[IMG]http://i.imgur.com/PcR9W1g.png[/IMG]
[b]***OP UNDER CONSTRUCTION AS OF MARCH 5***[/b]
[url=https://store.bistudio.com/][b]CLICK THIS LINK TO GET YOUR HANDS ON THE ALPHA[/b][/url]
[b]What makes ARMA 3 so special?[/b]
While many other games present a similar Call of Duty or Battlefield inspired experience year after year, ArmA 3 truly stands out from its counterparts which have been immediately favourited by the average, and rather naive, first-person shooter gamer. In ARMA 3, you may be in command of your army, your section, your trusted and honoured squad, and the deadliest weapon on the battlefield - yourself. ARMA 3 takes a fresh and niche look on the first person genre with its focus on the battlefield and its connection, as a whole, with the player. In an environment where players are able to create new missions to play on, pitting player against player or player against computer controlled opponent, adding the component to keep the game fresh for as long as the community lives on. Each mission is a new and fresh experience, with the players all being able to choose their rules within mission guidelines and classifications. But, the way ARMA 3 makes these missions entertaining is by pinning them on some of the largest fully playable areas in the FPS genre. The scale of ARMA 3 allows players to engage other units in combat in ranges unparallelled in the average FPS game; no longer being restricted to 200 meter firefights, players are able to engage others within ranges of 1000 meters, 2000 meters, and even 5000 meters with the proper equipment. This equipment is moddable by the community as well. ARMA 3 is starting off with a wide selection of vehicles, some of which are pictured in this very OP. Players are not left to die simply by these war machines, because infantry combat is where ARMA 3 surpasses all other games. With proper windage, distance, and penetrative simulation, ARMA 3 allows rifleman to engage each other at long range with realistic and amazing results. ARMA 2 brought weapons like the Javelin, M95 Barrett, Dragunov, and even silenced weaponry like the Bizon-SD making every session unique when playing ARMA 2 and ARMA 3 is expected to match this standard and surpass it greatly. As our community grows, so will the game, and when the game grows we all benefit!
[b]Want to play with Facepunch?[/b]
The FPARMA group currently plays ARMA 3 on a non-scheduled basis on our teamspeak server. If you would like to play with us then follow the two links below to be appropriately ready to play.
While you're waiting for ARMA 3 to be fully optimized we may be playing ARMA 2 Combined Ops with our mod package if the need is there. Otherwise, we're going to be playing ARMA 3 and you're all invited!
[url=http://steamcommunity.com/groups/FPARMA][b]CLICK THIS LINK TO GO TO OUR STEAM GROUP PAGE[/b][/url]
If you want to play with us it is also needed that you join TS3 since the in-game VON is very low quality.
[IMG]http://cache.www.gametracker.com/server_info/5.9.104.79:9987/b_560_95_1.png[/IMG]
[U]Teamspeak 3 Server Adress[/U]
[B]fellowsgame.net[/B]
Everyone is welcome and while a mic is not needed, it's nice if you have one.
You also welcome to join TS if you need scripting and/or editing help.
[b]Improvements in A3 over ARMA 2[/b]
[quote=Dwarden]i would say bigger than between ARMA 1 and OA or even CWC/R and A1[/quote]
In a short list, we can safely say that ARMA 3 improves on many aspects present in ARMA 2 and even more but these are the most evident:
-Extensive graphics improvements with overhauled lighting system
-Physics
-Properly customizable units and weapons
-Fluid movement, stance changes, and firing (more towards a twitch shooter than clunky ARMA games)
-Underwater combat
-Much larger islands to combat in
-More responsive and appealing vehicle interiors
-Ragdoll physics
Use this site to report bugs from the alpha:
[url]http://feedback.arma3.com[/url]
*
[b]Images[/b]
[t]http://media.pcgamer.com/files/2011/06/01f754ce-43909.jpg[/t] [t]http://media.pcgamer.com/files/2011/06/5468351d-43908.jpg[/t]
[t]http://www.arma3.com/images/screenshots/large/arma3_steam_screenshot_02_a.jpg[/t] [t]http://www.arma3.com/images/screenshots/large/arma3_screenshot_08.jpg[/t]
[t]http://media.pcgamer.com/files/2011/06/3ab7fce8-43882.jpg[/t] [t]http://media.pcgamer.com/files/2011/06/e5ae7a49-43890.jpg[/t]
[t]http://www.arma3.com/images/screenshots/large/arma3_alpha_screenshot_03.jpg[/t] [t]http://www.arma3.com/images/screenshots/large/arma3_screenshot_09.jpg[/t]
[t]http://media.pcgamer.com/files/2011/06/3ff8cf3c-43883.jpg[/t] [t]http://media.pcgamer.com/files/2011/06/70432fc5-43884.jpg[/t]
[t]http://media.pcgamer.com/files/2011/06/a131f2c5-43881.jpg[/t] [t]http://media.pcgamer.com/files/2011/06/45addf49-43880.jpg[/t]
[t]http://www.arma3.com/images/screenshots/large/arma3_screenshot_22.jpg[/t] [t]http://www.arma3.com/images/screenshots/large/arma3_screenshot_05.jpg[/t]
[t]http://www.arma3.com/images/screenshots/large/arma3_screenshot_31.jpg[/t] [t]http://www.arma3.com/images/screenshots/large/arma3_screenshot_32.jpg[/t]
[t]http://www.arma3.com/images/screenshots/large/arma3_screenshot_28.jpg[/t] [t]http://media.pcgamer.com/files/2011/06/d27d5404-43877.jpg[/t]
[b]Videos[/b]
[video=youtube;0tOSjYgGvHw]http://www.youtube.com/watch?v=0tOSjYgGvHw[/video]
[video=youtube;G8vrbzNYEwM]http://www.youtube.com/watch?v=G8vrbzNYEwM[/video]
[video=youtube;yLIPW0oIvm8]http://www.youtube.com/watch?v=yLIPW0oIvm8[/video]
[video=youtube;RTSXRjvQiOg]http://www.youtube.com/watch?v=RTSXRjvQiOg[/video]
wow fuck you i wanted to make this thing
[editline]6th March 2013[/editline]
congrats tho
(my thread is better)
So i tried to buy the game but it failed, i did it again and it also failed, but i checked my credit bill and the game was charged 2 time and it did not appear on steam list. Damnit
Might as well say what I say just before the thread closed.
This is what someone told me.
[quote]For people asking how..it's not that hard. Make an @ARMA2 folder, inside that, make an Addons folder. Put in all the stuff from "addons" in ArmA 2 directory, all those PBOs and BISIGN files. I recommend you then delete "editor.pbo" and its .bisign files.* Enjoy, even though there are a few problems.[/quote]
I can see some conflicting files though, maybe just leave those out.
And it seems to work.
[t]http://puu.sh/2cWh0/e6ccca8bd0[/t]
Jets don't work though, since there's no Aircraft controls for it yet.
Why do these threads keep dying/getting locked? I've seen ARMA pop up as a new thread three times this week!
[QUOTE=G3rman;39817194]Why do these threads keep dying/getting locked? I've seen ARMA pop up as a new thread three times this week![/QUOTE]
New 1,000 post thread limit.
[QUOTE=G3rman;39817194]Why do these threads keep dying/getting locked? I've seen ARMA pop up as a new thread three times this week![/QUOTE]
Threads lock at 1,000 posts now.
I'm sure this has been written before. But that fucking grenade button... that fucking grenade button.
I just rebinded throw grenade to ctrl+g, cycle grenades to alt+g and gear is now G
Because garry thought a 1,000 post limit per thread would be a good idea.
[QUOTE=Makol;39816304][IMG]http://i.imgur.com/sNjsn0k.gif[/IMG]
[IMG]http://i.imgur.com/R3AqyuW.gif[/IMG][/QUOTE]
oh. well there are plenty that don't, which sucks because you are less accurate and do less damage when shooting through them
-snip-
[QUOTE=HellSoldier;39817175]wow fuck you i wanted to make this thing
[editline]6th March 2013[/editline]
congrats tho
(my thread is better)[/QUOTE]
Don't worry, you can make tomorrow's thread!
[QUOTE=abcpea2;39817215]oh. well there are plenty that don't, which sucks because you are less accurate and do less damage when shooting through them[/QUOTE]
I haven't run into those yet then. I normally don't shoot through windows in fear of snipers.
Hopefully those ones get fixed.
[QUOTE=Grim2o0o;39817192]Might as well say what I say just before the thread closed.
This is what someone told me.
I can see some conflicting files though, maybe just leave those out.
And it seems to work.
[t]http://puu.sh/2cWh0/e6ccca8bd0[/t]
Jets don't work though, since there's no Aircraft controls for it yet.[/QUOTE]
I tried that, almost none of the weapons or units or vehicles had names, some weapon parts were missing textures and all guns were missing muzzle flashes and it also broke animations for vanilla units, their limbs were just glitched all over the place.
Also some AI in a mission I made executed an injured Opfor. That was weird to see.
title should've been "THIS IS WAR"
A whole 10 hours of Arma 3, it feels good.
Was the transport submarine added in this version or is it still in testing/development?
So are things going to get added to the alpha over time or did I just misunderstand something?
[QUOTE=Araknid;39817311]So are things going to get added to the alpha over time or did I just misunderstand something?[/QUOTE]
the sneak peek video said content patches and bug fixes will release for the alpha
[QUOTE=Araknid;39817311]So are things going to get added to the alpha over time or did I just misunderstand something?[/QUOTE]
The way I understood it is that there will not be more content until beta comes out.
still crashing a lot in mp.
cant launch from steam library also
not fun
[img]http://puu.sh/2cV5J[/img]
[img]http://puu.sh/2cV6p[/img]
[img]http://puu.sh/2cV7X[/img]
[img]http://puu.sh/2cV7e[/img]
Favorite part so far is underwater combat. It's really cool.
[IMG]http://puu.sh/2cVlN[/IMG]
spot whats wrong in this picture
I am going to learn how to do missions and make one where you have to break out from captivity with nothing more than your boxers on
Tonic posted an ammo crate filler with all weapons/ammo/items on armaholic.
Create a file called "fillCrate.sqf" in your mission folder and place the code below:
[code]
/*
@file Version: v0.1
@file name: fillCrate.sqf
@file Author: TAW_Tonic
@file edit: 3/5/2013
@file Description: Automatically fill ammo box with everything in the game.
@usage: put in a ammoboxes init field: 0 = [this] execVM "fillCrate.sqf";
*/
if(!isServer) exitWith {};
private["_box","_CfgWeapons","_weapons","_items","_wep","_wep_type","_mags","_misc","_mag"];
_box = _this select 0;
clearWeaponCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
_CfgWeapons = configFile >> "cfgWeapons";
_weapons = [];
_items = [];
_misc = [];
for "_i" from 0 to (count _Cfgweapons)-1 do
{
_weapon = _CfgWeapons select _i;
if(isClass _weapon) then
{
_wep = configName _weapon;
_wep_type = getNumber(_weapon >> "type");
_scope = getNumber(_weapon >> "scope");
if(_scope == 2 && _wep_type != 65536) then
{
if(_wep_type in [1,2,4,5,4096] && _wep != "NVGoggles") then
{
_weapons set[count _weapons,_wep];
}
else
{
_items set[count _items,_wep];
};
};
};
};
//Build Throw/Put magazine array
{_misc=_misc+getArray (configFile/"CfgWeapons"/"Throw"/_x/"magazines")} forEach getArray (configFile/"CfgWeapons"/"Throw"/"muzzles");
{_misc=_misc+getArray (configFile/"CfgWeapons"/"Put"/_x/"magazines")} forEach getArray (configFile/"CfgWeapons"/"Put"/"muzzles");
{
_box addMagazineCargoGlobal [_x,100];
} foreach _misc;
//Add weapons & Mags
{
_box addWeaponCargoGlobal [_x,100];
diag_log format["Weapon %1 added", _x];
_mags = getArray(configFile >> "CfgWeapons" >> _x >> "magazines");
if(count _mags > 0) then
{
{
if(!(_x in ((getMagazineCargo _box) select 0))) then
{
_box addMagazineCargoGlobal [_x,100];
diag_log format["Magazine %1 added", _x];
};
} foreach _mags;
};
} foreach _weapons;
//Add Items
{
_box addItemCargoGlobal [_x,100];
} foreach _items;
[/code]
and put this in the init of an ammobox
[code]
0 = [this] execVM "fillCrate.sqf";
[/code]
[QUOTE=Cuel;39817419]Tonic posted an ammo crate filler with all weapons/ammo/items on armaholic.
Create a file called "fillCrate.sqf" in your mission folder and place the code below:
[code]CODE UP IN DIS BITCH
[/code]
and put this in the init of an ammobox
[code]
0 = [this] execVM "fillCrate.sqf";
[/code][/QUOTE]
Does that include uniforms and stuff?
Yep.
[editline]6th March 2013[/editline]
and the EBR weapon (m-14?)
Arma 3 is such a well realized world but I keep accidently messing up the different Sub(?) Stances.
Are we even able to change the optics/clothes this early into the Alpha? I've just been mindlessly right click dead folk's clothes to see what happens.
Soldiers can't take an enemy uniform, but they can take helmets and vests. Civilians can take everything.
And yes attachments are fully working.
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