How to change the black and magenta checker "missing texture" texture?
7 replies, posted
Is there any way I can change the black and magenta checkered texture which applies to something which is missing textures in Source games or Hammer?
Thought it would be cool to change or modify. Thanks.
Add a texture.
[QUOTE=Cronos Dage;39856268]Is there any way I can change the black and magenta checkered texture which applies to something which is missing textures in Source games or Hammer?
Thought it would be cool to change or modify. Thanks.[/QUOTE]
If you know how to use materials you can replace debugempty.vtf
From what I understand, the gcf will always overwrite.
it's hardcoded. there's no reason to change it, anyway.
[editline]9th March 2013[/editline]
if you get an error you don't hide it with another texture, you fix it
[QUOTE=TCB;39857341]it's hardcoded. there's no reason to change it, anyway.
[editline]9th March 2013[/editline]
if you get an error you don't hide it with another texture, you fix it[/QUOTE]
For development purposes, yes, but for a player it would be nice to not have the map ruined by a single missing texture. Something like the dev reflective textures would be nice.
[QUOTE=vexx21322;39857321]From what I understand, the gcf will always overwrite.[/QUOTE]Last time I checked, the gcf only overwrites when sv_pure is on. How else would custom clientside content work if it were always overwritten by the gcfs?
[QUOTE=Bumbanut;39866333]Last time I checked, the gcf only overwrites when sv_pure is on. How else would custom clientside content work if it were always overwritten by the gcfs?[/QUOTE]
I meant it would always overwrite the error texture.
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