The Elder Scrolls V: Skyrim "And your beard's beard has beards too"
4,999 replies, posted
[img]http://oi54.tinypic.com/mcgoba.jpg[/img]
[B]Release date: 11.11.11[/B]
[B]Trailer:[/B]
[media]http://youtube.com/watch?v=ktexkeBpMCM[/media]
[B]Skyrim[/B] is set two-hundred years after the events of Oblivion in the eponymous land of Skyrim. The country has erupted into civil war after the assassination of its King. Concurrently, the god Alduin, which takes the form of a massive dragon, arises to destroy the world. The player character is perhaps the last living Dovahkiin (Dragonborn), and must fend off Alduin and save Skyrim from certain destruction.
[B]Combat[/B] information:
[url]http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/24/skyrim-building-better-combat.aspx[/url]
[B]Engine[/B] information:
[url]http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx[/url]
[B]The Art[/B] of Skyrim:
[url]http://www.gameinformer.com/b/news/archive/2011/01/26/the-art-of-skyrim.aspx[/url]
[B]General Information[/B]
[list]
[*]There is difficulty scaling.
[*]Bethesda have enlisted many more voice actors.
[*]Characters will behave more naturally by doing things while they talk to you
[*]The Camera will not zoom in during conversations.
[*]There is a sprint mechanic that will use up stamina
[*]Running backwards is slower than running forwards
[*]The game will customise unique encounters based on the things you do
[*]There are more activities offered in towns (forge work, alchemy, enchantment, farming, mining, woodcutting, cooking, etc)
[B]Environments[/B]
[*]There are 6-7 world environments
[*]The northern coast of Skyrim is covered in ice, snow and glaciers. To the west it's rocky and craggy and in the middle of Skyrim there is a large tundra (A tundra is a biome where the tree growth is hindered by low temperatures and short growing seasons.)
[*]There are 5 main cities
[*]Underground areas will be more varied (Icy caves, forgotten crypts)
[*]Environments are deliberately beautiful
[B]Levelling, Skills & Spells[/B]
[*]The class system has been removed
[*]Your overall level will increase faster if you focus on specific skills, the more skills you practice the slower you will level up.
[*]There are 18 skills
[*]There are 85 spells
[*]Leveling will automatically improve health, the player then has the choice of further boosting health, stamina or magicka
[*]There are now perks similar to Fallout
[*]Once the player has reached level 50, further leveling is dramatically slower.
[*]Mysticism has been removed due to redundancy
[B]Combat[/B]
[*]Bow and arrow attacks do a lot more damage
[*]Designed to feel more tactile
[*]Weapons and spells can be applied separately for each hand.
[*]There are unique finishing moves
[*]Dragon Shouts are a new mechanic within the game
[*]You will fight dragons throughout the game
[B]Graphics[/B]
[*]Characters will show more emotion in their facial expressions
[*]Large draw distances
[*]Dynamic shadows for all game objects
[*]Improved third-person perspective
[*]Realistic falling snow
[*]Independent moving tree branches
[*]Dragons will have a stone like appearance
[*]Interfaces & Menu
[*]HUD free option
[*]The main menu comprises of skills, inventory, map and magic
[*]The menu superficially interacts with the world around you
[*]The menu has been designed around organising data efficiently
[*]All objects have a 3D image for you to examine
[*]The map is an interactive real time screen shot of the world you're in.
[/list]
More info:
[quote]* Unlike the previous games where melee combat were free-for-alls prone to friendly fire, "Skyrim" will feature a context-sensitive melee system described as "Magnetism" in the French PSN, where your melee attacks will automatically target foes instead of slashing everything in your path. This is somewhat similar to the autotargeting system in "Assassin's Creed Brotherhood."
* Unique weapons will possess hidden effects that you will only discover upon using the weapon.
* Players will be unable to block attacks if they are wielding a weapon in one hand and a spell in the other. Only players who wield two handed weapons or a sword and shield can perform blocks.
* The "Spell Shield" ability will see a return in "Skyrim."
* Taverns will serve as important locations in the game. Players will be able to overhear conversations, collect rumors, begin quests, acquire information and much more.
* Players can stalk non-player characters and chart their routines, and break and enter into their homes when they aren't around.
* The information quest givers provide you will depend upon their disposition towards you. Friendly NPCs will provide you with more information while hostile or distrusting characters will provide you with a lot less.
* A dungeon described as "Bleak Falls Barrow" is inhabited by Draugr--undead Nord warriors. Players can expect to encounter a ghostly dragon priest and fight a giant Frostbite Spider. The dungeon has been described by Bethesda as "terrifying."
* The quest to Bleak Falls Barrow is provided to you by a shopkeeper named Lucan who wants you to retrieve his priceless Draconic family heirloom--a golden claw.
* "Skyrim" will see the inclusion of new area-of-effect spells such as "Ice Trap," which is triggered when an enemy walks over it; "Circle of Protection," an area-of-effect spell which pushes enemies in your vicinity away; and "Fury" which causes enemies to fight amongst themselves.
* With a strong emphasis on melee combat, "Skyrim" will feature the addition of finishing moves, one of which has been described as "plunging your sword into the enemy's chest."
* As a game that's more or less an open sandbox, players will be able to perform free-form activities like cooking, woodcutting, mining, and blacksmithing.
* One of the new "Dragon Shout" abilities slows down time, and is similar to Bullet Time.
* One of the first cities the player visits is called Riverwood, and is decried as "a smattering of timber buildings, including a sawmill."
* The new "Radiant Story" feature of Skyrim--which generates side-quests based on player actions--is inspired by the random encounters in the Fallout series.
* "Skyrim" contains exhaustive environmental effects, such as the effects of wind on water and the creation of waves. The game will also contain meteorological effects, with clouds clustering around mountaintops and so forth.
* It will be possible to raise all skills to the maximum 100 points but it isn't possible to get every perk in a single playthrough.
* With regards to the story, the death of the King of Skyrim has caused a civil war to break out in the country.
* Dragon encounters will not be scripted events. These Dragons may attack towns and cities during its travels, which may cause it to be set ablaze.
* Every large settlement in the land of Skyrim will be unique. The city of Marketh Side is set into a cliffside, with buildings teetering on the edge. Haarfingar is said to be home to the largest trading port in Skyrim. One of the cities in Skyrim is even said to be heavily inspired by the Dunmer architecture of Morrowind.
* Bethesda intends to bring back a sense of eccentricity into the world of Vvardenfell, as each Nord faction will have its own customs and styles instead of being carbon copies.
* The economy of "Skyrim" will be better developed than the one in previous games. If you destroy a city's means of income (for instance, by razing their crops), its inhabitants will have to purchase crops from a nearby city, thereby raising prices.
* Archers will be able to hold their breath--an action which consumes stamina--while aiming in order to increase their accuracy. This ability is similar to the sniping abilities in games like Battlefield: Bad Company 2 and the Call of Duty series.
* Wounded dragons have a chance of crashing into the ground.
* It is possible to cut dialogue short by simply walking away from a speaking NPC.
* Dragon Shouts are assigned to the R3 button on the PS3 gamepad.
* Most NPCs will not have a complete set of dialogue, with only "important" characters having substantial dialogue.[/quote]
Some of the Game Informer scans:
[img_thumb]http://img703.imageshack.us/img703/1245/elderscollsv5.jpg[/img_thumb]
[img_thumb]http://img836.imageshack.us/img836/7982/elderscollsv6.jpg[/img_thumb]
[img_thumb]http://img703.imageshack.us/img703/7567/elderscollsv4.jpg[/img_thumb]
[img_thumb]http://img141.imageshack.us/img141/7312/elderscollsv1.jpg[/img_thumb]
[img_thumb]http://img522.imageshack.us/img522/7629/elderscollsv2.jpg[/img_thumb]
Info taken from all over the net.
[img]http://www.rockpapershotgun.com/images/11/feb/sky2.jpg[/img]
[img]http://www.rockpapershotgun.com/images/11/feb/sky1.jpg[/img]
[img]http://www.rockpapershotgun.com/images/11/feb/sky4.jpg[/img]
[img]http://pcmedia.ign.com/pc/image/article/115/1158651/the-elder-scrolls-v-skyrim-20110330052320824.jpg[/img]
[QUOTE=DiscoInferno;28620221]Why would anyone want to fight on a horse, it's a quick way to ruin a perfectly good horse, which is to say a perfectly good dinner.[/QUOTE]
[QUOTE=jimhowl33t;28620383]Fight on horse. Horse tragically dies.
Take home the corpse, mourn his loss.
Give him a true viking funeral. On a barbecue.[/QUOTE]
[QUOTE=PunchedInFac;28620666]Dragon shout till medium rare. Eat with bear hands.[/QUOTE]
You're THAT concerned about making an OP? 95% of people don't look at it past the 1st time...
hooray for beard simulator 5
so they took the archery changes from an oblivion mod
I for one think they should adopt the modding communities sense of eroticism and anime armor that would make for a great game
[QUOTE=nono345;27701890]so they took the archery changes from an oblivion mod
I for one think they should adopt the modding communities sense of eroticism and anime armor that would make for a great game[/QUOTE]
Like the same way putting you down would be a great medical operation.
v:c00l:v
Aren't we supposed to get the first gameplay video next month?
hope so
What did "And your beard's beard has beards too" come from?
entire other thread
seriously all of it
[QUOTE=Sonicdude;27701951]Aren't we supposed to get the first gameplay video next month?[/QUOTE]
Seriously? Oh my god can't wait.
I will be watching it.
Over and over. Over and over and over. I will soak that video into the very fabric of my being. I will embedd it into every portion of my mind, my being, and my strength. I will be playing skyrim in november, and I will still remember that trailer when I close my eyes when I sleep.
[editline]28th January 2011[/editline]
Actually, I'll watch it alot.
"•The map is an interactive real time screen shot of the world you're in"
I don't catch the drift.
[QUOTE=Sonicdude;27701951]Aren't we supposed to get the first gameplay video next month?[/QUOTE]
Swear I heard that somewhere too, might just be my imagination.
Hopefully they don't put it off to E3.
I want a hour-ish long multi-part preview like they did for fallout 3.
[QUOTE=ColdWave;27703313]"•The map is an interactive real time screen shot of the world you're in"
I don't catch the drift.[/QUOTE]
Sounds as if it constantly updates itself. No need for new map images, and say if a mod adds a city you'll be able to see that city on the map.
Well, wasn't the local map in Oblivion an updating map?
It always showed objects, not items, in it very detailed like. Even from mods.
[QUOTE=Sgt. Khorn;27703717]Well, wasn't the local map in Oblivion an updating map?
It always showed objects, not items, in it very detailed like. Even from mods.[/QUOTE]
That was the local map. This will be the global map.
I will be buying this on Xbox so I'm not tempted to get mods for it.
Then when I want mods I'll get it on PC.
[QUOTE=Tark;27703799]That was the local map. This will be the global map.[/QUOTE]
That's what I said. The global map will be like the local map, but hopefully 3D. Like all the items.
[QUOTE=Agoat;27704090]I will be buying this on Xbox so I'm not tempted to get mods for it.
Then when I want mods I'll get it on PC.[/QUOTE]
That just sounds like a waste of money to me.
[QUOTE=Agoat;27704090]I will be buying this on Xbox so I'm not tempted to get mods for it.
Then when I want mods I'll get it on PC.[/QUOTE]
Just get it for PC, you'll regret getting it for the Xbox.
[QUOTE=GetBent;27704879]That just sounds like a waste of money to me.[/QUOTE]
IMO, if you have mods it kinda makes you appreciate the game less
[editline]27th January 2011[/editline]
:smug: Got the last post
You guys suck at counting.
Just kidding.
[QUOTE=BANNED USER;27704979]Just get it for PC, you'll regret getting it for the Xbox.[/QUOTE]
I bought oblivion on the xbox first and it was perfectly fine, same game as vanilla oblivion on the pc.
Better infact since the interface was more tailored for the xbox
[QUOTE=beanhead;27704991]IMO, if you have mods it kinda makes you appreciate the game less
[editline]27th January 2011[/editline]
:smug: Got the last post[/QUOTE]
Yeah.
[quote=beanhead]
Sadf
[editline]27th January 2011[/editline]
Beards
[/quote]
Great last post.
If it isn't in the game or if nobody makes a mod where your swing your head around using your beard like a Viking wrecking ball, I will be extremely sad
[QUOTE=Ninja Gnome;27705100]If it isn't in the game or if nobody makes a mod where your swing your head around using your beard like a Viking wrecking ball, I will be extremely sad[/QUOTE]
Headbanging mod - best mace of the game replacer
[QUOTE=Ninja Gnome;27705100]If it isn't in the game or if nobody makes a mod where your swing your head around using your beard like a Viking wrecking ball, I will be extremely sad[/QUOTE]
And if you have a low skill you might hit yourself in the face. Or in the balls if your beard is that long.
[QUOTE=TamTamJam;27705086]Yeah.
Great last post.[/QUOTE]
Thanks!
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