• Mechwarrior: Living Legends 0.2.0 Beta Released!
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[img]http://www.mechlivinglegends.net/wp-content/uploads/2010/02/modDBbanner1.jpg[/img] :siren:[highlight]BETA 0.2.0 RELEASED![/highlight]:siren: [url=http://www.mechlivinglegends.net/2010-02/mechwarrior-living-legends-open-beta-0-2-0-released/]http://www.mechlivinglegends.net/2010-02/mechwarrior-living-legends-open-beta-0-2-0-released/[/url] Changelog: [quote]Version 0.2.0 ------------- Balance - Can now use cbill transfer manager while inside a vehicle - Reduced NARC lock on range from 1000m to 800m. - Owens now has C3 on all variants. - Owens now have MASC on B and C variants. - Warhammer speed has been increased slightly. - Increased refire rate on SRMs. - Increased refire rate on StreakSRMs. - Increased LBX5/10 damage. - Increased price of most ammo types. - Decreased MASC speed increase from 50% to 40%. - Tweaked control performance of all aerospace. - Greatly increased AC/RAC damage against BA and aerospace. - Slightly increased spread on RAC2/5s. - Increased RAC overheat time. - Rebalanced Rank salaries including starting salary. - Rebalanced accleration factors on mechs. - Increased height threshold for applying fall animations on mechs. - Firebomb and TBolt reload times greatly increased. - Decreased gauss damage agaisnt aerospace, to prevent guarenteed one shot kills. - Increased damage and heat of Clan ERPPC. - Increased speed on both Sulla and Shiva. - Updated Warhammer configurations. - Updated Puma configuration. - Updated Hawkmoth configurations. - Updated Shiva C configuration. Bug Fixes - Stumps on destructible trees are now destructible. - BA flamer now functions correctly. - LRM/Streak offsets are now applied when unlocked or guided by tag/narc. - Reticule targeting now reliable. - Calliope turrets now properly fire all visual effects on remote clients. - Fixed multiple ammo reload bugs. - Laser orientation on remote clients fixed. Vehicle TAG laser now works as intended. - Tracers orientation on remote clients fixed. - Missle trails now align to physics direction correctly. - Fixed ghost MASC sounds on cougar. - LRMs now adjust descend distance based on height to target. - Ejector seat is now one shot for both original owner and thieves. - Mechs do not instantly stop on ejection anymore. - Joystick x-axis now properly supported. - Joystick sliders now properly supported. - Joystick POV switches now properly supported. - Joystick throttle on mechs now behaves sanely. - New joystick commands for each axis 'raw' and 'invraw' to send joystick commands without sensitivity. - When using a joystick, game writes Joystick.cfg file to active profile. - New min and max variables per joystick axis that allow users to map custom ranges into -1.0 to 1.0 range. - Fixed corruption of vehicle hud when hitting ESC to go to the main menu. New Features - Cheat protection system added. - Current release uses new installer. - Prices on all vehicles are now calculated based on chasis, equipment, weapons, and armor. - C3 computers will now chain together to give even more range. - Main menu now displays mod version. - Directional indicator on hud for nearest tag/narc. - Terrain intelligent bomb sight. - LongTom projection system. - Improvements to aerospace controls to allow both percision and speed. - Rank/Score/Income now scales with how many players are on the server. - Manpack PPC now has some serious kick to it. - Lock on cone reduced. - Lock on timer added which allows you to break line of sight for a short period of time. - Friendly NARCs and TAGs now show up on the radar/map. - Added command invertMousePitch to invert pitch on aerospace in game. - Added analog control of leg turning for relevant devices. - Added more formal support for gamepads like the xbox360 controller. - Default actionmap includes mapped functionos for gamepads. - VTOL booster now angled to move player forward in most situations. New Content - Added Osiris to Inner Sphere mechs. - Added Novacat to Clan mechs. - Added Thanatos to Inner Sphere mechs. - Added APC. - Added Longtom to Innersphere tanks. - Added MRM20, MRM30, MRM40 missile launchers. - Added laser based anti-missle system. - Added Frostbite map. - Updated Extremity. - Updated Clearcut. - Updated Inferno. - Updated Sandblasted. - New RAC5 sound. - New RAC2 sound. - New sounds for Sulla. - New nuke particle effect. Optimizations - Performance optimizations on desturctible trees. - Optimized server performance on laser guided missiles. - Optimized server performance on explosions. - Optimized server performance on vehicle flamers. - Optimized RAC sound channel usage. - Optimized LBL sound channel usage. - Various map optimizations. Known Issues: - Inferno currently has a misplaced killzone at 500 m height which kills VTOL pilots. Version 0.1.0 ------------- Balance - Damage drop off added to Heavy Gauss after 300m. - Increased damage of all Gauss (except Heavy Gauss). - Increased Gauss and Clan Gauss ammo per ton from 8 to 12. - Increased LRM ammo per ton from 120 to 240. - Decreased SRM ammo per ton from 240 to 120. Increased radius of splash damage. - Decreased NARC ammo per ton from 6 to 4. - NARCs no longer emit a signal if they attach to the ground. - Decreased Medium and Large Pulse Lasers damage. - Increased damage of all Beam Lasers. Lowered heat of ERLBL. - Decreased Clan ERPPC heat and increased PPC heat. Increased heat transferred to targets for all PPCs. - Decreased heat transferred to targets by Flamers. - Increased RAC2 and RAC5 Damage. - Increased accuracy of AC2 and AC5. Increased damage to light armor (Battle Armor, hovercraft, VTOL, aerospace). Decreased damage to heavy armor. - Decreased turn rate of Arrow IV. - Decreased Battle Armor health regen when moving (from 40 seconds for full health to 60 seconds). - Decreased Battle Armor health from 150 health to 125 health. - Inferno charges now add heat to vehicles they detonate on. - A mech's back torso can now be repaired once destroyed. - Improved Harasser drivability. - Changed Harasser C weapon loadout. - Slightly decreased Partisan armor. - Decreased Huitzilopochtli heat efficiency and increased price. - Increased price of Sulla B. - Increased price of Shiva C. - Increased MASC speed boost amount. - Increased mech turn rate. - Increased Owens and Uller top speed. - Increased price of Hollander II. Changed weapon loadouts of Hollander II B and C. - Changed weapon loadout of the Vulture B. - Changed weapon loadouts and improved heat efficiency of MadCat A, B, and C. - Changed weapon loadouts of Mauler A and C. Improved heat efficiency of Mauler A, B, and C. - Changed weapon loadout of MadCat MKII B. - Changed weapon loadouts of Atlas A, B, and C - Increased point requirements for every rank. - Increased CBill rewards for damage. - Increased rewards for killing Battle Armor. Bug Fixes - Fixed several crashes. - Fixed bug where NARC and TAG gave extremely large rewards. - Fixed bug where your rank and cbills were not saved after reconnecting. - Fixed bug that allowed tanks to greatly increase their speed. - Fixed being able to fire some weapons while shutdown. - Fixed LBX being able to reload a shot higher than max. - Fixed bug where shooting pulse lasers into the sky would cause much higher heat than normal. - Fixed bug where pulse lasers could shoot multiple bursts at a time. - Missiles no longer explode on contact with water. - Mechs no longer play their fall animation for short falls. - Fixed turrets firing randomly after firing once. - Aerospace can now buy SRM ammo. - Mechs no longer shutdown after the pilots ejects. - Brake now works on vehicles with ramping throttle. - Fixed some of the arm parts on the Shadowcat not falling off. - Fixed bug where a mech's shutdown sound would loop. - Fixed PPC third person effect. - Fixed player name display in the target box. - Fixed TAG graphic display at certain distances. - Ammo display now hides empty ammo types. - Fixed ammo count displays in buy menu. - Removed some of the console debug messages. New Features - Aerospace equipped with fire bombs now have a bomb sight to assist in aiming. - Added Aerospace altimeter. - Added new C3 equipment, which allows a mech to upload their radar data to friendlies within a certain radius. Available on the Raven and Cougar. - New radar icons for turrets and Battle Armor. - Friendlies and detected radar entities are displayed on the overview minimap. - Added a random chance for parts to blow off when a mech or vehicle explodes. - Kills, deaths, and score are now tracked if you disconnect and reconnect during the same game. Optimizations - Reduced server network and cpu usage, especially during large fights. - Heavily optimized usage of sound channels.[/quote] Check out our Moddb page here: [url]http://www.moddb.com/mods/mechwarrior-living-legends[/url] Includes tutorial videos, gamplay trailers, screenshots, and mod information.
Now if only Crytek would do what Epic did with the UDK...
Good Job!
now if only i had crysis.
We're gonna be releasing a hotfix here soon. A few things are fubar'd like the fact we accidentally left in 3rd person camera (that's just used to debug animations). :\ And apparently the main fileplanet mirror actually has the 0.1.0 patch, so use something else.
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