, but can you show some of your work ?
Sure Arvuti. The rebel/combine skin was originally from someone else's shit-tastic work which I redid. The M4 and Scar I also redid because I they were absolutely terrible. And the strider I did myself. I also did all the synth stuff (hunters, dropships, gunships, sheild scanners) to look like the strider. [url]http://i130.photobucket.com/albums/p252/Merk_FC_35/hl2e2-20100702-162241.png[/url] [url]http://i130.photobucket.com/albums/p252/Merk_FC_35/hl2e2-20100702-162228.png[/url] [url]http://i130.photobucket.com/albums/p252/Merk_FC_35/hl2-20100701-151040.png[/url] [url]http://i130.photobucket.com/albums/p252/Merk_FC_35/hl2-20100702-190955.png[/url]
The strider looks pretty basic, but other than that pretty good.
VTFEdit. It opens only texture files but is better for the purpose.
The VTF plugin for Photoshop does absolute wonders compared to VTFEdit because it's an entire suite of VTF editing tools on its own.
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