I'm working on some machinima stuff, and I've encountered a problem.
In Leet World, they used camera zoom with FoV affects. On the Janus Syndicate website, they stated that the command "fov" in the console allows camera zoom and works in all Source titles. While I used it and it worked in TF2 flawlessly, no such thing happened in CSS. Instead of zooming the camera, objects merely faded gradually and disappeared at either greater or lesser distances, depending on what I set the value to. I found a workaround by disabling the HUD and scoping with an AWP, but this is not exactly a variable zoom.
So...am I doing something wrong? Or does it just not work in CSS?
TF2 is on a different version of Source than CSS. Probably isn't compatible with Episode 1's/CSS's version of Source.
Try the one in options menu, I think that should do it.
sv_cheats 1
viewmodel_fov x
fov_desired x
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