• Guns of Icarus v.1 - Too many gunners edition
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[IMG]http://filesmelt.com/dl/gunsoficarus_011.png[/IMG] [IMG]http://filesmelt.com/dl/gunsoficarus_021.png[/IMG][URL="http://steamcommunity.com/groups/gunsoffp"][IMG]http://filesmelt.com/dl/gunsoficarus_03.png[/IMG][/URL][IMG]http://filesmelt.com/dl/gunsoficarus_041.png[/IMG] [IMG]http://filesmelt.com/dl/gunsoficarus_051.png[/IMG][B][URL="http://gunsoficarus.com"] Guns of Icarus Online [/URL][/B]is an airship MMO set in a steampunk universe. It focuses on using teamwork to pilot an airship through hostile skies in a post apocalyptic world, along with a crew to help you stay afloat and defeat other airships in a series of skirmishes. It is currently being developed by [B]Muse Games[/B]. [B]Airships [/B]There are currently six airships that you can pilot, crew, and customize. Each have a variety of strength and weaknesses and counter the others in a variety of ways. [U][B]Galleon[/B][/U] [T]http://images3.wikia.nocookie.net/__cb20121016105312/gunsoficarusonline/images/thumb/c/c1/Galleon.jpg/1000px-Galleon.jpg[/T] The Galleon has six gun load out points. There are four medium gun points on the lower deck, two on the port side and two on the starboard side. There are two small gun points, one on the mid port side deck and one on the stern's upper deck. Ship Stats: Ship Health: 800 Hull Health: 1300 Balloon Health: 1200 Acceleration: 0.6 m/s² Radial Acceleration: 0.5 deg/s² Vertical Acceleration: 1.2 m/s² Max Speed: 27.3 m/s Max Turn Speed: 6.7 deg/s Max Vertical Speed: 10.5 m/s Mass: 400,000 t Hull Profile: 900 M² Balloon Profile: 1568 M² Many players use the Galleon as a heavy destroyer because its quick and tanky. [U][B]Goldfish[/B][/U] [T]http://images2.wikia.nocookie.net/__cb20121016111345/gunsoficarusonline/images/thumb/7/75/Goldfish.jpg/1000px-Goldfish.jpg[/T] The goldfish is outfitted with three small weapon hard points. The stats are as follows: Ship Health: 400 Hull Health: 1100 Balloon Health: 1200 Acceleration: 2.0 m/s² Radial Acceleration: 6.0 deg/s² Vertical Acceleration: 3.3 m/s² Max Speed: 32.4 m/s Max Turn Speed: 12.6 deg/s Max Vertical Speed: 10.5 m/s Mass: 150,000 kg Hull Profile: 680 M² Balloon Profile: 969 M² Striking a balance between maneuverability and firepower, the Goldfish is a popular choice [U][B]Junker[/B][/U] [T]http://images2.wikia.nocookie.net/__cb20120921013551/gunsoficarusonline/images/thumb/1/17/Junker.jpg/1000px-Junker.jpg[/T] The Junker is outfitted with five small weapon hard points. Three mounted topside on the deck at port, starboard and bow. Two more are mounted below deck at port and starboard. The stats are as follows: Ship Health: 700 Hull Health: 500 Balloon Health: 1200 Acceleration: 1.1 m/s² Radial Acceleration: 0.0 deg/s² Vertical Acceleration: 2.5 m/s² Max Speed: 26.5 m/s Max Turn Speed: 9.0 deg/s Max Vertical Speed: 10.5 m/s Mass: 200,000 t Hull Profile: 350 M² Balloon Profile: 988 M² Junkers allow for versatile and diverse weapon arrangements and have a large amount of reparible armor but the ship is comparatively slow, unmaneverable, and lacking in hull health. [U][B]Pyramidion[/B][/U] [T]http://images4.wikia.nocookie.net/__cb20121016115809/gunsoficarusonline/images/1/19/Pyramidion.png[/T] The Pyrmidion is outfitted with four small weapon points. Two are forward mounted on the upper deck, two are to the port side on the lower deck. The stats are as follows: Ship Health: 650 Hull Health: 800 Balloon Health: 1200 Acceleration: 0.9 m/s² Radial Acceleration: 4.2 deg/s² Vertical Acceleration: 1.6 m/s² Max Speed: 30.0 m/s Max Turn Speed: 10.5 deg/s Max Vertical Speed: 10.5 m/s Mass: 300,000 t Hull Profile: 352 M² Balloon Profile: 459 M² Many captains prefer the Pyramidion for its overall durability and ability to concentrate fire, qualities which can more than compensate for its limitations in the hands of a skilled and experienced pilot. [U][B]Spire[/B][/U] [T]http://images1.wikia.nocookie.net/__cb20121202233804/gunsoficarusonline/images/thumb/5/5b/Spire2.png/1000px-Spire2.png[/T] The Spire has four gun loadout points. One medium gun on the second deck facing the bow. Three small guns, one on the top deck facing the bow, one on the middle deck facing the port side, and one on the mid-top deck facing the starboard side. Ship Stats: Ship Health: 500 Hull Health: 650 Balloon Health: 1200 Acceleration: 1.2 m/s² Radial Acceleration: 3.7 deg/s² Vertical Acceleration: 2.9 m/s² Max Speed: 26.5 m/s Max Turn Speed: 12.8 deg/s Max Vertical Speed: 10.5 m/s Mass: 170,000 t Hull Profile: 1377 M² Balloon Profile: 992 M² It's crap dont use it. [U][B]Squid [/B][/U][T]http://images2.wikia.nocookie.net/__cb20121016120909/gunsoficarusonline/images/thumb/d/d6/Squid.jpg/1000px-Squid.jpg[/T] The Squid has three small gun loadout points. One on each of the bow, the starboard side, and the stern. A key feature of the squid is the location of the helm on the port side of the ship.The stats are as follows: Ship Health: 200 Hull Health: 850 Balloon Health: 1200 Acceleration: 11.6 m/s² Radial Acceleration: 56.9 deg/s² Vertical Acceleration: 9.8 m/s² Max Speed: 46.8 m/s Max Turn Speed: 18.8 deg/s Max Vertical Speed: 10.5 m/s Mass: 50,000 t Hull Profile: 448 M² Balloon Profile: 672 M² Prized for their speed and maneuverability, Squids have become increasingly popular as assault and raiding vessels and can be quite menacing when properly outfitted. [B]Classes[/B] [B][U]Gunner[/U][/B] [T]http://images1.wikia.nocookie.net/__cb20121203102441/gunsoficarusonline/images/2/29/GunnerPoseCropped.png[/T] Gunners specialize in taking control of an airship's weapons and attacking enemy crafts. A gunner can switch between three different types of ammunition as the situation dictates, or make use of other weapons aboard the ship during a gun's automated reloading period to make full use of the ship's damage output. Gunners also carry a repair tool into battle, but, lacking the versatility of repair tools needed for complex repair work, they will often resort to maintaining only their weapons. [B][U]Engineer[/U][/B] [T]http://images4.wikia.nocookie.net/__cb20121203094844/gunsoficarusonline/images/f/f9/EngiPoseCropped.png[/T] The engineer is the most adept and versatile crewman when it comes to maintaining and repairing the ship. An engineer's job is to extinguish fires,to repair, to rebuild, and to enhance the ship's components. An engineer may also be called upon to man the guns of an airship but will lack the versatility of the Gunner's spread of weapon modifications. [B][U]Pilot[/U][/B] [T]http://images2.wikia.nocookie.net/__cb20121203102337/gunsoficarusonline/images/1/1d/PilotPoseCropped.png[/T] The pilot is best suited to flying the airship because of the role's two extra equipment slots for the job. The pilot is frequently synonymous with the role of the Captain, however, pilots are not restricted to being the Captain, and Captains are not restricted to piloting. The Pilot's abilities focus on aerial manuevers. [TABLE="class: outer_border, width: 500, align: center"] [TR] [TD][B]Facepunch Player List[/B][/TD] [TD][/TD] [/TR] [TR] [TD]Facepunch Name[/TD] [TD]In-game Name[/TD] [/TR] [TR] [TD]Bomber9900[/TD] [TD]Ridingkeys[/TD] [/TR] [TR] [TD]Birdman101[/TD] [TD]The Birdman[/TD] [/TR] [/TABLE] [B]Gamemodes [/B]Currently there are two planned modes for Guns of Icarus Online, Skirmish and Adventure mode. Only one has been released, Skirmish mode, but a kickstarter is underway for the second one. [B][U]Skirmish[/U][/B] Skirmishes break out frequently as fellow-wanderers clash over one or another of these elusive goals. In the morning, a dispute over trade routes; in the afternoon, a tribe of aggressive nomads; in the evening, the transport of a dignitary; and in the dead of night—when all is at its darkest—the approach of marauders in the distance. [B][U]Adventure [/U][/B]Adventure mode is the sequel to Skirmish mode and the expansion to Guns of Icarus online. It featuresA persistent online post-apocalyptic steam & dieselpunk world Crew or captain your own ship and experience airship combat taken to new levels Explore towns and take on missions to help them develop and grow...or bring them to ruin Politics and intrigue with six player-run factions, each vying to stake its claim in the world Robust and accessible economic and political systems that drive the action The kickstarter for it is located here. [URL]http://www.kickstarter.com/projects/musegames/guns-of-icarus-onlineadventure-mode[/URL] [editline]26th March 2013[/editline] Logo fail. Gonna fix it soon, also remade this because the previous thread maker got perma'd
Aww heeeeelllll yeah. Captain "TheBirdman" of the SS dead Elephant, reporting in. [IMG]http://i.imgbox.com/aco6gmka.jpg [/IMG] [editline]26th March 2013[/editline] Also, protip: never, EVER use the galleon. It is way too big to be properly maintained and staffed by 4 men.
Added you and myself to the players list. If anybody wants to play later ill be on in around 3 hours.
-nevermind-
I heard of a bug in which when using the Galleon in 3 v3, the game goes entirely slowmo. Anybody else had this?
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