• ArmA III Megathread
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[IMG]http://dl.dropbox.com/u/14597902/arma3logo.png[/IMG] [h2]ArmA III is a upcoming game from Bohemia Interactive scheduled for release Summer 2012.[/h2] [release] [IMG]http://i.imgur.com/q9h2K.png[/IMG] [b]Single-Player Campaign[/b] - evolve from a lone prey into a military commander in the open-ended & story-driven campaign. [b]Vehicles & Weapons[/b] - control multitude of aircraft, vehicles and ships with the accurate simulation, shoot from anything from pistols to the sophisticated weapon platforms. [b]Customizable Soldier Load[/b] - choose your uniform, assemble your weapon kit, change your loadout, get encumbered. [b]Physical simulation & improved animations[/b] - take advantage of PhysX™ supporting the vehicle simulation, in-game interactions and the revamped animation system. [b]Rich & authentic environment[/b] - explore the unsurpassed modern ground combat experience set on the authentic Mediterranean island modeled from the real geographic data. [b]Multiplayer Gameplay[/b] - challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux. [b]Completely extensible & moddable[/b] - design & create countless customizable scenarios using the intuitive & easy-to-use mission editor. [h2]Factions[/h2] [B]NATO[/B] Only deep reconnaissance, special operations and field intelligence services personnel may be encountered in the area of operation. Support for your mission is scarcely limited. [B]Iran[/B] The presence of Iranian troops is estimated to consist of a battalion-sized combined fighting force with conventional capabilities. The highest concentration of forces is estimated in a newly constructed base adjacent to a former NATO/Greek air force base (ICAO: LGLM) and objective Omega. Majority of the force is designated to a base perimeter protection and counter-insurgency campaign to fend off the threat of the local resistance movement. There are also indications that base security may be partially provided by Russian-based private military company. The equipment and order of battle of the Iranian troops is reportedly compliant with the common Resource Zone Protection Force structure, including the enhanced defensive, ELINT and SIGINT capabilities. Due to the proximity of the Turkish coast, we estimate the force to be fairly well supplied. Avoid contact if possible. [B]Militias[/B] Several HUMINT sources claim the southwest of the operational area to be in the control of a local warlord. It is indicated that the said person controls an approximately battalion-sized paramilitary force maintaining law and order in the surroundings of Myrina. The intel source further indicated the militias are connected to and supported by the Iranian military force on the island, cooperating in a counter-insurgency campaign focused on neutralizing the resistance movement. Militias are armed mostly with light weapons, support weaponry and vehicles, including armor and support helicopters, acquired from the OPFOR ally. Cooperation with this group is not advisable under any circumstances. [B]Bandits[/B] A large number of armed petty criminals is suspected to be present on the island, either as part of various paramilitary groups, local populace or originating from the fairly abundant number of refugees from Turkey, Crete, Cyprus, Balkans and North Africa. Armament of the bandit group may consist of infantry weapons including explosives and light anti-armor and anti-air missile capabilities. These groups are most likely to leave our troops undisturbed, however, they may take advantage of the situation of evading, escaping or wounded NATO personnel. [B]Resistance[/B] The presence of a local armed resistance movement is suspected, presumably sprouting from the pre-war organized crime structures. We expect this group to be hostile towards Iranian troops and Myrina Militias, whilst their relationships to smugglers and bandits may range from a neutral stance to a cordial cooperation. Little is known about the strengths and capabilities of this network. Little is known about resistance equipment. Only light armament is estimated, with the possibility of additional capabilities captured from the other belligerents and looted from pre-war military depots of the Greek army. Cooperation with local resistance is possible but not advisable due to the high security risks. [B]Smugglers[/B] According to Agency reports on the current situation on Aegean, a large network of smugglers and traffickers operates on the margins of OPFOR-controlled territories. These parties comprise of local criminal bosses and petty warlords, using a general shortage of supplies to run a gray economy on the Aegean islands, Enclave of Chalkidiki, Turkish coast and Crete. Smugglers are reportedly tolerated and cooperating with many of the local Iranian commanders. The smugglers are supposed to use mostly light weapons. Smuggling networks use a wide range of light vehicles, hover-crafts and speedboats. Cooperation with smuggling parties is possible only with the direct authorization of the theater intelligence command. [B]Civilian populace[/B] This populace is significantly low in numbers, inhabiting mostly the south-western part of the island, falling under control of either the Iranian military authorities or the local paramilitary force. Farmers often inhabit the remote farms and distant villages in the countryside and in the mountains; however, the defensive safe zones established by the Iranian troops across the island has left most of the island’s surface uninhabited since its capture in 2025 (see Environment – History for further details). In the past years, Limnos became the transition location for refugees from Mediterranean coasts of Asia and Africa, who formed several isolated colonies or blended with the local population in and around the city of Myrina. It is estimated that the amount of small arms in possession of the non-combatants may be fairly high. Cooperation with local populace is to be avoided, unless critical conditions (evasion, escape, severe lack of logistic support) occur, as HUMINT sources indicate a high portion of the locals are loyal to the paramilitary authority (see Militias). Due to the constant and long-standing threats perceived by the locals, surprise appearance or improper behavior may result in an attack on NATO personnel. [h2]The Island[/h2] [B]Introduction[/B] [img]http://www.arma3.com/full/wp-content/uploads/2011/09/web_limnos_map_small.jpg[/img] Your area of operation is the island of Limnos, once an important Greek air force base in the Mediterranean, now a remote hostile territory deep behind enemy lines. Still partially inhabited by a fraction of the original Greek populace and refugees from the Eastern Mediterranean, the island bears many scars from the fierce battles between NATO and the invading Iranian troops in 2025. The large airfield and the adjacent military base now serves as a basis for a fairly large Iranian force servicing the objective Omega. [B]Geography[/B] Limnos, spreading over an area of almost [B]300[/B] square kilometers, is situated in the Northern Aegean (39°54’04″ N, 25°14’25″ E). The terrain of its North-Western part is remarkably hilly, gradually lowering Eastwards into the flatlands; its highest peaks reach to almost 400 meters above sea level. The island’s climate is Mediterranean, with particularly strong winds and average temperature, slightly colder than Greek mainland, mild winters with the occasional snowfall. The most inhabited and developed areas can be found on the South-West of the island. The current population (excluding military personnel) is partially scattered amongst the isolated farms and villages, estimated to be approximately 2,000. [img]http://www.arma3.com/full/wp-content/uploads/2011/09/web_environment_collage_2.jpg[/img] [B]History[/B] Limnos played a vital role for many cultures throughout history. There are many traces of antique history to be found across the island. The island became particularly important to Allied troops during the Gallipoli campaign and later in 1918, when the armistice between the Allies and the Ottoman Empire was signed in the city of Moudros. The most recent history is partially unknown due to the general lack of records from the contested territories after the outbreak of hostilities in the 2020′s. During 2025, the island was defended by the 27th MEU of the United States Marine Corps, elements of which successfully repelled Iranian attacks for several weeks despite the sinking of the MEU’s amphibious assault ship early in the campaign. In the following years, the island has been under the administration of Iranian armed forces. Around 2029, the puppet government of the New Greece was created with the support of Iran; on Limnos, local government collaboration with the local Iranian military was established. In 2030, the first incidents of armed resistance against the New Greece government and Iranian troops was recorded; ever since, Iranian troops and N.G. militias are engaged in a low-intensity COIN campaign. [img]http://www.arma3.com/full/wp-content/uploads/2011/09/web_environment_collage_1.jpg[/img] [B]Situation[/B] Most of the formerly inhabited areas are currently unpopulated; highest population density can be found in the vicinity of Myrina and along the Southwestern coast. The biggest settlement is currently the military base, inhabited only by Iranian troops. The basic infrastructure is mostly decayed due to combat damage and no maintenance. Limited support is available in the housing of Myrina: electricity, intact sewage systems, drinking water distribution. Local economy is based on direct bartering on local products, mostly vegetables, genetically modified corn and olives, meat and fish. The services are limited, probably strongly dependent on educated or trained individuals as in similar societies throughout the European war zone, there is a general lack of hi-tech equipment, medical supplies, clothing and luxury goods. Due to regular supplies from Turkey, fuel and ammunition are well accessible in the New Greek areas. Majority of the island is in the hands of hostile forces. In order to maintain the security over the area, many observation posts and checkpoints were established, many of them in remote parts of the island. Several resistance groups are most probably hiding in the mountainous regions far from the frequently used routes and military outposts. Iranian troops are supplied by air and sea, the base provides power generation, water de-salter and other life support. Security level is generally high in the areas under New Greek militia control or under direct surveillance of Iranian troops. Distant areas may be under the control of various paramilitary factions. [/release] [release] [IMG]http://i.imgur.com/zaqPv.png[/IMG] [b]Operating system[/b]: Windows 7 / Vista [b]Processor[/b]: Intel Core i5 or AMD Athlon Phenom X4 or faster [b]Memory[/b]: 2 GB [b]Video card[/b]: Nvidia Geforce GTX 260 or ATI Radeon HD 5770 with Shader Model 3 and 896 MB VRAM, or faster [b]DVD[/b]: Dual Layer compatible [b]Hard disk[/b]: 15 GB free space [b]Other[/b]: DirectX® 10 [sp]You will probably need a supercomputer to run this[/sp] [/release] [release] [IMG]http://i.imgur.com/xioZj.png[/IMG] [img]http://media.pcgamer.com/files/2011/06/01f754ce-43909.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/d0759d77-43891.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/e5ae7a49-43890.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/ec50496b-43900.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/1b5374f8-43895.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/1eb6e63a-43903.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/2d6bedc6-43894.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/3ab7fce8-43882.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/3ff8cf3c-43883.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/9ff48e57-43889.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/24df4277-43899.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/45addf49-43880.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/75b00089-43885.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/0828eb3f-43897.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/852ea135-43915.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/1099e3c8-43902.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/70432fc5-43884.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/522038df-43893.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/5468351d-43908.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/a131f2c5-43881.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/af5feb74-43901.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/b2be6c84-43898.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/b2cfcc91-43879.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/c20c1ff9-43878.jpg[/img] [img]http://media.pcgamer.com/files/2011/06/d27d5404-43877.jpg[/img] [img]http://www.arma3.com/full/wp-content/gallery/blueprints/arma3_sketch_opfor_helmet.jpg[/img] [sp]OH GOD WHAT THE FUCK?[/sp] [img]http://www.arma3.com/full/wp-content/gallery/blueprints/arma3_weapon_customization.jpg[/img] [/release] [release] [IMG]http://i.imgur.com/7lkeM.png[/IMG] [h2]Gameplay[/h2] [media]http://www.youtube.com/watch?v=bz9mIgaBmU8[/media] [h2]Teaser[/h2] [media]http://www.youtube.com/watch?v=DKKbisvGspQ[/media] [/release]
Looking forward to it, will be sick off the block Every freaking building enterable
no thanks ill stick to call of duty
Looks a bit too futuristic for me, but I'm sure ACE will remedy that
[QUOTE=TheTalon;31304254]Looks a bit too futuristic for me, but I'm sure ACE will remedy that[/QUOTE] Then you are living in the wrong time boyo.
I hope the animations are better, I hated the animations in Arma 2.
Nah. Comanche? Those Light Armored Vehicles and Tanks with BF2142 like angles? It better not turn into what Ghost Recon did. Ghost Recon = Amazing, Advanced Warfighter = Only great thing about it is the sound effects
I can barely run ArmA II, so I've got no chance with this...
I guess its time to upgrade again.
[QUOTE=TheTalon;31304254]Looks a bit too futuristic for me, but I'm sure ACE will remedy that[/QUOTE] No, it's good.
[QUOTE=TheTalon;31304254]Looks a bit too futuristic for me, but I'm sure ACE will remedy that[/QUOTE] It looks like shit that would come into service within the next 10 years to me.
I don't see any difference IMO.
I would play it if it would have massive scale multiplayer battles.
I better still be able to do stuff like this: [t]http://cloud.steampowered.com/ugc/540641572394389799/971264B39FAC9D5B486427E42BD2E42C3C4FF633/[/t] But seriously, can't wait for this. I've always loved screwing around in the ARMA2 editor.
[QUOTE=TheTalon;31304437]Nah. Comanche? Those Light Armored Vehicles and Tanks with BF2142 like angles? It better not turn into what Ghost Recon did. Ghost Recon = Amazing, Advanced Warfighter = Only great thing about it is the sound effects[/QUOTE] That's actually modern stuff.
All soldiers fight in their underwear.
YEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAHHHHHHHHHHHH!!!
[QUOTE=-AJ-;31304476]I can barely run ArmA II, so I've got no chance with this...[/QUOTE] hopefully we'll get some optimization as well as new shineyness...
Yeah, I have problems running Arma II even on my rig. It's mostly due to how poorly optimized the forest are. But who the fuck is going to care about forest? I'm going to be underwater all the time, fuck land.
[B]my body is ready[/B]
[QUOTE=TheTalon;31304437]Nah. Comanche? Those Light Armored Vehicles and Tanks with BF2142 like angles? It better not turn into what Ghost Recon did. Ghost Recon = Amazing, Advanced Warfighter = Only great thing about it is the sound effects[/QUOTE] BF2142 angles? That's a Merkava, it's real and in service right now.
I wish that they'd tell us if they're going to bother optimizing their engine like any decent team should do. Everyone wants to know.
lets just hope its a lot less laggy netcode wise
[QUOTE=TheTalon;31304437]Nah. Comanche? Those Light Armored Vehicles and Tanks with BF2142 like angles? It better not turn into what Ghost Recon did. Ghost Recon = Amazing, Advanced Warfighter = Only great thing about it is the sound effects[/QUOTE] They're all future and current technologies. The IDF Merkava and Namer are in service (The giant angular tanks you're complaining about) [quote] [img]http://upload.wikimedia.org/wikipedia/commons/thumb/2/2d/Merkava3dKasag001.jpg/800px-Merkava3dKasag001.jpg[/img] [img]http://upload.wikimedia.org/wikipedia/commons/8/80/IDF-Namer002.jpg[/img] [/quote] Granted, the Comanche program was scrapped, but most of the other vehicles you see are already in limited service or will be entering limited service in the near future. Some of the weapons and vehicles seem to have been made up based on what could happen with that equipment, like the Havoc looking thing with coax rotors, the "stealth" looking LAV and the tacticool Negev in the OP
I think it's a BIS reaction to the community's stance on the majority of Arma 2 content: [i]You didn't do it right[/i] I suppose it allows for a lot more creative license and I wouldn't be surprised if in following DLC they go back to modern armies of the world
the physics look like shit, really hope they tune them up
[QUOTE=W0w00t;31304943][B]my body is ready[/B][/QUOTE] [b]my computer is not[/b]
[QUOTE=plokoon9619;31304686]I would play it if it would have massive scale multiplayer battles.[/QUOTE] If it does not it is no longer ARMA.
[QUOTE=JerryK;31305960]the physics look like shit, really hope they tune them up[/QUOTE] If they don't, the community will. And I hope that with the new physics engine, they'll have some new options to fuck around with it. Like turning the gravity upside down and stuff like that.
[QUOTE=FuDy;31304124]no thanks ill stick to call of duty[/QUOTE] Nobody can take a joke in an ArmA thread.
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