• Valve's quality becoming worse?
    49 replies, posted
Last year I remember being a huge fanboy of Valve and I thought that no company was better and how I thought Valve were "gods" of PC gaming. Now I feel as though Valve's quality has been declining ever since Left 4 Dead 1 has been released. Ever since L4D's been released, it was one of the first games that Valve actually marketed aggressively. What turned out was to be a "B movie" that in my opinion became too repetitive to play after 10 hours. The AI director was just a huge amount of hype that promoted "infinite" replayability when having zombies spawn on one location and then having zombies spawn in a different location next time wasn't really ground breaking. I don't know for you but when hordes come at different times on your "intensity" level it doesn't make a shit when it's all organized in the same way. This is what the AI director does: 1. spawn no zombies 2. spawn random drunk zombies 3. spawn SI 4. spawn a horde 5. spawn a random tank or witch only once. Once you played it for 1 hour, you've basically seen all what's there in Left 4 Dead. With Left 4 Dead 2, it felt extremely rushed. The game feels gimmicky with "special" common zombies every level that didn't make much of a difference when you are actually fighting other else than "if it bleeds, we can kill it". The animation feels a lot weaker too with the charger or jockey. The animation for the jockey and charger is just pitiful, especially when they melee. The maps are all rushed to hell, where as in No Mercy or Dead Air in Left 4 Dead 1 with the decorated streets, the background detail, and the vast skyboxes, it's all gone in Left 4 Dead 2. Valve decided to try to make this less apparent by making a huge amount of fog. It's extremely easy to see the edges of the map such as Swamp Fever. I feel as though Valve's declining quality is also enroaching on Team Fortress 2. It first started off with the Heavy update and just went worse and worse. The new unlocking system was completely unannounced for. It's like Valve displayed carefully what each class would get to have and then right before they launched it they thought "durr let's just add random unlocks" so people who actually try to be good at the class can go screw themselves. They also decided to add a "backpack", hats, and crafting. The hat's were too comical, even for Team Fortress 2 standards, the crafting was just some sort of lame way to implement some sort of buying and selling shop like in a free Korean fps game. It just seems too gimmicky for what wasn't a gimmicky game from the start. What has turned from a team based multiplayer game has been turned into gimmicky Korean free FPS shooter hell.
Well the only complaints I have are the overused sound effects in all Valve games and of course these ridiculous new updates for TF2.
Eh, I wouldn't pass judgment until the new engine is released. [editline]01:16AM[/editline] You are mostly hating on the portion of Valve that used to be Valve South that used to be Turtle Rock Studios. They have really bad mappers.
[QUOTE=Sharker;20467130]Well the only complaints I have are the overused sound effects in all Valve games[/QUOTE] But this is the true novelty of Source games. Knowing the engine deeply enough to recognize sounds and textures makes the gameplay so much more enjoyable IMO. [b]IMO[/b]
Maybe it wouldn't be so rushed if everyone gave them time to make l4d2 instead of boycotting it demanding for them to release it as if you had them in ransom.
I still don't feel L4D2 was rushed. They tried a new development approach that wasn't as successful (boycotts, censorship etc.) and doesn't suit their usual completely polished time allowance, but the overall quality still feels good to me.
Let's see. Haven't seen jack shit about Episode 3 in what, 2 years now? Seriously Valve, the only reason you guys decided to use episodic content was to get it out faster. Team Fortress 2 seems to become less stable and more power-hungry with every major update. I used to get 50FPS in 2fort on a full server, even looking at the bridge during an intense fight still gave me a very playable 30FPS. Now I can't look at that bridge without dropping down to 7FPS and having literally no hope of getting across. Left 4 Dead and Portal seem to be the only things they're doing right.
I agree, Episode Three is in developement for almost 4 years, what the hell ?
Have any of you played Ricochet? Don't moan at Valve until you have.
I, for one, loved Ricochet, many a year ago :frown:
[QUOTE=Dr Nick;20470499]Team Fortress 2 seems to become less stable and more power-hungry with every major update. I used to get 50FPS in 2fort on a full server, even looking at the bridge during an intense fight still gave me a very playable 30FPS. Now I can't look at that bridge without dropping down to 7FPS and having literally no hope of getting across.[/QUOTE] [url]http://www.facepunch.com/showthread.php?t=896271[/url] Take a look at this, it'll probably help.
As painfull it is to admit by me,some levels in L4D2 do realy suck ass. The mall in dead centre is just dark empty space and some offices that look the same.Swamp Fever looks like shit and you can sometimes see the end of a map.In the parish you can also see the edges of a map.No running animationsfor pistols ect.But its sill a fun game,and there are good costum maps:
[QUOTE=Chunk3ym4n;20467102]Last year I remember being a huge fanboy of Valve and I thought that no company was better and how I thought Valve were "gods" of PC gaming. Now I feel as though Valve's quality has been declining ever since Left 4 Dead 1 has been released. Ever since L4D's been released, it was one of the first games that Valve actually marketed aggressively. What turned out was to be a "B movie" that in my opinion became too repetitive to play after 10 hours. The AI director was just a huge amount of hype that promoted "infinite" replayability when having zombies spawn on one location and then having zombies spawn in a different location next time wasn't really ground breaking. I don't know for you but when hordes come at different times on your "intensity" level it doesn't make a shit when it's all organized in the same way. This is what the AI director does: 1. spawn no zombies 2. spawn random drunk zombies 3. spawn SI 4. spawn a horde 5. spawn a random tank or witch only once. Once you played it for 1 hour, you've basically seen all what's there in Left 4 Dead. With Left 4 Dead 2, it felt extremely rushed. The game feels gimmicky with "special" common zombies every level that didn't make much of a difference when you are actually fighting other else than "if it bleeds, we can kill it". The animation feels a lot weaker too with the charger or jockey. The animation for the jockey and charger is just pitiful, especially when they melee. The maps are all rushed to hell, where as in No Mercy or Dead Air in Left 4 Dead 1 with the decorated streets, the background detail, and the vast skyboxes, it's all gone in Left 4 Dead 2. Valve decided to try to make this less apparent by making a huge amount of fog. It's extremely easy to see the edges of the map such as Swamp Fever. I feel as though Valve's declining quality is also enroaching on Team Fortress 2. It first started off with the Heavy update and just went worse and worse. The new unlocking system was completely unannounced for. [b]It's like Valve displayed carefully what each class would get to have and then right before they launched it they thought "durr let's just add random unlocks" so people who actually try to be good at the class can go screw themselves. They also decided to add a "backpack", hats, and crafting. The hat's were too comical, even for Team Fortress 2 standards, the crafting was just some sort of lame way to implement some sort of buying and selling shop like in a free Korean fps game.[/b] It just seems too gimmicky for what wasn't a gimmicky game from the start. What has turned from a team based multiplayer game has been turned into gimmicky Korean free FPS shooter hell.[/QUOTE] NO.
[QUOTE=hoodoo456;20473205]NO.[/QUOTE] YES. :v:
Valve has been busy putting all their resources ([sp]food[/sp]) into Episode 3 ([sp]Gabe's mouth[/sp])
L4D2 was clearly rushed, but it was damn fucking good for a rushed game.
What if they made random unlocks for a class AFTER you got 20 of the achievements for it?
[QUOTE=SomeFaggot;20473882]What if they made random unlocks for a class AFTER you got 20 of the achievements for it?[/QUOTE] Hi my name is SAM, Can I take you coat
Delayed two more weeks.
Valve's quality is pretty much the same They're trying at least, but I don't think they're working much on Ep3. It's been 4 years now and all we've seen is some concept art.
I'd like to think they were being really super secret about Ep3. So secret that even the workers themselves don't know they're making it.
[QUOTE=jlj1;20475063]Hi my name is SAM, Can I take you coat[/QUOTE] You can't get more than one Gibus hat if you use SAM on "Ghastly Gibus Grab".
I don't think Valves quality is getting worse, I think it's the other companies starting to catch up.
You realize that TF2's gameplay has barely changed at all don't you? Sure they added stuff to unlock. Without it, I'm sure many people wouldn't be playing anymore. It gives players a reason to play. It's not gimmicky. It'd be gimmicky if all there was was unlocks, but it's still got solid gameplay. Also, your gripes about Left 4 Dead are so nitpicky it's ridiculous. I feel like you are just making a massive bandwagon post in order to get people riled up.
[QUOTE=Sie-Sveinhund;20467284]But this is the true novelty of Source games. Knowing the engine deeply enough to recognize sounds and textures makes the gameplay so much more enjoyable IMO.[/QUOTE] It just makes the game feel outdated to me. How old is the Source engine now?
Valve is slowly turning TF2 into a mmo i mean just look at it A Sword and Shield a Buff banner? crafting,backpacks Team Fortress MMO incoming
hi i regret to announce that the tf2 you're playing is just a beta, when the full version comes out it'll have a $15 per month subscription, but if you preorder now you can keep all your items when the full game comes out
I don't think that they've been declining, but they haven't really re-wrote the way you play games in a while.
[QUOTE=Sie-Sveinhund;20467284]But this is the true novelty of Source games. Knowing the engine deeply enough to recognize sounds and textures makes the gameplay so much more enjoyable IMO. [b]IMO[/b][/QUOTE] I still get excited when I see one of those blue barrels from HL2 in real life :neckbeard:
[QUOTE=Ieatmics;20479208]Valve is slowly turning TF2 into a mmo i mean just look at it A Sword and Shield a Buff banner? crafting,backpacks Team Fortress MMO incoming[/QUOTE] That's what people said when they added random drops, and Valve responded by adding a joke about quests in one of the script files.
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